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Welcome to the World of Remnant... (A RWBY AU Roleplay!)//CLOSED//

BrokenRemedy

A Disproportionately Dysfunctional Disappointment
#1
What If...
What if? It's a common enough phrase; so much so, most ignore it as unworthy of their attention.
But if you stop, and truly consider it... What if, is phrase rich with depth and possibilities.
Which brings us to our story, here in the World of Remnant.
You've heard it before; a tale of a girl with Silver Eyes, A Witch and a Wizard who's violent falling out continues to change the course of history...
The Brothers,
White Fang,
All of your favorites...
But what if it were different?
What if... You were the hero of the story?
Well, this is a place that can happen...



Hello! Welcome to our RWBY AU RP!
If you've made it this far, we're assuming we've sparked your interest, and shall now proceed with a few details to set you on a path that may lead to brand new adventures! This is a remake of a previous RWBY AU RP that was originally created by @Foster. We currently have five active members, meaning we have three available spots! Ideally, our newest members would need to post at least once a week (longer if you have a valid reason), be at least semi-lit (two paragraphs minimum), and be willing to contribute to the group. It is important to note that the selection of a character is not first come first serve, so if you want to post a character and have seen that others already have, give it a shot anyways! The five of us will put our heads together and decide which character(s) would best complete our team. If you aren't chosen, though, don't worry! Should a spot open up we will be sure to get in contact with the next eligible candidate. Below you will find extremely condensed versions of our character sheets so that you can get a rough outline of what our characters are like.​


  • Name: Glanos

    Age: 17

    Semblance: Thrust- Dash attack, Dust modifiable.

    Aura Color: Cyan

    Weapons: Harpe-Silver colored rapier with lightning dust in its pommel that can be channeled into Glanos. Aegis- custom painted Atlesian pistol with select fully and semi-auto firing.

    Personality: Arrogant and prideful to a fault, sees most as below him unless they can prove themselves in his eyes. very protective of what he deems "his"

    @Tigerman1211



If you're interested, be sure to let us know and feel free to post your characters below!​
 
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redroseknight

The senpai who noticed
#2
Calliope Carmine

Age: 18

Species: Swan faunus

Semblance: Affects the perceptions of those around her using her voice, essentially singing to boost the morale of her companions. Affecting more than four people at a time exhausts her.

Aura: Cadmium (Orange)

Weapon: She has a lovely golden hued lyre that utilizes dust to create effects based on the strings she strums. At close range, well, it hurts like a mace to the face.

Background:

Calliope was not the first in her family to show musical prowess; it was a trait that carried through her family extensively. Unfortunately, as a young girl, she didn't look like a lot of her family. Her wings were darker colored, a deep, dark grey against her otherwise pale skin tone and vibrant red hair. It made her not feel quite like she fit in with them, especially when she learned just what she could do with that voice of hers! She was able to make her friends throughout school feel invincible even when they were at odds with stronger classmates. She would just start singing a song she made to cheer herself up, and it riled up her classmates enough that they were able to best their upperclassmen.

It was a mistake, her parents had said, sending her to Beacon Academy. It would only bring trouble on her when she could have been safe, secure there in Menagerie. Yes, it wasn't ideal but it was a place they could cope. But that wasn't the kind of life for Calliope. She knew what she needed to do, to push herself to share more of her gift. How many lives could she positively impact if she just tried? So she said her good byes and left, hoping she was right in her enthusiasm and finding where she belonged.

Personality: Calliope is the sort of girl who seeks out the loners, trying to talk to everyone just to not feel as inadequate and alone as she does. She is gracious to everyone but herself, internally worrying over every situation because she can't stand if she can't solve everyone else's problems. Romantically, she is a mess. In her head, she has taken on a motherly role to everyone else so much that she can't even picture anyone pursuing her in that way. Which...leads to awkward situations when someone does approach her. She was named after the Muse of music and poetry, not the goddess of love!​
 

Church418

Peace is a lie, There is only Passion
Supporter
#3
An old character I used to RP. Sorry BBcode is old and the sheet looks ugly now :/

His background may not fit for your setting but his appearances, weapons, and abilities would be the same. The background can be edited if required :)












⊱Name: Church Augustine



⊱Age: 21


⊱Race: Human

⊱Position: Dark Eclipse Mercenary

⊱Description: Male/Female: Male

Height

: 6'5"

Weight

202lbs

Hair color

: Black

Body type

: Built/Strong/Muscular





Armor

Lacking the strength in Aura that most huntsmen have, Church must compensate with two layers of extra armor


1st Layer

A full body suit of standard iron Chain-Mail covers Church from head to toe.

