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Fantasy A Path of Magic Character Sheets

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Avatar Arvis

The Last Avatar
So I am all for individuality and creativity. As such, everyone can structure their CS as they like. However, each CS must include the information listed here.

Name
Alias
Age (18-45)
Sex
Orientation
Personality
Born/Awakened (Were you born with your abilities or did you manifest them after the witch was released?)
Primary Ability (A power that you can use at will without the need for spells. Able to have multiple uses and applications. Must explain all forms of uses, draw backs and any other useful info.)
Passive Ability (A power that your character has no active control over, can be supportive, defensive, or aggressive. Must list limits and trigger points.)
Likes
Dislikes
History (2 paragraphs)
Magical Affinity (What type of magic you excel at, while you won't be limited to this type of magic only, it will be the best magic your character can use.)
Spells: (List the spells you can use from the Spell Archive)
Weaknesses (Must have 2 exploitable weaknesses)
Relationships
Alignment (Good/Neutral/Evil)
 
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Name: Shayne McGarrett
Alias:
Age:
25
Sex: Male
Orientation: Homosexual
Personality: Friendly and easily approachable. Shayne oozes a compassionate aura that has led many to befriend him. Valuing friendship and honesty, Shayne exemplifies these qualities to all those that he meets. However, he is not ignorant nor oblivious to the evils of the world. Many of which constantly grate against his natural instincts. However he knows how the world is and has difficulty rationalizing hatred, instead looking for the better side of the situation. Once again, this kind of mindset doesn't blind him to reality. When faced with situations of conflict, Shayne will choose his friends or those he wishes to protect and will act accordingly, even if that means things he doesn't wish to do.
Born/Awakened: Awakened
Primary Ability: Quintessence Manipulation - The ability to generate and manipulate the energy quintessence to serve the user. Capable of creating balls, barriers, objects from quintessence. Able to project quintessence as a continuous energy beam. Capable of using quintessence akin to telekinesis, influencing energy around an object to move it. Capable of manifesting quintessence as lightning. Capable of teleportation, though teleportation requirements are large. Capable of augmenting or enhancing spells with quintessence. Requirements: The cost to use this power is to have ample energy, for the energy from the user is converted into quintessence and then used. If the requirements exceed the physical abilities of the user, the user will die. Capable of using the energy from other living beings or external energy sources to supplement requirements.
Passive Ability: Resolute - The ability to generate power based on the resolve of the user. High resolve will result in incredible boosts in power far beyond the natural limits. However if the user is suffering from uncertainty or other conflicting mental states, this ability will greatly reduce the abilities of the user to possible nonexistence. Unique Trait: Resolute is able accumulate power through the resolve of others, meaning if the desired effect is shared by others, Resolute can add their resolve to the user's, enhancing their power exponentially beyond their own determination. Trigger Point: If the user is feeling extremely determined or has a personal epiphany, Resolute will activate and infuse the user with extreme levels of power for a short time. After which the user will feel drained for a considerable time. Counter Trigger Point: If the user is experiencing incredible levels of self conflict, Resolute will reduce the power of the user by extreme levels, even possibly rendering them powerless. The only way to counteract this situation would be to regain their resolve.
Likes: Spicy foods, fast paced music, dogs and other animals, the cold and rain, the smell of nature.
Dislikes: Spiders and other insects to the point of phobias, burnt/bland food, being stuck inside or crowded spaces.
History: Shayne was born to a small family. His mother was a nurse and his father was a hypothetical scientist. However, his father dabbled in the idea of magic, believing that it could be real, a form of science that humanity has not yet evolved to understand. However because of this belief, his father was laughed out of the scientific community and has not held down a steady job since. Because of this Shayne has always pursued the idea that the reality of the world was something that couldn't be explained. Through medicine, biological sciences, mental sciences, and quantum sciences Shayne has discovered nothing that leads to the possibility of magic. That is until he discovers the Book of Shadows. It was a this book that would expand his horizons, and reveal a world in which he never believed could be real.

