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[The One Ring] The Rise of Dale - OOC

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I will be building and writing my character up this weekend. Leaning towards my idea for an elf of Lorien still...but I am still keeping my mind open for other ideas...
 
I love how this game has Smoking as a speciality.
 
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Also, I'm going to assume we'll be dealing with Orcs and Wolves here?
 
So here's my current version of my character;

{"version":"2","edition":0,"name":"","culture":"dwarf","standard":"rich","culturalBlessing":"redoubtable","calling":"slayer","shadowWeakness":"curseOfVengeance","specialties":["stoneCraft","trading","orcLore"],"features":["hardy","honourable"],"favoured":["persuade","travel","courtesy","craft"],"eyeMarked":[],"inspire":2,"persuade":1,"athletics":1,"travel":3,"awareness":1,"insight":1,"search":3,"explore":2,"song":1,"courtesy":1,"riddle":2,"craft":3,"battle":1,"lore":1,"body":7,"heart":2,"wits":5,"favouredbody":8,"favouredheart":5,"favouredwits":7,"endurance":"30","startingEndurance":"30","fatigue":"3","fatigueTravel":"","fatigueTotal":"3","hope":"8","startingHope":"8","shadow":"","permanentShadow":"","totalShadow":"0","armour":"","headgear":"","parry":"5","shield":"","damage":"","ranged":"","wisdom":"2","valour":"1","experience":"","total":"","fellowshipPoints":"","advancementPoints":"","treasurePoints":"","standing":"","courage":"","carried":true,"weary":false,"miserable":false,"wounded":false,"woundTreated":false,"virtues":["fellHanded"],"rewards":[],"weaponSkills":[{"id":"(axes)","favoured":false,"rank":2},{"id":"dagger","favoured":false,"rank":1},{"id":"longHaftedAxe","favoured":false,"rank":1},{"id":"shortSword","favoured":false,"rank":1},{"id":"greatAxe","favoured":false,"rank":1}],"weaponGear":[{"id":"shortSword","stats":{"damage":"5","edge":"10","injury":"14","enc":"1"},"carried":true},{"id":"dagger","stats":{"damage":"3","edge":"G","injury":"12","enc":"0"},"carried":true},{"id":"greatAxe","stats":{"damage":"9","edge":"G","injury":"20","enc":"4"},"carried":true},{"id":"longHaftedAxe","stats":{"damage":"5/7","edge":"G","injury":"18/20","enc":"3"},"carried":true}],"gear":[],"backgroundText":"","guideText":"","scoutText":"","huntsmanText":"","lookoutText":"","fellowshipFocusText":"","fellowshipNotesText":"","sanctuariesText":"","patronText":"","coins":{"gold":"","silver":"","copper":""},"inventory":[],"taleOfYears":[],"comments":[]}

I ended up deviating from my original concept a little. He's a Far Trader with the Slayer calling whose grandparents fled Erebor following Smaug's arrival; after Smaug's death and the Battle of the Five Armies, they pretty much went straight back there. His motivation for helping Dale rebuild is largely the same as my original concept, but with his background and calling, thinking he might have a grudge or two against orcs after one of them killed a beloved relative of his.
 
So here's my current version of my character;

I ended up deviating from my original concept a little. He's a Far Trader with the Slayer calling whose grandparents fled Erebor following Smaug's arrival; after Smaug's death and the Battle of the Five Armies, they pretty much went straight back there. His motivation for helping Dale rebuild is largely the same as my original concept, but with his background and calling, thinking he might have a grudge or two against orcs after one of them killed a beloved relative of his.
I like the direction. Just a couple of pointers:
1. It's generally better to have just three weapons, otherwise it gets too cumbersome. And the Great Axe has better stats than the Long-hafted one.
2. You can add in armor, and helm.
 
I like the direction. Just a couple of pointers:
1. It's generally better to have just three weapons, otherwise it gets too cumbersome. And the Great Axe has better stats than the Long-hafted one.
2. You can add in armor, and helm.
Okay. I'll edit once I get time. Thanks for the advice.
 
Latest version of my character sheet. Based on Red's advice, I took a point out of Long-hafted axe and put it into Battle.

I also went ahead and added in my character's armor, under the assumption I was free to pick any of the options on offer.

