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Fantasy MTG set making RP

LeviathanL said:
I still think it's spelled revolutionary but ok.
I'd like to know what inspired you for the abilities.
It probably is spelled that way, I just forgot to change that.


As for inspiration:

LeviathanL said:
Magic Specialty:


Force Magic, the ability to magically push and pull objects, either repelling or attracting them in a straight line from Kynet's location. The wider the area, the lesser the force.


Vector Perception: the ability to sense forces acting upon an object. i.e. gravity, weight, counterbalance.
The Vector Perception made me think of how I could give him "perception". We don´t have facedown cards in this set, so I thought looking into the player´s hand would be a nice deal. It was a bit weak nonetheless, and since I needed some red in, I added two damage.


The force magic inspired the rest. The second ability is him using it at a distance and getting stronger as it closes in, making everything get pushed away from him and your creatures. It also was used for the ultimate ability, in which I made him using that power to push everything so hard it would open a rift into the nether and push a whole bunch of things into it.
 
@Idea


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Idea said:
Okay, first of hexproof is primary blue, secondly green and thirdly white. Again your using effects out of colour, with the current cost Eion is mostly black and shouldn't have hex proof.


Text error with second abilitiy it should be "Put a -1/-1 counter on each creature your opponent controls."


3, geist isn't a supported creature type are you making a new type? Bad idea just use spirit. you should put 'with lifelink' and specify color.

Idea said:
that card is broken by all means I can see, except in that it´s utterly defenseless by itself.
It's not op, that's the power a good legend or planeswalker should have. Even Jace Telepath unbound isn't op, it's just the best blue card in standard.

Idea said:
-9? What happened to -8? And now that I look at it whole, it doesn't look like anything I'd run in a pro tour deck. I think you overate resurrection. I misread your post earlier, how about adding to the emblem "Zombies can't block" and/or "Must attack each turn if able" instead of making zombies not resurrect. The fact that zombies don't resurrect makes it less likely to be used in a zombie tribal deck, which is what I want it to be used for.
 
pbtenchi said:
Okay, first of hexproof is primary blue, secondly green and thirdly white. Again your using effects out of colour, with the current cost Eion is mostly black and shouldn't have hex proof.
Text error with second abilitiy it should be "Put a -1/-1 counter on each creature your opponent controls."


3, geist isn't a supported creature type are you making a new type? Bad idea just use spirit. you should put 'with lifelink' and specify color.
Sometimes that happens. This card isn´t common, it´s mythic rare. Such restrictions don´t apply.


I shall correct the mistake there.


And that one too.

pbtenchi said:
It's not op, that's the power a good legend or planeswalker should have. Even Jace Telepath unbound isn't op, it's just the best blue card in standard.
Your idea of "good" seems to be a bit up in the clouds.

pbtenchi said:
-9? What happened to -8? And now that I look at it whole, it doesn't look like anything I'd run in a pro tour deck. I think you overate resurrection. I misread your post earlier, how about adding to the emblem "Zombies can't block" and/or "Must attack each turn if able" instead of making zombies not resurrect. The fact that zombies don't resurrect makes it less likely to be used in a zombie tribal deck, which is what I want it to be used for.
And you are underrating it. This is card value matters, pure and simple. If I just add something like that, then all creatures you have are immortal. Forever. I won´t take up to that. If you have a solution for that problem, I´m all ears, though.
 
Idea said:
Sometimes that happens. This card isn´t common, it´s mythic rare. Such restrictions don´t apply.
I shall correct the mistake there.


And that one too.


Your idea of "good" seems to be a bit up in the clouds.


And you are underrating it. This is card value matters, pure and simple. If I just add something like that, then all creatures you have are immortal. Forever. I won´t take up to that. If you have a solution for that problem, I´m all ears, though.
I know the power of ressurection, I have turn 4 Sheoldred-ed with entomb and doomed necromancer.
 
pbtenchi said:
I know the power of ressurection, I have turn 4 Sheoldred-ed with entomb and doomed necromancer.
*sigh* Ok, I´m really not in the mood for arguing.


It is to stay like this, unless you can provide an actually better idea.
 
A land of ice, perpetually covered in snow. Yet home to a thriving community of people. This is thanks to high volcanic activity, which causes numerous hot springs and sulfurous caverns to spring up in the landscape. These hot-spots can become very warm, and many edible organisms can grow in the highly nutritious sediment. This causes all kinds of beings to take up residence near them. Some of the bigger caverns even hold entire cities.


1eda3ae4d4447950f078ef726254ad38.jpg
Nature___Volcanoes_Red_lava_among_the_snow-capped_peaks_099808_.jpg
 
LeviathanL said:
A land of ice, perpetually covered in snow. Yet home to a thriving community of people. This is thanks to high volcanic activity, which causes numerous hot springs and sulfurous caverns to spring up in the landscape. These hot-spots can become very warm, and many edible organisms can grow in the highly nutritious sediment. This causes all kinds of beings to take up residence near them. Some of the bigger caverns even hold entire cities.
1eda3ae4d4447950f078ef726254ad38.jpg
Nature___Volcanoes_Red_lava_among_the_snow-capped_peaks_099808_.jpg
and name?
 
