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Travi Von-Duresse

Name: Travi Von-Duresse
Age: 26
Gender: Male
Species: Human
Occupation: On board student of the prestigious "Kilonia Academy of the Arcane"



Physical Description:
Long black curly unkempt hair, almost covering his shoulder. At the school he usually prefers to wear robes but when he needs to go out on a field trip or to visit the market than he would opt for something easier to move in. He wears a large round glasses when working with small detailed objects. Clever brown eyes that are constantly studying the worth of one thing or the other, sparse facial hair.

Personality
He is careful when he acts but curiosity usually gets the better of him so much so that he can hardly control it. He does not take what is given to him for granted but does his own research when he thinks there is more to it. He hates wasting his time on trivial matters, preferring to dive deep into complicated scientific and arcanic problems which he believes would better the lives of the people around him and the community at large. He believes anger and conflict between people is useless and that everything can be solved systematically without the interference of emotions. His attention to detail and capability to unravel problems into its essence and building blocks and then cleverly tackle them one by one enabled him to land a position in one of the most prestigious arcanic schools in the continent.

Skills/Talent
Where magic is used raw and fed by the capacity of the user, Travi uses magic like weaver, drawing each thread and combining them to make his masterpiece. He never had the raw power that the elder mages or like some of the lucky ones in the academy did, but what he had he used with such skill it made the blessed ones nervous. He is also gifted in arcane magic; magic that is less potent for destruction, but useful in more subtle applications. His logical application of magic combined with his talents for "feeling" the arcane constituents won him a lot of praise by the elder mages and the academy professors.Likes: Spending the night in his quiet study room weaving arcane magic to complete complicated tasks and spells which he then enchants all sorts of tools and scrolls. Some he keeps for later use, not all of them virtuous.

Dislikes
Brute force of the blessed ones or the elder mages since it was very hard to overcome when it met him at full force. Also hates keeping magic secret, especially the stronger type, preferring that all should have knowledge of these magic and the ability to defend themselves from it.

Goals
To understand the inner workings of magics even more. Especially the ancient magic which seemed to work so much differently than the modern magic.

Philosophy of Life
If you are weak then take steps to get stronger. Don't let others use you to complete their dreams. Aim to conduct yourself such that you would be able to help not just yourself but the community around you as well.

Attitude Toward Death
When it arrives it better be epic

Experience with the opposite sex
His logical approach to everything made potential suitors view him as drab. He was once likened to a "statue" but without the emotions.

Education
Trained as an acolyte at a young age when his father gave him up to the "Aromrany magical and healing school" where he was taught the basics of magic. Then won a scholarship to Kilonia Academy (KA) when he presented his thesis on the "Use of arcane magic to alter perception by making subtle changes in light before reaching the retina".

Memberships
Member of the "History of magic" club which housed a lot of famous historians and magical researchers, most notably The historian Erasmus Rontick who managed to use magic to aid the understanding of the cosmos, opening a brand new Astronomy branch named "Astrology".

Background
His father decided to give Travi up to stay and study in a Magical school, against his mother's wishes who wanted him to stay close and marry the daughter of merchant who frequented their small village with pots of flowers scented liquid. Travi showed signs of having the "sense" from a young age which meant he could join most of the magical schools even without paying for tuition. His curiosity and talent landed him a scholarship at KA where he was taught different types of magic and where he was introduced to the concept of Arcane magic.

Travi found out early that he had a talent for Arcane magic, but the Academy valued elemental magic more since it was more destructive, hence, more employable as a sorcerer in an army or as a personal guard. However, his talents did not go unnoticed, a highly esteemed high magister Deunis Kult sought out Travi after he completed his training to continue research on arcane magic and it's uses. Travi and the high magister spearheaded the arcane research group, exploring and implementing new profound ideas in the arcane arts, but they constantly argued over one thing, the source of Arcane magic. Travi believed that arcane magic came from the environment which he thinks explained why magic was so different in the legends than now. High magister Deunis believed that arcane magic was a lot like elemental magic which can be brought forth from within and attuned depending on the user's implicit "type". The constant argument usually got heated to the point that Travi had to be dragged out by his colleagues, the only reason he has not been kicked out was that his talents were too highly regarded by the high magister.