{"version":"2","edition":0,"name":"","culture":"dwarf","standard":"rich","culturalBlessing":"redoubtable","calling":"slayer","shadowWeakness":"curseOfVengeance","specialties":["stoneCraft","trading","orcLore"],"features":["hardy","honourable"],"favoured":["persuade","travel","courtesy","craft"],"eyeMarked":[],"inspire":2,"persuade":1,"athletics":1,"travel":3,"awareness":1,"insight":1,"search":3,"explore":2,"song":1,"courtesy":1,"riddle":2,"craft":3,"battle":2,"lore":1,"body":7,"heart":2,"wits":5,"favouredbody":8,"favouredheart":5,"favouredwits":7,"endurance":"30","startingEndurance":"30","fatigue":"22","fatigueTravel":"","fatigueTotal":"22","hope":"8","startingHope":"8","shadow":"","permanentShadow":"","totalShadow":"0","armour":"4d","headgear":"+4","parry":"5","shield":"","damage":"","ranged":"","wisdom":"2","valour":"1","experience":"","total":"","fellowshipPoints":"","advancementPoints":"","treasurePoints":"","standing":"","courage":"","carried":true,"weary":false,"miserable":false,"wounded":false,"woundTreated":false,"virtues":["fellHanded"],"rewards":[],"weaponSkills":[{"id":"(axes)","favoured":false,"rank":2},{"id":"dagger","favoured":false,"rank":1},{"id":"shortSword","favoured":false,"rank":1},{"id":"greatAxe","favoured":false,"rank":1}],"weaponGear":[{"id":"shortSword","stats":{"damage":"5","edge":"10","injury":"14","enc":"1"},"carried":true},{"id":"dagger","stats":{"damage":"3","edge":"G","injury":"12","enc":"0"},"carried":true},{"id":"greatAxe","stats":{"damage":"9","edge":"G","injury":"20","enc":"4"},"carried":true}],"gear":[{"id":"coatOfMail","enc":"16","carried":true,"specificSlot":0},{"id":"helm","enc":"6","carried":true,"specificSlot":1}],"backgroundText":"","guideText":"","scoutText":"","huntsmanText":"","lookoutText":"","fellowshipFocusText":"","fellowshipNotesText":"","sanctuariesText":"","patronText":"","coins":{"gold":"","silver":"","copper":""},"inventory":[],"taleOfYears":[],"comments":[]}
 
Latest version of my character sheet. Based on Red's advice, I took a point out of Long-hafted axe and put it into Battle.

I also went ahead and added in my character's armor, under the assumption I was free to pick any of the options on offer.

Your (Axes) skill pertains to ALL axes, including the Great Axe. It might be better, if you want to be better with just the Great Axe, to invest the XP in-game, because then, you can spend 10 xp to buy the Great Axe skill to rank 3, or raise your (Axes) skill to 3, and be better with every axe.
 
Your (Axes) skill pertains to ALL axes, including the Great Axe. It might be better, if you want to be better with just the Great Axe, to invest the XP in-game, because then, you can spend 10 xp to buy the Great Axe skill to rank 3, or raise your (Axes) skill to 3, and be better with every axe.
I'll have a think on it.
 
I have some ideas but I wanted to ask if the campaign is going to be Dale centric? The name implies it will be and I'm thinking of creating a Barding if so.
 
I have some ideas but I wanted to ask if the campaign is going to be Dale centric? The name implies it will be and I'm thinking of creating a Barding if so.

Yes, the campaign will center on Dale, but with an Elf of Lorien, and a Dwarf of the Lonely Mountain, those places will also feature. Every Culture that is played, with have some adventures linked to it.
 
More than that, as the campaign progresses, You will see Dale's fortunes rise and fall as the consequences of your actions, and it might even open up new Cultures to play.
If you've never played The One Ring before, it is set about 70 years before the War of the Ring. At some point, your character will either be too old (for humans), or accumulate too much Permanent Shadow (for everyone), that you might want to change to a new character, either as your character's heir, or as a new member of the fellowship. And then you'll be able to play a character from these extra cultures.
 
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While there are things I want to 'throw' at you, if there's any tangent, or some idea you have, or a place you've heard of, that you want your characters to explore, feel free to let me know, and I will see about weaving it into the campaign. It's as much your story as it is mine.
 
Here is a first go around on this..let me know if there is anything else I need to add.

Galadriel speaks...

"Calanhir...faithful servant, dear Silvan child..I feel your pain and sense your grief..and we grieve with you...your sister..your twin...has died...and her absence has left a hole deep in your heart that will fester if you so choose to linger here in the Golden Wood of Lothlorien. So we bade you to go...go North the Greenwood of old....to Erebor and Dale....and be my eyes and voice to those peoples..as the shadows continue to grow...and know fair seeker that you will always have a home to return to here in Lothlorien."

