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Fandom Welcome to the World of Remnant... (A RWBY AU Roleplay!)//CLOSED//

We are still deciding on players, feel free to throw up a character sheet to be in the running.
 
(Apologies for any grammar mistakes, it's getting late where I live and I wanted to release this CS today. Thank you for understanding.)

image (5).jpg

Name:
Alaska Romero

Gender:
Female

Age:
17

Bio:
Alaska was born in Atlas and was raised by her mother Saige. Saige was a passionate soldier who served the Atlesian army most of her life and fully expected her daughter to follow her footsteps of serving the mighty kingdom of Atlas, a decision that molded Alaska into what she was today. Alaska's innocence was swiftly eradicated by her mother and she spent most of her childhood not as a kid, but as a soldier. During her daughter's earlier years Saige would hammer into Alaska's mind what it meant to be a soldier, what was expected of her and how little her life mattered in the grand-scheme of things. Once Alaska was old enough Saige would subject her daughter to various rigorous trainings that were meant to push her pass her limits and to fully break her spirit. By the age of 10 Alaska had become more weapon than human.

Alaska's life would remain the same until one fateful day during her 13th birthday. As the day drew to a close Saige revealed to Alaska one of her life's biggest mysteries: Her father. Saige explained how Alaska's father was a skilled hunter from Vale who'd dedicated all of his life to fighting the threat that were the Grimms. This dedication however would be his demise as he sadly passed away after a mission went terribly wrong. After this brief explanation Saige gifted her husband's hunter weapon (Winter's Grasp) to Alaska and presented her with a choice: Either stay in Atlas in order to become a fully fledged soldier or to carry the legacy of her father and enroll into Beacon Academy in order to become a hunter. This sudden taste of freedom of choice left Alaska momentarily dumbfounded, though in the end she chose the latter option as she thought she'd be able to serve her kingdom much more efficiently as a huntress. With her choice made Alaska would spend 2 years of her life solely dedicated to training with Winter's Grasp and at the age of 15 was finally able to pass Beacon's entrance exam. Now that she's 17 Alaska only wishes to make her mother and kingdom proud by becoming the best huntress she can be.

Personality:
At first glance you'd be hard press to find any noticeable differences between Alaska and a walking/talking piece of ice. It's true that Alaska appears as a cold individual who's so hellbent in becoming a successful huntress that the world around her ceases to carry any sort of importance, her stoic expression reflecting this attitude. You'll probably never see her smile, laugh, cry or even appear determined during a fight. To Alaska there's no such thing as free-time, if she's not taking part on a mission or going to her classes then her time must be spent training. Hell, she even owns an agenda that keeps track of every single thing Alaska will do for the day that she must follow step by step without any sort of diversions unless an emergency takes place. But in the end this nature is fueled by her desire to protect others and to rid the world of the menace that are the Grimms. Yes, she'll probably deem any sort of friendly interactions towards her as unprofessional and dismiss it. Yes, she's probably one of the biggest party poopers in the whole world. Yes, she'll probably die before showing any sort of emotion. But the moment you step out onto the field of battle with her Alaska will take notice of you and your quirks. "How good are they at fighting?", "How much damage can they soak up?", "Do they have any weaknesses? If so, can I help them overcome them?", "What's their preferred distance from the enemy when fighting?", etc. She may not look like it, but Alaska is a very observant person. If you were to throw an off-hand comment about how much you dislike peanuts Alaska will more than likely permanently store that in her mind. To Alaska the life of her teammates takes priority over hers and she views it as her duty to make sure they all make it safe and sound back to their homes.

Weapon:
Alaska's weapon of choice is Winter's Grasp, a pair of gauntlets with an affinity for ice dust. As it's to be expected Alaska utilizes this weapon to get close and personal with her foes in order to deal a barrage heavy blows. Thanks to ice dust Winter's Grasp is also able to create ice based attacks, such as:
-Enveloping the gauntlets for harder hitting strikes.
-By slamming one of her fists against the ground she's able to create a path of spiked ice that travels on a straight line.
-By slamming both of her fists against the ground she's able to create a small wall to protect herself.

While Winter's Grasp is compatible with other dusts the effectiveness of the weapon's attacks will greatly differ. To simply put it these are most of the dusts ranked from most effective to least effective based off how well the weapon can utilize it and Alaska's own personal experience:
Ice>Water>Air>Lightning>Fire

Semblance:
Snow Globe: By pressing both of her hands against the ground Alaska is able to generate a dome of pure ice around her that covers an area of 25x25 ft and has a height of 20 ft. Inside the dome a gelid snow storm will begin brewing, its intensity growing by the minute. Alaska utilizes her semblance as a way to provide herself with a more suiting environment to fight in and also as a team-wide shield. It takes about 10 seconds for the dome to be fully created and Alaska is able to maintain the dome for about 5 minutes (If she waits the 5 minutes she must wait around 30 minutes to use it again). The dome is thick enough to even protect against explosives, though if enough damage is dealt the ice will break.

Aura:
White
 
Update: We have one spot left! Two if Soliel Soliel doesn’t return to us.

To be clear, you will know if you have been accepted or not, as I will personally PM you. If you don’t make it in, please don’t be upset! This is a group decision so we put every character to a vote. As always, if we gain more openings we will still consider your character.