Additional Notes
I kept the religious beliefs and other attributes (like place of residence) that relate to the world on standby. I will update this as the story progresses to have a better background for this character. History relates to the present and the future so I want the character's history to be detailed if I can.
 










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Archer, digital, 700x515px, 2012 by TFsean









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General Information
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Mystery commission!, digital, 3071x5594px, 2019 by AzurHoa
Name
Roxii Dae Sicarius

Alias(es)
The Shadow

Age
Twenty-Six Years

Gender
Female

Sexual Orientation
Heterosexual

Race
L'yrathi

Alignment
Neutral Evil
Physical Characteristics
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Bayek Rough Concept
Build
Though short and small in stature, Roxii's body seems more in the true middle between burly and thin. With a lean physique and a slightly muscular build, she is able to maneuver small spaces with ease while still being able to fend for herself.

Height
5'2" | 157.5 cm

Weight
101.7 lbs | 46.1 kg

Complexion
Her skin is light and fair, perhaps a soft ivory, erring on the side of white.

Eyes
Concealed by her blindfold, Roxii's eyes have never been seen by anyone.

Hair
The assassin sports big waves on the front locks and bottom curls with the hair on the back. This allows her to achieve both a straight- and curly-hair look at the same time.
[Example]

Tattoos
There are a line of Elvish runes in multiple places upon her person. Each mark is earned as she lives through her life. Only six runes fit on each arm. If the elf runs out of room on their arms, they will move onto the arc just underneath their collarbone (fits nine runes) then down their spine (fits thirteen runes) respectively. This tradition is used to show off to the other elves what the elf has accomplished in their life, what failures plague them, and/or what trials that they have overcome.
Roxii has 24 runes total—six on each arm, nine across her collarbone, and three down her spine.

Scars
• Third degree burns cover the upper half of her face, including over her eyes. This is hidden by the shadow of her hood and her blindfold.
• Dozens of scars cover her back. Caused by a whip with glass and metal infused into the fall.
• The remains of a significant stab wound in her left side.
• Two obvious wounds from arrows. One is in her right shoulder, and the other is in her right calf.
• Various smaller scars from scratches, cuts, burns, broken/fractured bones, etc. from over the years.

Miscellaneous
• She has two black wolf ears atop her head. Part of her right ear has been torn off rather crudely.
• She has a black wolf tail. The tip of her tail has been cut off.
• She has wolfish canines and sharp teeth in general.
• Her left ring finger is missing.
• Six numbers in groups of two have been burned into the flesh of the back of her right hand. The numbers are 06-66-13.
Mental Characteristics
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Bayek & Senu Concept
Personality
A callous and skeptical individual, Roxii tends to keep to herself. She is very quiet and reserved, keeping her thoughts to herself and hardly speaking. She is the epitome of the "lone wolf", going on adventures alone, never partaking in social interactions, and generally seen as one who would not "fit in" with society. As a result, Roxii’s not the most sociable person. In fact, she is rather distrustful and paranoid when it comes to meeting new people. Her cynicism may overrule her judgment, which may make it difficult to get close to her. The assassin prefers solitude over anything, but she knows when it’s unwise to be alone when facing a certain situation.

She’s rather brash and insensitive towards other people’s emotions, and she’ll tell you directly if you’re being annoying, stupid, or if you just look like a total moron. She considers fluffy emotions and feelings useless and a hindrance. The L'yrathi can be easily angered and irritated if bothered enough, so once her fuse is burnt up, she’ll explode on the nearest person or thing with ruthlessness and mercilessness. This is a difficult state to reach, however, given her strong hold on her emotions. A clear head is what she believes will get her to her destination as logic and intelligence is what should be relied on. Being a thinker and a calculating individual, Roxii evaluates every situation carefully and methodically to find the best possible route. Meticulous and careful, she never does anything without a reason.

