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Grey , I am still interested. I have just busy with some RL stuff over the past weekend. I should be able to look over the source material tomorrow and get a character up in a couple of days' time. If you need/want to start before then, I understand.
Interesting interesting!You know, that would make a great concept for the captain...
No rush, I have writing to do for Itzacon next month (hoping pick up the National again this year) so we're not starting in a big hurry.
I usually go for quite low-power, but in this game I suppose you could say we're starting at Terrestrial Exalted and going up from there over time.
That said, the last campaign I ran, the most deadly and competent crew member among Magi and Scions was an ordinary human mercenary.
Lol I dont think about kills at all.Combat is a good way to get killed or maimed, so I mainly plan to focus on following the story and going with the flow of character ambitions. NPCs will have their own agendas and how they interact with the schemes of your crew will influence our direction.
So don't think in terms of kills.
Err on the side of grounded where possible.
At the risk of 'too much damn reading' this old thread in the same setting basically hit the right tone all the time. Everything So Far
Grey Silanon basically took the same character concept I was gonna go for. I was gonna play a wind/storm elemental. Who needs a storm lord when you can just be the storm itself. Was thinking also maybe using a railcaster if possible. So yeah...lots of overlap. Not sure what I'd want to play otherwise at the moment.
Think it's hard for me to move far enough to make space for your character idea as well, but I'm open to suggestions. Just checked the list of magical patterns, there's not too many that'd fit in too well - Golden Flame, Emerald Sea and Diamond Soul stick out to me as different, yet somewhat close concepts that I could go for, but they all mess with the archery/navigator theme. I'll give it some thought, now that I know that you're considering something similar.@Grey Silanon basically took the same character concept I was gonna go for. I was gonna play a wind/storm elemental. Who needs a storm lord when you can just be the storm itself. Was thinking also maybe using a railcaster if possible. So yeah...lots of overlap. Not sure what I'd want to play otherwise at the moment.
Grey I guess I still don't get how the elementals are different. The documents say that elementals have their Wildervar powers, Attunements, and Channels, but I'm not seeing what those are anywhere. I was assuming that they basically could use the same patterns as other magi. They're just creating the same effect through a different source, though. Do you have any documentation on Wildervar powers, Attunements, and Channels, or am I blindly missing something?
I'm intrigued with the cursedland part. Grey can you tell me more about it?
I'm intrigued with the cursedland part. Grey can you tell me more about it?
I think I'd like to see how cool I can be without relying on such powers.
Then so it shall be!D. Rex You can be the Sokka to my Katara any day.
I specialize in dirty tactics and cunning!Way back when, my players set each other non-canon duels and combat challenges, and through a combination of dirty tactics, cunning, and luck the standard mortal player (with some high-tech gear, mind you) managed to come out even or win in a few of them.