2nd Layer

Attachments of High-Entropy Alloys, that are as light as aluminum and as strong as titanium, cover his extremities and vital organs.




Weapons

: With knowledge passed down from generations of skilled blacksmith's, Church forged his two-handed axe with his own hands. This axe has 3 forms, that coincide well with his semblance.

1.) Two-handed Axe

: Exactly as it is displayed in the picture

2.) Two, One-Handed Axes

: Church's Axe can separate at the haft to form two one handed axes for both hands.

3.) One-Handed Axe w/Shield

: Instead of two, one-handed Axe's as option two displays, one of the Axes can take the form of a 4-foot shield for defensive needs










⊱Semblance: "Stance": In his youth, Church was late to discover his Semblance. He trained for 4 years with a retired Huntress, Adal Windstorm, and discovered it, during one of his sparring sessions.





1.) Balanced Stance

A balanced combat stance that focuses on precise and surgical attacks. Church has noticed a significant boost to his accuracy and battle-field awareness when using this stance. (Two-handed Axe)



2.) Iron Stance

A defensive combat stance that slightly increases the strength of his Aura and his overall fortitude, allowing Church to endure more hits while remaining on his feet. (Axe and Shield)



3.) Dueler's Stance

An offensive stance that grants Church a boost to his speed, power, and agility. (Two, One-Handed Axes.)


Notable Strengths:

1.) Compared to other Humans, Church is an exceptionally large, built, and all around "hard" individual. His strength doesn't come from his Aura or other otherworldly force; his strength comes from his body.


2.) Church's calm and introverted personality, even in combat, allows him to approach situations logically and critically. When people talk, he actively listens. As he fights, he observes his opponent, adjusting as needed to maximize his chances for success.


⊱Notable Weaknesses: 1.) Church's Aura is significantly weaker than that of other student's, forcing him to focus more on his own self-preservation and discouraging epic displays of reckless heroism.


2.) Church's sister, Asha, is a significant emotional weakness. In many ways, Asha is the only family he has left and any form of logic or reason would evaporate for Church if she was in mortal danger.


3.) Church has an extremely limited ranged combat capability. He may throw his axes and, bound to his aura, they will return to him.


⊱Fighting Style: Melee/Defensive


⊱Personality: Introverted, Follower, Humble


⊱Bio: Church grew up on the outskirts of a small village in Forever Fall. He lived with his Mom, Dad, and Sister, Asha Augustine. His father worked as an expert blacksmith with strong partnerships to the surrounding villages and even Signal Academy. The blacksmithing shop was built by his father’s own hands as a separate building off of their house. His mother worked as tailor who saw similar success, in a shop located in the village itself. Growing up, Church went through grade school in Vale, and then when he was 16 assumed the role of apprentice blacksmith in his father’s shop. Church found he was skilled in weapon smithing, loved it, and had no intention of ever becoming a fighter.


That is until a year later, when the Grimm attacked en masse on the village which housed his mother’s shop. And on that specific day, Asha was with his mother as well. Church remembered hearing his mother’s frantic voice over the phone as she called his father alerting him to their situation. Church remembered his father, without hesitation, grabbing a weapon and tossing him the first sword he’d ever wield. “We’re getting them out of there.” He had said to Church, and they sprinted towards the village.


Church remembered hearing the cries and shouts of people as they evacuated the village, he and his father arriving just in time to see an Ursa break down the door to the tailoring shop. Church’s father lunged onto the Ursa to get its attention, and his mother starting flailing at it as well, to buy him and Asha some time. “Get your sister out of here. Now!” his father demanded. Church remembers how conflicted he was in that moment. He wanted to stay and help his parents, but also felt a duty to protect his sister. In the end, protecting his sister turned out to be his priority.


Together, he and Asha sprinted out of the village back toward their home where a “panic room” waited for them to utilize. They didn’t make it far, however, before two Beowolves intercepted them. Church yelled at Asha to sprint back to the house and he brandished his sword and began swinging violently toward the Grimm, drawing their attention. The Grimm turned out to be more agile then Church thought, and he wasn’t even able to land a single hit. One of the Beowolves lunged at Church, knocking him back and pinned him on the ground, and that is where Church expected his journey to end.


