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Sleep is for pussies . [i live in South Asia so time zones are pretty f'ed up]Dude, do you even sleep? And to answer your questions it would be a sub-tropical climate, so farms or orchards would do.
Merchants produce 3 gold/turn instead of 2. They are also needed to establish a market place or bank.
I guess you're an Indian, Bengali, Nepalese, Sri Lankan, Maldivian, or Pakistani perhaps?Sleep is for pussies . [i live in South Asia so time zones are pretty f'ed up]
I'm Indian yes , you may now proceed to read all my previous posts in an over the top Indian accent. (I'm bengali too i suppose )I guess you're an Indian, Bengali, Nepalese, Sri Lankan, Maldivian, or Pakistani perhaps?
Prepare for question overload.Dude, do you even sleep? And to answer your questions it would be a sub-tropical climate, so farms or orchards would do.
Merchants produce 3 gold/turn instead of 2. They are also needed to establish a market place or bank.
Yeah the workers are pretty awesome now.Everybody has taken their first turn technically. I'm about to edit mine because of the workers thing.
Are they? They might double production for a single building, but more buildings could also be built with that same population point if they were a builder.Yeah the workers are pretty awesome now.
They are pretty op early game , you see for my pop to increase in number i need at least 7 food production as that would be enough to feed my people . It is impossible for me to do that right after landing without assigning workers.Are they? They might double production for a single building, but more buildings could also be built with that same population point if they were a builder.
I think they'll have more utility either later-game when your builders are busy constructing things that require multiple turn, or for strategic and luxury resources like lumber, stone or tobacco.Are they? They might double production for a single building, but more buildings could also be built with that same population point if they were a builder.
I would think that late game you would wan't to pop out as many military units as you can and take over the world . That's much more practical.I think they'll have more utility either later-game when your builders are busy constructing things that require multiple turn, or for strategic and luxury resources like lumber, stone or tobacco.
I think a good idea would be to merge the purposes of banks and marketplaces. Marketplaces would generate money by itself and allow us to trade with others.Just chill guys, I got this
Maybe make this landmass comparable in size to the real world New World?Ah, I love to see my plan come together...
Anyways about the movement thing, I'm working on making a giant map of the entire continent so that I'm not editing everyone's maps seperatley. The big map will have a grid, and each square will be about 100 km x 100 km. The BIG QUESTION: How big should the continent be?
Pretty damn big since they're supposed to be this worlds version of the Americas.Ah, I love to see my plan come together...
Anyways about the movement thing, I'm working on making a giant map of the entire continent so that I'm not editing everyone's maps seperatley. The big map will have a grid, and each square will be about 100 km x 100 km. The BIG QUESTION: How big should the continent be?
But we're all going to be peaceful with each other.I would think that late game you would wan't to pop out as many military units as you can and take over the world . That's much more practical.
Of course , there's not a violent bone in me .Pretty damn big since they're supposed to be this worlds version of the Americas.
But we're all going to be peaceful with each other.
Of courseOf course , there's not a violent bone in me .
psst . you wanna kick some satoyan ass later ?
I've also made a slight change.
How come you get 3 buildings ?Of course
I've also made a slight change.
I switched up one of my workers to a builder after workers got changed.How come you get 3 buildings ?