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Avatar Arvis

The Last Avatar
The world is filled with all different kinds of people, going about their lives with relative ignorance of anything outside their scope of reality. But what happens when a seemingly random incident takes place and completely upends your perception of the world? Will you adapt and continue to move forward, or will that be the end of your story?

This journey begins when a random group of strangers assemble by happen stance. By accident or fate, a secret long lost is found and an ancient seal is broken and a powerful witch is released from her eternal imprisonment. Thanks to their proximity when the seal is broken, the strangers are infused with magical energy, providing a spark to their latent potential. Now each of the strangers is able to use magic and they must now navigate a world they had no idea existed, one that is not happy the seal was broken.

Each of the strangers must learn how to control their new abilities, maintain their normal identities and prevent the exposure of magic to the non-magical world. But while they do that, the witch will be busy regaining her power and amassing a following so that she may do what she tried to do before she was sealed away, kill a God and take it's place. If she is able to do that, she will have the power to eradicate the non-magical world.

Whose side will you be on? The witches'? Or will you work to stop her and protect the balance of the world? Every action will have a consequence. Throughout the story, our characters will discover many secrets, face incredible odds and challenges, and maybe even save the world or watch it burn and rule over the ashes.
 
Rules of Magic
  • The Law of Equivalent Exchange exists for all magic. To use magic, you must have all requirements met and be willing to pay the price for such magic. While all magic requires energy to fuel the spell, almost all spells require ingredients or objects to be used. Some spells even require tributes of blood or life.
  • Magic is hereditary and does not dilute through generations or mixing magical and nonmagical blood lines. However, magical strength can increase through the mixing of magical lines. While magical potential cannot be diluted it is a recessive gene. I.E. A person with a magical and nonmagical parent has 50/50 chance of developing magic. Rare cases arise where children are born magicless even with two magical parents.
  • Magic cannot be used to take away someone's free will.
  • Magic cannot bring back the dead. Necromancy will be allowed, however that art will be manipulation of the dead to 'lifelike' use but will not be able to resurrect anyone. Trying to do so will result in death.
  • The greater the effect of the magic, the greater the requirement to cast it. If the requirements exceed the capability of the spell caster, the spell caster will die, exceptions include having multiple spell casters as a collective of energy, having energy stored into a gem.
  • Breaking any of the Rules of Magic, the offending spell caster(s) will die immediately and without exception.
Rules
  • Obey all RPNation ToS and other rules.
  • PG-13 only. No explicit scenes including gore, mature thoughts, or anything deemed unsuitable for younger people.
  • No guns will be accepted in the RP.
  • No instant romances, friendships, distrust. No instant knowledge,
  • No godmodding, power/meta playing.
  • Posts should be 2+ paragraphs minimum. Tag people you interact with.
  • Try to use decent grammar and punctuation. Spell check is a thing.
  • Wait for people to post, don't post something then run away with a different interaction before someone has a chance to respond.
  • Be prepare to have character death. This won't happen without actual planning and work to further the RP.
  • Godly/Absolute magics will not be accepted.
  • You can have a total of 3 characters, 1 main and 2 subs if you prove you can handle it. If not, the subs will be killed hilariously,
  • Posts need to be common, so 4 posts a week minimum is required. If you fail to post within a 10 day period you will be deemed disinterested and your character(s) will be eliminated. Hilariously. So let me know if you are going to be gone or have writer's block.
  • Character development is a must.
 

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