Fate, as it would seem, had a different plan for Church as a squad of police officers and two huntsmen arrived just in time to exterminate the Beowolves before he came to any real harm. Church marveled at the huntsmen. Armed with weapons he had never seen forged, and armor just as unique. They cut down the Grimm swiftly and surgically. When they were finished, one of the Huntsmen walked over, took Church’s hand, and pulled him to his feet. “You alright?” He asked.


“Yeah.” Church replied, shaking the dust off. “But the village…”


“We’re already on it.” The other Huntsman stated as he led the group toward the fighting. The Huntsman who helped him gave him a nod and ran to catch up with his group.


Church never saw his parents again, after that day. Indeed, they had perished by the Ursa they engaged in the shop. Soon after, a parchment arrived from the Vale Bank stating that he and his sister had a security deposit, their father had kept for them, to withdraw. The inheritance was substantial and Church knew exactly what he wanted to do with it. If he had been able to fight, he could’ve rescued his father, mother, and Asha without a sweat. Like the Huntsman.


Church sat Asha down and explained to her what he was going to do. “I’m going to train to be a Huntsman. I know I’m a little old to just be starting, but it’s what I want to do.” To his shock, Asha also stood and said she wanted to train with him. Church tried to object, but Asha was a stubborn girl. She couldn’t be told no, even when their parent’s had been alive. Together they looked and soon found the name of a retired Huntress, Adal Windstorm. After approaching her, explaining what they wanted, and offering payment, the white haired woman looked both of them deep in the eyes, studying them.


“You.” Adal said, pointing at Asha. “I can train you.” Adal’s eyes wandered over to Church. “But you….” She said, her voice trailing off. “Well…. I suppose we shall see.”


To say Church was discouraged by those words was an understatement, but he wouldn’t quit. This was what he wanted, and he knew it.


As it turns out, Adal was a member of a terrorist organization known as the Dark Eclipse. Their goal being to control the Grimm, rather than fight them. Recently Adal had been arrested and sentenced to life in prison for her crimes leading Church's sister, Asha, to develop a deep hatred for the government. It seems as though Asha intended to take up Adal's mantle and continue their pursuits of subjugating and controlling the Grimm, as well as punishing the "bigots" in the city.
Church, being ever loyal to his family, will be at Asha's side and will defend her to the death.


Extras:


Any other optional media:
 
#5
Hey there! Chrome's Player here; If you're referring to the Color Naming rule, then no, you don't have to.
It's encouraged, but not strictly required. Just try to pick something that still sounds RWBY-Esque...
 

PlusUltra

Elder Member
#6
No idea if there is still a spot left, but i might as well pitch the basic concept that i can adapt to the setting (not sure if at Beacon or what). I was wanting to play a Axolotl Faunus with a semblence that effectively allowed them rapid regeneration/physical augmentation, potentially forgoing a weapon in favor of being able to eat dust. Likely a more simple character from a fishing village from one of the Islands.

(Of course id flesh it out further, just didnt want to go through all that work if no spot available)
 

DarknessSama17

A star can't shine without darkness
#8
2f48d80acfbb05cf433ec35ab48d8487.jpg

Name: Akiio Stoneheart

Age: 20

Species: Human

Semblance: Sage instinct

Fighting style: Akiio is an aggressive fighter. She will attack with using spins, flips and faints to keep her opponents off guard. She is very agile and hard to keep still. She is very handy with a Katana and uses various sword styles. Her favorite stance is the reverse grip.

Weapons: katana. The weapon is designed to feed on her aura to make the blade stronger and more durable. The sword belonged to her sister.

Strengths: Akiio is very agile and Swift. She is hard to pin down and land a hit on.

-Her reflexes and instincts are feline-like. They are only enhanced further by her semblance.

-She is very intelligent and can quickly analyze any situation and adopt of need be.

-elite swordsman.

Weaknesses: Akiio has a hard time forming bonds because of her aloofness.

-Using her aura, semblance and increasing her weapons effectiveness simultaneously is very draining.

-Akiio is easily downed. She doesn't have the durability to take many hits. Two or three heavy blows will down her.

-while she can fight without her sword, she is somewhat at a disadvantage since she specializes in swordplay and her physical attacks don't hold much force behind them.