Beyond this thick, insensitive shell, however, one may reveal that Roxii is a loyal defender. She may be cynical of the general population, but she may be viewed as a just vigilante when it comes to the weaker being unnecessarily punished. The assassin finds pleasure in causing pain to those who use their power in unjustly ways, but she also finds joy in showing off and exercising her power over those who can't defend themselves. When in the presence of close friends (which are few and far between), it will be made known that she would do whatever it takes to protect them and keep them alive and safe. Even it if meant putting her own life on the line.

Strengths
• Intelligent
• Master Archer
• Observant
• Patient
• Quick & Agile
Weaknesses
• Callous
• Cynical
• Irritable
• Physically Small
• Prejudiced

Likes
• Alcohol
• Music
• Snow
• Storms (From Inside)
• The Smell of Lavender & Vanilla
Dislikes
• Children
• Heat
• Parasites & Freeloaders
• Swimming & Boat Rides
• The Smell of Eucalyptus
Background
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Bayek & Senu Concept 2
Known Languages
• English | The Common Tongue
• Elvish | L'yrathi Dialect
• Xeigin | Ancient Dark Arts

History
tl;dr
The first twelve years are a mystery. She was a part of the Crimson Shadow for four years and became the most feared assassin in Thiyalia. She was set up, captured, and sent to Sanguine Isle for three years. The Blackshade (Esararri) infiltrated the labor camp and broke her out, taking her for their own. Roxii was kept as a slave for two years, became a member for the next year, then imprisoned when she became too powerful. She was able to escape later on, but no one's entirely sure how. Rumors say a terrible beast escaped from one of their cages and slaughtered many of the cult. Since her escape, she has established herself in the capitol city of Anestead and built a life of luxury for herself.

— — — — —

Not much is known of the L'yrathi’s early years. The first twelve years of Roxii’s life are a mystery to all but her. She was twelve when she officially began making a name for herself as one of the most deadly assassins in Thiyalia. Having been taught how to use her magic to her advantage and having learned from the best of the Crimson Shadow, an assassin’s guild known all across Thiyalia and into the neighboring lands, she quickly began building up her skills and taking on assassination jobs, completing them with ease despite her blindness. Before long, many of Thiyalia’s inhabitants began fearing the one known as “The Shadow" and neighboring lands feared that she would widen her horizons.

One day, however, Roxii was set up. Sent on another usual assassination mission, the wolf-elf left to go kill a courtesan named Winston Whitley. The job was going smoothly as she spent a few days observing her target’s routine and the last day infiltrating his room in the middle of the night to finish the job. But before she could slit the sleeping man’s throat, a dozen guards burst into the room and took her into custody, and Whitley revealed that he wasn’t sleeping at all. A cloaked man entered the room after she was bound and received a reasonably-sized pouch of money from Whitley. Roxii knew that Whitley was too stupid to figure out he had an assassin after him, which meant that only someone who knew about her mission would tip him off. And the only people who knew of her mission were those in the Crimson Shadow. And whoever set her up was paid to do it.

Anger and betrayal settling on her heart, the infamous Shadow was sent to Sanguine Isle—a ruthless, slave-like labor camp for criminals to spend the rest of their days in misery—at the age of sixteen. Situated on a lone island with at least ten miles (sixteen kilometers) of water on each side, the camp is virtually impossible to escape from. The labor camp has fifty foot (fifteen meter) walls surrounding it with watch towers every fifteen feet (four to five meters) along the entirety of it. Each watch tower always has at least two guards—at least one of them has magic—, and every guard is equipped with a crossbow and a power stone that helps them regenerate magic at a faster rate during emergencies. There is only one gate that leads in and out of the camp, and it is locked by a special spell that only the camp warden knows.

Upon arrival, Roxii was immediately led to an upraised stage where a table, a branding station, and a wooden column with shackles hanging from it stood. The assassin was restrained as her right hand was held out against her will and one of the guards burned her flesh with three sets of numbers: 06-66-13. An identification number. She was then shackled with her wrists above her head and whipped fourteen times.

