Welcome to Rapture, a realm that has existed in the void between universe for countless eons. Originally inaccessible and completely cutoff from the rest of the multiverse, an event known as the Transition brought thousands of beings, entities, and even landmasses to the realm, translocated onto the once-barren worlds of the realm. Its new inhabitants began to form functioning societies in the years that followed since their arrival.
Rapture is a single solar system consisting of three planets: Exodus, Egress, and Diaspora.
EXODUS
- Exodus is a planet located right in between Egress and Diaspora. It is a world that is not overly hostile, yet not overly peaceful. While hostile entities roam the planet, its residents also live in relative peace, and are mostly free do do as they please. The planet is home to a variety of powerful organisations which have managed to establish functioning governments. The planet's geology is very similar to Earth.
NORTH
- A frigid and frozen region near Exodus' north pole.
- This region houses the province of Skyrim (The Elder Scrolls V: Skyrim), with the Civil War won in favour of the Imperials. The dragon population has generally made peace with the local population as a result of the Dragonborn's actions after the defeat of Alduin.
- Next to Skyrim lies the small Himalayan country of Kyrat (Far Cry 4). Unlike the province it borders, Kyrat is embroiled in a state of civil war between the forces of the country's egomaniacal dictator Pagan Min and Golden Path rebels.
- Further down is Chernarus (ArmA 2). This Eastern European post-Soviet country is heavily forested.
- The Zone (S.T.A.L.K.E.R.) lies next to Chernarus. This area houses the ruins of the Chernobyl Nuclear Power Plant and the city of Pripyat. Reality is warped and twisted in the Zone, with dangerous Anomalies that can either kill you or benefit you in some way scattered around, along with valuable Artifacts. Stalkers call this place their home.
- The kingdoms of Hoshido and Nohr (Fire Emblem: Fates) are located in close proximity. Peace has been made between the two kingdoms after the conclusion of their war.
- The newest arrival to the realm of Rapture, the Fortress-City of Naggarond (Warhammer Fantasy) sits on the treacherous cliffs towards the far east of this region. Home to the Dark Elves, the City of Cold is a massive fortress lined with a hundred towers, and its outer walls form an imposing circlet of black stone, in no place less than a hundred feet tall. It is ruled by the Witch-King Malekith.
- Underneath much of the North is the Skaven Under-Empire (Warhammer Fantasy). This vast subterranean network of massive tunnels, populated solely by the humanoid rat-like race known as the Skaven. A loose confederation of smaller clan-based kingdoms that are only tied together by their utter belief in the Horned Rat, and the tyrannical ruling of the Council of Thirteen. Its capital city of Skavenblight sits at its very core, filled to the brim with ratmen.
- The land between these locations is mostly barren, though there are several settlements in between, both inhabited and long-abandoned.
SOUTH
- A forested region with a more tropical climate, though the areas past the equator are more temperate.
- The Canopy Kingdom (Skullgirls) lies in this region. The vibrant and prosperous kingdom is a one of the many jewels of this land.
- Bordering the Canopy Kingdom are the savanna plains of Amerish (PlanetSide 2). Formerly a site of constant and unending war, the forces of the Terran Republic, New Conglomerate, and Vanu Sovereignty have entered an uneasy truce since their arrival. This area is rich in the resource known as cortium, which is used by the ex-residents of Auraxis to rapidly construct structures via nanites.
- The zombie-infested island paradise of Banoi (Dead Island) sits off the coast. The outbreak has mostly been contained thanks to joint efforts of Exodus' militaries, although it is still a long way from being the lush resort it once was.
- Next to Banoi are the Rook Islands (Far Cry 3). These lush islands are infested with pirates and privateers, along with the deadly native wildlife. Pirates and privateers often venture into the oceans to kidnap civilians and hold them for ransom, if they are not killed by the hostile aquatic creatures first. The Rakyat Tribe lives on these islands, and fight the pirates.
- Beneath the waves is the city of Rapture (BioShock). Not to be confused with the realm itself, this once-great underwater city is slowly falling apart, maintained by hostile Big Daddies. Crazed Splicers roam its hallways.
- In the middle of the ocean, supported by a series of struts is Mother Base (Metal Gear Solid V). This offshore oil rig functions as the base of operations of the mercenary unit known as the Diamond Dogs.
EAST
- An incredibly hostile region mainly consisting of deserts and dry plains.
- The barren and rocky area known as the Dust (Borderlands 2) is located in this area. Roving gangs of bandits who race around in modified vehicles roam this area. The city-ship Sanctuary (Borderlands 2) hovers above this area.
- Teufort (Team Fortress 2). This desert city is located right below the Dust. The conjoined bases of 2Fort have been built here. The current residents of the nine mercenaries of Team Fortress.
