Human Error
*Insert Incoherent Screeching Here*
HELLO!
I don't wanna waste too much time, and I think everything that has needed to be said, has already been said, so let me just start this.
Jodyguru
Copper
You grew up in the floating nation of Duranal, under the care of the young wizard, Sorin Bravewind.
Being around magical artifacts and other wizards are probably want drew you to a life of magic and wizardry.
After hearing many a tale from other wizards around you about their adventures and the things they had saw and learned, you finally decided to set out on your own adventure.
Sorin is glad to help you whenever you come back, and makes you promise that you will come back to visit and show him what you have learned.
Thus, after goodbyes, you sent out on your adventure, leading yourself to the Kingdom of Kor'Morak.
You have received a letter from a anonymous sender, asking you to meet them at a tavern called "The Weeping Oak".
There is a stamp at the bottom of the letter, and it is the stamp of the Arcanist Bloodline of Duranal. (Basically the Royal Family of Your home nation.)
EbonChevalier
Valentin
You are a knight of one of VERY few noble families in Kor'morak, you were raised in the largest city on the border, Landius. A city build on the border to The Whispering Wood, meant to be there to defend from any trickery coming from the Fae.
As you well know, being a half-orc knight, things haven't been easy, you've been ridiculed, scoffed at, underestimated.
But, at one point, you receive a letter, asking you to travel to the trade capital of Kor'Morak, Helior, and to meet your destiny at "The Weeping Oak".
LeRuse
Jacques
You are a member of The Haven, A thieves guild run out of Helior.
Led by the beautiful-yet-cunning Saren Achtuo (Changed the name of the Spider.) The Haven is a thieves guild that specializes in acquiring items for clients, no matter how difficult.
Yet, sometimes this isn't enough, Saren is also the leader of the Prize Arena Attraction in Helior, and it is as legal as something can be in a city of crooked liars and cheats.
At one point, as you come back from a mission, Saren comes up to you and hands you a letter, telling you to heed to this request, saying that it is perfect for someone like you.
You sense that she has something up her sleeve, but you've learned in the past not to question her motives, but she has never steered you wrong before.
Party
So, assuming you all take the letter into consideration, you make your ways to Helior, some of you already here.
(A little bit about Helior, so you know what you are dealing with.)
Helior is built into the largest mountain in the world, Mt. Helior. And this is split into three layers, the base of the mountain, and up to the clouds, are known as the Commons.
The Commons are where most trade and business happens, as well as where housing and basic functions of living are found. You will find every type of person in this part of the city, as this city does not discriminate, if you have the coin.
Above the clouds you have the Syndicate, where nobility and the rich life out their lives, no cares in the world, and no reason to care either, everything they need in up where they live, as the workers below toil and slave to keep these people happy.
And then there is below the mountain, the Wastes.
The Wastes are where the people that have broken deals, succumbed to sickness, or got washed away in the tides of the economy, forever trapped in debt, and no way but to sell yourself out. The Wastes is also where the trash from the Commons and the Syndicate go.
Our story starts in the Commons, where the party individually makes their ways to The Weeping Oak. A large mystical oak that the inner base of the tree was made into a tavern, run by the clumsy and whimsical Ella Shihloh.
When outside, loud laughing and music can be heard from inside, but once you open the door, you see the truth.
In truth, the tavern generally has 10 people in it, and you hear the soft sound of the beautiful harp in the center of the room, being played by a half-elven bard, his eyes closed to any travelers that may enter.
The patrons that are here, are just engaged in normal conversation, an occasional laugher is heard, but overall just a cozy and comfortable place. When you enter, the woman behind the counter on the opposite side of the room, her long black hair tied back to prevent getting in her way, allowing her burning red eyes to be seen to all, she waved at anyone who enters the tavern,
"Oi' there! Welcome to The Weepin' Oak! 'Ow can I 'elp ye?"
(A little bit to add, if you ever want to know something else about the world, I can answer any questions you have in the OOC chat.)