Roxii spent three long, terrible, nearly fatal years in Sanguine Isle. Diseases and illnesses killed laborers every day, even petty sicknesses like the simple cold, and it was a miracle that Roxii didn’t fall prey to the death surrounding her. Every day was freezing cold and the nights were even worse. None of the laborers slept on any form of comfort; their beds were the cold, hard ground. They arose just before sunrise and worked through the day until about an hour after sundown. The laborers were fed only once every few days or so, but none of it was enough to keep them healthy. The guards frequently abused and took advantage of the laborers. The assassin was one of their favorite victims given her L'yrathi heritage and that was how she had part of her left ear torn off. She had also attacked one of the guards after he had tried to take advantage of another woman laborer, and, as punishment, the guards had her endure seventeen lashes.

It seemed as though the merciless world she called home was not finished with the half-elf just yet. After the fall of the Kingdom of Felnethyr, home of the royal Vaneiros family and the L'yrathi, the elven-werewolf race became hard to come by. The kingdom was overrun by all sorts of races and species, including those of other elven heritages, as they plundered the failing kingdom. The healthy children and female half-breeds were taken by force as slaves as the men and unhealthy were slaughtered. Many races viewed the L'yrathi as inferior and worthless; the other elves especially viewed them as unclean. And so the rest of the land began to make use of the animalistic elves by putting them to work in whatever line of work they saw fit. The remaining free L'yrathi—now few in number and fearful for their lives—fled to the dark, mysterious corners of the world in order to hide from the ruthless, greedy grasps of the rest of Thiyalia.

So when the Blackshade, an extremely dangerous group of bandits, found out that there was a L'yrathi out of hiding and ripe for the taking—one that was as dangerous as they were, despite her malnourished state—, they became desperate to have her for themselves. After careful planning, the Blackshade—also known as the Esararri in the ancient magical language of Xeigin—set out for Sanguine Isle. They cloaked their boats in the dark of night and, with uncanny precision and ruthlessness, infiltrated the labor camp with ease by using their magical language to break the spells on the prison and practically strolled right inside.

The L'yrathi awoke from her light slumber to the rising tumultuous clamor of guards barking orders and releasing terrifying screams of pain. Still shackled to her spot in the mines, Roxii could do nothing but wonder what was going on outside at this time of night. Before long, the Esararri entered the coal mine and found her and her unit, restrained and afraid. When they approached the half-elf, Roxii immediately began to fight back. Unfortunately, she was too weak to do any sort of damage, and they easily subdued the assassin with a short incantation.

She was taken from Sanguine Isle to the Blackshade's hideout, whose location is still unknown. For the first two years, they kept her as a prisoner and a slave. She did as they asked, when they asked, and if they were displeased they were merciless and punishment was nonnegotiable. Her punishments included burns and branding, vicious cuts, whippings, beatings, lack of food and water, "The Pit," being taken advantage of, and the severing of parts of her body, such as the tip of her tail and the entirety of her left ring finger. The first year was her being an obedient slave, but after surviving The Pit a few times despite her blindness, the Esararri realized that Roxii could be sufficient entertainment. So the Blackshade made her become a fighter in The Pit where she would fight for her life against other people and creatures of all shapes and sizes using whatever weapons the bandits gave them—if they provided any. She fought in The Pit for a year before they decided that they wanted her to be more than a piece of entertainment to them.

The assassin's last year with the Blackshades was spent learning from them. They taught her different techniques to use in combat, whether she was wielding a bow, a dagger, or her magic. The Esararri even taught her how to use the magical language of Xeigin to her advantage, ultimately expanding her magical vocabulary and knowledge. In her last year with the cultists, the Esararri gave her a bow, a quiver of arrows, two daggers, and a suit of assassin's armor, all made of the highest quality. They then began taking her on missions across Thiyalia, ranging from assassinations, reconnaissance, pillaging, thievery, and scavenging. With time, she became better than she ever was before.

