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Fantasy Divine Games in the Playground Recruitment Thread (Always Accepting!)

Nameless Author

Junior Member
All credit for the rules goes to Shmee of Giant in the Playground I'm just editing the rules to be less d&d focused.

OOC Thread
IC Thread

Introduction:

What's going here anyway?

Divine Games in the Playground (DGitP for short) is a message board game, in which we play the deities of a world with the ultimate goal of building a role-play setting and epic story telling.

The administrator of this game Nameless Author (me) who has planned a few events to help shape the world. By role playing the deities of the world known as 'The Playground' we hope that within 36 weeks the world will be rich enough in history and organic in flavor that a GM would be able to pick up this setting and use it for a game.

This is the Recruitment Thread which is not only for current players, but for prospective players as it is never too late to join. If you are interested of have questions go ahead and post them here.

How does it work?

Upon creation, each deity starts 15AP (Action Points) with which they can mold reality to set their influence upon the world. Every Thursday (6PM GMT) the deities witness the beginning of a new “Divine week” which starts with Rollover. Upon rollover, deities get their AP pool renewed, artifacts get charges etc.

Applying your Deity
To create a new deity, you will need to decide a few things:

A name by which mortals and gods alike will know you by. Please be serious with this. You can pick up as many names as you want, but this should be the name by which you are most commonly known as. An epithet is also required. Just like your name, this should be the epithet by which you are most commonly referred to as.

•Every god starts off with two domains: A Alignment Domain and your Primary Domain.

-Alignment Domain is an expression of your dominating alignment trait, choose the one that makes sense for the personality you have in mind. This domain does not count towards your Domains total.

1) Balance
2) Chaos
3) Evil
4) Good
5) Law



Your Primary Domain is the one which represents the core concept of your god. It is unique in the sense that no other god can start off with the same Primary Domain (although up to three gods can share the same Domain) You will have to pick a Primary Domain from the Available List. If you do not see a suitable Domain in the list you are encouraged to Homebrew a Domain, and pending MOD approval, it will be added to the list.

-A Portfolio is an element which is fundamentally linked to your Domains and expresses are a god's specialized interest with that Domain. While up to three gods can share the same Domain, their views and beliefs means that they are the gods of different aspects of the same Domains. Just like Ares and Athena were both gods of war, Ares was a god of slaughter, while Athena was a goddess of strategy.

-Alignment domains do not require Portfolios as they are part of the fabric of the deity.

Your Domains are every other domain that your character has that is not your Primary Domain. Lesser gods start with one of these.

Holy/Unholy Symbol: Describe the Iconography of your deity as it is his or her personal seal and symbol used by your clerics and faithful. The design can be as intricate or as plain as you want.

Favored Weapon: Chose the personal favorite weapon type of your deity. It will also be the standard weapon type for all your god's clerics. You may chose an existing weapon in the DnD array of weapons, homebrew your own or even remain unarmed.

Divine Rank: The DR measures your deity's power level, and you may choose your starting DR between 0-6. At DR 6 you are a Lesser god, but may not walk upon the Playground. To do so you can pick your starting DR to be from 0 (Hero god) and 1-5 (Demi-god)

Paradigims: Every deity falls under one of four categories: Caster, Divinity, Striker and Warrior. Each category will give you certain advantages during Divine Combat. For further details, please refer to the Divine Combat section.

-Name each Combat ability and give a short description of what kind of move this is. If you need assistance figuring this out, simply ask one of the MODs.


Domains in the Available list are free for anyone to grab. Domains in the Claimed list are ones that deities have put some work toward claiming. Domains in the Taken list have been gained by a deity. Domains in the Contested list have been gained by two or more deities.

In order to be approved you'll need the approval of Nameless Author or another MOD (which if the game continues on for a while might be selected for the job).

When you have gotten the necessary approving, please head over to the OOC to introduce yourself as a player and your character. Before writing your first post, please discuss with the current players how you expect to have your god begotten. Do not immediately post in the IC thread without discussion. This is for both your benefit and that of the overall story.

Application Format
Please use the following format for god entries in the recruitment and OOC thread:

Name:
Played by:
Divine Rank
Holy/Unholy Symbol:
Primary Domain (and Portfolio):
Domains (and Portfolios):
Alignment Domain:
Favored Weapon:
Combat Rating:
Paradigm & DCM:
Brief Description:



Example of an Application:

Name: The Dude, Doctor of Love
Played by: Skreechy
DR: 5 (Demi-god)
Symbol: A bleeding heart being held between two hands
Primary Domain (and Portfolio): Love (Lust)
Alignment Domain: Chaos
Favored Weapon: Bow
Combat Rating:15
Paradigm & DCM: Striker
{C} Broken Heart: The Dude knows that Love can be quite painful at times. He even has the scars to prove it!
{D} Lover's Scorn: It’s not the first time the Dude's advances have been rejected. He's used to it, and is tougher because of it.

Description: The Dude presents himself as rather ugly person. He is very fat, has a messy beard along with long hair. Even though as a god he could easily change his appearance, he rather remain ugly since he believes that love does not come from physical appearance. He often wears a bandanna on his head and a bright psychedelic colored shirt.

Being the Love Doctor, the Dude has a very lovable personality. Easily humored and easy going, the Dude enjoys nothing more than spending time with mortals, mingling with the common rabble and teaching them things like how to properly reproduce and get along with each other. His goal is to create a world full of love and peace. At the same time, the Dude loves the mortals so much, that he will be often creating sub-races.

Da Rules

You get a number of Action Points each "Divine Month" (One week in real time resetting at 6pm Greenwich Mean Time on Thursday. It's a month to the gods and a variable grip of years to mortals.)


Caste: DR/ AP per Week/ Total Domains Required to Raise Caste
Hero-God:
0/ 1/ 1
Demigod: 1-5/ 3/ 2
Lesser God: 6-10/ 5/ 4
Intermediate God: 11-15/ 7/ 6
Greater God: 16-20/ 10/ 8
Over-God: 21+/ 10/ -

-An Over-god automatically vanishes from this world and can no longer interact or be interacted with. However, they are still capable of influencing the world through AP actions.

-AP rolls over, to a maximum of 2 weeks’ worth of your rollovers depending on your caste. Any additional AP after that is lost.

You can spend Action Points on any of the following activities:
1 Point Actions
Teach Populace: Teach Populace is used for direct divine intervention regarding the teaching of a special knowledge, secret of major advancement. Otherwise it’s assumed that mortals are smart enough to figure out knowledge and advancement on their own. (Example: Prometheus giving fire to Humans.)