Personality: Akiio is a reserved person. She rarely talks and only does when she feels it necessary. Akiio has difficulty expressing emotions. She does feel them but she finds it hard for her to display them. People often mistake her for cold and uncaring but Akiio does have a big heart. She cares for most, especially children. However, Akiio has a secret that makes her feel much shame. She enjoys taking lives. Grimm, humans animals, it does my matter. She will gladly kill and will feel intoxicated. Her silent nature allows her to be highly observant.

Backstory: Born into the Stoneheart branch, Akiio was expected to be a huntsman just like her father and two siblings. She was trained from an early age in the art of swordplay and quickly excelled.

It was when her siblings died protecting their estate from a terrorist attack did her life change. It was then that Akiio lost the ability to properly display emotions. This event was what unlocked her semblance.

She joined Beacon Academy soon after where she formed a bond with another girl and found a love interest. The three of them graduated together and stayed as a team.

Year's later, both of Akiios teammates parished perished. Seeing the two people she cared about most broke her inside. Now she travels alone, helping people see where she can while trying not to fall into the darkness inside.
 
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PlusUltra

Elder Member
#9
1549689908416.png
Name: Cerise Wodka
Age: 16
Species: Faunus (Axolotl)
Physical Traits: 4' 5", Red fern like protusions from the head, slight web to fingers and feet, lack of any physical blemish or scar.
Semblance: Deep Beyond, Unlike normal semblences this one does not allow a barrier between them and the attacks, instead it boosts her physical abilitys substantially including her innate regeneration to allow her to heal at a incredible rate during combat. This also seems to allow them to dig deeper into untapped reserves when needed and pushed further when consuming dust directly, unlike with other such individuals they appear able to do so without any adverse effects and gaining diffrent enhancement depending on the dust consumed.
Weapon: Chained Hook, Resembling a large fish hook crossed with a club this item appears to be far more archaic than the standard weapons of a hunter being little more than the initial weapon with a long section of chain attached. Never the less the quality of the construction more than makes up for this proving to be incredibly durable.
Fighting Ability: Primaryily unarmed fighting with monstrous physical capabilitys despite their fairly small size, they have a tendacies for fairly wild and unconventional movements incorperating grapples and throws along side punches, even if said target is many many times their size. These effects increase even further in water.
Aura color: White
Personality: Innocent if naive, they are generally extremely curious though are prone to somewhat childish behaviour at time to the point of tantrums, never the less they are dependable and will always take the effort to help those they believe to be in need even to there detriment. They also appear to have a extremely thick skin when it comes to insults often taking it in the best possible light through misunderstandings. They seem to be nearly constantly smiling, with even major dissapointments or misfortuante only removing such temorarily before bounceing back.
Background:
(Depending on setting details, growing up in a fishing villiage on one of the islands with fairly basic lifestyle, lacking a good deal of the modern items. They are one of seven daughters but the only one seeking to leave and become a huntress.)

Basic for now, will flesh out if needed, went with color name. Cerise being a Redish Pink
 
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BrokenRemedy

A Disproportionately Dysfunctional Disappointment
#10
Hey all! Ash's player here. Though bittersweet, we officially have room for two characters, possibly even three if we don't hear back from Jun's player. So please, keep those characters coming!
 
#17
It feels that way sometimes! But truthfully, the members that have been leaving have been going through difficult situations in life and needed to bail.

I mean, Ash and Glanos are total assholes, but I don't think they're that bad ^;3^
they have literally already tried to kill each other already....
 

Kazzianne

Nobody In particular
#20
Tossing my hat in the ring over here.

Edit: Added a little bit to the weaknesses to clarify that she has next to no real world fighting experience, instead almost entirely being technically trained. Also finally remembered to include a paragraph in the Other section covering all the hidden stuff.


Name: Rouge Wulf
Nickname*: Hasn’t really had much opportunity to be nicknamed.
Fairy Tale/Legend inspiration: Big Bad Wolf.
Age: 18
Gender: Female

Human or Faunus: Faunus
Type of animal*: Panther
Faunus differences: Her Faunus feature is most obviously her teeth, but is more accurately her digestive system as a whole. To put it bluntly, she has a panther’s teeth and jaw strength, and while her jaws don’t extend near as far, they are noticeably set forward on her face. This includes outsized fangs which are slightly visible through her lips, although only to close inspection. She is also an obligate carnivore, with a preference for raw meat and an ability to eat it safely.