- In the middle of the rolling dunes and sandstorms of the Eastern Desert are the ruins of Dubai (Spec Ops: The Line). The grand city home to many oil tycoons has been ravaged by sandstorms and is slowly getting buried underneath the sand. The Damned 33rd Infantry Battalion, the CIA, and Insurgents are at each other's throats trying to survive, with civilians caught in the crossfire.
- Blood Gulch (Red vs Blue). These curious two identical bases in a box canyon in the middle of nowhere was once home to the Red and Blue Teams of Project Freelancer, but they have since left, leaving their homes (and pointless bickering) behind.
- The wretched hive of scum and villainy known as Mos Eisley (Star Wars) is located here, a haven for criminals and undesirables alike. This lawless spaceport is a dangerous place indeed, but if you're looking to hire someone to do your dirty work or make some easy money, this is the place to go to.
- The Wastelands (Fallout). Irradiated ruins of Boston, Washington D.C., and the Mojave demolished by nuclear armageddon, mutant creatures and hostile raiders wander the wastes, picking on honest wastelanders trying to make a living. This area is dominated by the Brotherhood of Steel, the Minutemen, the New California Republic, and Caesar's Legion.
- The Headquarters (Planetary Annihilation) of Commander Vortex and his army. The location he landed in, his base has grown into a titanic fortress dedicated to the development, production, and deployment of his units. The base is absolutely lined with defenses, with thousands of turrets lining the perimeter, artillery cannons deeper inside, and energy walls keeping intruders out, with anti-nuke launchers protecting the base from nuclear strikes. Below lies a vast network of tunnels, while Anchor defence platforms stay in geosynchronous orbit. Hundreds of factories churn out an endless amount of troops on a daily basis, thanks to Vortex's nanofabrication technology.
- A fair distance from the headquarters of the Vortex Syndicate is the Cheyenne Mountain (Terminator) complex, the main base of Skynet. The mountain has been hollowed out, reinforced and armoured. The cold, gleaming structure houses Skynet's Central Core Installation. Guarded around the clock by Phased Plasma Arrays and Terminator units, it is incredibly well-protected and nigh-impenetrable. Similar to Vortex, this facility churns out a countless number of troops, thanks to Skynet managing to capture and reverse-engineer Vortex's nanofabrication tech.
- The area in between the two automated fortresses is a barren and empty wasteland, the battlefield of the war between the two mechanical armies. This area has the ruins of a city, now unrecognisable as its its buildings have been burnt to metal skeletons. Robotic war machines battle each other in an endless conflict. Plasma fire and explosions light up the battlefield at all times, and the sound of battle can be heard for miles.
WEST
- By far the most developed region. Most of the intact, functioning, and populated cities were transitioned here.
- The coastal city of Vale (RWBY) is located here. This large city is home to numerous Hunters and Huntresses, elite warriors with supernatural fighters dedicated to combating the creatures of darkness known as the Grimm that spawn in the surrounding forests. The combat school known as Beacon Academy is located not too far from here, and the giant floating Colosseum known as the Amity Colosseum floats above this location, host to the 40th Vytal Festival.
- Off the coast lies Tatsumi Port Island. This small island houses several key points of interest such as Gekkoukan High School,
- Not too far away from Vale is the unassuming town of Suburbia (Plants vs. Zombies). This small town has remained relatively unnoticed for some time.
- Nearby is the city of Opportunity (Borderlands 2). This immaculate and almost perfect city built by Hyperion mostly to fuel its CEO Handsome Jack's ego may have been a shining utopia were it not for its generally oppressed citizens and brutal punishments for even the smallest crime.
- The thinking, progressive city of Piltover (League of Legends) is located a fair distance away. This is where art, craftsmanship, trade and innovation walk hand in hand. This thriving city maintains a thriving and world-renowned trading port.
- In contrast to the booming City of Progress, the economically-failing city of Steelport (Saints Row) is located not too far away. This heavily industrialised and polluted city has slowly fallen into the hands of the criminal organisation known as the Syndicate, their goal being the drive the Third Street Saints out of the city. The city has a large number of skyscrapers.
- Close by is Dunwall (Dishonored). This industrial whaling city is heavily polluted and infested with the plague.
- The floating city of Columbia (BioShock Infinite) hangs high above in the sky, shifting from place to place. This patriotic city may look like an American utopia, but it is hiding a darker side underneath its shining exterior. The city produces Vigors that give their users supernatural powers such as the ability to summon a murder of crows or shoot lightning out of their hands.
