Grey
Dialectical Hermeticist
Lore entries will go here as players request them. Starting with...
The Curselands
South of Shaydensea, east of the Stormcircle, are The Curselands. They would be idyllic moorland, with stunning natural beauty, rolling fields, verdant woods, picturesque hills... were it not for the ghouls.
Long ago the land was afflicted by a mysterious curse, which turns mortals into ravening semi-undead ghouls; mindless man-eating horrors that roam the landscape and spread their curse with a bite.
It is believed that staying in the Curselands without protection will inevitably lead to transformation, but some argue that this part of the curse has passed - now only being bitten will do it.
Only three settlements remain in these lands.
Grudgeonghast, the seat of House Olimak.
Throne, the seat of Djuke Imperus.
Seatown, a port floating just off the coast which used to send supplies upriver to Throne before skyships were common.
At the western edge of the Curselands is a great wall known as The Bulwark, into which three cities are built to guard the gates and the two towers in the north & south, which together maintain the blessing which keeps the curse out. Birthplace of modern revolving firearms, the Bulwark is notable for a strong influence by Houses Olimak and Lezek, being the main access to the Imperial Highway to Throne, and hosting the Dead Regiments.
When the ghouls must be kept back, the Regiments man the walls and sally forth to drive them back - convicts, deathseekers, exiles, and other undesirables.
The Curselands
South of Shaydensea, east of the Stormcircle, are The Curselands. They would be idyllic moorland, with stunning natural beauty, rolling fields, verdant woods, picturesque hills... were it not for the ghouls.
Long ago the land was afflicted by a mysterious curse, which turns mortals into ravening semi-undead ghouls; mindless man-eating horrors that roam the landscape and spread their curse with a bite.
It is believed that staying in the Curselands without protection will inevitably lead to transformation, but some argue that this part of the curse has passed - now only being bitten will do it.
Only three settlements remain in these lands.
Grudgeonghast, the seat of House Olimak.
Throne, the seat of Djuke Imperus.
Seatown, a port floating just off the coast which used to send supplies upriver to Throne before skyships were common.
At the western edge of the Curselands is a great wall known as The Bulwark, into which three cities are built to guard the gates and the two towers in the north & south, which together maintain the blessing which keeps the curse out. Birthplace of modern revolving firearms, the Bulwark is notable for a strong influence by Houses Olimak and Lezek, being the main access to the Imperial Highway to Throne, and hosting the Dead Regiments.
When the ghouls must be kept back, the Regiments man the walls and sally forth to drive them back - convicts, deathseekers, exiles, and other undesirables.
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