A land that looks as though it was once a great empire, the castles reduced to ruins, the very earth turned to mud. Undead roam everywhere, but the place is strangely beautiful. The only living things you will find here are bandits or Necromancers, or the rare wild beast. A land named Mors Regnum, ruled by the Dead King. The Dead King himself resides in the capital city, Finis Vitae, an island perpetually surrounded by thick mist, home only to Liches, Necromancers, Deathtouched (A special form of undead born by making a pact with the Dead King) and worse monstrosities. Yet it is peaceful, none need to eat nor rest, they have few worldly desires, there is no strife, no anger, no hatred, merely a strange and disturbing peace. Don't get them wrong though.


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Finis Vitae
7fde4b7bcf0e9529ee5c257c647059d2.jpg
<p><a href="<fileStore.core_Attachment>/monthly_2016_02/upload_2016-2-21_13-27-49.jpeg.d0dd8a43c620441f64254ce6e033c932.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="107436" src="<fileStore.core_Attachment>/monthly_2016_02/upload_2016-2-21_13-27-49.jpeg.d0dd8a43c620441f64254ce6e033c932.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



 

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pbtenchi said:
A land that looks as though it was once a great empire, the castles reduced to ruins, the very earth turned to mud. Undead roam everywhere, but the place is strangely beautiful. The only living things you will find here are bandits or Necromancers, or the rare wild beast. A land named Mors Regnum, ruled by the Dead King. The Dead King himself resides in the capital city, Finis Vitae, an island perpetually surrounded by thick mist, home only to Liches, Necromancers, Deathtouched (A special form of undead born by making a pact with the Dead King) and worse monstrosities. Yet it is peaceful, none need to eat nor rest, they have few worldly desires, there is no strife, no anger, no hatred, merely a strange and disturbing peace. Don't get them wrong though.
View attachment 239854
704x439_1968_Assassin_s_Creed_North_Kingdom_2d_landscape_horse_ruins_fantasy_picture_image_digital_art.jpg
2054c19c7eee644b3612d2f62a6f4c1d.jpg



Finis Vitae
7fde4b7bcf0e9529ee5c257c647059d2.jpg
Our characters have never been to the plane before. They can't possibly rule it or any part of it.
 
pbtenchi said:
Then why are we designing the lands?
Because they are still there and are the starting place. Each character will start in the matching portion of the plane.


Even if there wasn`t that, there is still the fact that that land is the colors you chose to take.
 
I kinda want it to start red white, and the Dead King's influence slowly corrupts it. And are all 5 planeswalkers going to arrive at their respective portions of the plane at the same time? Just saying that's cheesy.
 
pbtenchi said:
I kinda want it to start red white, and the Dead King's influence slowly corrupts it. And are all 5 planeswalkers going to arrive at their respective portions of the plane at the same time? Just saying that's cheesy.
Well, that´s not how it´s gonna work. As estabilished (and this was like, one of the first things I explained right form the getgo), this plane is one massive chart of land, with five rivers, each having a color of mana, that flow all towards the same direction, a mystical well that nobody has actually managed to get to. Each land is between two rivers, which means, two colors of mana per land.


And yes, all planeswalkers are gonna arrive in the plane more or less at the same time. Cheesy? No. The actual reason is not something I have decided yet, but there are several means for it to happen properly. Even if there wasn´t, nagging at every coincidence, especially those involved in the PREMISSE, is just a waste of time and patience.
 
Idea said:
Well, that´s not how it´s gonna work. As estabilished (and this was like, one of the first things I explained right form the getgo), this plane is one massive chart of land, with five rivers, each having a color of mana, that flow all towards the same direction, a mystical well that nobody has actually managed to get to. Each land is between two rivers, which means, two colors of mana per land.
And yes, all planeswalkers are gonna arrive in the plane more or less at the same time. Cheesy? No. The actual reason is not something I have decided yet, but there are several means for it to happen properly. Even if there wasn´t, nagging at every coincidence, especially those involved in the PREMISSE, is just a waste of time and patience.
hmm. This is going to be difficult for my character. And since we don't have ally or enemy colors, how will these 5 factions be opposite each other?


wuberg order


White river


Blue River


@pbtenchi


Black River


Red River


@Lurker


Green river


@NatetheGreat9
 
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pbtenchi said:
hmm. This is going to be difficult for my character. And since we don't have ally or enemy colors, how will these 5 factions be opposite each other?
White river


Blue River


@pbtenchi


Black River


Red River


@Lurker


Green river


@NatetheGreat9
Opposites? They aren´t gonna be opposites.


Enemies/in conflict , that they are gonna be. It´s a "race" plot.
 

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