<3 Much love,
Remedy
 
Hey everyone! We’ve officially filled up all of the required slots! Thank you to everyone who has replied, and if you didn’t make it in, you will be the first people on our list to invite if we have any character/slot openings in the future!

Much love <3
Remedy
 
I suppose if an antagonist position opens, I could edit my character for that, just let me know
 
I updated Ash and I dunno where else to put her, sooooo. It's going in here even though this is a closed off IC.



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She can raise the alcohol content in mostly anything containing water, including people. By using her semblance she can intoxicate her target. Depending on how much of her aura she uses to activate her semblance, her target could go from mildly tipsy to struggling to see or walk straight. The downsides of her semblance is, the longer she uses it, and the more people she uses it on, the more drunk she gets too. Though she can't make another person go black out drunk with her semblance, if she uses it enough on others, she would be the one to collapse. The more people she's influencing, the quicker the intoxicated haze wears off. She isn't fluent with her semblance, as she really only uses it on herself. When she does use it on others, she tends to increase the alcohol content slightly, enough to get those around her tipsy, or at least in a better mood. Her semblance has strong capabilities like mentioned above, but most of the time she's too intoxicated to think properly, so she has yet to use her semblance to its full potential. Weapon(s)||Cotton Ball: A spherical device that uses stolen Atlesian Hard Light dust to create a spherical shield that's seven feet in diameter. Its duration varies depending on how much fire power it's being hit with, and what the combat situation is like when being used.||Harbinger of Doom: Harby, a shotgun turned cannon that launches projectiles and supplies to teammates that need it. [/div] [/div] [div class="scrollbox infoContainer three"] [div class=mainHeader]Personality[/div] [div class=mainSubheader]Chaos[/div] [div class=mainText] Overly confident and independent, Ash believes she can do anything she puts her mind to- even if it kills her. This leads to a stubborn nature, not ceasing whatever she's doing until she sees it through. Often times, she over calculates her abilities and gets herself into situations that she most definitely couldn't get out of alone. Ash believes that she knows what's best, even though more often than not, she's far from helpful. However, this is more of her outer shell. To those she doesn't know, she's stuck up, selfish, prideful, and even annoying. Her overconfidence is also presented in the way she treats others. There's a line between the two different ways she talks to strangers: the lesser beings and the attractive people. Any human that she meets is likely to encounter her degrading remarks, or uptight rudeness. She refuses to see them as equals unless she absolutely has to- as in, being put on a team. However, the people who she fancies get to deal with her constantly flirty nature. Of course, if you’re actually nice to Ash and show general interest in her, her flirt game goes from 10 to -2. She’ll go from a smooth talker to a blathering mess of awkwardness. Truthfully, no one really knows just how awkward she can be. Though she is rough around the edges, she will drop her facade under certain circumstances. Ash is very well aware of how hated she is by many people, and over time it has broken her down. When she's around people she views as equals, she'll start to open up. She's witty, quirky, and not the brightest light bulb out there, but she does what she can to keep spirits lifted high in her team. If she finally comes around to swallowing her pride and admitting she doesn't know what she's doing, she'll give it her all to put in effort and help her team. Her humor is the one good thing about her, as she can dish out stupid remarks or jokes that at least bring a smirk to people's face. Ash wouldn't admit it, but she's really hard on herself. If she can't do something right, or fails to complete something she swore she'd do, she'll beat herself up over it for hours, even days. The world was supposed to view her as a higher power, but all she really sees herself as is a pathetic excuse for a faunus. Because of this, Ash spends the majority of her time under the influence of her semblance. If she can drown out those feelings, then she would be unstoppable, right? [/div] [/div] [div class="scrollbox infoContainer four"] [div class=mainHeader]Biography[/div] [div class=mainSubheader]Demon[/div] [div class=mainText] A pretty basic history for Ash. She was born into the family of extremely radical and loyal white fang members. From the second she could form her own coherent thoughts and opinions, she has striven to take Sienna Khan's place as the next White Fang leader. Starting when she was six, Ash practiced every second of every day to become a better fighter, so that if she ever needed to, she would be able to help the White Fang's cause. Ash even enrolled in combat school as soon as possible. To her teachers, she was attending to become the next huntress for Sanctum Academy when in reality she was just strengthening herself for the White Fang. She used to be a sensitive girl, full of naive ambition. She was bullied throughout school, because 'what good could a sheep do as a huntress.' When she was 13, however, that all faded away. As soon as Ash unlocked her semblance, she couldn't have cared less about the world around her. Ash used her fearlessness to her advantage for certain. In only three years she had risen her way to the top of the social food chain, both in school and in her town. The White Fang finally started to notice her, and she was eventually put on missions to help them. Unfortunately, the ego that she had accumulated by being the popular student in school lead to her making some rash decisions in the White Fang, and compromising many missions, many times. To the point where she was permanently banned from Mistral's branch of the White Fang. That broke her heart, but she was not to worry. She could continue her education in another kingdom, and work on joining the Fang branch there. Her first year at an official huntsman academy, in a new kingdom she had yet to visit. The Faunus was still naive in that aspect, and had high hopes that gaining glory here would be just as easy as it was back at home. She'd have to work her way to the top again, but she was confident, as always. [/div] [/div] [/div] [/div][/div] [/div][/div][/div]
 

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