Viewpoint Unpopular roleplay opinions?

Oh wait.
In case you guys want to try it, keep in mind that you will need to break up your posts into more paragraphs. Otherwise you are going to end up with a giant text wall which is far worse!

I like to do it because it helps people with wider screens digest my writing (hopefully) even if they are not aware of it.
 
Well this is an unpopular opinions thread : D

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Just paste this in front of a large post. This will also display properly on mobile.

I really appreciate this.


👍
 
All fandom roleplays that aren’t AU are trash.

Romance as a genre is trash.

All generic poetry (basically all sorrowful, romantic poems) is trash.

Combat roleplay is inherently broken if a system isn’t applied.

Formatting text to be in the middle of the screen is trash.

Not capitalizing letters properly is neither writing style, nor a personality.
 
All fandom roleplays that aren’t AU are trash.

Romance as a genre is trash.

All generic poetry (basically all sorrowful, romantic poems) is trash.

Combat roleplay is inherently broken if a system isn’t applied.

Romance in general or romance in roleplays? Cuz I will fight you on the first one. The romance genre in books and visual media is so varied you might as well say reading is trash.
 
I have some opinions which might be said to be unpopular. I don't need to explain anything if I don't want to, but I probably will have no issue doing so. I am not trying to be an asshole, but I have been told I come across as one, so pardon my french or something.

I'm not American, I don't know the phrase and its meaning, don't really care about it.

Either way. Unlike some, I am actually ranting.

For a bit.

There's a few words here, be warned.

I've been reading this thread from the first page until the last, and it would appear that romance is a rather prevalent subject of discourse. I wanted to use that as inspiration to present my own "hot take" on the matter from the male perspective of myself and no one else. I will not generalize, and I will not speak for others, because that is quite frankly a rather crude and unhealthy disposition to have at large. Empiricism in all things is something I stand close to, and if that limits my ability to speak about subjects, then that is to the betterment of the world. I shouldn't be talking about things I cannot truly know myself.

Either way, to propose my own view on the matter. It is simple, really, and quite abrupt.

I dislike romance in roleplays, and in fact dislike it's prevalence across all of forum RP culture, because it is over-prevalent. It takes up space from my own enjoyment (people make stories, and if people are involved with some things and not others, it limits the presence of certain stories which I find enjoyable). Not to mention that most of what I have seen and experienced is horrible. Genres and ideas are championed by what is most prevalent. And for romance, especially in 1x1s (since RPN has a sizable 1x1 community), I view everything that is advertised as, rather frankly, quite doubleplusungood.

To expand on this:

That does not mean that it cannot be good, or that there aren't good romances going on. But what does that matter when all I see is bad? My perspective shapes my own views just like your amazing romance stories shape your own (if you like them). I have had excellent experiences with 1x1s too, but that does not surpass the mountain I had to climb to get there.

I have grown a natural aversion to it because of this. And in my eyes, the introduction of the newer writing generation will not make it much better. People usually start roleplaying when they're in their early teens, and for most people that period of time has a lot of strangeness involved which naturally gets directed towards the 1x1 space. People get comfortable with their writing, acclimatized to their spheres of activity, and do not leave it. Less traction towards other topics and excellent narratives in favour of the hyper-popular black hole genres is what I find annoying, but that is a seperate topic.

A way to combat bad quality stories is naturally to write with an established partner you've grown close to, or are compatible with, who is of a similar mind and persuasion as yourself. But for those of us who do not have any of that when attempting to enter into the 1x1 community results in, in my case anyway, more bad than it is worth. Roleplaying is time-management, much like any hobby is. How much effort do I need to spend to experience satisfaction, or just anything at all that is positive, in return? If it amounts to a net loss, then I am not the kind of person who can engage in that exchange for long. Nor humor its championing. Good roleplays are good, bad roleplays are bad. It will always be the case that bad is more prevalent, and just like some people can deal with that, I cannot. I like what I like, and if what I like doesn't get the traction I want, then I do not like that.