It was from the Book of Shadows that the Witch was released from, and where the source of the magical wave that would give those present magical abilities. It was after the discovery of magic that Shayne's eyes were opened to the possibilties of the world. Because of his incredible magical potential and natural destructive ability he was immediately approached by someone with understanding of advanced magical applications. Shayne wants to keep his family and the world safe, but he also wants to discover what he really is capable of.
Magical Affinity: Elemental Magic
Spells (List the spells you can use from the Spell Archive)
Weaknesses: Insects of any nature freak Shayne out and will distract him immediately. Dogs will immediately draw his attention and distract him. Platinum seems to inhibit his ability to use magic, but must be in contact with his skin.
Relationships: None currently
Alignment: Good
 
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[WIP]


  • Annabelle Domitrovich
    Alias: Esimene
    Alignment: Good
    Age: 18
    Gender: Female
    Orientation: Unexplored

    [div class=tagA1]Abilities

    [div class=tagB1]Status:
    Born
    [div class=tagB1]Primary:
    Gravitokinesis. Simply put, she can control gravity, which means she can make people and objects (including herself) heavy enough to sink into the ground or light enough to float up into the atmosphere. Her power and control lessen with affected area, so she does better at close range.
    [div class=tagB1]Passive:
    Detection. Anna can sense magic, whether coming from a person, enchanted object, or spell. It will activate whenever she's near a source of magic, creating a slight buzzing in her ear. It is directly dependant on her distance from the source in question.
    [div class=tagB1]Affinity:
    Friction, Inertia and Momentum Magics
    [div class=tagB1]Spells:[/div] [WIP]
    [div class=tagB1]Weaknesses:[/div] Her power and control over her ability are greatly dependant on her current physical condition. Her desire to protect people and unwillingness to ever take a life can also often be taken advantage of or used against her.

    [div class=tagA1]Persona[/div]
    [div class=tagB1]Personality:[/div] Anna fervently believes in using her powers for good, and only for good- never for personal gain, or to harm another person. She strives to live up to her family's expectations, and to make them proud. She's a bubbly, energetic, kind soul; generally the happy-go-lucky type, and she will always try to cheer someone up or brighten their day if they seem like they need it.
    [div class=tagB1]Likes:[/div] Animals, small children, sweets, bubble tea
    [div class=tagB1]Dislikes:[/div] Bullying, asparagus, rode/loud/obnoxious people

    [div class=tagA1]History[/div]
    The Domitrovichs are a long line of Ukranian magic users, each generation's firstborn receiving the gift. The main line emigrated to the US a few generations back, but they still have relatives back in the Ukraine whom they stay in touch with and go back to visit regularly. As the eldest daughter of the newest generation (she has a pair of twin younger brothers), Annabelle was the one to receive the gift.
    Her family has always believed in using their powers for good, so once hers manifested she was trained not only in how to use them, but also why and for what. Her family instills a very strict moral code in all of their children which essentially boils down to the mantra "protect all, harm none". They expect Annabelle to adhere to this code whenever she uses her powers for anything or on anyone.

    [div class=tagA1]Relationships[/div]
    [WIP][/div][/div][/div][/div]
    [/div]
    codedbycrucialstar
    [class=tagA1] margin-left: 110px; width: 150px; border: 3px solid #884ea0; text-align: center; font-weight: bold; color: #884ea0; [/class] [class=tagB1] font-weight: bold; text-decoration: underline; [/class]
 
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Samar Chahal

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Alias

Age
24

Sex
Male

Orientation
Bisexual

Personality
wip

Born/Awakened
Born

Primary Ability
Blood manipulation.
Samar can manipulate blood - whether it's his or someone else's; including dead bodies.
He can use it as a marionette, both on himself and others. He can control it like water - flowing
in, out, up, down, as a whip, or spikes. However, there is condition: whether it's him or someone
else, there needs to be a bleeding wound, through which he can control the blood by manipulating
it, whether he's keeping it inside of someone's body or pulling it out.

