Deal Breakers. What makes you "walk" away?

That's a interesting concept.





as a Character inspired by the 3rd Party 2nd Edition Dungeons and Dragons Class called the Spellcloak. a lot of Umbrie's Skills and Abilities revolve around talking her way out of trouble by pretending to be harmless, performing feats of extreme mobility and positioning ability for her own use, and being able to reliably get off those ambushes, sneak attacks and Vital Strikes that are the core of her combat style. she never fights fair. a common thing she does to taller opponents is knee them in the stomach to push their back forward and lower their head, so she can literally take a slash at their eyes. which if she successfully pulls off, allows her to easily strike vital areas with next to no effort. and for animals, she honestly wears the most potent sickly sweet strawberry perfume she can to effectively overwhelm their sense of smell. Animals don't smell her, they are overwhelmed by the scent of Strawberries meaning she gets her sneak attack that way too. with illusion magic, she can amplify the existing scent to ludicrous levels of potency.


for hearing, either she is silent, or she is blatantly making so many annoying noises that she effectively momentarily deafens her target. amplified by illusion magic. so she can choose to make her voice so annoying and offputting that it causes permanent hearing damage to her targets.

people who play games. if i have to comment something in your profile or whatever to accept your annoying and restrictive rules, i'm going to lose interest


Weird, I've never heard of that before. Does that really happen? O.o





that happens all the Time on Aniroleplay.com. people always have rules.
 
Again that only works if the worlds are similar. But that's just a matter of roleplay style really. 


for me I don't care if you use a premade or new character. As I've seen both styles done well and poorly.


For me the problem is when you put no effort in your character at all.





hah, that's true.
 
as a Character inspired by the 3rd Party 2nd Edition Dungeons and Dragons Class called the Spellcloak. a lot of Umbrie's Skills and Abilities revolve around talking her way out of trouble by pretending to be harmless, performing feats of extreme mobility and positioning ability for her own use, and being able to reliably get off those ambushes, sneak attacks and Vital Strikes that are the core of her combat style. she never fights fair. a common thing she does to taller opponents is knee them in the stomach to push their back forward and lower their head, so she can literally take a slash at their eyes. which if she successfully pulls off, allows her to easily strike vital areas with next to no effort. and for animals, she honestly wears the most potent sickly sweet strawberry perfume she can to effectively overwhelm their sense of smell. Animals don't smell her, they are overwhelmed by the scent of Strawberries meaning she gets her sneak attack that way too. with illusion magic, she can amplify the existing scent to ludicrous levels of potency.


for hearing, either she is silent, or she is blatantly making so many annoying noises that she effectively momentarily deafens her target. amplified by illusion magic. so she can choose to make her voice so annoying and offputting that it causes permanent hearing damage to her targets.


that happens all the Time on Aniroleplay.com. people always have rules.

I mainly stick to swordsmanship,Ice,and Photonkienses. For my main abiltes in roleplay rpc's.
 
Wow. I wonder about people sometimes.

yup - i don't mind people being frank about their expectations, but i don't have patience for roleplays where i have to read every post six times over before submitting it, to make sure it won't break one of their rules. i've had people poof on me because of things as small as not closing a quotation correctly. i appreciate proper spelling and grammar as much as the next guy, but we're human. jeez
 
yup - i don't mind people being frank about their expectations, but i don't have patience for roleplays where i have to read every post six times over before submitting it, to make sure it won't break one of their rules. i've had people poof on me because of things as small as not closing a quotation correctly. i appreciate proper spelling and grammar as much as the next guy, but we're human. jeez

It's not the rules I'm concerned about, it's the fact that you have to post on their profile or really anywhere but the thread the roleplay is in that bothers me.
 
I mainly stick to swordsmanship,Ice,and Photonkienses. For my main abiltes in roleplay rpc's.





Umbrie was built to be a Fey Assassin, but i have other characters with different powersets, some of which are simpler.  Umbrie just happens to be my flagship character, my pride and joy, and that ideal younger sister figure i always wanted, what i do as a common trend is give my characters extremely potent family bonds as well as living relatives. even if their only known parent is single. i prefer to use captured but living parents instead of dead parents as a simple motivator.
 
Clarification: The reason I'm not concerned about gobs of rules is because, if someone's put that much thought into what they want from their players in the first place, chances are they have a post requirement. And nine times out of ten, I'll turn my back on a roleplay because of the post requirement, because my writing style dictates it'd be a chore to keep up with constantly xD
 
Umbrie was built to be a Fey Assassin, but i have other characters with different powersets, some of which are simpler.  Umbrie just happens to be my flagship character, my pride and joy, and that ideal younger sister figure i always wanted, what i do as a common trend is give my characters extremely potent family bonds as well as living relatives. even if their only known parent is single. i prefer to use captured but living parents instead of dead parents as a simple motivator.

Nice that's some fine aesthetics.
 