Appearance: She is four foot eleven, with dark red hair and bright pink eyes. Her eyes change with her aura, although her hair does not. She is leanly muscled, but carries herself with little confidence, keeping herself tucked into herself. She is probably one of the least intimidating looking people you will ever meet, at baseline at least.

Weapon: She wields a massive double-headed warhammer which has three primary tricks to it. First, the whole of the thing is constructed in part using stable gravity dust, which can make the weapon heavier or lighter. Changing the weight requires active dust however, and if she runs out of that dust it will remain at whatever weight it was at. The heads of the hammer are constructed in a subtle way, making use of springs and other things to allow her to recover easily from strikes and stay mobile, more or less letting her bounce off of strikes. There is also a structure in place that allows the release of springs to release dust if she uses it, although she can only really safely use lightning or fire dust as neither will damage the internal structure. Lastly, built into the staff of the hammer and the head is a two-fold cannon. She can use it partially by extending a trigger and partially activating the mechanisms to extend a barrel from the head of the hammer, allowing her to use sniper ammo and dust intended for that delivery method. This can be used in concert with the hammer itself, although it is difficult. If she takes the extra half a dozen seconds to fully shift it, she cannot use the hammer for it’s the original purpose. However, that allows her to use it as a high load dust cannon, or in a pinch a high power beam weapon. She does the second by using a full dust cartridge on one shot, and it will put her weapon out of commission temporarily, as well as potentially her unless she is extremely careful, but it will also hit like a burning gas truck. It is worth noting that the head of the hammer is nearly three feet across, and two feet high. Without the gravity dust adjusting the weight it would be a fearsome burden, and still can be. There is a reason behind her weapons design and it’s lack of a name, but she doesn’t talk about it. It is not entirely her design.


Color of Aura: Pink to Red depending on semblance use.


Semblance, Grimm Devourer: When she kills Grim if she can be in contact with the body as it dissolves she can absorb it. The more Grim she absorbs the more it strengthens her aura, as well as her general physical abilities. However, it also taints her aura and her mind, feeding her bloodlust, and strengthening her rage. Her aura changes color, and becomes constantly semi-visible. It starts out bright pink, and as she consumes more it darkens. She hasn’t really fully tested the limits of her ability, and what she has seen alarms her somewhat. The energy she receives from Grim depends on their overall strength. As to dissipation, the energy fades over time, but as long as she has any it keeps her restless and emotionally charged. This can have cumulative effects as she cannot normally sleep or eat while there remain strong traces of Grim energy, so the energy keeps her mind awake while her body tries to shut down. Furthermore, the Grim energy extends her physical abilities but also does a portion of it itself which can lead to nasty side effects to do with her bodies human limits, although her semblance does place her limits much much higher than most any normal human. She also tends to attract Grim when running with a large boost because of how much it amps her negative emotions, which can cycle viciously.



Personality: She is genuinely kind and caring but it can be a little difficult to tell as she is exceedingly shy and rather reluctant to talk to people. She is also quiet and perpetually close-mouthed, partly because her teeth tend to provoke awkward reactions, and partly because she isn’t exactly well socialized. People who don’t know her very well would say she seems standoff-ish and distant, and right now nobody alive knows her all that well. If you get to know her she is extremely cuddly and very loyal. She also has a distinct tendency towards ignoring her own health and well being in favor of helping people or other things. She would care deeply if given the opportunity.

She is very smart, but mostly in a technical way. Socializing, history lessons, really anything outside of fighting and weapon-smithing, and she has a tendency to get bored easily. Her confidence is also highly variable. In a fight, she is fast and confident, but anywhere else and she is unlikely to take charge or assert herself. It is still worth remembering that she has her secrets.


Likes: She really likes cold weather and strong wind, especially in combination with high places to sit. She likes raw meat, the juicier the better, but she is also a bit embarrassed about it. Similarly, she really likes cuddling people but has little opportunity. She has a little bit of a sweet tooth oddly enough, but her biology complicates that a bit.


Dislikes: She hates extreme heat, although she is mostly fine with warmth. She hates the taste of most green things, especially dark green leafy vegetables. Bitter flavors she particularly dislikes, although she is fine with some sourness. She dislikes and can’t really handle disappointing or upsetting people.


Fears: Her greatest, truest fear is losing herself to the rage her semblance feeds. She is also very claustrophobic, exacerbated by darkness, although she is not afraid of the dark if she isn’t in close quarters. She also hates/fears upsetting people generally.