Nourishment: Directly intervenes over a population or area providing a beneficial effect. Can be as small as providing good weather for a particular farm, or as wide spread as curing all illnesses from the entire world. (Example: Raining mana in the desert) Can be countered by the Pestilence action.

Mold Land: Creates or alters a land feature on existing land. You could create mountains, forests, a swamp, or split off part of a continent. Not needed on a plane which is divinely morphic with respect to your deity. This cannot mold land where none exists.
(See create Land)

Pestilence: Directly intervenes over a population or area by providing harmful effects. Can be as small as cursing a single person to a year of bad luck, or as widespread as causing a cataclysm.
(Example: The Plagues of Egypt) Can be countered by the Nourishment action.

Create Subrace: Creates a subgroup of an existing race, with enough physical or cultural differences to merit a change in racial abilities. Knowledge known to the original race is also passed on to the subgroup, while nourishment and pestilences are not.
(Example: Creating the Half-Elves from the Elves)

Join Pantheon: Allows you to join a pantheon pending the Pantheon's approval.

Create Manifest Zone: You may imbue an area to share a strong connection to another Plane. This allows one or more of the planar traits to bleed through into the Material Plane. Should the plane to which the Manifest Zone be locked after its creation, then the Manifest Zone will weaken and eventually dissolve until the plane is unlocked once more.
(Example Sharn)

Create Concept: Creates a new idea that nobody has thought of before. (This can create the art of metal crafting, teach the first wizards how to use magic, or many other new ideas.) Note that all concepts eventually spreads to other races/nations.
2 Point Actions
Create Populace: May create a single human-level race, up to three related monsters(For instance, Griffons, Hippogryphs, and Lammasu), a group of very closely related monsters (Chromatic Dragons, Elementals), or a whole category of "natural" animals. (For instance, sea animals, domestic animals, birds)

Create Land: Forms new land where none existed before (for example in the void, in an empty plane of existence or in the middle of the ocean.) The size may range from an island to a continent, whose shape and features are decided upon creation. This is not necessary on a plane that is divinely morphic with respect to your deity.

Create Organization: Creates a country, religious sect, or other major organization. You can use this action within an already existing organization to create a new branch within the organization.

Open/Close Portal: Creates a massive schism in reality, connecting any two parts of existence through time and space thus allowing mass travel from one side to another. It can link any plane of existence (Except locked planes) or any two points on the Material Plane. You can also spend 2AP to shut down a portal. However this action can only be done one rollover after the Portal's creation. A Portal that is closed this way cannot be re-opened until another roll over passes (Example: Medvih opening the Dark Portal)

Aid an Ally: Allows you to come to the aid of another deity of the same Pantheon engaged in combat for a single round. Without this action, you can only add you {A} modifiers if you wish to help. For further details on how this works, please look at the Divine Combat Section.

Lock/Unlock Plane: You stop the entry or exit from a plane you control for any deities or mortals you choose. Locking a plane signals a diminishing influence upon the material plane, causing any portals linked to that planes to collapse, while Manifest Zones gradually weaken and disappear until the Plane is re-opened. Once a week a god may attempt to break upon the locked plane with a DR check (1d20+ your DR vs 1d20+ their DR) This can be only attempted once per week. A plane that is opened cannot be locked again until after the next roll over.

Create Pantheon: Forms an alliance of gods united under a similar banner for a common purpose. For more information regarding Pantheons please look at the "Pantheon" section.
3 Point Actions
•Initiate Divine Combat: Attacks another deity. Divine Combat is a titanic struggle between the involved deities, although it does not necessary have to be a violent one. The combat prowess is represented by the Combat Ratings (CR for short). Divine conflicts are always polarized into exactly two sides, (though allies can intervene) and such conflicts between such colossal forces tend to be catastrophic and portrayed by the mortals as an epic contest between two forces. Please refer to the Divine Combat Section for more information.

•Beget God: You create a DR 1 deity under your control. For every 2 additional AP you spend, the new deity has +1 DR, up to a maximum of your DR-1. Creating a new deity for another player who is joining does not cost AP. A single player may not have more than 3 Deities, and each deity must be approved by the MODs.

•Create Artifact: Creates a Battle Artifact or Utility Artifact. These are the weapons and tools of the deities. Battle Artifacts aid you in combat as discussed in the Divine Combat Section. (Example: Thor's Mjolnir) A Utility Artifact can provide you with a 1AP action charge per divine week (Teach Populace, Nourishment, Pestilence, Mold land, Create Subrace) upon creation you must specify which one of these actions the artifact can create. While the Utility Artifacts give you a free action per divine week the actions done through these artifacts do not count for Domains or DR. Upon creation a roll over must pass before the artifact gains a charge. (Example: Amaterasu's Paintbrush which gives a weekly Blessing)

•Create Avatar: Creates a second body for your god that can walk upon the material plane. An Avatar on the Material Plane is ranked DR1, while outside the Material Plane it is ranked as -1 of your current DR.

•Create Plane: Brings a new plane into being. The creating deity chooses the characteristics of that plane. Any deity who spends AP to create a plane is considered its owner until he gives ownership to another deity. Unless more than one deity shares the creation cost, there can only be one owner of a plane. If there are multiple owners, ownership cannot be transferred to a new deity unless all current owners agree.

•Gain Domain: Adds a Domain (and related portfolio) from the Domain List (although Homebrewed Domains are encouraged if it is not on the list) . In order to qualify for a Domain you must have spent a 5 AP worth of actions relating to the desired domains . Please see the list for AP requirements and the amount of Domains required to climb up a Divine Cast. Also note that gaining a Domain requires approval from a referee (whether in the OOC or by PMs).

•Gain Extra Domain Slot: Adds a slot for an extra domain. By default, Demigods have a maximum of 4 domains, Lesser Deities 5, Intermediate Deities 6, and Greater Deities 8. Your Alignment does not count towards your total.

•Raise Divine Rank: Once you have spent a certain amount of AP (2 for Hero-Gods, 3 for Demigods, 4 for Lesser Gods, 5 for Intermediate Gods, 7 for Greater Gods and 9 for Over-gods), you are able to use this action which increases your divine rank. You must then perform the number of divine actions listed above before this ability becomes available again. This action does not count towards gaining a Domain or raising your DR.


How Pantheons Function:

A Pantheon will generate a bonus AP called Pantheon AP (PAP for short). Each member of the Pantheon receives 1 PAP per rollover to be used to further the goals described in the Pantheon’s Dogma. PAP does not stack upon Rollover.

