QuirkyAngel
White Masquerade's Blue Oni
True lovers of romance will be able to think of 101 different romantic situations to put their characters through. Some comedic. Some tear-jerking. The question of pairings is whether the players are trying to design a romance story or if they are just making a pair for the sake of a pair. Because, whether it's romance or sci-fi, an rp without plots won't get very far. It has nothing to do with the romance. Starting with a pre-determined pair is fine. The question is a simple matter of where the pair will go, what their struggles will be, and how they'll overcome their challenges.
I think a pairing-based roleplays can work well if the players involved actually take an interest in each others characters. Not romantically, but as individual characters with individual problems/quirks. Obviously if both characters involved are Mary-sue/Gary-stu type characters that are both perfect, with no issues whatsoever, there's nothing to take interest in. Hence the boredom. Also, pairing/romance rps will probably include a lot of slice-of-life which, if you don't have the flavor for, can get boring as well. A date is just two characters getting to know each other, after all. And if the players aren't interested in each other's characters, there's no point.
I think geeking out hit the nail on the head when it comes to selfishness being a major reason many pairing-based roleplays don't last very long. I mean, as a general rule, players are interested in characters that take an interest in their character. If the investment isn't equal, one side will eventually get bored. If both players are simply interested in showing off their character, without taking notice of each other's characters, you can forget romance. The rp will probably die before the rp hits the first few posts. With other genres, there are other things keeping player interest--the villain, the setting, the lore, battles, mystery, etc. In pure romance, it's just the romance...and if it isn't good...then there's not much else hooking player interest.
I think a pairing-based roleplays can work well if the players involved actually take an interest in each others characters. Not romantically, but as individual characters with individual problems/quirks. Obviously if both characters involved are Mary-sue/Gary-stu type characters that are both perfect, with no issues whatsoever, there's nothing to take interest in. Hence the boredom. Also, pairing/romance rps will probably include a lot of slice-of-life which, if you don't have the flavor for, can get boring as well. A date is just two characters getting to know each other, after all. And if the players aren't interested in each other's characters, there's no point.
I think geeking out hit the nail on the head when it comes to selfishness being a major reason many pairing-based roleplays don't last very long. I mean, as a general rule, players are interested in characters that take an interest in their character. If the investment isn't equal, one side will eventually get bored. If both players are simply interested in showing off their character, without taking notice of each other's characters, you can forget romance. The rp will probably die before the rp hits the first few posts. With other genres, there are other things keeping player interest--the villain, the setting, the lore, battles, mystery, etc. In pure romance, it's just the romance...and if it isn't good...then there's not much else hooking player interest.