Roxii even became better than her Blackshade mentors, and they figured that out very quickly. Afraid of losing their prized possession, they confiscated her new equipment and locked up the wolf-elf in the Blackshade dungeons, never to see another soul again. It was cold, dark, and quiet, as almost no one was in the dungeons save for the lone guard at the far end of the hall. Each of the cells in the dungeons were occupied, but only by skeletons or the more recently deceased. It was lonely. And it seemed that there was nothing she could do to escape, even with her newfound knowledge.

But the L'yrathi was able to escape anyways. No one's entirely sure how she escaped, not even the Blackshade, but most rumor that one of their savage beasts escaped its holding cell and slaughtered a good chunk of the cult members. With their numbers depleted, the Esararri members dispersed across Thiyalia in an effort to regain their numbers whilst the rogue sought to start the next chapter of her life outside of captivity. As such, she decided to begin anew by stationing herself in Anestead, bringing the fear of the Shadow back to life whilst living in a growing lap of luxury.

And this is where Roxii Sicarius' story continues...
Class System
Class
Rogue

Profession
Assassin

Clothing/Armor
Her clothing consists of a pair of black, leather breeches and a navy undershirt. Her black boots are made special; instead of being made of a heavy, noisy material like leather, they are made of a very tightly woven cloth. The result is thin boots that, despite their material, still keep her feet warm and dry whilst allowing her to be as stealthy and quiet as possible. A black and navy-accented, double-breasted coat finishes off her outfit, with thick leather lining the inside to provide protection and the hood always pulled up and over her head to protect her identity. The last pieces consist of a few belts and buckles to hold some of her equipment for easy access and her signature blindfold concealing her eyes.

Equipment
• Bow, Made of Shadows
• Quiver of
Arrows
• Dual Daggers
Longsword, Disguised as a Cane
Canteen, A Family Crest is Engraved into the Side
Hip Flask
• Whetstone
• Pouch of Gold

Element
Darkness | Shadows

Spells
Energy Pulse [Level 4] ➵ She can send out pulses of dark energy that can allow her to “see” her surroundings. These pulses allow her to detect anything that is within her sphere of detection.

‣ Level 1: Learned. Detection sphere begins at a 10 foot diameter.
‣ Level 2: Sphere diameter increases to 20 feet.
‣ Level 3: Sphere diameter increases to 30 feet.

‣ Level 4: Sphere diameter increases to 40 feet.
** ‣ Level 5: Sphere diameter increases to 50 feet. Pulse can also be used as an "attack", confusing any who are within range, but may be used sparingly.

Shadow Walk [Level 3] ➵ She’s able to cover herself in the surrounding shadows and, once she alters their density, she can slip into an alternate realm that parallels the one everyone walks called the Shadow Realm. In there, she actually has her vision and can see her surroundings as if she were in the real world, and she can travel in real time without disrupting the real world. To others, she’ll appear invisible and intangible. However, magic users with an affinity to darkness and shadows may be able to detect her rippling form.
‣ Level 1: Learned. Able to traverse the realm for approximately 30 seconds before exhaustion hits.
‣ Level 2: Shroud time increases to one minute.

‣ Level 3: Shroud time increases to three minutes. Ability to sense entities on the common plane acquired.
** ‣ Level 4: Shroud time increases to five minutes.
** ‣ Level 5: Shroud time increases to ten minutes. Ability to minorly affect beings on the earthly plane acquired.

Shadow Manipulation [Level 3] ➵ Roxii’s able to absorb and bend the surrounding darkness and shadows to her will. Some of the things she can do include building up shields, creating weapons, and forming figures.
‣ Level 1: Learned. Able to move shadows slightly to cause distractions. Able to form low-quality shields.
‣ Level 2: Able to form a tangible, usable bow that can be called upon at will.