I won't exactly enter into your group discord and shit on your interests or likes in writing just because you do not comform to what I want, it is not my place to do so. We want what we want and that is fine. But if you find yourself somewhere, where I am also, then my opinion is as valid as your own. And whoever has the weight of the people behind their back is truth. I am not a bad loser, I will not attempt to make your enjoyment somehow lesser just because I did not get the enjoyment I wanted, but I certainly did end up with less than someone else's because my enjoyments are my own, and yours are yours, but my preferences were sidelined. I will not find that fun, but I will not cry about it.

I am not a bad winner either, if my preferences took prevalence over yours then I am fine with compromise. I am fine with working with people to ensure that they get as much fun as they want out of any given experience even if it makes my enjoyment less than what it might've otherwise been. Ultimately, if you are in the same places as me, the enjoyment I'd get out of it is greater than the enjoyment I'd lose from seeing romance in it. But 1x1s and romance is a different matter. It is a far more definitive win/loss scenario if two preferences do not align. And that is fine, but it is also why I dislike it and romance.

At the end of the day, romance and its existence is an absolute in storytelling. It produces a relationship which is, frankly, demanding in its portrayal. It makes a relationship go from one step to another absolutely. This can be avoided, or worked around if you are writing with someone you know, but again, not everyone has that possibility. Not everyone is great at making acquaintances and forging connections with their fellow roleplayers. Some just like to write, love to write even. Because of this, someone doesn't get what they want, and they become unsatisfied. Their enjoyment is lessened.

And whilst you may find romance incredibly exhilerating, and 1x1s so massively rewarding, in the end someone always loses from any interaction. Even if they may not be immediately present. Make sure you do what you can to recieve the maximum enjoyment you, yourself, can possibly recieve.

That is just my take though.

Writing self-inserts is unhealthy, mentally, for anyone who does it. And it should not be promoted. The reason why is often times far more simple than it might seem, namely, that if you disassociate with the world around you, you will feel worse. If you do not get what you want in the roleplay in question, you will feel worse. Everything will make you feel worse, because the reason people write self-inserts is more often than not to avoid reality under the assumption that it'll make them better. That escape is better than life.

It isn't, it might seem it, at first, but the more one engages with the idea the worse it will become. Escape from reality leads to an easier likelihood of said individuals barreling down unhealthy lifestyles ripe with mental unwellness.

I am speaking from experience, naturally.

We all started out doing self-inserts, it is the natural course of action because we are the people writing, and we know how we want to do things, so we write that out. This leads to self-inserts. And that is the first step of any growth a roleplayer may have in their writing. It is not this I am critiquing.

It is the continued support and defense of self-inserts even after that initial metaphorical growth spurt. It leads to solidified trends, and making routine of behaviour which has negative effects on people in the long term. It is no surprise to anyone that writing and stories are powerful, they invoke feeling and sensation with pure words, but somehow the negatives of writing are so largely ignored that it is almost humorous to my own eyes.

We all have horror stories in our roleplay baggage, and if you don't you were blessed by the tridimensional fairies of REDACTED (besides the point), and all of these were induced by unhealthy writing trends and behaviour. Self-inserting is unhealthy if you do it beyond the hurdle of beginning something new.

Growth, on the other hand, is satisfying.

Do not defend self-inserts, and instead champion the improvement of prose with almighty zeal and fervent fury. Or something.

The always hotly debated topic of any roleplaying forum: how much do I write?

The answer is, friend, always "enough."

What is enough?

Enough to make me happy.

When will you be happy?

Never.

Then what's the point?

There isn't one, why should you have to bind yourself to others' arbitrarily defined restrictions when they are utterly arbitrary. Write until you are satisfied, because if you are an actual writer and roleplayer, and enjoy writing and roleplaying, then what you produce with labor and love will enamour others to do the same.

Arguing whether one paragraph is enough, or fifteen, has always been a pointless venture. It will accomplish nothing, so the right answer is that sometimes one, or even less, is enough. And sometimes 15 is the bare minimum. It depends on crowd and context; what can you produce with the freedom you're given?

If a person doesn't read the entirety of what is to offer in a roleplay, they should not roleplay.

Are you bored by the reading? Are you serious?

If someone joins one of my roleplays, and I like information, I expect you to read it. But 80% of people do not. I have come to expect it, and don't really care, but if you do not read what is available in a story, then you should not be engaging in it.