Name: Calanhir of Lothlorien

Background: Calanhir and Calanril are twin Silvan elves whose lives took for them to settle in different places...Calanril served King Thranduil in Mirkwood, Calanhir served Galadriel in Lothlorien. They are known as some of the fairest of the Silvan, and for their red hair. Their dispositions were quite the opposite though, to the point they were known as the Twins of the Dawn and the Dusk. Calanril, the Dawn Twin was fiery, emotional, and enthusiatic. Calanril was a warden and defender, known for her prowess with the blade. Her brother Calanhir, known as the Dusk Twin, was more reserved, quiet, scholarly and yet aware of the world.

Calanril though, was recently killed in the Battle of Five Armies, Calanhir felt her death and did not take it well. He stayed in Lorien until Galadriel herself gave him her blessing to leave, to be her voice and eyes, and go to the lands his twin lived to settle his heart, grieve, and keep an eye out on the growing shadow.

Culture: Elf of Lórien Standard of Living: Prosperous
Cultural blessing: Folk of the Dusk
Calling: Scholar Shadow weakness: Lure of Secrets
Specialities: Boating, Elven-lore, Rhymes of Lore
Distinctive features: Fair-spoken, Patient
Body: 4 Heart: 4 Wits: 6
Body (favoured): 7 Heart (favoured): 6 Wits (favoured): 7

-Common Skills-
  • Awe: 1 Inspire: 1 Persuade: 1
  • Athletics: 3 Travel: 1 Stealth: 2
  • Awareness: 2 Insight: 2 Search: 1
  • Explore: 0 Healing: 1 Hunting: 1
  • Song: 2 Courtesy: 2 Riddle: 1
  • Craft: 2 Battle: 1 Lore: 3
-Weapon Skills-
  • Sword: 2
  • Dagger: 1
  • Bow: 1
-Rewards-:
-Virtues-: The Speakers
-Gear-
  • Sword damage: 5 edge: 10 injury: 16 enc: 2
  • Bow damage: 5 edge: 10 injury: 14 enc: 1
  • Dagger damage: 3 edge: G injury: 12 enc: 0
  • Mail shirt enc: 12
  • Cap of iron and leather enc: 2
  • Buckler enc: 1
Endurance: 26 Starting Endurance: 26 Fatigue from Encumbrance: 18 Fatigue from Travel: 0 Total Fatigue: 18
Hope: 12 Starting Hope: 12 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 3 Headgear: 1
Parry: 6 Shield: 1
Damage: 0 Ranged: 0
Wisdom: 2 Valour: 1
Experience: 0 Missing:uitotal: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 Courage: 0

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Here is a first go around on this..let me know if there is anything else I need to add.

Galadriel speaks...

"Calanhir...faithful servant, dear Silvan child..I feel your pain and sense your grief..and we grieve with you...your sister..your twin...has died...and her absence has left a hole deep in your heart that will fester if you so choose to linger here in the Golden Wood of Lothlorien. So we bade you to go...go North the Greenwood of old....to Erebor and Dale....and be my eyes and voice to those peoples..as the shadows continue to grow...and know fair seeker that you will always have a home to return to here in Lothlorien."

Name: Calanhir of Lothlorien

Background: Calanhir and Calanril are twin Silvan elves whose lives took for them to settle in different places...Calanril served King Thranduil in Mirkwood, Calanhir servered Galadriel in Lothlorien. Calanril was killed in the Battle of Five Armies, Calanhir did not take it well, and stayed in Lorien until Galadriel herself gave him her blessing to leave and be her voice and go to the lands his twin lived to settle his heart and grieve.

Culture: Elf of Lórien Standard of Living: Prosperous
Cultural blessing: Folk of the Dusk
Calling: Scholar Shadow weakness: Lure of Secrets
Specialities: Boating, Elven-lore, Rhymes of Lore
Distinctive features: Fair-spoken, Patient
Body: 4 Heart: 4 Wits: 6
Body (favoured): 7 Heart (favoured): 6 Wits (favoured): 7

-Common Skills-
  • Awe: 1 Inspire: 1 Persuade: 1
  • Athletics: 3 Travel: 1 Stealth: 2
  • Awareness: 2 Insight: 2 Search: 1
  • Explore: 0 Healing: 1 Hunting: 1
  • Song: 2 Courtesy: 2 Riddle: 1
  • Craft: 2 Battle: 1 Lore: 3
-Weapon Skills-
  • Sword: 2
  • Dagger: 1
  • Bow: 1
-Rewards-:
-Virtues-: The Speakers
-Gear-
  • Sword damage: 5 edge: 10 injury: 16 enc: 2
  • Bow damage: 5 edge: 10 injury: 14 enc: 1
  • Dagger damage: 3 edge: G injury: 12 enc: 0
  • Mail shirt enc: 12
  • Cap of iron and leather enc: 2
  • Buckler enc: 1
Endurance: 26 Starting Endurance: 26 Fatigue from Encumbrance: 18 Fatigue from Travel: 0 Total Fatigue: 18
Hope: 12 Starting Hope: 12 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 3 Headgear: 1
Parry: 6 Shield: 1
Damage: 0 Ranged: 0
Wisdom: 2 Valour: 1
Experience: 0 Missing: total: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 Courage: 0

That looks very good. Seems like a well-rounded character. Most of his Skills are low, but he can roll reasonable on most of them. For your concept it works.