Skills*: She is a skilled and agile hammer fighter at baselines, often clever and fast enough to be dangerous, but her raw power is restricted by her physicality. As her semblance ramps up this reverses, she loses all cunning strategy but gains a great deal of raw power and rage.


Weaknesses: The big one is simple, other human fighters. Operating at baseline, she is tiny, and while she is fairly strong, the disadvantage remains present. At baseline, she is always going to be at a disadvantage against a non-Grim opponent. That changes with her semblance ramping up, but then she loses most all strategic thinking and struggles to follow orders, especially if she doesn’t greatly trust her leader. Likewise, she is reluctant to hurt non-Grim opponents at baseline and gets rather too eager with her semblance running high. Her weakness to Grim is more complex. A greater Grim could take her apart if she wasn’t boosted beforehand, but if she can get her semblance running it can also be hard to stop, and because she attracts Grim like an emotional beacon as her semblance ramps up, this can feed into itself. Her last weakness worth noting is that she is relatively sheltered, and has very little combat experience. All her combat training is alone as well, relying on training patterns and a great deal of practice. She has fought two Grim, and no human opponents.


History: Her heritage is complicated, to say the least. Technically she is the grand-daughter of a dead Shnee from a generation or two ago, as her parents had her late, and were had late. The main line was decidedly not happy with their cousin running off with a Faunus, and they have made a very simple agreement. She never, ever speaks of her relation to the Shnees, and she gets a small stipend along with no action taken against her. Technically the deal was only made with her parents, but they disappeared on a mission when she was eleven and she elected not to pass along the news. She has spent the past seven years mostly raising herself, with her parents conveniently always having just left when inquired after.

She dedicated herself to crafting a weapon and learning to use it, first filled with childish vengeance, and later a quiet resolve to follow in her parent’s footsteps and help people. Her mother had been teaching her before, and she taught herself more. She has a complete-ish education purely due to a local librarian who helped her and got her to study other things as well. It took her six years and developing her own specialized technique for stabilized gravity dust, but she made a weapon she could use. She was briefly aimless, so lost to her one quest to remake something lost. In the end, she realized there was only one choice. She couldn’t go to the academy in Atlas, too many people who knew her parents, could connect the mysterious Wulf to the missing Wulf Hunters, but she could go to Beacon. So she went and took the entrance exams, passing them resoundingly. When questioned on her history she told them that her parent’s had taught her at home, but she had argued for going to Beacon to finish her schooling to give her more varied experience. With one last tale about her parent’s being out on a mission at the moment, she got in.



Family/Relationships*: Not much.



Other*: She brought a decent sized metal chest with her, locked with an oddly constructed lock, not made by her.

Firstly her weapon is almost entirely not her design. Two pieces are designed by her, specifically the dust release mechanism in the hammerheads, and the stable state gravity dust construction. The latter took most of her time as she searched for a way for her to use her Mother's weapon, with a lot of the rest of her work going into remaking it from her mother's notes. She regards the rage her semblance brings as separate from her and has had little experience with it, but more accurately it is a part of her she underuses and ignores. She was training to use hammers with her parents for a while before they vanished, but since that point, she has taught herself from her mother's journals and the lessons she left behind. The last is not fully built, but there is more to her relation to the Shnees, and her parents were significantly more shady than she knows, and the stipend wasn't for hiding their shared blood. Lastly the chest she brought with her is her mother's and contains her weapon-smithing and training books and materials. IT also contains other things, in compartments she hasn't actually discovered yet, related to her parent's shadiness.

Her theme song has gotta be a lot of Column A, and a little of Column B




 
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Kazzianne

Nobody In particular
#21
Tossing my hat in the ring over here. I am on a mildly massive caffeine high and a little punch drunk but I think this turned out decent. Crit is welcome, only mostly because I am mildly desparate for editorial input. I started with a mostly developed character for this and then redesigned 90% of her lol.

Name: Rouge Wulf
Nickname*: Hasn’t really had much opportunity to be nicknamed.
Fairy Tale/Legend inspiration: Big Bad Wolf.
Age: 18
Gender: Female

Human or Faunus: Faunus
Type of animal*: Panther
Faunus differences: Her Faunus feature is most obviously her teeth, but is more accurately her digestive system as a whole. To put it bluntly, she has a panther’s teeth and jaw strength, and while her jaws don’t extend near as far, they are noticeably set forward on her face. This includes outsized fangs which are slightly visible her lips, although only to close inspection. She is also an obligate carnivore, with a preference for raw meat and an ability to eat it safely.

