Your character has either been transferred to a new cell or has been recently captured. There are two rows of cells in a short hallway. Either side of the hallway leads to double doors. Cameras are in far more places than what would appear needed. Once an hour, the guards walk up and down the cells and then take their stations right outside the twin doors on either side. The researchers there test a slew of things. From an inmates powers and/or species, to their emotions and how they react. They inject their bodies with different substances to see what will happen. And, the worst, they want to see how each of them battle. Just to see how they can use them in war.
Our characters may not get along right off the bat. There may be some that buttheads and can never seem to get along. Nonetheless, everyone can agree that they want out. Even between feuds and arguments, that is the ultimate goal and it won't be easy.
2. No godmodding. Do not control other characters, or their emotions. If you have a certain frustration with how another role player is puppeteering their character. Please, take it up with me first.
3. No overpowered players. Now, don't get me wrong. That doesn't mean you can't have a moment where your character suddenly expels enormous amounts of power due to protecting someone else. What grinds my gears is when a character can never get hurt, never be in a dire situation, never be flustered or afraid. Imperfection makes a more perfect role play. Give some hits and take some.
4. Don't shove your character into every single situation and conversation. Not only can there be two scenarios happening at once, but your character may not have any involvement in them. And that's okay! Sometimes it's nice to read and take a break until your character has an opportune moment to get in.
5. Don't shove other characters out. Do not decide that you don't like a certain character, thus they won't be involved anymore. If you're frustrated, take it up with me. I will do what I can to remedy the issue.
6. Cursing is fine, excessive cursing is not.
7. Have fun! And other rules may be added as we run into them.
Our characters may not get along right off the bat. There may be some that buttheads and can never seem to get along. Nonetheless, everyone can agree that they want out. Even between feuds and arguments, that is the ultimate goal and it won't be easy.
Rules
1. Every role player must abide by RPNation's already established rules.
2. No godmodding. Do not control other characters, or their emotions. If you have a certain frustration with how another role player is puppeteering their character. Please, take it up with me first.
3. No overpowered players. Now, don't get me wrong. That doesn't mean you can't have a moment where your character suddenly expels enormous amounts of power due to protecting someone else. What grinds my gears is when a character can never get hurt, never be in a dire situation, never be flustered or afraid. Imperfection makes a more perfect role play. Give some hits and take some.
4. Don't shove your character into every single situation and conversation. Not only can there be two scenarios happening at once, but your character may not have any involvement in them. And that's okay! Sometimes it's nice to read and take a break until your character has an opportune moment to get in.
5. Don't shove other characters out. Do not decide that you don't like a certain character, thus they won't be involved anymore. If you're frustrated, take it up with me. I will do what I can to remedy the issue.
6. Cursing is fine, excessive cursing is not.
7. Have fun! And other rules may be added as we run into them.
Extra Notes
This section is for any extra information that we believe won't fit anywhere else.
This section is for any extra information that we believe won't fit anywhere else.