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Fandom RWBY: Sovereignty of Ages OOC and CS

I imagine Ironwood would have done her a solid in speaking with Ozpin considering her situation. Seriously though, could you throw me a fishbone here already? I'm bored with my cat having nothing to do. XD
 
⇪ Name: Bistre Zenker

⇪ Nickname: War Comet

⇪ Gender: Female

⇪ Age: 17

⇪ Height: 165 cm

⇪ Weight: 65 Kg

⇪ Race: Human

⇪ Former school association: Shade Academy

⇪ Fighting style: Much like that of a Berserker, Bistre is all about "getting up in the enemy grill", and completely overpowering them. She'll dart around the battlefield to mess with them while avoiding every strike she can to save her aura, or parry their blows just enough to break their spirit and allow her in. Either way, once she get's within range her years of unarmed combat come knocking down the target's door. She's fierce, and due to the nature of her semblance is forced to cut many serious conflicts short.

Bistre only uses her father's weapon on Grim, her reasoning being the nonexistent finesse she carries while wielding it. "My dad says I look like a small child running around trying to hit a piñata. He's not wrong." Speaking of Grim, Bistre adopts far more brutal assaults when specifically facing them in unarmed combat. Mainly, because unlike Faunus and Humans, they are monsters; in all monstrous encounters the cards are dealt for keeps.

⇪ Skills: Grim dispatching is surely becoming a pastime for her, their erasure something she considers herself simply made for. Bistre is very great at hiding, easily fitting into tight spaces with her size. Not to mention, she's excellent at throwing herself around, her senses sharpened enough to allow for her speedy movements, and odd positioning; her ability to keep balance almost frightening. Mostly a solo-act, her mind's a steel trap when the pressure is on, her instincts often given credit for unexplained actions taken. Bistre loves hot pursuits, preferring to be the chaser rather than the chased.

⇪ Aura Color: An inky dark brown.

⇪ Semblance: Soul Harvest; Figured out by her father, the semblance doesn't just give her unnatural amounts of Aura, but it grants her almost unyielding control of it. With this control, Bistre physically enhances her body to accomplish powerful feats in strength and speed respectively, whether utilizing her body as a whole or in individual parts by concentrating her Aura. Now to successfully work the semblance as a whole Bistre needs to sustain her Aura, this means not taking serious damage, nor wasting it foolishly.

⇪ Emblem: A black comet with wings falling vertically.

⇪ Weaponry/Accessories:

Royal Trinity- A transformable sword with three modes and dust slots. Each of these modes are actually different variations the sword can take on depending on the user's needs: Gold (The First King) being a very large-bladed form, Frank (The Second King) a more manageable width yet retaining the length of 'Gold', and Myrrh (The Third King) a shorter take on 'Frank' with a width two inches. Folded neatly into itself, it looks like a wide cuboid strapped to Bistre's back.

⇪ Appearance: A short sun-kissed beauty with a slender appearance, her body hardly concerned with shape in desired areas. Her skin is smooth, untouched by the elements and any unwelcome flaws. Carefully sheared down to length her black and aqua hair is combed longer to one side, its double-layered appearance clearing her vision and hugging her left cheek. Normally slanted her dark eyes lead sensitive people to thinking she's always angry, though when displayed in light any paying attention will notice the color change to cloudy violets.

Bistre's wear is simple; a short cute High Low dress with an aqua top and periwinkle bottom cut by a black and white band with a silver buckle and decorative skulls on its midsection, and a pair of flat gladiator sandals in black.

Personality: Spurred on by her dad this little fury carries a lot of weight in her steps; this in-turn enlightened her self-imagery, and gave her loads of self-confidence. Bistre loves people, and knowing full-well what she’s capable of normally avoids getting serious in any physical conflicts with them. She’s naturally quiet and can be passive whenever she wants to; making her incredibly lax against insults and jokes, yet the reason for her lack of anger in expected situations rests with her ultra-aggressive fighting style.

Bistre shoots at the targets in her vision seeing everything through the eyes of a “hopeful realist”, and she’ll charge forward courageously long as her faith in said path remains. Stubbornness is what gets her in trouble and despite always mentally prepping herself she’s still known to move by impulse. Like any little kid fascinated with a toy, the young girl makes plays toward anything she finds interesting, and whatever bonds she makes, she values.

Backstory:
Bistre had a rather sweet life ahead of her, her mother and father raising the young girl quietly in the city of Atlas. Her mother Sienna had a big office job that not only allowed the desired expenses of her nuclear family, but all the time she needed, no wanted to spend with them. The busy woman always put her best foot forward for the ones she loved. Bistre’s father Quartz was a more complicated case, and the source of worry in their household; he was a huntsman, and this was the one thing his dutiful wife couldn’t accept. In fact, in the event of any disagreements between the two it was always the job and its calling at conflict’s center. At first, the young Bistre saw nothing wrong with her father’s duties, constantly taking his side by hugging his leg or sitting on him when her parents talked about it. She was enthusiastic, often doing “rough” play sessions with him while he slid battle knowledge under her door of innocence.

Eventually the time came for Bistre to choose her goal in life, wary Sienna preferring one without Grimm. Quartz however did a number on his wife’s preferences, his due leave for Vacuo attracting their daughter’s attention and unleashing the little rebellion once quiet underneath. Bistre loved her father, she respected his line of work, and she even brought up that over the past years the Grimm had gradually been taking her precious dad away from her. Sienna’s heart ached at her little girls words, her seat on the matter bolted firmly onto the ground; if Bistre went on that dangerous trip it would be her father permitting it.

…Alas, the father and daughter duo with sour feelings and breaking hearts took off for Vacuo leaving a trail of promises. Once there Bistre began her fierce huntress training, unlocking a semblance and delving Quartz deeper into her sea of frightening potential. Eagerness was her weapon, and her physical disadvantages were flip-turned on their heads as the equally eager teacher taught moves almost bent purely on killing blows. Those three years together made her akin to a Grimm-oriented killing machine.

Arrival at the Shade Academy was her supposed “official” entry to the huntsman world. However, her stay was short thanks to a certain phone call shifting plans about and sending them to Vale instead where Bistre would enroll into Beacon Academy.
 
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Carmine doesn't normally stick his nose in things these days though. He was a bit more outgoing back at Sanctum Academy, but he got quieter and a bit more reserved after he ran away from home.
 
I see... well, she was a primary combat school classmate, correct? Perhaps that could be. He recognizes the 'human' Lapis XD
 
Except it's been long enough he doesn't remember exactly who was who. The only person that would stand out to him at this rate was the one he left behind when he ran away from home. I don't know...maybe I might figure something out with the guy, but for now I've got to think of how that would happen without breaking character.
 
Yeah lol but now there is talk of landing strategies. I figured once conversation wound down poof we've landed and are shown to the main hall for our huge slumber party.
 

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