‣ Level 3: Able to form weak creatures; can only be used as distractions. Shield quality increases to medium.
** ‣ Level 4: Able to form a seemingly endless supply of shadow arrows at will.
** ‣ Level 5: Able to form weak creatures that can fight back. Shield quality increases to high.

Shadow Healing [Level 2] ➵ The darkness can be used as a source of energy for Roxii, so if she absorbs enough darkness, she can heal wounds.
‣ Level 1: Learned. Able to heal minor bruises and lacerations.
‣ Level 2: Able to heal larger wounds, such as cuts, arrows wounds, and gunshot wounds.
** ‣ Level 3: Able to relieve minor headaches and confusion.
** ‣ Level 4: Able to heal fractured and broken bones.
** ‣ Level 5: Able to fight and heal minor sicknesses and diseases.

Shadow Fire [Level 2] ➵ A vicious, destructive method of combat. Usually saved as a last resort, Roxii can conjure a type of flame that isn't quite fire. Instead, it's an element born of darkness and chaos. The "fire" appears as a flicker of translucent darkness, rippling like heat waves off a scorching surface. This fire is dangerous because it melts any and everything, even stone and flesh and bones. Its flame emits no light or aura, seeming to be almost invisible, even to the assassin's dark magic. This type of magic doesn't only kill, but it also tortures and maims, because the wielder can control how much "burn" will accompany the flame. This fire isn't only dangerous to others; it's dangerous to the wielder as well. If Roxii uses her Shadow Fire ability too long, or if she uses too much too quickly, she'll begin to endure the same pain and literally burn herself out.
‣ Level 1: Learned. Able to conjure small puffs of fire, similar to the size of a softball. Unable to control "burn intensity." Can only be used for very short periods of time.
‣ Level 2: Able to form larger flames, perhaps the size of a cantaloupe. Use time increases slightly.
** ‣ Level 3: Able to control "burn intensity." Use time increases slightly.
** ‣ Level 4: Able to form campfire-size flames. Use time increases slightly.
** ‣ Level 5: Use time increases to max stat. New sub-ability unlocked: Reign of Fire. User is able to conjure shadow fire and rain death from the sky. Very dangerous, as inexperience and lack of control may cause serious injury or death to the wielder.
Lore
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Thiyalia
Characterized by bountiful rivers, thick forests, and snow-capped mountains, Thiyalia [ThAH-lee-yah] is a large, sea-locked land that harbors no specific set of skills. All species bring something important to the table, ranging from the brute craftsmanship of the hardened dwarves, the mouth-watering seasoned dishes of the elusive faeries, the amazing architecture of the steadfast humans, to the captivating arts of the ever-present elves. Everyone brings something to show off, and in return they receive what they need for their time. For example, the dwarves will bring their sturdy weaponry to trade for the delicious dishes of the faeries. They attempt to live harmoniously together, and it tends to work most of the time.

Tensions exist between each of these societies however. The elves find the brutish nature of the humans and the dwarves to be barbaristic. The dwarves view the elves to be “high and mighty” and rather conceited in general. The humans find the elves to be “impure” and unfit for rule whereas the dwarves are low-living scum. The elves and faeries tend to find alliance, but the dwarves and humans view the faeries as deceptive and mischievous, in turn not trusting the elves. They all wish to be in charge of the other, to taste a lick of royalty, but for now it is the humans that rule.

For a long while, the elves ruled Thiyalia, however. Specifically, the L'yrathi [leer-AWH-thee] ruled the land, a sub-species of elf that is characterized by wolfish anthropomorphic characteristics and is specific to Thiyalia. Their kingdom located in the once-glorious capital city of Felnethyr [FEHL-neh-theer], the Vaneiros [vah-NEHR-ohss] family ruled with an iron grip and a loving heart. Many of the elves didn’t approve of such an impure family taking rule of Thiyalia, and some rumor that the pureblood elves are to blame for the murder of the Vaneiros family. However, many were witness to the young queen fleeing the castle on the night of the Vaneiros Massacre and vividly remember the queen’s sister screaming “Traitor!” down the streets.