A Minimum of 3 deities are required for a Pantheon to remain functional. Any Pantheon with less than the required amount ceases to produce PAP after the first Rollover. On the 2nd Rollover, the Pantheon will then cease to exist.

Every Pantheon has a set of rules, known as the Pantheon Dogma, by which the members must abide by. Whenever a deity spends the AP required to join the Pantheon, he must add to the existing Dogma, by specifying under which circumstances the PAP can be used, pending the Pantheon’s approval.

Pantheon AP can only be spend to further the Pantheon’s goals, as described in the Pantheon’s Dogma. PAP spend does not count towards raising one’s DR or acquiring a Domain and cannot be combined with normal AP.

Although the Pantheon’s Creator holds no special power over the Pantheon’s member, he does get to decide the process for accepting new members (or rejecting them) or banishing those who violate the Pantheon’s Dogma.

Divine Combat:

Divine Combat is a contest between the power levels of the involved Deities. Their combat prowess is represented by Combat Ratings, or CR. Divine Combat always represents the full power of two opposing sides. Though divine combat can involve many deities, there will never be more than two sides in any given conflict.

How does it work?
The Basics

The first side, the Aggressors, is made up of the deity who spends the points to start combat and his Allies while the Defenders' side is the deity attacked and his Allies. Allies are not directly involved in combat but use their powers to boost their chosen side's CR.

Combat Rating: A deity's Combat Rating is: Divine Rank + (Number of Battle Artifacts owned*.5) + Paradigm bonus. A deity may further modify his CR by using this Divine Combat Abilities and Divine Combat Modifiers. The influence of allies further modifies CR during combat. Final CR comes: Base Combat Rating + Divine Combat Abilities + Divine Combat Modifiers + Allies Bonus

During combat, you may not spend AP on an action which would alter your CR in any way (Raising DR & creating Combat Artifacts)


Aid and Allies


When two deities fight, other deities may come to their aid. Other deities may spend 2 AP to join the battle to add a bonus to one side's CR. That bonus is calculated thus: (DR*.5) + {H} + {A}
If the aiding deity does not wish to spend AP to join they may do so only adding {A} modifiers.


Resolving Divine Combat

Divine Combat lasts 3 rounds. At the beginning of each round, both combatants determine their CR for that round and add that to a roll of 2d6, whoever has the highest final result wins the round. The first deity to win 2 rounds is declared the victor and may chose to inflict a Divine Injury on the loser.

At the end of each round of combat each of the Primary combatants must use a 1 AP action which is enacted. This may be a Mold Land, or Pestilence showing the collateral damage of two deities clashing. This 1 AP action does not cost AP and does not count for purposes of Domains or Divine Rank gaining.

Divine Injury
Winning a Divine Combat allows the winner to inflict one of the following upon the vanquished:

1)The winner may Contest one of the loser's Domains. (Primary, Alignment and Legacy domains cannot be contested.)
2)If the combatants had a Contested Domain, the winner can officially claim the domain as his own. The loser no longer has the Domain. If the loss of a Domain results in a deity not meeting the Domain requirements for the Caste, then his DR automatically drops to the highest DR level of the previous Caste and all combat bonuses are calculated with the new DR.
3)Some other penalty that both parties can agree upon, such as a role-playing requirement which must be followed, e.g., never directly attempt to influence the winner's followers in a certain region, support the winner as an Ally in future combats, give up being patron deity of a specific city.

Divine Combat Abilities

Divine Combat Abilities are granted according to the deities’ paradigm. Each deity fits into one of four combat paradigms: Warrior, Striker, Caster, or Divinity. Each paradigm grants a different DCA that can be implemented in combat. As well as adding an amount to your CR.

Paradigms:
Warriors
Deities of the Warrior paradigm are relentless combatants. They gain a bonus to their CR equal to half of their Divine Rank at all times.
Warriors gain an additional Divine Combat Modifier for every three Divine Ranks.

Strikers
Deities of the Striker paradigm know that the first hit is what counts. The deity gains a bonus to its CR on the first round of any divine combat that it initiates equal to one and a half times its Divine Rank.
Strikers gain an additional Divine Combat Modifier for every two Divine Ranks, but it must be a {C} or {O} ability.

Casters
Deities of the Caster paradigm employ limited but catastrophic power in combat. The deity has a Spell Pool with a value equal to thrice his Divine Rank, on each turn of divine combat, the deity may spend any number of points from that pool to increase their combat rating by the same amount. Spent spell points are replenished upon rollover.
Casters gain an additional Divine Combat Modifier every 4 Divine Ranks.

Divinities
Deities of the Divinity paradigm use the light of their Sparks as a nearly impenetrable shield against aggression. The deity gains a bonus to its CR equal to his divine rank on any two rounds of divine combat, as long as it did not initiate that combat.
Divinities gain an additional Divine Combat Modifier for every two Divine Ranks, but it must be a {D] or {A} ability.
Divine Combat Modifiers

These are unique abilities that each deity possesses that can be used in combat to further modify their CR. Divine Combat Modifiers or DCM are not linked to the deities paradigm in the same way as DCA, but represent the deities essence. All DCM fall into one of five categories: Hatred {H}, Combat {C}, Offensive {O}, Defensive {D}, or Aid {A}.
A deity gains one DCM per caste, getting the first when reaching DemiGod.

Hatred {H}
The deity hates something so vehemently that his wrath towards it gives him increased prowess in battle against anyone who supports it. When fighting against the target of the Hatred, the deity gains +2 to his Combat Modifier. A specific Domain, Paradigm, Deity or Pantheon can be the target of a Hatred. Hatred modifiers are always active against another deity who has an attribute supporting that Hatred. It is possible to take the same Hatred multiple times.

Combat {C}
Combat Powers represent a deity's raw skill in combat or a special fighting technique known by the deity. Combat modifiers grant a +1 CR in all 3 rounds of battle.

Offensive {O}
Offensive Powers are special attacks known by a deity that give them a significant bonus in combat for one round. Offensive modifiers grant +2 CR for one round and can only be used when the deity is on the Aggressor side.

Defensive
{D}
Defensive Powers are based on a defensive implementation of a domain the deity possesses, representing the deity using his divine influence to defend himself. Defensive modifiers grant +2 CR for one round and can only be used when the deity is on the Defending side.

Assist {A}
Assist Powers represent the power of a deity to support his allies in combat. When assisting another deity in combat, these powers add +1 to the side’s Combat Rating for all rounds of combat. Unlike the Aid Action, this ability can also be used to assist deities who are not part of your Pantheon.

