Agent
Lance
Have you heard of "role-playing"? I ask, using my fingers as quotation marks.
Well of course you have! But have you tried "role-playing games"? Well duh! But if not then you'll learn quick.
Let's just do this: A roleplay but with turn-based combat thrown in using my newest experimental combat systems. You're probably worried about the word "experimental", but fret not, because every combat system I make is experimental. Except the Fire Emblem one. We refined that to the best of our abilities.
We'll... also throw in the occasional puzzle for good measure.
Now, this RPG will have like, five races, and we have no predesigned classes. So make your own class and I'll see about their capabilities.
Whenever I make an RPG of some kind, I always add "party rules" that lets the crew modify the game experience to be good for the team.
Now anyways, I've said enough. I'm not just gonna talk at length about something that people care about, riiiiight?
Well of course you have! But have you tried "role-playing games"? Well duh! But if not then you'll learn quick.
Let's just do this: A roleplay but with turn-based combat thrown in using my newest experimental combat systems. You're probably worried about the word "experimental", but fret not, because every combat system I make is experimental. Except the Fire Emblem one. We refined that to the best of our abilities.
We'll... also throw in the occasional puzzle for good measure.
Now, this RPG will have like, five races, and we have no predesigned classes. So make your own class and I'll see about their capabilities.
Whenever I make an RPG of some kind, I always add "party rules" that lets the crew modify the game experience to be good for the team.
Now anyways, I've said enough. I'm not just gonna talk at length about something that people care about, riiiiight?