Passive Ability
Manipulation of blood properties.
This makes it possible for Samar to control certain qualities of blood, such as temperature,
clotting, solidification, blood sugar and density.

Likes
- cakes, anything sweet
- rich fabrics and clothes
- politics
- divination methods
and fortunetellers
- fancy animals, peacocks, tigers,
snakes...

Dislikes
- dirt
- crowds, car traffic
- rain and cold weather
- any kind of fast food/life
like that; he is used to fancy
treatment

History
wip

Magical Affinity

Spells:

wip

Weaknesses
wip

Relationships
wip

Alignment
Neutral​
 
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Name: Almedha Malum
Alias: Aradia
Age: 31
Sex: Female
Orientation: Bisexual

Personality: As a child, Almedha was sweet and loving, having spent most of her days in a posh life with a loving family. Even after the fateful "accident," she was at least able to find solace in her mother's presence. Following her mother's death, however, Almedha was deprived of any form of comfort and came to see the world as "marred and distorted", bringing about the power hungry visionary she is now.

Having seen and survived the worst the world could deal out, Almedha became jaded by and dissatisfied with reality, with her primary goal becoming the induction of change. In order to climb from a point of neglect and filth, Almedha will do whatever necessary to survive and ascend to the top. Using her uncanny allure and cunning to attract and manipulate those around her, she is able to rise to heights unimaginable by most. When she earned her powers, her struggles became nothing more than pebbles in her way. She won't hesitate to pull others down just so she could come out on top. She seeks ultimately the alteration of reality in her image, motivated by her dismal upbringing and vindication against the world. She feels entitled to this right of change, thinking it to be her brand of "justice" and form of correcting the world's many flaws. After learning about the witch's release, Almedha immediately felt entitled to aid her. After all, if it wasn't for her, then she'd still be struggling in the dirty streets, bitter and dying. However, her OCD is almost crippling her effectiveness to the point where even seeing something in disarray will make her go ballistic. This has led to her keeping a pack of smokes nearby at all times, for whenever her OCD is triggered.

Born/Awakened: Awakened
Primary Ability: Plant Manipulation - Almedha can control all plant life; she may make roots rise from the ground and grab at others to hold them down, shoot plant thorns from her sleeves, or acquire deadly poison almost instantly. This can allow her for quick escapes and transportation via underground, and she can create thick walls of vine if need be. However, Almedha's control range can only travel so far, and the plants can only move so fast. If she is tricked into a place with no plant life, beneath nor around, she will be defenseless. Also, the plants must be alive in order to be controlled. She cannot make plant monsters.
Passive Ability: Zoolingualism - Almedha can speak to an understand all animals. She cannot control them, but with her silver tongue can manipulate most into doing her bidding. The species she found easiest to control are rats and crows. She can use crows and rats as spies, and can make the rats swarm and hunger for human flesh. Wolves are rare to come across, and more so to convince to join her. Snakes have a 50/50 chance of joining her. Insects and such are unable to be controlled, as they lack thought.

Likes:
-Control
-Order
-Loyalty
-The witch
-Smoking

Dislikes:
-Traitors
-Those who oppose the witch
-Annoying obstacles
-Unorganization

History: Almedha was the first daughter of a rich family. When evidence came against her father, he was arrested, and she was left alone with her mother. They both relied on him for the life they had, and they gradually lost the life they enjoyed so much. Eventually, they lost their home, and Almedha had to drop out of college. Now living on the streets, Almedha's mother became sick, and to earn money she resorted to odd jobs. Unfortunately, it wasn't enough to save her, and Almedha was now an orphan. She kept up with the odd jobs, barely surviving off the scraps of food she could get. She began to despise the world and her luck, constantly being on the move and losing what she loved. Deciding to take action, Almedha scratched her way up through seduction and manipulation of people's fears and desires. She became the wife of a mob boss, and when the time came, he died from an apparent overdose. This was her first kill, and she felt ecstatic. She took a fourth of his money to avoid much suspicion, vanishing. She started drug production in shrooms and other plants.