- The Liberty Dome (Crysis 3) that covers the ruins of New York which are slowly being covered by vegetation is located here. Built by the private military contractor known as Crynet Enforcement & Local Logistics (C.E.L.L.), this giant dome serves to kill all remaining Ceph in the area. A micro-climate has formed, turning the interior of the dome into an urban rainforest. Inside are large collections of C.E.L.L. troops, wildlife from various dimensions, and surviving Ceph.
- The Peninsula (The Forest) lies at the very bottom. This Boreal Forest is home to violent cannibals, horrific mutants, and more mundane wildlife. The abandoned Sahara Research Laboratory is located deep underground, where more mutants and ancient supernatural Obelisks.
ABOVE
- Exodus' moon orbits the planet. On it is the Horizon Lunar Colony (Overwatch), overrun by intelligent gorillas.
- Orbiting the moon is Helios (Borderlands 2), Hyperion's space station. This orbital installation is capable of launching weapons fire at the planet and deploying Loaders straight into battle.
- A massive number of satellites orbits Exodus. The Vortex Syndicate operates a massive Shipyard capable of churning out large numbers of orbital units.
EGRESS
Far more peaceful, civilised, and built-up than Exodus, Egress is home to large number of governing entities who oversee the functions of not just the planet itself, but the whole of Rapture. While it is true that this planet is unified, its political climate is incredibly hostile. Egress is slightly smaller than Exodus and has a similar climate and geology, though land covers more area than water.
NORTH
NORTH
- Similar to Exodus' Northern regions, this area is frigid and cold.
- The furthest up north is Echo Base (Star Wars). This fortified military installation has been carved into a glacier, with trenches lined with gun emplacements snaking through the snow outside, and a network of structurally-supported artificial corridors and natural caverns lining its insides. The base is protected by a shield generator, protecting it from orbital bombardments.
- Not too far away is the icy continent of Easmir (PlanetSide 2). This area contains just fifteen small outposts scattered around the continent. Like Amerish back on Exodus, the three factions have formed a truce.
- Far away from the frigid poles and towards the frozen tundra are the Misty Mountains (Lord of the Rings). This vast mountain range stretches all the way from the North to South of Egress, and this natural barrier shields the other side from the polar winds.
- Towards the eastern reaches of the North is the continent of Westeros (Game of Thrones). This long continent stretches all the way from the North to South of Egress, and has a varied climate. This continent is home to numerous Houses.
- Well-hidden in the moorlands and foothills of the Misty Mountains is the sheltered Elven town of Rivendell (Lord of the Rings). This picturesque settlement is located at the edge of a narrow gorge of the river Bruinen, which flows through the region.
- Deep inside a snowy taiga is the Schnee Manor (RWBY), a massive palace of a home fit for the billionaire Schnee Family. While rather isolated, this structure is vast enough to be seen from the air.
SOUTH
- A warmer and more forested region containing numerous forested areas.
- Close to the equator is the port city of New Mombasa (Halo). This massive, cosmopolitan city functions as a centre for trade across the nations. It is also home to Egress' only working space elevator.
- The Halidom of Ylisse (Fire Emblem). This peaceful and tranquil country lies towards the cooler region. While it disdains war and conflict, it maintains a small standing army.
- Hyrule borders Ylisse and shares most of its land with its neighbour after it was transitioned. This beautiful and prosperous land is blessed with deep forests, tall mountains, vast lakes, a barren desert, great cities, villages, and many ancient temples hidden throughout.
- Next to Hyrule is the Mushroom Kingdom (Super Mario Bros.). This land is filled with grassy plains and rolling hills, along with crystal-clear lakes.
- Further down is the city of Zawame (Kamen Rider). This large city is very built-up and urbanised, the unmistakable figure of the Yggdrasil Tower looming taller than every other building.
- Off the coast is the island nation of Altis (ArmA 3). This tiny island nation is home to several thousand people who live in scattered villages and small cities. Its climate consists of particularly strong winds and average temperatures, and mild winters with the occasional seasonal snowfall.
EAST
- An arid area comprised of deserts and dry plains.
- The Province of Hammerfell (The Elder Scrolls) takes up a large area of the East. This vast expanse is covered by vast mountain ranges, grasslands, and deserts. The desolate Alik'r Desert is one of Hammerfell's most well-known regions, taking up a large fraction of the province. The Redguards, a race of men known for being cunning warriors and skilled swordsmen originate from here.
- A sizable portion of the isolated desert planet of Jakku (Star Wars) makes up the rest of the East. This area is filled woth rolling sand dunes and barren rock, along with various wrecks of long-abandoned structures and vehicles. The wreck of the Inflictor, a crashed Star Destroyer, is especially prominent, half-buried in the sand but stretching into the sky. Roving bandit gangs frequently roam the sands.
