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Nation Building Journey to the New World [Information/Sheets/OOC]

Information
  • Shabazz

    Member
    Journey to the New World

    Here is where participants will post the information sheet for their nation and were you can ask questions or discuss OOC stuff. Read some of the information below and fill out a sheet!
    Settlers
    You get 7 Pops, or 700 Citizens, to begin. One of these will be a Settler to found your first City. Another one is given by your chosen government type (See Government). Each Pop must eat 1 Food/Turn, or else they won't be happy with your rule. If your Pops are eating well, you will gain 1 Additional Pop every at an exponentially greater rate (ie. 10 Turns, 9 Turns, 8 Turns, etc.)
    Additionally, 1 New Pop will arrive every 10 turns as a gift.
    Units
    NameTypeDescriptionStatsRequirments
    SettlerCivilianA unit full of eager migrants ready to populate a new City.0 Attack 50 Hitpoints 1 Move1 Unemployed Pop, 1 Wood, 1 Stone
    WorkerCivilianA unit of laborious men who double the production of a building.0 Attack 50 Hitpoints 1 Move1 Unemployed Pop
    Fishing BoatCivilianA small vessel designed for coastal fishing, producing 2 Food/Turn and 1 Gold/Turn.0 Attack 150 Hitpoints 2 Moves1 Wood, Shipyard
    MerchantCivilianA unit of bankers, artisans and salesmen who strive to better the economy by producing 3 Gold/Turn.0 Attack 50 Hitpoints 1 Move1 Unemployed Pop
    BuilderSpecialistA unit of masons and architects who can create most special buildings.0 Attack 50 Hitpoints 1 Move1 Unemployed Pop
    ScientistsSpecialistA unit of thinkers who question the vary fabric of the world we live in. They can make new discoveries or lead expeditions into the wilderness.0 Attack 50 Hitpoints 1 Move1 Unemployed Pop, Laboratory
    MissionariesSpecialistA unit of religious monks who wish to bestow their great religion on any heathens.0 Attack 50 Hitpoints 1 Move1 Unemployed Pop, Church
    SwordsmanSoldierA unit of valiant warriors.10 Attack 100 Hitpoints 1 Move1 Unemployed Pop, Barracks
    PikemanSoldierA unit of honorable soldiers.20 Attack 100 Hitpoints 1 Move1 Unemployed Pop, Barracks
    Royal GuardSoldierA unit of loyal guards bequeathed by the homeland.20 Attack 300 Hitpoints 1 MoveMonarchy Government Type
    ArcherSoldierA unit of far ranging archers with eagle eyes.10 Attack 100 Hitpoints 1 Move 3 Range1 Unemployed Pop, Barracks
    CrossbowmanSoldierA unit of rangers with shorter reaching weapons, but devastating attacks.20 Attack 100 Hitpoints 1 Move 2 Range1 Unemployed Pop, Barracks
    HorsemanSoldierA unit of 20 Attack 200 Hitpoints 2 Moves1 Unemployed Pop, 1 Horse, Barracks, Stables
    Buildings
    NameEffectCostBuild Time
    RoadConnects Cities and Buildings - 1 Turn
    FarmProduces 4 Food/TurnTemperate Climate1 Turn
    OrchardProduces 4 Food/TurnTropical Climate1 Turn
    Hunter's CabinProduces 2 Food/Turn and 1 Animal Hide/Turn - 1 Turn
    PastureProduces 2 Food/Turn and 1 Horse/Turn, must be built in Grasslands or Plains Biome1 Lumber1 Turn
    LumbermillProvides 1 Lumber/Turn - 1 Turn
    QuarryProvides Source of Stone/Marble1 Lumber1 Turn
    Iron MinesProvides 1 Iron/Turn, must be built near mountains/hills/rock formations2 Lumber2 Turns
    BaracksAllows Recruitment of Military Units1 Stone, 1 Lumber2 Turns
    StablesAllows Recruitment of Horsemen and Knights2 Lumber2 Turns
    ChurchAllows Recruitment of Missionaries2 Stone3 Turns
    LaboratoryAllows Recruitment of Scientists2 Stone2 Turns
    ShipyardAllows Construction of Ships1 Lumber3 Turns
    Market PlaceProduces 5 Gold/Turn and allows Merchants to Trade with other nations.1 Merchant, 1 Lumber2 Turns
    City WallsProvide 500 Hitpoints of Protection against Enemy Attacks.8 Stone4 Turns
    Biomes

    Coast:
    Lake:
    Marsh:
    Grassland:
    Tall Grass:
    Boreal Forest:
    Temperate Forest:
    Mega Forest:
    Tropical Forest:
    Hills:
    Mountains:

    Resources
    The New World is riddled with special resources that you can collect, the basic resources will be:
    Food (From Farms/Orchards/Hunter Cabins/Pastures, used to keep your Pops fed and happy)
    Animal Hides (From Hunter Cabins, used for trade)
    Horses (From Pastures, used for Soldiers)
    Wood (From Lumbermills, used for building)
    Stone (From Quarries, used for buildings)
    Iron (From Iron Mines, used for Soldiers)
    Gold
    We will use Gold as a unified currency. Every turn, your Pops pay 2 Gold each in taxes (i.e 5 Pops = 10 gold tax). You can spend Gold on Purchasing Buildings and Units or trading with other people.
    Furthermore, each turn you must pay towards Military Expenses and the Specialist Fund. This means paying 1 Gold for every Soldier and Specialist Unit under your control.
    Government
    There will be 3 main types of governments, each with a specific bonus
    Autocracy: Start with a bonus 1x Worker
    Monarchy
    : Start with a bonus 1x Royal Guard
    Republic
    : Start with a bonus 1x Merchant

    Flag: (A picture of the nation's flag preferably, doesn't have to be made up.)
    Nation Color: (This is for identifying them on the map)
    Nation Name: (The name of your nation.)
    Denonym: (The collective Identification of your nation)
    Government Type: (See Government)

    First City Name: (The name of the nations first settlement)

    History: (Why did these people come to the New World? War? Expansion? Segregationism?)

    Settlers: (Distribute Your 7 Pops into Job Sectors)
    Ex:
    1x Settler
    2x Workers
    1x Builder
    1x Pikemen

    Nation Bonus: (The special building or unit or modifier that you get)
     
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