The Rules of Conduct
How to behave IC and OOC


The objective of Divine Games is to allow the players to create a living breathing and workable world for a playable game, but at the same time, create an interesting, original and flowing story. In order to do that, it is important to understand that this is not only a 'God Campaign' but a 'World Building Project'. If your objective is to create a god simply to show off how great you are at other people's expense, then this is not the game for you.

The following guideline is being placed so that the players may be able to focus on world building in harmony, and with respect to each other both in and out of character. Please understand that in the 7 Years since LoCitP was brought into existence, many LoCs have struggled, got de-railed and then died off because players and MODs did not follow/understand these guidelines. It’s my aim to try to avoid the mistakes of the past by making this project as enjoyable as possible

The Guidelines


1) Gods are not omnipotent.

Yes, perhaps we are role playing deities, but for the sake of the story, we are going with the notion that gods cannot know everything, and cannot be everywhere at the same time. In the end, it will become almost impossible to do anything without having another god finding out. A deity may get their “Domain Senses Tingling” when someone trespasses against that certain domain, and even then, please do not go around claiming to know everything.

2) Avoid Godmodding.

Lets try to avoid that as much as possible shall we? Here is a guide on how not to do it.

In this type of setting it is difficult to completely avoid Godmodding, and sometimes it’s done accidentally, but it’s important to keep it down to a minimum.

3) Fights/Combat/Plot Devices.


Try to avoid just jumping in each time any of these happens, or at the very least, consider asking to join before jumping in. If each time anything happens, 6 deities just jump in, then not only will it end up a veritable cluster****, but people will become annoyed as doing anything will end up being impossible.
If you feel that you have nothing to do, try to create your own plot points. After all, we have an entire world to fill.

4) Consider your fellow player.

You are not the only person trying to establish a certain feel to their character. It doesn't hurt to play along with what your opponent may be up to, rather than just shrug it off or simply countering it, and many times will lead to an interesting situation. If you start shrugging off your fellow players, do not be surprised if they do the same to you, which will make the story-telling process rather lame.

5) Do not ignore other people's post.


There is nothing ruder than having someone take time to create an IC post, only to have the post completely ignored. If your character has a reason to ignore the post, then declare it IC "Fred Flintstone ignores Mickey Mouse because he has bad breath". It is much more acceptable than not responding at all and keeping your fellow player waiting.

6) Respect your fellow player.

Everyone is different, we all have different mentality, different writing styles, different... just about anything. We want to promote harmony in the OOC, so if a player does something wrong, or is out of line, leave it to the MODs to take care of it. Do not go to the OOC and start brow beating a player simply because they did something you don't like. Brow beating will not be tolerated.

7) Respect the MODs

A MOD's job is not easy and is often quite thankless. A MOD's character and creations should never be gifted with 'special treatment' because of their status, but instead be considered as one of the many gods of the Playground.

The MOD's responsibilities are:
a) Keep the OOC nice and harmonious
b) Make changes to rules when its deemed necessary
c) Accept new players
d) Answer any questions about the rules
e) Make sure the IC rules are followed
f) Point out any cheating/mistakes done with AP expenditure
g) Move the general plot along (If one is provided)

8) Avoid complaining/arguing in the OOC

If you have an issue with someone or something, do not go to the OOC with the intent to make a big issue out of it. Constant complaining and arguing makes the atmosphere oppressive, makes things less fun and are generally unpleasant. So if you do have a complaint either attempt to PM the offending party or try to work things out by asking a MOD to mediate on the issue.

9) The Rule of Cool

When you create something, or instigate a plot device, ask yourself first "Would I enjoy having a character in this setting with what I'm about to create or do?" As deities any action we do upon the world is the stuff of which legends are made and will be sung by the bards and exalted (or deplored) by the clergy. Moments of Epic are encouraged, and while occasional silliness can lead to great and hilarious moments, too much silliness will end up undermining the purpose of this project.

10) The ADMIN’s Word is Final:

If you don’t like it, feel free to take it to a higher authority... good luck with that.

How to post
It is important for everyone to be as clear as possible when making IC posts in order to avoid confusion between players. There are many ways to do that:
•At the beginning of each post, open each "scene" of your post with the name of the character (or characters), and location. For example:
Zeus, Horus & Thor: Gates of Valhalla

•When doing a Divine Action, please post your AP Expenditure like this at the end of your post:
(AP 5 = 4-1: Nourish the Elves, Increase their birthrate)

It allows for better book keeping as well as making the MOD’s life easier. When doing multiple Actions, post them as follows:
(AP 6= 9-3, Create Avatar
AP 3= 6-3, Create Plane, The Plane of Fire
AP 2 = 3-1, Mold Terrain, Create Volcanoes)


•Players are encouraged when making a post, to be as descriptive as possible. Players who tend to describe their characters, mortals, cities etc., are more likely to be interacted in a positive fashion by other players. If you are leaving the other players to guess things about your character or mortals, then do not be surprised if they interpret things differently from what you had originally intended.

•Pick a color for your character’s speech text. That way it will be easier for people to understand who is talking and when.

•When gaining a Domain, write a list of the actions done towards gaining the said domain.

•When raising DR, write the list of AP spent, most preferably in chronological order.

ALTS

Each player, besides their main character, is also allowed to create up to two alt characters. This character may or may not be related to your main that is up to the player. It is required from a player who wishes to create an Alt, to send to the MODs a request for an Alt using the Character Application Format given above and place it in the recruitment thread. It is not guaranteed that the MODs will accept though, depending on the time and circumstances, the respond may be a negative one.

Few Reminders
•Gods can only be where their main bodies and their avatars are. So your character cannot be in a dozen places at the same time.

•Any Lesser Deity or deity of a higher caste cannot physically walk upon the Playground. They are instantly rejected by the laws of the universe and punted into the Void. Only Heroes, Demi-gods and Avatars may physically access the Playground.

•AP and Artifacts cannot be shared.

Any player who goes inactive without prior warning for 3 rollovers will have their character considered as a deceased deity. Such deities no longer count as members of a pantheon and no longer generate AP. Any of that character's creation will then be declared as 'open' for grabs by the MODs for anyone who is interested in them (as long as the proper AP is spent on it) although please note that no single god can claim monopoly on them.