Well that's be expected for balance. 



being mistaken for a middle schooler, being unable to sneak into a Tavern or an R Rated Film, being unable to buy most practical weapons. now you see why Umbrie uses knives as her default weapon of choice. because Boxcutters and Letter Openers can be passed off as merely art supplies and a pen or pencil can be just as deadly as a needle. stapler to the eyes is pretty crippling too. impersonating a young girl has mostly social downsides. but the upsides tend to be reduced punishments, hesitation from chilvalrous opponents, and the fact most organized crime lords aren't going to take a child as a serious threat.
 
being mistaken for a middle schooler, being unable to sneak into a Tavern or an R Rated Film, being unable to buy most practical weapons. now you see why Umbrie uses knives as her default weapon of choice. because Boxcutters and Letter Openers can be passed off as merely art supplies and a pen or pencil can be just as deadly as a needle. stapler to the eyes is pretty crippling too. impersonating a young girl has mostly social downsides. but the upsides tend to be reduced punishments, hesitation from chilvalrous opponents, and the fact most organized crime lords aren't going to take a child as a serious threat.

You've got some good flowing concepts that calls out to my aeshetics.
 
You've got some good flowing concepts that calls out to my aeshetics.





Umbrie could use a sword as long as it wasn't longer than a single meter and was light enough for her to 1hand it. which leads to a desire to use scimitars, but the problem with using scimitars, is despite having the knowledge and training far back in her prolonged fey lifespan, she hasn't been able to get a hold of a scimitar in the modern times. it isn't like she can import them from Turkey. she has the funds to purchase quite the armory of weaponry, but no way to get the connections to set up said armory. because despite her charisma, people mistake her for the 12-14 year old girl she appears to be. so you could say she has the funds to pick up anything she pleased, but not the connections to actually make the transactions. while she could gain information or clothing, gaining military grade weaponry and dangerous items are kind of out of the question for her. an abundance of funds does little if you have no real way to actually spend it. because of this, she assassinates using student art supplies.
 
Two things that annoy me in interest checks: 

  • "I'd prefer if you were male/female" . . . Okay, I understand that this may be a personal preference of yours, but when I see this I automatically assume it's a pairing-based RP, which is fine because I love those. However, why oh why does your partner (and their character) have to be the opposite gender from you (and yours)? As someone who plays any gender, that just always makes me think there's going to be some projection of the player onto their character, which means that there might be unnecessary drama. I x out of there faster than you can say "self-insert". 
  • After first paragraph: "Comment with your favorite soda if you've read this far." Two paragraphs later: "Comment with a spell from Harry Potter if you've read this far." Two paragraphs after that: "Comment with your western astrology sign--" Why do people do this? If you've written an essay of an interest check, let me focus on your requirements and what you have to offer (by which I mean the actual point of your post) rather than try to remember whatever it is you want me to write to prove that I've read your entire interest check. Honestly, if there are two or more "check-points" or whatever, I'm stopping at the second and noping right out of there. It's more effort than I'm willing to put in for a potential partner, and to me, it just comes off as really annoying. 
 
I once had a roleplay partner who called me a godmodder for timeskipping their character through about half an hour's walk from one location to the other by herself >.<


Nothing even happened, and they admitted it themselves even. But they were still upset because that's apparently controlling their character.

That's probably some sort of knee-jerk reaction to other folks doing it to her repeatedly. At least, that'd be my guess.
 
Two things that annoy me in interest checks: 

  • After first paragraph: "Comment with your favorite soda if you've read this far." Two paragraphs later: "Comment with a spell from Harry Potter if you've read this far." Two paragraphs after that: "Comment with your western astrology sign--" Why do people do this? If you've written an essay of an interest check, let me focus on your requirements and what you have to offer (by which I mean the actual point of your post) rather than try to remember whatever it is you want me to write to prove that I've read your entire interest check. Honestly, if there are two or more "check-points" or whatever, I'm stopping at the second and noping right out of there. It's more effort than I'm willing to put in for a potential partner, and to me, it just comes off as really annoying. 

I saw a lot of this in Gaia.  I think that when people take the time to write out a very detailed description of what they want to RP, even if it's lots of different plots, and someone comes at them out of left field with something they had absolutely NO interest in, it's frustrating. It can get to the hair-pulling stage if you say, I dunno, "I'd prefer to play in PMs or threads and nowhere else, I don't have messenger so please don't ask me for one, I only have time to post four times a week," and then someone comes back with, "let's do Google Docs, what's your Skype, and I'm going to be posting four times a day".


So, while I've never actually done a "do x to let me know you've read this far" I can see the reason for it.


Now, what will definitely get me to back out of a search thread that I haven't found here, thank god, is an honest-to-goodness form to fill out.   Complete with "put your name, location, how often you can post, where you want to RP this thing, your characters you might be using," etc, etc, like it's some sort of... well, it IS an application, and I'll be damned if I do that for anything but a job interview or a doctor's visit.
 