Appearance: She is four foot eleven, with dark red hair and bright pink eyes. Her eyes change with her aura, although her hair does not. She is leanly muscled, but carries herself with little confidence, keeping herself tucked into herself. She is probably one of the least intimidating looking people you will ever meet, at baseline at least.

Weapon: She wields a massive double-headed warhammer which has three primary tricks to it. First, the whole of the thing is constructed in part using stable gravity dust, which can make the weapon heavier or lighter. Changing the weight requires active dust however, and if she runs out of that dust it will remain at whatever weight it was at. The heads of the hammer are constructed in a subtle way, making use of springs and other things to allow her to recover easily from strikes and stay mobile, more or less letting her bounce off of strikes. There is also a structure in place that allows the release of springs to release dust if she uses it, although she can only really safely use lightning or fire dust as neither will damage the internal structure. Lastly, built into the staff of the hammer and the head is a two-fold cannon. She can use it partially by extending a trigger and partially activating the mechanisms to extend a barrel from the head of the hammer, allowing her to use sniper ammo and dust intended for that delivery method. This can be used in concert with the hammer itself, although it is difficult. If she takes the extra half a dozen seconds to fully shift it, she cannot use the hammer for it’s the original purpose. However, that allows her to use it as a high load dust cannon, or in a pinch a high power beam weapon. She does the second by using a full dust cartridge on one shot, and it will put her weapon out of commission temporarily, as well as potentially her unless she is extremely careful, but it will also hit like a burning gas truck. It is worth noting that the head of the hammer is nearly three feet across, and two feet high. Without the gravity dust adjusting the weight it would be a fearsome burden, and still can be. There is a reason behind her weapons design and it’s lack of a name, but she doesn’t talk about it. It is not entirely her design.


Color of Aura: Pink to Red depending on semblance use.


Semblance, Grimm Devourer: When she kills Grim if she can be in contact with the body as it dissolves she can absorb it. The more Grim she absorbs the more it strengthens her aura, as well as her general physical abilities. However, it also taints her aura and her mind, feeding her bloodlust, and strengthening her rage. Her aura changes color, and becomes constantly semi-visible. It starts out bright pink, and as she consumes more it darkens. She hasn’t really fully tested the limits of her ability, and what she has seen alarms her somewhat. The energy she receives from Grim depends on their overall strength. As to dissipation, the energy fades over time, but as long as she has any it keeps her restless and emotionally charged. This can have cumulative effects as she cannot normally sleep or eat while there remain strong traces of Grim energy, so the energy keeps her mind awake while her body tries to shut down. Furthermore, the Grim energy extends her physical abilities but also does a portion of it itself which can lead to nasty side effects to do with her bodies human limits, although her semblance does place her limits much much higher than most any normal human. She also tends to attract Grim when running with a large boost because of how much it amps her negative emotions, which can cycle viciously.



Personality: She is genuinely kind and caring but it can be a little difficult to tell as she is exceedingly shy and rather reluctant to talk to people. She is also quiet and perpetually close-mouthed, partly because her teeth tend to provoke awkward reactions, and partly because she isn’t exactly well socialized. People who don’t know her very well would say she seems standoff-ish and distant, and right now nobody alive knows her all that well. If you get to know her she is extremely cuddly and very loyal. She also has a distinct tendency towards ignoring her own health and well being in favor of helping people or other things. She would care deeply if given the opportunity.

She is very smart, but mostly in a technical way. Socializing, history lessons, really anything outside of fighting and weapon-smithing, and she has a tendency to get bored easily. Her confidence is also highly variable. In a fight, she is fast and confident, but anywhere else and she is unlikely to take charge or assert herself. It is still worth remembering that she has her secrets.


Likes: She really likes cold weather and strong wind, especially in combination with high places to sit. She likes raw meat, the juicier the better, but she is also a bit embarrassed about it. Similarly, she really likes cuddling people but has little opportunity. She has a little bit of a sweet tooth oddly enough, but her biology complicates that a bit.


Dislikes: She hates extreme heat, although she is mostly fine with warmth. She hates the taste of most green things, especially dark green leafy vegetables. Bitter flavors she particularly dislikes, although she is fine with some sourness. She dislikes and can’t really handle disappointing or upsetting people.