Domain List
Name-Primary Owner-Secondary Owner-Tertiary Owner
*A primary domain slot not taken, yet has someone taking a secondary domain in it.
Air-
Animal-
Anti-Magic-
Artifice-
Beauty-*/Hasor
Battle-*/Kattedash
Cavern-
Charity-
City-
Cold-
Commerce-
Competition-
Courage-
Craft-
Darkness-
Death-*/The First
Decay-Kattedash/
Destiny-
Domination-
Dragon-
Dream-*/Haros/Rofo
Earth-
Envy-
Family-
Fate-The First/
Feast-
Fey-Ashera/
Fire-*/The First/
Force-
Glory-
Gluttony-*/Lucia
Greed-
Hatred-
Healing-Poppy/
Hope-
Hunger-
Illusion-*/Stark and Asher
Knowledge-Tonterus/
Liberation-
Life-Rofo/Crucius/
Light-
Luck-
Lust-
Madness-Haros
Magic-
Meditation-
Metal-
Mind-
Moon-
Music-
Nature-Crucius/Kattedash/
Necromancy-
Nobility-
Ocean-
Pact-
Passion-Sucube/
Pestilence-
Planning-
Plant-
Portal-
Pride-
Protection-
Retribution-
Sky-
Sloth-
Storm-
Strength-
Suffering-
Sun-Poppy/
Time-*/Rofo/
Trade-
Travel-
Trickery- Stark and Asher/
Tyranny-
Undeath-Lucia/
War-
Water-
Wealth-
Weather-
Winter-
Wrath-
 
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Names: Stark and Asher (When they were one, were called Ashtrake.) The Twin
Played By: Hel
Divine Rank: Demigod (5)
Symbol: A face split down the middle, the light half in an expression of joy and the shadowed half one of anger.
Primary Domain: Trickery (Revelry)
Domains: Illusions (Magic)
Alignment: Balance​
Favoured Weapon: Dagger
Combat Rank: 6+
Paradigm and DCM:
Caster
{D} Illusionary Twin- The twins have learned to make it seem like they are many places at the same time with minor illusions of sight and sound, making them somewhat difficult to pin down at times.
{C} Quick of Mind and Body- They are very good at finding ways around adversity, however when battle is required they are quick improvisers and have fast little blades, too.

Description:
The identical brothers stand at a height of 6'0. Usually, the two will take the form of boys in their mid to late teens. They both have fairly shaggy black hair, which is specifically meant to look a bit messy. With large blue eyes, androgynous faces, and slender figures, the two could be mistaken for twin sisters quite easily. They always look well kept.

One brother always tells the truth, while the other always lies; however, the trouble is no one knows which is which. They are never seen apart and it's almost as if they are two halves of the same whole- which is likely because the two used to be one. Both are tricksters who love to mess with people's heads, and both are incredibly smart and good at planning and scheming. Because the two are actually just a single cursed god, they don't always have to speak to know what the other is thinking, and the truth teller always knows what the liar is trying to say.

Usually the two won't do any fighting themselves, but they will help their allies if there's some benefit for them.
 
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"The past is the way to the future, the gateway being the present. None are allowed to pass through this gateway nor gaze forward from the present, for I protect the right of possibility."
Name: Erbadon, the Guardian of the Gate
Played by: Nameless Author
Divine Rank: 6 (Lesser)
Holy/Unholy Symbol: A arch-way with a shining star inside it's frame.
Primary Domain (and Portfolio): Time (Continuity)
Domains (and Portfolios): Planning (Guidance)
Alignment Domain: Law
Favored Weapon: Mace
Combat Rating: 11
Paradigm & DCM: Warrior
{C} Eternity's Toll: Time's endless march can grind away even the greatest person's strength or the legends of their deeds. Erbadon can let those who anger him feel a portion of this power in combat, slowing them down and wearing down their minds temporarily.
{C} The Sight of the Guardian: Erbadon's keen eye can find a weak point in almost anyone, granting him an advantage in battle.
{D} The Duties of the Guardian: Being the Guardian of the Gate, Erbadon focuses on defensive styles of combat in case anyone would try to defy his rule on time.
{A} With Time Comes Wisdom: The power of a properly implemented plan, even ones made in the moment, can be immense. Those that have Erbadon's aid see that just his oversight makes one's plans work out more.

Brief Description:
Erbadon is a being of great impending stature, typically seen in the form of a humanoid shaped suit of armor. He spends his time expanding the creations within the present in an attempt to further the numerous goals he has in mind. A person that squanders the present, instead focusing on living in the past (or much worse the future) is squandering if not insulting to Erbadon. He does not dislike planning, but there is a certain level of respect that must be given to the present in the Guardian of the Gate's mind.

To those that dare trespass against him or the "gate" find a foe that is unyielding and willing to wait an eternity, yet those that find his kindness see the guidance and caring of a fatherly mentor in him.
 
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Names: Stark and Asher (When they were one, were called Ashtrake.) The Twin
Played By: Hel
Divine Rank: Demigod (5)?
Symbol: A face split down the middle, the light half in an expression of joy and the shadowed half one of anger.
Domains: Balance, Trickery (revelry) <-can be changed if an issue :|
Favored Weapon: Dagger
Combat Rank: 5
Paradigm and DCM:
Caster
{D} Illusionary Twin- The twins have learned to make it seem like they are many places at the same time with minor illusions of sight and sound, making them somewhat difficult to pin down at times.
{C} Quick of Mind and Body- They are very good at finding ways around adversity, however when battle is required they are quick improvisers and have fast little blades, too.

Description:
The identical brothers stand at a height of 6'0. They both have fairly shaggy black hair, they style it specifically to look a bit messy. With large blue eyes, androgynous faces, and slender figures, the two could be mistaken for twin sisters quite easily.

One brother always tells the truth, the other always lies. The trouble is, no one knows which is which. They are never seen apart and it's almost as if they are two halves of the same whole- which is likely because the two used to be one. Both are tricksters who love to mess with people's heads, and both are incredibly smart and good at planing and scheming. Because the two are actually just a single cursed god, they don't always have to speak to know what the other is thinking, and the truth teller always knows what the liar is trying to say.

Usually the two won't do any fighting themselves, but they will help their friends out as best as they can. They always look good and well kept.
Excluding some wording issues and the thought that the Balance domain should be in it's own category, I like these two, Stark and Ashur are approved.
 
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Tonterus, The Guide
Played by

Alexander Time

Divine Rank

5 (Demi-god)

Holy/Unholy Symbol

A scroll with a seal of runes, symbolizing knowledge and skills yet to be gained.