Sometime during her time of peace--a rare occurence for Almedha--she became an Awakened. She could control the growth of her product, and could understand what nearby creatures were saying. She took refuge in an unknown manor in the middle of a forest, with only a dirt road leading to it. From there, she would experiment with her powers and make cash off of her drug business, this time with effects not fathomable in regular narcotics. Thanks to her new abilities, her business was coming out on top, and Almedha had dozens of protection measures at the ready in case of attack. With everything in perfect order, she can focus on other projects, such as helping who was responsible for her rise in power: the witch. Almedha feels as if she owes her current life to the witch, and is focusing her efforts from the manor to assist her in any way.

Magical Affinity: Nature
Spells: (List the spells you can use from the Spell Archive)

Weaknesses:
Overconfident -
Almedha is too confident in her abilities, and tends to overlook minor details.
Sharp Tongue - She dislikes when things go wrong, blaming others despite some situations being her fault.
OCD - She has massive OCD, meaning everything must be in perfect order and in sync. If not, she will freak out and, unless she can get to her smokes, will instantly switch from her calculating mind to an abrasive mess.

Relationships: TBD
Alignment: Evil
 
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Charlie Harper.jpg
NAME: Charlotte Harper
ALIAS: Charlie
AGE: 32
SEX: FEMALE
PERSONALITY: Charlie is rarely ever seen without her signature, lopsided grin. Her curiosity and chattering is rivaled only by her ungodly love of puns. While she can be annoying, she can be counted on to make light of a situation and provide a terrible joke. Often times she is mistaken for being an airhead because of her playfulness.
PRIMARY ABILITY: invisibility-- By entering a meditative state, Charlie can turn herself and anything she touches invisible to the naked eye. Strong emotions or loss of concentration will force her out of the state and end the invisibility. If she is touching a large object that extends outside of a ten-foot radius, only the part within it will appear invisible. If using her ability to make others invisible, she will also be sensitive to their emotions so strong reactions from them can cause the invisibility to break.
PASSIVE ABILITY: Charlie has a natural resistance to spells that would manipulate her emotions or thoughts.
LIKES: jokes, pizza, ice cream, nice people
DISLIKES: mean people, boring stuff, awkward silences, jalapenos
HISTORY: Charlotte Harper is disconnected from her father and moved promptly from Virginia after her mother died. Staying in one spot for long was too boring so she pooled all her money into getting an RV and hit the road. Hopping from place to place, she met new people, visited old colleagues, and checked things off the bucket list. An odd job here and there was enough to make ends meet. Charlie met a lot of different people on her travels. Some of them even believed in the existence of magic. But hey, who was she to judge?
There was a particular item on the list that was difficult to pull off with an RV. Eventually, Charlie found a good RV park, had enough cash for a hotel closer to her destination, and the equipment to go exploring the Big Apple. It wasn't necessarily a dream come true but it was exciting. The sightseeing, however, was cut short when a shocking event occurred. Afterwards, Charlie found that maybe some of the nutjobs she met weren't so nutty after all.
MAGICAL AFFINITY: concealments and protections
SPELLS: (wip)
WEAKNESSES: Deathly afraid of spiders, doesn't like being told what to do. Tends to rush into things when excited. Prolonged use of her ability can lead to side effects.
RELATIONSHIPS: None
ALIGNMENT: Neutral Good
 
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Major W.I.P
Name: Tay-john Williams
Alias: Autumn
Age: 21
Sex: Male

Personality:
Likes
Dislikes
Orientation: Straight

Born/Awakened: Awakened!
Primary Ability (A power that you can use at will without the need for spells. Able to have multiple uses and applications. Must explain all forms of uses, draw backs and any other useful info.)
Passive Ability (A power that your character has no active control over, can be supportive, defensive, or aggressive. Must list limits and trigger points.)

Magical Affinity: Ritual
Spells: (List the spells you can use from the Spell Archive)
Weaknesses (Must have 2 exploitable weaknesses)

History:
Relationships: None
Alignment: Evil
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