I don't wanna waste too much time, and I think everything that has needed to be said, has already been said, so let me just start this.
Jodyguru
Copper
You grew up in the floating nation of Duranal, under the care of the young wizard, Sorin Bravewind.
Being around magical artifacts and other wizards are probably want drew you to a life of magic and wizardry.
After hearing many a tale from other wizards around you about their adventures and the things they had saw and learned, you finally decided to set out on your own adventure.
Sorin is glad to help you whenever you come back, and makes you promise that you will come back to visit and show him what you have learned.
Thus, after goodbyes, you sent out on your adventure, leading yourself to the Kingdom of Kor'Morak.
You have received a letter from a anonymous sender, asking you to meet them at a tavern called "The Weeping Oak".
There is a stamp at the bottom of the letter, and it is the stamp of the Arcanist Bloodline of Duranal. (Basically the Royal Family of Your home nation.)
EbonChevalier
Valentin
You are a knight of one of VERY few noble families in Kor'morak, you were raised in the largest city on the border, Landius. A city build on the border to The Whispering Wood, meant to be there to defend from any trickery coming from the Fae.
As you well know, being a half-orc knight, things haven't been easy, you've been ridiculed, scoffed at, underestimated.
But, at one point, you receive a letter, asking you to travel to the trade capital of Kor'Morak, Helior, and to meet your destiny at "The Weeping Oak".
LeRuse
Jacques
You are a member of The Haven, A thieves guild run out of Helior.
Led by the beautiful-yet-cunning Saren Achtuo (Changed the name of the Spider.) The Haven is a thieves guild that specializes in acquiring items for clients, no matter how difficult.
Yet, sometimes this isn't enough, Saren is also the leader of the Prize Arena Attraction in Helior, and it is as legal as something can be in a city of crooked liars and cheats.
At one point, as you come back from a mission, Saren comes up to you and hands you a letter, telling you to heed to this request, saying that it is perfect for someone like you.
You sense that she has something up her sleeve, but you've learned in the past not to question her motives, but she has never steered you wrong before.
Party
So, assuming you all take the letter into consideration, you make your ways to Helior, some of you already here.
(A little bit about Helior, so you know what you are dealing with.)
Helior is built into the largest mountain in the world, Mt. Helior. And this is split into three layers, the base of the mountain, and up to the clouds, are known as the Commons.
The Commons are where most trade and business happens, as well as where housing and basic functions of living are found. You will find every type of person in this part of the city, as this city does not discriminate, if you have the coin.
Above the clouds you have the Syndicate, where nobility and the rich life out their lives, no cares in the world, and no reason to care either, everything they need in up where they live, as the workers below toil and slave to keep these people happy.
And then there is below the mountain, the Wastes.
The Wastes are where the people that have broken deals, succumbed to sickness, or got washed away in the tides of the economy, forever trapped in debt, and no way but to sell yourself out. The Wastes is also where the trash from the Commons and the Syndicate go.
Our story starts in the Commons, where the party individually makes their ways to The Weeping Oak. A large mystical oak that the inner base of the tree was made into a tavern, run by the clumsy and whimsical Ella Shihloh.
When outside, loud laughing and music can be heard from inside, but once you open the door, you see the truth.
In truth, the tavern generally has 10 people in it, and you hear the soft sound of the beautiful harp in the center of the room, being played by a half-elven bard, his eyes closed to any travelers that may enter.
The patrons that are here, are just engaged in normal conversation, an occasional laugher is heard, but overall just a cozy and comfortable place. When you enter, the woman behind the counter on the opposite side of the room, her long black hair tied back to prevent getting in her way, allowing her burning red eyes to be seen to all, she waved at anyone who enters the tavern,
"Oi' there! Welcome to The Weepin' Oak! 'Ow can I 'elp ye?"
(A little bit to add, if you ever want to know something else about the world, I can answer any questions you have in the OOC chat.)