Primary Domain (and Portfolio)

Knowledge (learning)

Alignment Domain

Good

Favored Weapon
Short sword

Combat Rating

11

Paradigm & DCM

Divinity
{C} Battle Technique - Knowledge has many applications, not least of these being in combat, where a single battle can mean the difference between life and death.
{D} Imitate allows Tonterus to apply his love of learning to combat, giving him the ability to mimic and counter the moves of his opponents.
{A} Expertise allows Tonterus to lend his knowledge to those he deems worthy of it, giving them a boost in their battle techniques and rounding out their knowledge of war.

Brief Description
Tonterus, while not physically imposing, commands a certain aura of respect about him. He takes pride and joy in elevating lesser creatures to greater understanding of themselves and the world around them. Generally reserved and calm, he will sometimes lash out if provoked with arrogance or madness. Law and order are only important to him insofar as they protect knowledge and promote learning, if they stand directly opposed to this goal, he has no qualms with sowing the necessary knowledge to promote violence and revolution.

He takes solace in the calm divinity of wilderness, and the wary traveler could very well catch himself hearing the secrets of Tonterus whispered into the wind.
 
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Tonterus, The Guide
Played by

Alexander Time

Divine Rank

5 (Demi-god)

Holy/Unholy Symbol

A scroll with a seal of runes, symbolizing knowledge and skills yet to be gained.

Primary Domain (and Portfolio)

Knowledge (learning)

Domains (and Portfolios)

Writing (libraries)

Alignment Domain

Good

Favored Weapon
Short sword

Combat Rating

10

Paradigm & DCM

Divinity
{C} Battle Technique - Knowledge has many applications, not least of these being in combat, where a single battle can mean the difference between life and death.
{D} Imitate allows Tonterus to apply his love of learning to combat, giving him the ability to mimic and counter the moves of his opponents.
{A} Expertise allows Tonterus to lend his knowledge to those he deems worthy of it, giving them a boost in their battle techniques and rounding out their knowledge of war.

Brief Description
Tonterus, while not physically imposing, commands a certain aura of respect about him. He takes pride and joy in elevating lesser creatures to greater understanding of themselves and the world around them. Generally reserved and calm, he will sometimes lash out if provoked with arrogance or madness. Law and order are only important to him insofar as they protect knowledge and promote learning, if they stand directly opposed to this goal, he has no qualms with sowing the necessary knowledge to promote violence and revolution.

He takes solace in the calm divinity of wilderness, and the wary traveler could very well catch himself hearing the secrets of Tonterus whispered into the wind.
1. Your Writing (Libraries) domain only fits for a lesser god application, you can change the DR or remove the domain to fix this.
2. The CR is taking your divinity bonus into account I'm guessing, if so it'd be 11 (5 base +5 divinity bonus for 2 rounds per fight +1 for your passive combat ability)

Other than that you've got my approval.
 
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Name:
Lucia, The one that defiles the dead.

Played by:

Lord Potato Lord Potato

Divine Rank:
6 (Lesser god)

Holy/Unholy Symbol:
The ground being torn apart with hands seeping out of it.

Primary Domain (and Portfolio):
Undeath (Resurrection)

Domains (and Portfolios):
Gluttony (Insatiable hunger)

Alignment Domain:
Choas

Favored Weapon:

Spear

Combat Rating:

6

Paradigm & DCM:

Caster
{H} Lucia hates the living but more so the domain of life, due to this anything that represents life is his sworn enemy and he will stop at nothing to destroy it.

Brief Description:

Lucia, while not imposing he has an aura that often makes other uncomfortable one that seems to stem from pure malice. He has a hatred for the living believing only the undead should walk the planes. He has a very nihilistic view on everything which is why he sometimes feel a reset is in order where he will order his creations to fight it out to decide a new stronger leader for the masses. Whenever he revives something or makes it live a longer life he twists it making it nothing like it once was and giving it only one goal to fulfill its hunger.

Though often called cruel and callous, he often shows a different side to certain people mostly those that share his view on the living, where to a lesser version of the word he is civil.​
 
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"I'll leave this world when all traces of Madness are erased from Existences. But I doubt you'd desire that, for when I leave the people will be left without dreams"
Name: Haros The King of The Broken
Played by: BilltheSomething
Divine Rank: 6
Holy/Unholy Symbol: A Skull that has been split half it's barely kept together with a single chain
Primary Domain (and Portfolio): Madness
Domains (and Portfolios): Dreams (Asperations) Beauty (Art)
Alignment Domain: Chaos
Favored Weapon: A Crescent Blade
Combat Rating: 7
Paradigm & DCM: Striker
{C} Dirty Deeds lead to quick victories: Haros isn't much of a fighter instead prefers to end combat as quickly as possible, often by using really cheap tricks such as throwing dust into someone in the eyes or trying to get behind them to back stab
{A} In The Presence of Madness: When Haros is allied with another god in combat then the allied god will become harder to predict

Brief Description:

Haros wraps himself from top to bottom in bandages as his true form will drive those who catch the briefest glimpses of it to a state of incurable madness.

He takes pleasure in witnessing others (Be they mortal or god.) misfortune, But don't interpret this to mean he's needlessly cruel, no he views misfortune as a something of a necessity as he often finds those who suffer will eventually turn their suffering into something grand and the only thing he enjoys more than misfortune is to see mortals revel in creativity, to him the most important things are creativity, misfortune & the madness of one's own mind.

He drives mortals to madness cause he desires to see more of their creativity, and he believes the greatest way to release one's creativity is to lose the things that hold it back, be it sanity, law or order
 
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Name:
Lucia, The one that defiles the dead.

Played by:

Lord Potato Lord Potato

Divine Rank:
5 (Demi-god)

Holy/Unholy Symbol:
The ground being torn apart with hands seeping out of it.

Primary Domain (and Portfolio):
Undeath (Resurrection)

Domains (and Portfolios):
Gluttony (Insatiable hunger)

Alignment Domain:
Choas

Favored Weapon:

Spear

Combat Rating:

6

Paradigm & DCM:

Caster
{H} Lucia hates the living but more so the domain of life, due to this anything that represents life is his sworn enemy and he will stop at nothing to destroy it.

Brief Description:

Lucia, while not imposing he has an aura that often makes other uncomfortable one that seems to stem from pure malice. He has a hatred for the living believing only the undead should walk the plains. He has a very nihilistic view on everything which is why he sometimes feel a reset is in order where he will order his creations to fight it out to determine a new stronger leader for the masses. Whenever he revives something or makes it live a longer life he twists it making it nothing like it once was and giving it only one goal to fulfill its hunger.

