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Exalted 3E Solars Adventure

Rykon

Four Thousand Club
I have a total of 6 slots for an Exalted 3rd Edition adventure style campaign. Tags: Sherwood Sherwood , Psychie Psychie

This is intended to be a higher than normal power start, as each member of the party will have some experience under their belt.

The specific location for the campaign's setting is not decided yet, let me know what you'd like to see or avoid.

House Rules in place:
Character Creation
8/6/4 +2 free Attribute dots,
40 dots in Abilities
20 Merit dots (Martial Artist merit unnecessary)
25 Charms
Starting Essence is 2

Bonus Points, Experience, and Solar Experience will all use the following cost guide. Each player will have 80 bonus points to spend at character creation.
Attributes 8/dot
Abilities 4/dot, 3 if favored
Willpower 8/dot
Merits 3/dot
Charms and Spells 10, 8 if favored
Evocations 8 (+2 per evocation for each artifact dot after 3)

Note: All supernal ability charms will treat essence as 5 for all purposes.

Raising any 2nd+ Craft or Martial Art to an equal or lesser rating of your highest is 2 XP cheaper.

There is one more house rule, technically. It's a set of criteria I use to give XP based on what happens in a limit break. What the character does in limit break (if it occurs) will be a collaborative effort between Story Teller and Player.
 
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Are the Charms from Miracles of the Solar Exalted allowed?
 
Miracles of the Solar Exalted, Arms of the Chosen, and any Merit, Martial Art, or Spell from the What Fire Has Wrought preview are all fair game.
 
In the other thread, I suggested a airship pirate game, raiding places for good loot. How does that sound to our other interested parties?
 
Is there a artifact version of a flamepiece? I am thinking of taking Righteous Devil Style, but I'm uncertain.
 
Just take the same tags and translate it to the artifact stat template. in 2E they call it the Plasma Tongue Repeater, and it has a 6 shot capacity instead of 1. I'm fine with it being in this game.
 
Nice find. Feel free to convert to a medium weapon if you want a pistol equivalent.
 
Found another one. A Devil Caster on pg 67. Looks like it is a pistol for your Martial Art interest.
 
My problem right now is that I'm trying to choose a different attack style than I have used before. I've done the sword thing, the archery thing, and I am now looking at the various Martial Arts. I'm looking at Righteous Devil Style because I've not used the Flamepieces as an attack before, but I just don't know. Either that one, or Crane Style. Any thoughts?

I guess i'll just go Righteous Devil Style. Burn, baby!
 
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Rykon Rykon , if I go Night Caste, can I select Brawl/Martial Arts as my Supernal Ability, or does it have to be one of the five Caste Abilities?
 
I think breaking that guideline may be a little far. As for Righteous Devil style, I think taking Syrrush, the artifact devil caster/flame piece would be a solid combination. Perhaps Supernal Dodge or Awareness could be a good compliment as well, as it can turn your defenses into offensive effects that help you steal initiative or help you win join battle contests for shootouts.
 
I've got the rules down for Sail, if you're wanting to start with an airship. Using Scroll of Kings to abstract a translation of how Haslanti Airboats should handle. Based on the description in this book, they are basically viking longboats hanging from a gasbag with sails sticking out of the gasbag.

Let me know what you may wanna look at taking.

Second Class
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First Class
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What type of crew/passenger capability are we looking at for each one? Also, what is the Artifact cost for it, assuming that we have to buy it with our Background Points?
 
Had to attempt to fudge a translation from 2E's ship stats, to 3E's. I think that's about as accurate as it's going to get though considering the simplification of speed. In long time, their speed in 2E was cited at 10/20mph. I assume the difference there being a combination of speed modifiers.

Given those numbers... that means you'd have anywhere from a 150 mile to 800 mile range... not sure how reasonable that would be given the distance between the big haslanti settlements/camps.

EDIT: The facepalm at the setting and myself right now... We can probably waive the fuel mechanic with any magically sustained heat source you could reasonably justify. From elemental, hearthstone, or lesser artifact.
 
Are we going to have to pay for the ship, or will it be given to the group? Need to know if I have to put aside points for it and crew.
 
I'm interested, but probably won't be able to make a character properly until around Monday August 6.
 
That should be fine. I'll need some time to get some things together.

As for the ship, I'm fine with the party having the airboat second class without merit expenses, though whoever is captain should probably take followers for the crew and any special staff can be added with backgrounds as well.
 

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