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[Extremely Homebrewed D&D5E][18+][Voice][CDT]Putrid Hands

a parchment letter in your possession
“Exte-76

Dalanii, 7 days travel from the western road by carriage

Arrive at the village. Diagnose.
Then rescue all uninfected.

Purge unrestricted.

Additionals:
- Determine the health of the soil.
- Eliminate all contaminants.
- Wall off the perimeter.
- Document. Everything.

5000 gold.

Mistakes deducted from your pay.
Keep it. Clean.

-Janitorial.”

You are a Cleaner. Dressed in armor, suffocated so air nor blood nor blade is welcome.

Your violence has been conscripted.

Anonymity is a freedom. But punctuality is part of the job.

You. Do as you are told you are paid for.

You. Do it on time.

You. Keep it. Clean.

No. Mistakes.

We have a job to do.

Character Creation.​

Homebrew extremely incentivized.

No restrictions on character class. Features may be restricted. Run them through me.

14th Level.

NO gods.

NO healing magic.

It is possible to have stats higher than 30 at some point.

You may still worship a god in canon. But no one will answer you.

You may still play god-worshiping classes mechanically, but lorewise you are more of a sorcerer (born magical) or wizard (no latent magic, you need a casting focus) or artificer (you make and use magic items that do all the magic for you). And, for abilities or spells that require interactions with deities, you can still gain the benefits of it but the source will never be from a deity.

Casting magic in this world causes mental exhaustion and pain. Magical class abilities also do so.

Cantrips are spells that you’ve gotten used to the symptoms of as a result of prolonged use and practice, thus causing no problems unless overused. Higher level spells can become cantrips with use.

Any spells first level and higher require a saving throw. The DC of the saving throw is equal to 5*(level of the spell).

Failing a saving throw will result in a stack of Exhaustion and other negative modifiers.



You cannot regain spellslots or uses of magical abilities by resting. Instead, you must spend a bonus action to regain all magical abilities and spellslots at once. When done this way, you will gain a stack of Exhaustion and other negative modifiers.

You start the game with whatever your class gives you. You get whatever stuff you think is reasonable that is also fairly common (shoes, backpack, tinderbox, etc). You get stuff that your backstory provides you and which I approve. You can get extra stuff if it makes sense.

Everyone gets 1 Legendary rarity magic item. And 1 other magic item of up to Very Rare quality.

You will also have a starting amount of gold. This will be custom decided based on your backstory income status.

On top of this you will get 3 Purgings each. Purgings are chemical syringes that will fully heal you if you are organic and remove physical debuffs (like Exhaustion). You will then have to roll a DC 16 Con Save against the side effect of the Purging. If you fail, all your rolls are halved for the following turn after you use the Purging. Another Purging can remove this side effect, but you will still have to roll against the side effect. A Purging will also deal 9999d100 damage to any infected.

Custom Homebrewed Rules​

Armor Class Reworked: Rolling to Hit character has been changed completely. Discussed in Response Haggling. Armor Class has been changed to flat damage reduction to incoming physical damage. Armor Class can reduce magical damage as well if the armor is magical.

Response Haggling: As opposed to dnd 5e, you are not forced to make specific rolls in any given situation. Whether you are opposing or defending, you are allowed to tell me what you want to do and I will give you what dice roll I think is fair to measure how well you accomplish what you are doing. For example, a log trap triggers and is about to hit you. You can choose to dodge (Dex Save), grab it and stop it (Str Save), withstand the impact and shrug off the damage (Con Save), attack it and destroy it (roll to hit), cast a spell at it, or something else entirely. To complement this mechanic, spells and how they are rolled against has also been changed, discussed in Spell Casting Rework.

Spell Casting Rework: All spells will require a spell hit. Spellsaving Throws are made to resist spells after they succeed.

Spell Saving Throws Rework: Instead of being forced to roll specific Spellsaving Throws, all of them have been grouped into one category called a Willpower Save. When told to roll a Willpower save, you can choose to roll either a Con Save, Int Save, Wis Save, or Chrs Save.

Brutal Combat: Combat is more difficult and has many custom statuses in it (ie. blood loss). All statuses in combat have been modified to be more brutal. It is possible to Stealth 1-Shot another character.

Technical Damage Cap: Hit location matters. If you take 1000 damage to a finger, you will not die instantly. You can, at most, only take about 2 damage because a finger isn’t necessary to survive. Inversely, hits to vitals will always crit in terms of rolling for damage.

Empowered Reactions: Reactions can be used in the game to interrupt other characters’ turns. When used in this way, you may do anything an Action would allow you to do. But if you choose to attack or cast a spell, you only get to do one. If multiple Reactions interrupt at once, they happen in Initiative Order.

Degrees of Success/Failure: When you succeed or fail a roll, the difference between your roll and the number you had to roll determines additional bonuses and negatives respectively. As a example, rolling a 18 when the target roll was 20 means you only failed lightly, so you might take very reduced damage. If you roll a 24 when the target roll was 17, you may deal bonus damage.

Natural 1's and 20's: For the purposes of calculating Response Haggling, rolling a natural 1 halves your total roll after all modifiers and a natural 20 doubles your total roll after all modifiers.

Logistics.​

Max number of players: 4

Time of Game: Every Wednesday, 6pm CDT start time. End time wherever a player has to go.

Apps Used: Roll20 for rolls (Beyond20 allowed), Discord for Voice and communication

The first session will be a session 0.5 on May 1st. By then we will be mostly finalized with our characters. A backstory skeleton is good enough, a complete backstory can be given later. We will discuss any final rulings and questions and then start the session.

Registration.​

If you are interested in playing, we will do a voice interview on Discord at some point to see if we are comfortable with eachother.

If you’d like a spot, introduce yourself however you like, preferable with a private message, and answer three questions for me. First, what is the roleplaying moment you are most proud of and why? If not applicable, tell me something about yourself that you think would give me a good idea of who you are. Secondly, what roleplaying moment are you least proud of and why? If not applicable,

Lastly, who do you want to play?

Kthx for reading.
 

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