Though often called cruel and callous, he often shows a different side to certain individuals mostly those that share his view on the living, where to a lesser version of the word he is civil.​
Only a Lesser god (someone with 6 DR) get's to start with a third domain that is not an alignment or primary domain, so either make Lucia a lesser god or remove the Gluttony (Insatiable hunger) domain. Also while I can read what your saying at times it's a little weird, like when you write "plains" when it'd be spelled "planes". If you can fix the non-lingual issues (but I'd appreciate fixing those too) than I give my approval.
hastur_by_siegahertz-d782qjr.jpg

"I'll leave this world when all traces of Madness are erased from Existences. But I doubt you'd desire that, for when I leave the people will be left without dreams"
Name: Haros The King of The Broken
Played by: BilltheSomething
Divine Rank: 5
Holy/Unholy Symbol: A Skull that has been split half it's barely kept together with a single chain
Primary Domain (and Portfolio): Madness
Domains (and Portfolios): Dreams (Asperations)
Alignment Domain: Free-Will (Meaning Chaotic)
Favored Weapon: A Crescent Blade
Combat Rating: 7
Paradigm & DCM: Striker
{C} Dirty Deeds lead to quick victories: Haros isn't much of a fighter instead prefers to end combat as quickly as possible, often by using really cheap tricks such as throwing dust into someone in the eyes or trying to get behind them to back stab
{D} In The Presence of Madness: When Haros is allied with another god in combat then the allied god will become harder to predict

Brief Description:

Haros wraps himself from top to bottom in bandages as his true form will drive those who catch the briefest glimpses of it to a state of incurable madness.

He takes pleasure in witnessing others (Be they mortal or god.) misfortune, But don't interpret this to mean he's needlessly cruel, no he views misfortune as a something of a necessity as he often finds those who suffer will eventually turn their suffering into something grand and the only thing he enjoys more than misfortune is to see mortals revel in creativity, to him the most important things are creativity, misfortune & the madness of one's own mind.

He drives mortals to madness cause he desires to see more of their creativity, and he believes the greatest way to release one's creativity is to lose the things that hold it back, be it sanity, law or order
I have pretty much the same problems with Haros as I do with Lucia, a demi-god does not start with a non-primary/alignment domain and the wording could be better; however, you also have an issue with In the Presence of Madness ability in the sense that the description makes it sound like it should be a {A} type ability, and by the fact that your primary domain does not have a portfolio. If you can solve the non-lingual issues (since that is just a nitpick to me) then you'll get my approval.
 
I have pretty much the same problems with Haros as I do with Lucia, a demi-god does not start with a non-primary/alignment domain and the wording could be better; however, you also have an issue with In the Presence of Madness ability in the sense that the description makes it sound like it should be a {A} type ability, and by the fact that your primary domain does not have a portfolio. If you can solve the non-lingual issues (since that is just a nitpick to me) then you'll get my approval.
I have changed him into a lesser god and made the changes to the In the Presence of Madness ability
 
Well, other than the portfolio for the Madness domain you've fixed everything I wanted, thank you. Your application is good enough for approval.

I'll probably be starting the game tomorrow morning/early afternoon with the number of players we have; please note that new players are encouraged to still apply even after the game starts!
 
Only a Lesser god (someone with 6 DR) get's to start with a third domain that is not an alignment or primary domain, so either make Lucia a lesser god or remove the Gluttony (Insatiable hunger) domain. Also while I can read what your saying at times it's a little weird, like when you write "plains" when it'd be spelled "planes". If you can fix the non-lingual issues (but I'd appreciate fixing those too) than I give my approval.
Edited hopefully it's better now, pushed him up to a lesser god.
 
I'm switching up my character choice to this, I think this needed to become a character to give a push when needed in the game. Also it just seemed like a fun character to play. :hornswhistle:

Name:
The First, The One Who was All and What Could Have Been, The Demon Trapped Within the World
Played by: Nameless Author
Divine Rank: 7 (Lesser god)
Holy/Unholy Symbol: A shattered world with flames spewing out.
Primary Domain (and Portfolio): Fate (Doom)
Domains (and Portfolios): Fire (Destruction), Death (Damnation), Corruption (Nightmares)
Alignment Domain: Evil
Favored Weapon: Fire
Combat Rating: 12
Paradigm & DCM: Warrior
{C} Burn it All!: The First is known for using fire in combat at the battle before time began, flames so hot that reality itself is burned. Gods can withstand this flame, for a time at least, for it is what fuels the divine spark they carry.
{C} The Lost Will Over All: The First was once All and will again be so if it's plans work out. Those who face the First must face their weaknesses for the First knows them all.
{H} (Law) One Who Came Before Order: Reality was a once a greatly different place, something of thought rather than reality, and perhaps the First is the only being that exists in this new reality that truly misses the old. It was a infinitely by infinity more than it is now, and those who impose "Law" only spit on the wounds the First carries by their existence. Those that are similar in nature to the ones that destroyed the old reality earn the full wrath of the First.
{H} (Chaos) The One Who Wishes to Be All: The First was All, it wishes to be All again, and those that yearn for freedom find an enemy in the First because of this. No one will escape it's grasp, and it's wrath rises to defy all that challenge it's authority.
Brief Description:
Trapped at the very center of the world the First is forever tortured by it's own flame, it's malice only growing ever stronger with each passing moment. What it appears to be is highly debatable, for everyone sees something different. Some see a handsome man with hot orange hair and a witty smirk, while others see a red demon the size of a skyscraper yelling in pain and rage. The First while completely lacking in empathy knows how to trick others into doing it's will, for it used to be a multitude of universes at once.

The First's main goal is to somehow gain enough power to break out of it's prison, for once it has there is nothing in existence anymore that could face off against the First after the majority of the proto-gods died off. Luckily for everyone it seems like a futile endeavor, one that gives the gods a chance to gain enough strength to maybe one day slay the First once and for all. Knowing this, the First does intend to try and harass the gods with what little influence it can muster past it's cage.
 
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Please comment on this character if you have a problem with this character. I'm going to assume that using the Beget God action to create a new character does not grant the new god any AP unless either they are controlled by a new player or the player gives the new god AP.

