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Futuristic UEEF Marines - OOC Thread

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GunMan2 GunMan2 How is progress on your character coming along? Do you have any questions that I can help out with?

Psychie Psychie and Eonivar Eonivar I hope to be able to start up the IC thread by this weekend.
 
GunMan2 GunMan2 How is progress on your character coming along? Do you have any questions that I can help out with?

Psychie Psychie and Eonivar Eonivar I hope to be able to start up the IC thread by this weekend.
Going good so far, Managed to get the tabs working though i still might need to work on the backstory and equipment. as well as add the skills to the sheet.
1. Where do i find the skill that are given to my char by when they are in mech?
2. How many are we allowed if i don't take jack of all trades? But want to specialize her in cqc and close combat fighting?
 
I am all set.

GunMan2 GunMan2 There is a spoiler in the list of the Cyclones called 'Standard Sensors, Equipment and Features Common to Cyclones'. The MECT combat bonuses are listed in that, number 13 I believe.

What character class are you going with? Storm Commando, or Paraxian Warrior?
 
On the sheet Gunman has Storm Commando listed.

The following skills are taught to every Marine, regardless of o.c.c.
Computer Operation ( +5%)
Math: Basic ( + 10%)
Radio: Basic
Language and Literacy: English: 98%.
W.P. Rifle
W .P. Energy Rifle
Every Marine has a rifleman bonus: All Expeditionary Force Marines receive a+ 1 to strike with any rifle or energy rifle, regardless of O.C.C.

O.C.C. Skills: All of the Universal skills, above, and the following.
Basic Electronics (+5%)
Boarding Spaceships (+10%)
Climbing (+15%)
Detect Ambush ( + 15%)
Intelligence ( + 15%)
Two Espionage skills of choice ( + 10% ).
MECT: One of choice.
Military Etiquette ( + 10%)
Military Sign Language (+15%)
Pilot: Ground Veritechs (+5%)
Pilot: One skill of choice.
Running
Surveillance ( + 10%)
Swimming ( + 10%)
Undercover Ops ( + 10%)
Wilderness Survival (10%)
W.P. Knife
W.P. Heavy Weapons
W.P. Heavy M.D. Weapons
W.P. Energy Pistol
W.P. Pistol
Hand to Hand: Commando

M.O.S. (Military Operational Specialty): Each M.O.S. represents the character's area of special training. Pick one of the following. A list of skills and bonuses appears under each M.O.S. description presented at the end of the O.C.C. section.

Read them all and select the one you feel best fits your character's personality and goals. Note: The Commando automatically gets the STORM Team Basic Training M.O.S. and those skill and bonuses are accounted for in the O.C.C. list above.

Basic Cyclone Piloting
Close Quarters Combat Expert
Extraterrestrial Environment Combat Specialist
Extraterrestrial Affairs Liaison
Intelligence Specialist
Scout Sniper

O.C.C. Related Skills: These are additional skill choices related to the character's military occupation and background. Select two other skills at level one, plus one additional skill at levels 3, 6, 9 and 12.
Communications: Any (+10%).
Domestic: Any.
Electrical: Electrical Engineer or Computer Repair only (+5%).
Espionage: Any (+10%).
Mechanical: Basic and Automotive Mechanics only.
Medical: First Aid or Paramedic only.
Military: Any (+10%).
Physical: Any except Hand to Hand (+10% where applicable).
Pilot: Any.
Pilot Related: Any (+5%).
Science: Mathematics: Advanced only.
Technical: Any (+5%).
W.P.Any.
Wilderness: Any.

Secondary Skills: Select one skill from the Secondary Skill list in the Skills section of Robotech® The Shadow Chronicles® RPG at levels 2, 5, 10 and 14. These are additional areas of knowledge and do not get any bonuses other than possible bonuses for having a high I.Q. All Secondary Skills start at the base skill level.
 
I would suggest that you go with the Close Quarters Combat Expert or Scout Sniper MOS. Those two will give you a good set of extra skills.
 
And for your Natural Aptitude bonus, I'd suggest this one:

Quick Reflexes: + 1 attack per melee and + 1 to dodge.
 
Considering how many attacks that everyone will have in their Cycones compared to L'ron, I am considering changing my Natural Aptitude to the Quick Reflexes one to get that extra action per melee. Right now, I only have four attacks in my Silverback compared to the rest of the team with 6/7 actions.

Is it too late to make that change?
 
You can do that if you wish. Its up to you. Remember, I am allowing the Silverback to have an automatic dodge in its battloid mode to help keep you alive.
 
Heck, I'm almost tempted to go with one of the smaller races that can use the Cyclone. I can't make up my mind.

Assuming I did wish to change my race to, oh, Zentraedi perhaps, would the Warrior Elite package be available?
 
Heck, I'm almost tempted to go with one of the smaller races that can use the Cyclone. I can't make up my mind.

Assuming I did wish to change my race to, oh, Zentraedi perhaps, would the Warrior Elite package be available?
I guess that's possible. If you were to go with a more human-sized race, it would make things a bit easier when it comes time for boarding a spaceship, considering how large the Silverback is.

Warrior Elite would be ok to pull in, but you'd have to reroll all your stats again.
 
Yeah, a 20 foot tall mecha is not too subtle when trying to sneak into a ship or hive. I will ponder this, but the more I am thinking about it, the more I like it. A Zentraedi has good stats, and all the UEEF OCCs are available for them.

Iq: 13
Me: 21
Ma: 14
Ps: 14
Pp: 23
Pe: 13
Pb: 16
Spd: 17
 
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I am all set.

GunMan2 GunMan2 There is a spoiler in the list of the Cyclones called 'Standard Sensors, Equipment and Features Common to Cyclones'. The MECT combat bonuses are listed in that, number 13 I believe.

What character class are you going with? Storm Commando, or Paraxian Warrior?
Storm commando and the normal Paraxian, not the warrior. But yeah i want to go with storm commando as regardless of occ my char will have spear and shield. skils

It was tempted by the warrior but i wanted to play a less hardened warrior this time around.
 
<Onni watches the Kabarrian change their mind about their unit assignment and then leave.>

The Garudan takes a deep breath, the sound increased by the breather he wears, and looks at Keith and Torni. “Do I smell bad? Even though the breather takes in outside air to mix, smells are often muted, so I cannot tell.”
 
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Here is a question for you guys: Who would like to be the officer in charge of this team? I can assign the job to one of you if no one wants to volunteer, but if someone seriously doesn't want to take the job, I won't force you.

GunMan2 GunMan2 Psychie Psychie Eonivar Eonivar
 
Sherwood Sherwood , since I'm taking the Sniper skill, can I start with the Armor Piercing Cannon as an issued weapon for me?
I'll allow you to take AP Cannon. Remember that it has a kick like a mule and you'll have to fire it with the bipod prone when out of your Cyclone.
 
Here is a question for you guys: Who would like to be the officer in charge of this team? I can assign the job to one of you if no one wants to volunteer, but if someone seriously doesn't want to take the job, I won't force you.

GunMan2 GunMan2 Psychie Psychie Eonivar Eonivar
I'm open to the idea of being squad leader, unless someone else wants it.
I'll allow you to take AP Cannon. Remember that it has a kick like a mule and you'll have to fire it with the bipod prone when out of your Cyclone.
Thanks. I'll keep it in mind that the weapon is a beast to use.
 
I am good with Psychie Psychie ’s character being the squad leader.

It actually makes sense if they are a higher ranking ZentradiI. Despite his reasonable MA score Onni probably is not the leader type.
 
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