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Beckoncall

World-Weaver and servant to the most-holy PC
Supporter
The wheel has turned...

The cycles of creation see gods start close to their creation and very involved with the world, but as time goes on gods grow in power and vision and knowledge and most importantly DISTANCE from the worlds they create... eventually, they ascend into beings or forms not even known by the gods themselves, and leave a power vacuum in creation for new "pretender gods" to step into. This is an age where creatures and godlings from previous creations, dormant or imprisoned, or great people or beings throughout the world -- can vie to attain godhood in their own right.

Maybe the protagonists are entity imprisoned from a previous creation or dormant for ages, or suddenly or intentionally realize themselves as a "Pretender God" and must experiment or find their new powers and most importantly seek a following for belief in the pretender is what actually gives a true godling dominion. Clashing with other pretenders perhaps or allying them to be a part of your future pantheon.

...Now it is the start of a new era, for NEW gods.


Choose the form you walk among mortals as, and choose your monstrous or glorious true form. Band with other pretender gods and attempt to rise to power and become a new pantheon. Face rival pretenders and vie with them for the faith and fear of the populace, secure elements and environments important to your domain to grow your power.


You are a GOD! However in a world of pretender gods can you rise to prominence and rule over all, banishing your rivals until the next age the wheel turns -- or are you another idol to be cast down in the struggle for dominion? FORGE YOUR DESTINY!


This game will use the forums for keeping track of gods and important events/resource management but will also have a strong real-time adventuring component on discord. There will be free-form use of dice (for combat, fate, and fortune), but no experience with dice systems is necessary to play.


STARTING MECHANICS:

Here are some elements to think about for creating a character -- though I will work with each player to design a hopefully interesting and balanced cast of characters for the game. Game will be HIGH FANTASY with possible nation building elements (conquering/developing realms, growing population of faithful, acquiring wealth, etc.)

The process of creating a god is very personal, and will be unique to each player... but here are some steps in common to expect:


1. YOUR MORTAL FORM: This is usually a mage or other being of great power, your avatar or manifestation that is not your god-form. Until you have numerous believers and/or are surrounded by your elements/domains you have power over -- manifesting yourself as in your awesome godform can be dangerous, difficult, or even impossible. Your mortal form is the form in which you walk the world normally amidst nonbelievers. Mortal forms typically project a base Dominion of (1) -- Dominion is to be explained below.(edited)



2. YOUR TRUEFORM: This is usually a Giant humanoid or Monsterous beast (or a combination of the two!) that is the true form your godly mantle takes when belief or elements of your domain/control are close at hand. (for example a god of fire could manifest in a place of great heat or flames even without the support of belief, or a god of nature could manifest in a forest without support of belief, but belief is what truly makes a god and their trueform powerful. Trueforms Typically project a base Dominion of (2-3) -- Dominion is to be explained below.(edited)


3. DOMINION - The is the measurement of (holy/unholy) power you can call upon at any given time. gods need belief to survive, and the power of faith in them and the power they can call upon manifests itself as DOMINION. Gods in lands without their element/domains or believers will have weak dominion, the more followers and domain/element you govern around you the higher your dominion can become. A godlings dominion can be as low as -10 (strong faith in other gods, little in yours) to +10 (Strong belief in your god(s) little in others) -- Gods are truly mighty where their dominion is the strongest, and weakest, (even as weak as mere mortals!) where belief in them and the elements they control are distant.


4. YOUR MONUMENT: This is usually a great statue, fountain, pillar, monolith, or even great blocks of unworked stone. Pretenders lucky/influential enough to have a monument (or to get followers to build such a wonder) rise beyond the power of mere pretender gods and can return to existence even if killed/banished by reforming at their monument. Monuments typically project a base dominion of 4-5 -- and when there is much faith in them their magical powers, as well as power to resist destruction, it truly great. Monuments that do not that much faith instilled in them are considerably easier to destroy. Monuments are usually Sessile (cannot move) and are therefore something to protect or construct in the bosom of where you have the most elemental/domain and faith in your god. (most characters either will not start with a monument or their monument will be small, remote, and possibly vulnerable.)
 
A Death Aura sword and a hypnotizing dragon claw. Which I figured fit my character since she's a dragon and death based
 
Game is presently capped at 8 players. As characters die OR as we establish a realistic pace for the game I will add other players, by contacting people who respond to this thread.
 

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