Felnethyr has since fallen into ruin. With no one wanting to sleep so close to the echoing screams of the dying royal family, the inhabitants sought new homes. The murderer's sister, Alannis Vaneiros, has since taken the title Queen of Felnethyr, but majority ruled that the Thiyalians did not want the site of an appalling tragedy to be their capital and that the queen was not mentally prepared to become the Prime Ruler of Thiyalia after her terrible loss. As such, the humans took to the crown and has since moved the capital to Anestead [AHN-eh-sted].

Most of the land in Thiyalia is lavish. Bubbling streams trickle through lush forests of green in the south, feeding into raging rivers of freshwater before they fall into the sea. There are a few villages and towns down south, such as the dwarven city on the lake, Khir Malduhr [keer mahl-DURE] in the southwest and the port-city of Koln [cohn] in the southeast.

The northern and southern parts of Thiyalia are separated by a 400 foot drop, as if the northern half simply rose above the southern half in an attempt to escape. There are narrow pathways carved along the cliff-face and have been used for as long as the Thiyalians can remember. Settled on the edge of this cliff is Dagh Farum [dag FAR-oom], a rather large trading town, growing and thriving off its lucky location.

The northern half would be the most juxtaposed. To the northeast, Anestead sits proudly on the horizon of all, its proud city walls and banners acting as a beacon to all on both land and sea. And sitting in its shadow just a few days away sits the remains of Felnethyr, a shadow of its former self. Once home to peaceful animals and having bloomed with beautiful fields of flowers, Felnethyr is now settled in the barren plains of Esedell [EH-seh-dehl] Meadows, a collection of ugly brown grasses and annoying rodents and pests that, during the winter, becomes a frozen wasteland of ice and frost. But this is where the discussions end, as the closer to the Scarlet Heights they travel, the more sinister the stories get. Silence falls upon those mountains and what lays beyond quieter than the fresh-falling snow upon those peaks. No one knows what occurs on the other side of the mountains, nor what occurs within them, but the sinister growls and crazed laughter is enough to keep any curious souls at bay.

And at the far north of Thiyalia is an island that is far from a paradise. Sanguine [SANE-gwehn] Isle is a labor camp that harbors all sorts of criminals, from those that stole a loaf of bread to the hardened killers that took the life of a prince. The island is meant to be the final resting place for many, as there is no conceivable escape from the slave-like camp. There are at least ten miles (sixteen kilometers) of water on each side, and fifty foot (fifteen meter) walls surround it with watch towers every fifteen feet (four to five meters) along the entirety of it. Each watch tower always has at least two guards—at least one of them has magic—, and every guard is equipped with a crossbow and a power stone that helps them regenerate magic at a faster rate during emergencies. There is only one gate that leads in and out of the camp, and it is locked by a special spell that only the camp warden knows. No one in history has escaped from the prison camp, except for the Shadow who was taken from the warden's grasp.

L'yrathi
The L'yrathi are an "unclean" species of elf, according to most, especially the purebred elves. They are similar to that of wood elves, but they are characterized by anthropomorphic qualities, specifically that of wolves. Because of their muddied genes, it is rare to find a L'yrathi with magic, despite the high rate of natural-born magicians throughout the land. The Vaneiros family was one of the only known families of L'yrathi that possessed magic, and it would be a lie to say that the people weren't jealous of their lucky heritage.

When Felnethyr fell following the Vaneiros Massacre, many found that the L'yrathi were useful beyond what they expected. The L'yrathi proved to be loyal pets and slaves, and also turned out to be hard workers. It was not uncommon to find them working for rich nobles or hacking away in the mines of some labor camp. Their name had been muddied, and though the last living Vaneiros, now Queen Alannis Vaneiros, tried to bring the kingdom back together, she couldn't stop others from enslaving her kin. It was also discovered that, because of the rarity of magic-born L'yrathi, they proved to be very valuable to most. As such, Queen Alannis became very paranoid and Felnethyr became an authoritarian kingdom with numerous suffocating laws and a strict curfew.
 

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