Vaneheart
Friend or Enemy?
I've been bummed out lately by modern investigation-based role plays.
It's one of my favorite genres. Games like Chronicles of Darkness (nWoD), Call of Cthulhu (modern and 1920's), Hunter: The Vigil, Eclipse Phase (futuristic, but can have a investigation-noir feel, kinda like the novel Altered Carbon), and sometimes Shadowrun, are some of my favorite games. I really enjoy a good mystery, supernatural or not. Hell, even X-Files-like games, Dark Heresy, Spy thrillers, or Conspiracy-X style games are a lot of fun too.
Yet on these forums and at my home sessions, these games never last all that long. Like, maybe a few sessions, a few months, or a year at most, then fizzle out right when they get good. In contrast, my D&D and Pathfinder games, run by me or not, seem to always be winners, even with the most basic of plots.
There have been some great mystery premises here especially, many I have even borrowed bits and pieces from for my home games (and given credit where due :-) ), as there are some great writers here. But the games seem to die off regardless.
Makes me sad. Is there something about this genre that's a big turnoff or that makes it unpopular?
It's one of my favorite genres. Games like Chronicles of Darkness (nWoD), Call of Cthulhu (modern and 1920's), Hunter: The Vigil, Eclipse Phase (futuristic, but can have a investigation-noir feel, kinda like the novel Altered Carbon), and sometimes Shadowrun, are some of my favorite games. I really enjoy a good mystery, supernatural or not. Hell, even X-Files-like games, Dark Heresy, Spy thrillers, or Conspiracy-X style games are a lot of fun too.
Yet on these forums and at my home sessions, these games never last all that long. Like, maybe a few sessions, a few months, or a year at most, then fizzle out right when they get good. In contrast, my D&D and Pathfinder games, run by me or not, seem to always be winners, even with the most basic of plots.
There have been some great mystery premises here especially, many I have even borrowed bits and pieces from for my home games (and given credit where due :-) ), as there are some great writers here. But the games seem to die off regardless.
Makes me sad. Is there something about this genre that's a big turnoff or that makes it unpopular?