GM Angel
New Member
Hello folks! Welcome to my first game recruitment thread on this site. What I propose is a relaxed game of D&D 5th Edition set in the Forgotten Realms during the time period after the Time of Troubles but before the Spellplague. If you are unfamiliar with the Realms or the time period don't worry, most of this Campaign is self contained and plays off of the basic conceits of the base game.
The idea of the game is that you are a group of powerful adventures pursuing a savage bandit leader that has been raiding and devastating small communities around Silverymoon in the wild north of the Realms. Of course there is more to the bandit leader than first appears, so; craziness ensues.
I will be choosing six players for this game.
As a final note I appreciate enthusiastic Roleplayers in my games.
The idea of the game is that you are a group of powerful adventures pursuing a savage bandit leader that has been raiding and devastating small communities around Silverymoon in the wild north of the Realms. Of course there is more to the bandit leader than first appears, so; craziness ensues.
I will be choosing six players for this game.
You may use any race, class, and background in the Player's Handbook.
Starting Ability scores before racial and level based additions are: 18, 15, 14, 13, 12, 10. Arrange as you choose.
Characters begin at 6th level.
Characters have max hp at first level then the listed average hp per level after that.
Your character begins with starting equipment, 2,000 gold in coins and/or equipment and property(magic items may not be purchased), and one magic item of up to rare availability of your choice.
Starting Ability scores before racial and level based additions are: 18, 15, 14, 13, 12, 10. Arrange as you choose.
Characters begin at 6th level.
Characters have max hp at first level then the listed average hp per level after that.
Your character begins with starting equipment, 2,000 gold in coins and/or equipment and property(magic items may not be purchased), and one magic item of up to rare availability of your choice.
To do away with unnecessary delay in play by post we will not be using Initiative. Instead, once combat starts each player may post their actions whenever they are free to do so.
Once all players have gone the villains go, then the Heroes again, etc.
Actions occur in the order they are posted.
Once all players have gone the villains go, then the Heroes again, etc.
Actions occur in the order they are posted.
As a final note I appreciate enthusiastic Roleplayers in my games.
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