GummyWorm
Old Member
Legend has it that seven heroic souls once saved this world from annihilation, and ever since they went their separate ways, they were thought to have vanished from the public eye - until now. Something terrible has befallen them... gripped by some unseen presence, they returned not as venerated heroes, but as unrecognizable vessels of death that brought cities to ruin and indiscriminately slew mortals by the hundreds in fits of unparalleled savagery. The kingdoms of this land have put forth an order (and gracious reward) to bring these fallen warriors to justice, or otherwise send them to their graves. All over the continent, adventurers and mercenaries take up arms in pursuit of the hunt, and others - the scholars and researchers - are more keen on uncovering the truth of this corruption, and whether or not it can be reversed. Either way...
Their tale is long over, and now it is time to put them to rest.
Or so goes the story.
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Hello! This is a low to mid power fantasy RP detailing the events of an adventuring party that has chosen to undertake the mission of taking down seven legendary heroes who have, for some reason, lost their wills to dark forces unknown to them. The setting is largely open-ended but technological advancements are limited (no guns and such, but there are some things akin to magitech). The story will begin on the trail of Elfein of the Sacred Blade, the first of the seven fallen heroes -- and their leader -- in the city of Isoule, a settlement bordering the great forest. It is rumored that she has passed through these woods, evidenced by the spread of corruption to its native life, driving them mad. You are here on a bounty of sorts, maybe for the short-term, maybe for the long-term. Regardless, there is no escaping the fate that awaits you, should you tread this doomed path...
[ Cyrel ] God of the Crown: A deity that values order, discipline, and the hierarchy. As the judge of kings, disrespecting a superior is sacrilege.
[ Venaht ] Goddess of War: A deity that venerates the glory of battle and strong wills. As the icon of battle, deserting your peers or refusing a duel is sacrilege.
[ Mian ] Goddess of the Harvest: A deity that nurtures the land and those who live within it. As the herald of cycles, wasting food and hunted game is sacrilege.
[ Rasheed ] God of the Arcane: A deity that seeks to push the power and ingenuity of the mortal soul to its limits. As the seeker of knowledge, lies are sacrilege.
[ Venaht ] Goddess of War: A deity that venerates the glory of battle and strong wills. As the icon of battle, deserting your peers or refusing a duel is sacrilege.
[ Mian ] Goddess of the Harvest: A deity that nurtures the land and those who live within it. As the herald of cycles, wasting food and hunted game is sacrilege.
[ Rasheed ] God of the Arcane: A deity that seeks to push the power and ingenuity of the mortal soul to its limits. As the seeker of knowledge, lies are sacrilege.
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Character Sheets Here
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