Malphaestus
Touched by the Apocalypse
I am not known for my ventures, or any involvement whatsoever, into the proposed genre of battle academies, nor do I have much involvement in any battle-driven stories throughout my tenure as a writer. But much alike any roleplayer, or at least the largest majority of us, I was fostered though them. When I began, they were everywhere, and even in recent years they were a common setting. Though I seldom see them in as large a prevalence as I used to, their place morphed into superheroes, whose position then usurped theirs on the popularity ladder. But that being said, I find them fascinating, in the distance.
I have repeatedly returned to the idea of a Battle Academy, and what their potential could be, and have always failed to appreciate them for what they are. But, even so, I return to the topic every now and then, and internally muse; allowing me to ask myself, what makes a good Battle Academy. Their livelihoods seem destined fleeting, bound to end as quickly as they began, and this has remained true for any such setting I have been able to observe by my own eye. There may be those who began ages past, and continue to this day, but their existence certainly lie beyond my viewing, and therefore I muse. It is, by this point, a habit of mine.
I have my ideas, but as a person who has not partaken in them for many, many years now, I do not believe I am an authority to speak on this. And therefore I am here, to hear from others what they think a good Battle Academy make, if for no others reason than to satisfy my own curiosity. If that can be done.
What, then, defines a Battle Academy in this context. It is not a difficult definition, perhaps even broader than it should be, but a Battle Academy is any academy setting which involves some degree of combat, whether system-defined, or freeform; a story which takes place within the confines of academia, except academia is somehow martial, and defined by power and subsequent authority thereof derived. Whether magic, martial arts, super powers, or giant robots being the basis through which this power is displayed does not necessarily matter, unless perhaps it does. The kind of systems which would invite competition from participants and perhaps inevitably force it down the spirals of negativity so many roleplays fall prey before.
Is it possible to make a good Battle Academy: is it possible to make a good participant-involved story where the academe of the academy-setting are relevant, whilst littering it's downtime with rigorous battle-scenes and nonsensical villains who believe, for some reason, attacking a school would serve their political manifesto. I believe that it is possible, but I do not know how, yet, and will continue to think about it regardless. But it would not be negative should there be others who think about it in tandem.
Should there be, I have now made this space so that we may convene and discourse about it.
I have repeatedly returned to the idea of a Battle Academy, and what their potential could be, and have always failed to appreciate them for what they are. But, even so, I return to the topic every now and then, and internally muse; allowing me to ask myself, what makes a good Battle Academy. Their livelihoods seem destined fleeting, bound to end as quickly as they began, and this has remained true for any such setting I have been able to observe by my own eye. There may be those who began ages past, and continue to this day, but their existence certainly lie beyond my viewing, and therefore I muse. It is, by this point, a habit of mine.
I have my ideas, but as a person who has not partaken in them for many, many years now, I do not believe I am an authority to speak on this. And therefore I am here, to hear from others what they think a good Battle Academy make, if for no others reason than to satisfy my own curiosity. If that can be done.
What, then, defines a Battle Academy in this context. It is not a difficult definition, perhaps even broader than it should be, but a Battle Academy is any academy setting which involves some degree of combat, whether system-defined, or freeform; a story which takes place within the confines of academia, except academia is somehow martial, and defined by power and subsequent authority thereof derived. Whether magic, martial arts, super powers, or giant robots being the basis through which this power is displayed does not necessarily matter, unless perhaps it does. The kind of systems which would invite competition from participants and perhaps inevitably force it down the spirals of negativity so many roleplays fall prey before.
Is it possible to make a good Battle Academy: is it possible to make a good participant-involved story where the academe of the academy-setting are relevant, whilst littering it's downtime with rigorous battle-scenes and nonsensical villains who believe, for some reason, attacking a school would serve their political manifesto. I believe that it is possible, but I do not know how, yet, and will continue to think about it regardless. But it would not be negative should there be others who think about it in tandem.
Should there be, I have now made this space so that we may convene and discourse about it.