2206116-bigthumbnail.jpg

"My, my, what do we have here?"
Name: Sucube, The Lovely
Played by: Nameless Author
Divine Rank: 1
Holy/Unholy Symbol: A flaming heart
Primary Domain (and Portfolio): Passion (Love)
Domains (and Portfolios): None
Alignment Domain: Chaos
Favored Weapon: Natural weapons, preferably claws or sharpen nails.
Combat Rating: 2
Paradigm & DCM: Caster (Spell-pool: 3)
{C} To Strike at Beauty: All those who face Sucube find that she is too beautiful to be truly angry at when looked upon. Hearts melt, and swords of mortal men literally fall from their hands. While gods can ignore the majority of Sucube's radiance, it still affects even the most stoned hearted to a point.
Brief Description:
Sucube is a tall woman who's skin is grey and hair teeming with flames that can burn whatever's around her if she does not control her emotions (which for the goddess of passion can be a challenge sometimes). Her form is always appealing, shifting slightly in appearance to suit those who view her, and her eyes strike emotion of some kind in nearly anyone with a mind. Her very presence radiates passion, mostly for things such as love of one another or for one's hobbies, but also in some cases for horrible things such as a man's love of seeing animals suffer.

She herself feels that life is full of extremes, be they high or low, and only in these does life hold any meaning. She strives to find this meaning in something positive, namely love, but confuses the true nature of what it is to love all the time. Sucube can be very self-centered at times because of this, but also can be giving in all the wrong ways, never truly getting it "right". She'd rather have a slave in the short term than an equal, but by her nature she longs for more as well. Whether she takes this longing to malicious levels or can find something that truly satisfies her unfocused passion before then is yet to be seen, but if her creator has anything to say on it then woe is to come to any that try...
 
Hey there! I've looked this over a bit and would like to join. I do, however, have a question.

In a month I'm leaving to head out of state and volunteer in a national forest for a few months. At the moment I have no idea whether or not I'm going to have consistent cell phone service in that time, so I may need to go inactive for that time. It will be a span of right around three months. Would this be acceptable? I will have every intention of returning to the game once I get back, and may not have to disappear at all depending on how things work out.
 
Seems alright to me since you are telling me ahead of time. We could incorporate it into the story easily I imagine, though don't expect everything to be the way you left them.
 
scaledown

Name:

Kattedash. She is the Amused, the Gentle, and She Who Returns the Dead to the Earth

Played by:

Sleipnir

Divine Rank:

Lesser Goddess (6)

Holy/Unholy Symbol:

A green Sweetgum leaf that fades to black, the edges are starting to curl in at the bottom.
Primary Domain (and Portfolio): Decay (Natural)​
Domains (and Portfolios):
Battle (Brawl)​
Alignment Domain: Balance

Favored Weapon:
Unarmed Fists
Combat Rating: 11
Paradigm & DCM: Warrior​
{A} Encourage Violence: As a goddess of brawling, Kattedash knows how to rile her allies up and can fan the adrenaline in her friends to make them stronger, more vicious fighters.
{D} Aura of Decay: A goddess of decay, Kattedash has a presence that saps the strength of those around her, weakening them when they come near.
{C} Endurance of the Fearless: Kattedash's disciples are warriors of hot blood and high spirit, who take joy in the thrill of battle and have no fear in the face of death.
{C} Deceptive Appearance: A soft and youthful, almost childlike appearance and demeanor tend to lower one's guard and make it all too easy to forget that Kattedash isn't as helpless and soft as she looks.
Brief Description:
Kattedash has the youthful appearance of a young woman with curly, light brown hair and dark brown eyes, smooth tan skin and a white dress. She can usually be found wearing crowns of ferns, flowers and feathers rather than metals or precious stones, and rather than seeking to increase her status among the gods, she prefers to maintain balance between life and death, ensuring that one feeds the other well -- specifically, that death feeds life. While hers is a domain of decay, she is not set upon laying the world barren. No, Kattedash sees decay as a necessity and a blessing: As trees fall and lay, they must be broken down to feed the earth. As races build their homes and leave, the stone and wood they used must return to its home.
She is young and carefree, seeking more to play among the planes than to gain knowledge, lay waste or control. That is not to say that Kattedash is a frail or helpless maiden, however: While she may be childlike and unassuming, she is also more than willing to encourage indulgence in tavern brawls and street fights. She has a strong appreciation for such bloodletting and has no qualms with it at all. She considers these activities to be wonderful fun, a test of strength and endurance, and a natural way to decide the order of command.
And while Kattedash does have a love for brawling, it isn't as though her soft exterior is only a front. She may be capable of encouraging brutality, but she is also capable of kindness. She may enjoy violence, but she also seeks to share beauty. She takes joy in life, and also sees that death takes what belongs to it to make room for the new.​
 
I love it! Approved! Good to see a nature goddess in the game.

Head over to the OOC. I'm assuming you'd like your character to be born before the Beginning during the war with the First, though you could have at this stage someone bring you into the game by a Beget God action if you want. My characters would not be suited to that at all unless it was some sort of mistake.
 


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Name:

Rofo, the Longed, the All-mother, Youth

Played by:

Idea

Divine Rank:

6 Lesser God

Holy/Unholy Symbol:

A flower whose petals turn halfway through into a wolf´s paw, a human hand, a bug, a hoof and a fin

Primary Domain (and Portfolio):

Life (creation/birth and nourishment)

Domains (and Portfolios):

Time (youth)

Alignment Domain:

Good

Favored Weapon:
non-deadly toxic plants or animals

Combat Rating:

9


Paradigm & DCM:
Divinity
{A}Reencarnate- A technique she mostly uses on her followers, allowing them another life (but taking away their memories), it can be used for combat purposes by allowing a God to be restored to their own body in the case of otherwise deadly injuries, effectively giving them a way of restoring themselves. However, a God who is reencarnated too many times will start to grow weaker and lose memories as well.
{D}Wall of poison- Creates a vast arrey of mists, poisonous to all those who would be a threat to her. Not only is breathing this poison something that can heavily numb the senses, the mist is colored purple and thus will block the line of sight, smell and even trouble the hearing of anyone within it.

Brief Description:

The very essence of motherly care and survival instincts, Rofo is a caring soul who would quite well blend in with some of her "children" if not for her godly aura. Her real appearance is that of a little girl just out of toddlerhood, white a smooth healthy skin, and still a little chubby. She has white hair, and white fur on her canine ears and tail. She has also has the guils of a fish, and two sets of wings, one from a bird and one from from a bug, albeit too small to be exposed outside of her clothes, red robes matching her red eyes, beneath a colorful kimono decorated with flowers. Actual flowers grow beneath her two bows, both of which are on her head, one overlapping the other.

She is a representative of the act of creating and diversifying life, as well as the nourishment and growth of that new life. There is a certain sense of peace and innocence she radiates, and she reciprocates with kindness and curiosty. She keeps a garden for her own, where she keeps many creatures in a state of eternal youth, like a toybox of her own.​
 
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