Fears: Her greatest, truest fear is losing herself to the rage her semblance feeds. She is also very claustrophobic, exacerbated by darkness, although she is not afraid of the dark if she isn’t in close quarters. She also hates/fears upsetting people generally.


Skills*: She is a skilled and agile hammer fighter at baselines, often clever and fast enough to be dangerous, but her raw power is restricted by her physicality. As her semblance ramps up this reverses, she loses all cunning strategy but gains a great deal of raw power and rage.


Weaknesses: The big one is simple, other human fighters. Operating at baseline, she is tiny, and while she is fairly strong, the disadvantage remains present. At baseline, she is always going to be at a disadvantage against a non-Grim opponent. That changes with her semblance ramping up, but then she loses most all strategic thinking and struggles to follow orders, especially if she doesn’t greatly trust her leader. Likewise, she is reluctant to hurt non-Grim opponents at baseline and gets rather too eager with her semblance running high. Her weakness to Grim is more complex. A greater Grim could take her apart if she wasn’t boosted beforehand, but if she can get her semblance running it can also be hard to stop, and because she attracts Grim like an emotional beacon as her semblance ramps up, this can feed into itself.


History: Her heritage is complicated, to say the least. Technically she is the grand-daughter of a dead Shnee from a generation or two ago, as her parents had her late, and were had late. The main line was decidedly not happy with their cousin running off with a Faunus, and they have made a very simple agreement. She never, ever speaks of her relation to the Shnees, and she gets a small stipend along with no action taken against her. Technically the deal was only made with her parents, but they disappeared on a mission when she was eleven and she elected not to pass along the news. She has spent the past seven years mostly raising herself, with her parents conveniently always having just left when inquired after.

She dedicated herself to crafting a weapon and learning to use it, first filled with childish vengeance, and later a quiet resolve to follow in her parent’s footsteps and help people. Her mother had been teaching her before, and she taught herself more. She has a complete-ish education purely due to a local librarian who helped her and got her to study other things as well. It took her six years and developing her own specialized technique for stabilized gravity dust, but she made a weapon she could use. She was briefly aimless, so lost to her one quest to remake something lost. In the end, she realized there was only one choice. She couldn’t go to the academy in Atlas, too many people who knew her parents, could connect the mysterious Wulf to the missing Wulf Hunters, but she could go to Beacon. So she went and took the entrance exams, passing them resoundingly. When questioned on her history she told them that her parent’s had taught her at home, but she had argued for going to Beacon to finish her schooling to give her more varied experience. With one last tale about her parent’s being out on a mission at the moment, she got in.



Family/Relationships*: Not much.



Other*: She brought a decent sized metal chest with her, locked with an oddly constructed lock, not made by her.

Her theme song has gotta be a lot of Column A, and a little of Column B




I would also like to clarify that I am not as unreliable as that might sound. Once I am settled into an RP I am generally reliable for regular posting.
 
#23
korin.jpg
korin.jpg
Name: Korin Heart
Age: 15
Species: Human
Semblance: Teleportation, Korin can teleport herself and others up to 30 feet away every 3 seconds. although the distance is lowered when teleporting more people, equal to the distance divided by the number of people (3 people is 10 feet)
Weapon: Dieritter. A semi-automatic pistol that can transform into a knife. Capable of firing dust rounds or regular bullets. Why not the most damageheavy of weapons, it is light and compact and the fact of it being a pistol makes it easy to conceal.
At one point korin owned a second pistol called automata which had the same capabilities.
Fighting Style: Korin has a militaristic fighting style of takedowns, counter attacking and grabs, employing speed and efficiency over raw power.
This leads her to try to end fights rather than excelling in long drawn out battles.
Aura Color: Red
Personality: Korin is very chaotic, impulsive, vindictive and possessive. She tends to get what she wants when she wants and has a controlling side. Often quite psychotic.
Backstory: Korin grew up in the criminal world. She had ties to the white fang and other criminal groups, quickly advancing herself in her own organization X1.
In X1 she was raised by a woman named Cruso Forge. She trained Korin to be a highly effective assassin, although had misgivings about doing so to a child. At age 11 Cruso died and Korin was partnered with another assassin who would be her teammate. At age 15 she decided to leave the criminal world for reasons unknown.
 
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