Two things that annoy me in interest checks: 

  • "I'd prefer if you were male/female" . . . Okay, I understand that this may be a personal preference of yours, but when I see this I automatically assume it's a pairing-based RP, which is fine because I love those. However, why oh why does your partner (and their character) have to be the opposite gender from you (and yours)? As someone who plays any gender, that just always makes me think there's going to be some projection of the player onto their character, which means that there might be unnecessary drama. I x out of there faster than you can say "self-insert". 
  • After first paragraph: "Comment with your favorite soda if you've read this far." Two paragraphs later: "Comment with a spell from Harry Potter if you've read this far." Two paragraphs after that: "Comment with your western astrology sign--" Why do people do this? If you've written an essay of an interest check, let me focus on your requirements and what you have to offer (by which I mean the actual point of your post) rather than try to remember whatever it is you want me to write to prove that I've read your entire interest check. Honestly, if there are two or more "check-points" or whatever, I'm stopping at the second and noping right out of there. It's more effort than I'm willing to put in for a potential partner, and to me, it just comes off as really annoying. 



i'm right with you on these two. although the male/female thing doesn't always have to do with a self-insert. a good friend of mine only roleplay with ladies but that's because she said the felt women were more likely to talk ooc and have similar interests to her. which i guess is a valid opinion. 


which always makes me feel bad when i nope out of the - you must be xxx gender and play xxx gender sorts. cuz it could be someone super nice. but it's like fool me once shame on you... fool me twice and i ain't ever going back. 
 
I saw a lot of this in Gaia.  I think that when people take the time to write out a very detailed description of what they want to RP, even if it's lots of different plots, and someone comes at them out of left field with something they had absolutely NO interest in, it's frustrating. It can get to the hair-pulling stage if you say, I dunno, "I'd prefer to play in PMs or threads and nowhere else, I don't have messenger so please don't ask me for one, I only have time to post four times a week," and then someone comes back with, "let's do Google Docs, what's your Skype, and I'm going to be posting four times a day".


So, while I've never actually done a "do x to let me know you've read this far" I can see the reason for it.


Now, what will definitely get me to back out of a search thread that I haven't found here, thank god, is an honest-to-goodness form to fill out.   Complete with "put your name, location, how often you can post, where you want to RP this thing, your characters you might be using," etc, etc, like it's some sort of... well, it IS an application, and I'll be damned if I do that for anything but a job interview or a doctor's visit.



I feel like if you want to be sure someone's read it all, ask them to type one thing to check? Not two or three? I can understand the reason behind it, as well, but I think more than one is a bit much, and three is just going overboard. It's like an interruption, to me; I'm reading someone's interest check, possibly getting into their ideas, and all of a sudden I have to remember to answer a question of some sort when I contact them. It breaks my focus, that's just the way my mind works. So one is understandable. Two is annoying. More than two, I'm already gone, unless there's something very interesting higher up.  


The form thing sounds . . . wow. An actual application? For an RP I might not even end up doing? I see replying to interest checks as a way to establish initial contact and discuss what the other roleplayer and I could create-- could being the operative word here. There's no guarantee myself and this other person are going to be up for the same things, willing to compromise the same way, maybe I won't like their style, maybe they won't like mine, all sorts of things could happen. So if I have to put in a lot of effort just to talk to them about a potential RP, odds are, I'm not going to stick around. Hell, if I'm interested in an idea, I'll probably answer all those questions by the time we're four messages deep into a conversation, but requiring it upfront just rubs me the wrong way. People are allowed to have requirements, but the whole "don't contact me unless____" is rigid and unwelcoming, in my opinion.


Ooooh, another deal-breaker of mine: people who disappear unexpectedly, return, apologize, start roleplaying with you again, then disappear again, and expect you to be fine when they come back and continue roleplaying as if they didn't just bail for a week or more. If you're busy or can't post as frequently as you used to, just let me know. That is so rude. Lack of consideration is a complete deal-breaker for me. I think we may all need a refresher on roleplay etiquette. 
 
Maybe I did not make myself clear in my posts.   I just edit my characters here and there to fit in whatever world is necessary within the character's abilities.   You can edit any character to fit into the world, especially if you know them well enough.  I believe you thought that I only selfishly played with my own things and never branched outside that, that is not the case.   I do several roleplays in other people's settings with my character's abilities/backstories just slightly edited :)

@ kitphiroth


More than just changing worlds, each gm has a different style and different requirements, and each game has a different set of players with a different style of play.


Further is the hook, a character needs to have a motivation to go for the hook, and fitting well with all those other elements and having a motivation to go for the hook is just not common.


Also, I can't edit characters. The inconsistancy messes me up. Leave the character the same and I don't need to worry about remembering which truth is the truth as there is only one truth for the character.
 
but requiring it upfront just rubs me the wrong way

I suppose it's bad of me that I tend to write those folks PMs that end up gently mocking them for their applications.  But yeah.


When I started RPing way, way back in the day, we RPed on a scrolling thread-- you could actively see each post move up as you typed your own. It was a walk-in tavern type setting where nobody had to negotiate, had to line up to see if someone wanted to RP or not, could play any gender at any time, and that was that.  Feh.  I miss those days.


GET OFF MY LAWN.
 
More than just changing worlds, each gm has a different style and different requirements, and each game has a different set of players with a different style of play.



If a GM has a style so distinct from mine that I wouldn't be comfortable with one of my characters with them, then I wouldn't be comfortable with any of my characters with them.  Same with the players.
 

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