Shining Lotus Sage
Avatar of Vanity
Good so far. The idea of a fringe society of outcasts discovering lost secrets that unlock power not meant for this world is perfect. The loresheet for that civilization has potential for status as a warband leader, new ways to combine essence use with other skills, or obvious justification for legendary weapons. Also, idiosyncratic vulnerabilities from the exposure to time-worn essence reactors and bizarre reagents, to say nothing of the surgeries themselves.vinom said:The origin idea I've been having is that about twenty years ago, a group of pilgrims found ruins of what was once one of Autochthon's lesser lab manses. They found wonders and notes on the chi that never was; Crystal, Lightning, Oil, Smoke, Steam, Air.
Just remember that these are basically the luckiest scavenger lords since the Perfect of Paragon. PCs Are Special, so that's totally fine, but you're choosing to have mortals who managed to operate technology advanced enough to seem like magic be a part of the story. The Realm will desperately want to destroy that process if they discover that you can be made. Everyone else in the whole setting will want to control it. This will cause significant complications. Enough that I want to see the challenge of preventing the mutants from finding Vault 13keeping your people safe while still advancing their interests represented in your Drawbacks.vinom said:They delved into the secrets of eras gone by, and I'm the first of their... new men. Born, raised, and surgically augmented to be a warrior for the new society, sent out to test the design against the Dragon Blood.
And one last note that was accidentally lost while editing the house rules:
Celestial chi imbalances require/cause deviations, same as elemental or corrupt. And since you can get up to 10 points of your own essence flavor, you'll wind up with two max-strength deviations if you develop that far. This replaces the Great Curse.
Solars and Sidereals take two behavioral deviations, every other Exalt type takes one behavioral and one mutation. You can raise whichever you like, each time you gain another point. Cultivating a secondary deviation or beyond follows normal rules, and all other essence flavors are capped at the normal 5. Your enlightenment and exaltation have set a specific course for you.