SephirothSage
Eldritch Abomination
From the Entry Spiel of the game:
"For ten thousand years, the Lady of Pain has silently ruled the city of Sigil, master of the hub of the Portal network despite the petty wars of the gods. The city of Sigil is the largest metropolis in the Astral Sea, untold millions making sacrifices to sustain it and ensure the continued survival of their people in the face of a hostile multiverse. From hundreds of Crystal Spheres, teeming with the Clueless and monsters, refugees and oppressors alike come to find their place in a larger galaxy, to find treasure, fame, and fortune amongst the planes. Beset on all sides by foes of such malice it would sear a man's soul to know but a fraction of their blasphemies, only the strongest and most ruthless survive. Foes from within and without seek to overthrow the Lady's rule, throwing themselves on the Throne of Blades in vain efforts to destroy in a moment the eons of her rule. The Great Devourer comes from the Far Realm beyond the Astral Sea, driven to consume all before it and Ork savages surge from their barbaric empires to pillage and slaughter. The vengeful Eldarin cite prophetic visions as they raid and destroy even their own cousins, and an ancient evil arises from tombs sealed at the dawn of creation.
In the grim darkness of the great wheel, there is only war."
From me:
You however, do not hail from the City of Sigil- but from a sphere on the rim of the astral plane, a sphere that too often passes close to countless others. A bright beacon of life and light shining in the darkness of the great wheel, burning so bright in the astral sea that those from within and without could not help but see it; 'Aesymyr', the planet of infinite skies. You hail from a world of magic and chaos, of light and order, of darkness and debauchery; a singularly magnificent world in the sea of countless others. A world where the seas are of clouds, and the countries islands- a world oft termed as a view of the astral sea in miniature.
A world in danger, just as the Astral sea itself is in danger- beset by monsters from within and without, just as the rest of the worlds are. There is only one difference, in truth.
This world is yours. Will you stand to defend it?
Alright, so here's the deal. I'm using the system talked about on this page, with the PDF's linked at the bottom of it: Dungeons: the Dragoning 40,000 7th Edition - 1d4chan .
I'm running a game set in a modified version of a setting I came up for use in my DND games, and of full scope. The System is basically the bastardized offspring of the following:
Legend of the Five Rings
Dark Heresy
Exalted
Vampire the Masquerade
Dungeons and Dragons
and
A few other things for good measure.
Rules are pretty simple, ironically- the only complex part being the sheer massive number of options you have. Basically- I want a 3-5 person party to run through this, give the system a shot, and have a lot of fun with. This isn't meant to be taken too seriously, or full grimdark- but I do intend to touch upon serious subject matter at times, so being able to shift tone is... important.
"For ten thousand years, the Lady of Pain has silently ruled the city of Sigil, master of the hub of the Portal network despite the petty wars of the gods. The city of Sigil is the largest metropolis in the Astral Sea, untold millions making sacrifices to sustain it and ensure the continued survival of their people in the face of a hostile multiverse. From hundreds of Crystal Spheres, teeming with the Clueless and monsters, refugees and oppressors alike come to find their place in a larger galaxy, to find treasure, fame, and fortune amongst the planes. Beset on all sides by foes of such malice it would sear a man's soul to know but a fraction of their blasphemies, only the strongest and most ruthless survive. Foes from within and without seek to overthrow the Lady's rule, throwing themselves on the Throne of Blades in vain efforts to destroy in a moment the eons of her rule. The Great Devourer comes from the Far Realm beyond the Astral Sea, driven to consume all before it and Ork savages surge from their barbaric empires to pillage and slaughter. The vengeful Eldarin cite prophetic visions as they raid and destroy even their own cousins, and an ancient evil arises from tombs sealed at the dawn of creation.
In the grim darkness of the great wheel, there is only war."
From me:
You however, do not hail from the City of Sigil- but from a sphere on the rim of the astral plane, a sphere that too often passes close to countless others. A bright beacon of life and light shining in the darkness of the great wheel, burning so bright in the astral sea that those from within and without could not help but see it; 'Aesymyr', the planet of infinite skies. You hail from a world of magic and chaos, of light and order, of darkness and debauchery; a singularly magnificent world in the sea of countless others. A world where the seas are of clouds, and the countries islands- a world oft termed as a view of the astral sea in miniature.
A world in danger, just as the Astral sea itself is in danger- beset by monsters from within and without, just as the rest of the worlds are. There is only one difference, in truth.
This world is yours. Will you stand to defend it?
Alright, so here's the deal. I'm using the system talked about on this page, with the PDF's linked at the bottom of it: Dungeons: the Dragoning 40,000 7th Edition - 1d4chan .
I'm running a game set in a modified version of a setting I came up for use in my DND games, and of full scope. The System is basically the bastardized offspring of the following:
Legend of the Five Rings
Dark Heresy
Exalted
Vampire the Masquerade
Dungeons and Dragons
and
A few other things for good measure.
Rules are pretty simple, ironically- the only complex part being the sheer massive number of options you have. Basically- I want a 3-5 person party to run through this, give the system a shot, and have a lot of fun with. This isn't meant to be taken too seriously, or full grimdark- but I do intend to touch upon serious subject matter at times, so being able to shift tone is... important.