WEST
- Generally more temperate and urban than the other regions, the West is the political centre for Egress.
- The Federation of Osea (Ace Combat) takes up a large amount of the West's landmass. Large cities and settlements dot its landscape. This nation is a major political power with a large standing military famed for its significant air power.
- The District Court of Osea's capital city of Oured is where justice is dished out a trials are taken. It is where many defense attorneys and prosecutors operate, and functions as the international court of justice for all of Egress.
- The town of Springfield (The Simpsons) is located in Osea. This town is known as one of the worst in the nation, being heavily polluted and radioactive, due to its nuclear power plant having been built following more lax regulations.
- The industrial city of Chicago (Crimson Skies) is located near the coast. Tall skyscrapers dot its skyline. This city is polluted with the fumes of heavy machinery, and zeppelins can be seen floating through the air.
- The Jedi Temple (Star Wars), along with a large amount of the buildings surrounding it, was transitioned to the very heart of the West. Home to the Jedi Order, the Jedi work as peacekeepers and commanders, and hold significant political power.
- The pristine and spotless but heavily monitored City of Glass (Mirror's Edge) can be found towards the east coast of the West. While appearing to be a shining utopia at first glance, one you get past its vibrant nightlife and shopping districts and notice its massive network of security cameras and law enforcement patrols, it is closer to a saccharine dystopia than anything else. The illegal courier group skilled in the art of parkour known as the Runners are headquartered here, operating across the entire region. They are a popular option of transport for private and sensitive documents and such across the city, being able to completely avoid the intrusion of the government regime.
- Traverse Town (Kingdom Hearts) is located more towards the more rural areas. This Victorian-like settlement houses three districts: First, Second, and Third. It functions as a trading hub where visitors can purchase goods from a large number of stores.
- Built in the middle of the ocean are the Cloning Facility (Star Wars) of Kamino. This facility produces a clone troopers for the former Grand Army of the Republic, grown from the genetic template of the late bounty hunter Jango Fett. The clone troopers grown in this facility mostly work as security personnel and guards for the cities of Egress, with most stationed around the Jedi Temple. Other than that, Kaminoan scientists provide much research from their labs.
ABOVE
- The forest moon of Endor orbits the planet. Heavily forested and dotted with tall mountains and savannas, it is home to the primitive and adorable-looking but deceptively lethal Ewoks, having made settlements among the massive trees.
- Titan City (Elite Dangerous) orbits the planet. This large space station offers a wide variety of good and services, along with the sale of spacecraft. Some of the highest-quality goods and tech can be purchased here.
- Hephaestus Station (Endless Sky) is located in high orbit. Like Titan City, the station offers goods and services, and is home to the Syndicated Systems. Although not always the highest quality or most technologically advanced, ship outfits produced by the Syndicate are quite affordable and sufficient for any ordinary pilot's needs.
- A large number of satellites orbits the planet, providing reliable communication services to the inhabitants of Egress.
- Egress' defence fleet comprised of warships of various spacefaring factions such as the Galactic Republic, Citadel Council, and United Natiions Space Commands orbits the planet, protetcing it at all times.
BETWEEN EXODUS AND EGRESS
- The colossal space station known as the Citadel (Mass Effect) lies in interplanetary space between the two worlds. This artificial installation serves as the capital of the Citadel Council, made up of a collection of races. It is home to several million people, and each of its arms, known as Wards, is a city by itself containing a breathable atmosphere. The Citadel functions as a trading port between Exodus and Egress, being easily accessible for those with access to spaceflight. It is rich with stores and merchants offering all kinds of goods and services and is rife with vibrant 'nightlife'. However, it also attracts illegal activity such as criminal gangs and mercenary organisations.
DIASPORA
WIP
MAJOR EVENTS
Post #306-#374: Skaven intrusion of Skyrim
Post #404: Official start of the Vytal Festival
Post #514: Arrival of Commander Sleek
[DISCORD]
23/5/18 - Added Naggarond to list of locations.
28/5/18 - Added Suburbia to list of locations.
28/5/18 - Added Mother Base to list of locations.
29/5/18 - Added major events.
30/5/18 - Added Skaven Under-Empire and Skavenblight to list of locations.
1/6/18 - Added image references for Egress and Diaspora.
8/6/18 - Added Egress.
8/6/18 - Added the Citadel.
28/5/18 - Added Suburbia to list of locations.
28/5/18 - Added Mother Base to list of locations.
29/5/18 - Added major events.
30/5/18 - Added Skaven Under-Empire and Skavenblight to list of locations.
1/6/18 - Added image references for Egress and Diaspora.
8/6/18 - Added Egress.
8/6/18 - Added the Citadel.
Last edited: