Pat
Three Thousand Club
Then Cthulhu emerges suddenly from the sea and gobbles up their ships?Idk what's up with the other guys, I'll give them a couple days to post
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Then Cthulhu emerges suddenly from the sea and gobbles up their ships?Idk what's up with the other guys, I'll give them a couple days to post
Does every building require someone to work it?Ok fuck, I don't want you guys to have to build seven farms.
I'll say that each farm produces 4 Food/Turn
Each Orchard Produces 2 Food/Turn
Each Hunters Cabin Produces 2 Food/Turn
Each Pasture Produces 2 Food/Turn
Each Sailing Boat Produces 3 Food/Turn
That should make feeding the populace easier
Find a GM that isn't batshit insane to lighten the load. Not all of these questions require immediate answers though.God this is so hard to manage, sorry guys I'm trying my best but thanks for hel[ing me with some advice
Please don't make em be volcanoes .Idk man, you'll just have to go find out
I think i already know where to put my first city . Give me a few hours and i'll write something down , Just woke up.Btw the trees are a representation, there are actually hundreds
I don't even.Hey, do guys think we should get rid of workers? I realize now that they are kind of useless since farms and lumber mills run by themselves...
Well , then that took a turnHey, do guys think we should get rid of workers? I realize now that they are kind of useless since farms and lumber mills run by themselves...
Yay to thatOr, here's an idea, Workers are used to DOUBLE the production of any building (If the building produces anything of course)
What benefits do animal skins give over the two extra food? Do they give you gold? Can they be used to build things? I can't see them being useful in trade if they don't have much of a purpose.Though Hunters cabins produce less, they also give a Animal Skins as a resource (you know, for trade and stuff)
Orchards now produce the same as farms just they can only be built in more tropical climates while farms can only be built in more temperate climates.
You can use animal skins to make cloaks for winter , bed covers ect. Its probably a trade product.What benefits do animal skins give over the two extra food? Do they give you gold? Can they be used to build things? I can't see them being useful in trade if they don't have much of a purpose.
But how is that going to reflected in the RP? Other non utility/luxery resources too such as tobacco and cotten. A lot of the resources from the New World were harvested and then sold back to the mainland, how are we going to deal with exports and the like?You can use animal skins to make cloaks for winter , bed covers ect. Its probably a trade product.
Maybe there could be a special building we could construct to trade with the new world , a port of some kind.But how is that going to reflected in the RP? Other non utility/luxery resources too such as tobacco and cotten. A lot of the resources from the New World were harvested and then sold back to the mainland, how are we going to deal with exports and the like?