The worst thing a GM has to deal with is people who said they are interested, but wind up not engaging with anything. They usually ghost away into the aether too, to the GM's torment.

What did he do?

He wrote too much, woe.
 
Okay, fine, maybe the "everyone gets ONE ability" approach to powers is here to stay for a while.

But, for fuck's sake, place some guidelines for what the powers can be. At least try to make character creation interesting. All of the media that made this method popular has some sort of ruleset for the types of powers you see, so maybe try replicating that stuff instead of taking things at face value.

Also, pay attention to the actual applications of the powers. Don't let people get away with outrageous, story-breaking bullshit because they wrote three paragraphs justifying how one can teleport using their ability to control water.

And stop calling it magic if you're not gonna take the steps to flavor it as such.
 
All of the media that made this method popular has some sort of ruleset for the types of powers you see, so maybe try replicating that stuff instead of taking things at face value.

Out of the media I can think of that has the "everybody gets a power" premise, I can only think of one case which had rules it didn't break all the time, and even then it was only very vague rules...

And stop calling it magic if you're not gonna take the steps to flavor it as such.
What exactly is the 'flavoring' of magic? It seems to me like magic is a bit too broad a term to pin down to something as specific as a flavoring or aesthetic (though granted, the way I seee magic is a bit broader than most, but even removing that magic is a very very broad thing).
 
It feels like the easy way out too because it's like "oh look, my dude can fight the hoards of zombies easily because he was in the military!" Personally, I like to do fish out of water type characters for those. Ones that have very little or no combat experience. Usually scientist types whose knowledge could come in handy in other ways besides killing the zombies.
Funny thing about this is I’m actually in the military as a combat MOS and if zombies were to theoretically pop up out of nowhere a big majority of soldiers would not actually be prepared to deal with it.

Very few MOS are combat related. And of those MOS very few have actual combat experience in terms of fighting for your life. Majority of them are just everyday people in a uniform basically. Maybe a bit more physically fit and enduring on average but nothing like you see in the movies.
 
Some people like to read a shitload of exposition and character thought processes. There's no wrong or write way to write a post, as long as you jive with your partner and read the room.
 
Some people like to read a shitload of exposition and character thought processes. There's no wrong or write way to write a post, as long as you jive with your partner and read the room.
Thank god, because I always feel like I've explained my characters thoughts a little too much
 
Thank god, because I always feel like I've explained my characters thoughts a little too much

There are roleplayers out there who really appreciate it! I know I love to know what people's characters are thinking, even if I can't use that information in my post. As long as I have something I can reply to somewhere, I encourage partners to ramble on and on to their hearts' content about thoughts and feelings.
 
There are roleplayers out there who really appreciate it! I know I love to know what people's characters are thinking, even if I can't use that information in my post. As long as I have something I can reply to somewhere, I encourage partners to ramble on and on to their hearts' content about thoughts and feelings.
I love writing about how their current experiences compare to other events in their life, even if it's just small things. It helps me explore the small parts of their backstory that aren't in the character sheet, like how a certain smell might remind them of a candle they picked out for a gift or how a dog might look similar to a childhood pet or toy. =)
 
Some people like to read a shitload of exposition and character thought processes. There's no wrong or write way to write a post, as long as you jive with your partner and read the room.

I love inner monologues. I find them very entertaining to read and write.
 
Here's my unpopular opinion:
Powers, Abilities and Skills are all different things.

Powers are active, e.g fire control.
Abilities are passive: super speed for instance. Abilities are always activated in my opinion, meaning their isn't an off button. You can't switch your own healing factor off can you even if you will it? Unless chemicals. Yeah.
Skills are learned things such as cooking.

I don't get why people try and group these three together so often...
 
Here's my unpopular opinion:
Powers, Abilities and Skills are all different things.

Powers are active, e.g fire control.
Abilities are passive: super speed for instance. Abilities are always activated in my opinion, meaning their isn't an off button. You can't switch your own healing factor off can you even if you will it? Unless chemicals. Yeah.
Skills are learned things such as cooking.

I don't get why people try and group these three together so often...
They are different but they are linked to how powerful a character is, so I think that's why they're all lumped into together.
 

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