An Aside, for the others. Sometimes you do want to focus a bit more on a few skills, instead of being spread thinner. The choice is yours. You can always advance those later.
 
In regards to skill selection and distribution, is there a reasonable number of skills I should pick or have so many rank 3 skills? Should I focus Calanhir more on knowledge and face skills? I probably would have focused more if I knew what everyone else was doing….
 
In regards to skill selection and distribution, is there a reasonable number of skills I should pick or have so many rank 3 skills? Should I focus Calanhir more on knowledge and face skills? I probably would have focused more if I knew what everyone else was doing….
There's no hard and fast rule, but in general, if you can get some skills core to your concept to at least 2, that's better than many skills at 1. It's easier to raise from 0 to 1, than from 1 to 2.
 
Here is a first go around on this..let me know if there is anything else I need to add.

Galadriel speaks...

"Calanhir...faithful servant, dear Silvan child..I feel your pain and sense your grief..and we grieve with you...your sister..your twin...has died...and her absence has left a hole deep in your heart that will fester if you so choose to linger here in the Golden Wood of Lothlorien. So we bade you to go...go North the Greenwood of old....to Erebor and Dale....and be my eyes and voice to those peoples..as the shadows continue to grow...and know fair seeker that you will always have a home to return to here in Lothlorien."

Name: Calanhir of Lothlorien

Background: Calanhir and Calanril are twin Silvan elves whose lives took for them to settle in different places...Calanril served King Thranduil in Mirkwood, Calanhir servered Galadriel in Lothlorien. Calanril was killed in the Battle of Five Armies, Calanhir did not take it well, and stayed in Lorien until Galadriel herself gave him her blessing to leave and be her voice and go to the lands his twin lived to settle his heart and grieve.

Culture: Elf of Lórien Standard of Living: Prosperous
Cultural blessing: Folk of the Dusk
Calling: Scholar Shadow weakness: Lure of Secrets
Specialities: Boating, Elven-lore, Rhymes of Lore
Distinctive features: Fair-spoken, Patient
Body: 4 Heart: 4 Wits: 6
Body (favoured): 7 Heart (favoured): 6 Wits (favoured): 7

-Common Skills-
  • Awe: 1 Inspire: 1 Persuade: 1
  • Athletics: 3 Travel: 1 Stealth: 2
  • Awareness: 2 Insight: 2 Search: 1
  • Explore: 0 Healing: 1 Hunting: 1
  • Song: 2 Courtesy: 2 Riddle: 1
  • Craft: 2 Battle: 1 Lore: 3
-Weapon Skills-
  • Sword: 2
  • Dagger: 1
  • Bow: 1
-Rewards-:
-Virtues-: The Speakers
-Gear-
  • Sword damage: 5 edge: 10 injury: 16 enc: 2
  • Bow damage: 5 edge: 10 injury: 14 enc: 1
  • Dagger damage: 3 edge: G injury: 12 enc: 0
  • Mail shirt enc: 12
  • Cap of iron and leather enc: 2
  • Buckler enc: 1
Endurance: 26 Starting Endurance: 26 Fatigue from Encumbrance: 18 Fatigue from Travel: 0 Total Fatigue: 18
Hope: 12 Starting Hope: 12 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 3 Headgear: 1
Parry: 6 Shield: 1
Damage: 0 Ranged: 0
Wisdom: 2 Valour: 1
Experience: 0 Missing:uitotal: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 Courage: 0

I just tried to recreate your character, and it looks like you've spent over the 10 points alloted.
 
I just tried to recreate your character, and it looks like you've spent over the 10 points alloted.
I am not sure how that is possible considering I just followed the prompts on the character generator...are we not suppose to allocate those 10 points at the end?
 
Name: Vigdis Erlingsdottir

Background: From Father to Son passed the story of their once prosperous house, down the line from Arn, to Sigdan, to Erling; the tale of the great Wyrm and how it razed fair Dale to the ground and how her great Grandfather's eyes changed to the pale grey of old ash, and all his sons and daughters after the same, to carry the memory of what was lost. Erling was meant to pass the story to his son -- but Erling never had a son. Three daughters had he, and Vigdis the eldest. But the memory of Dale and their house couldn't die because of the fickleness of nature, and so, when no son was forthcoming, the tale was passed to Vigdis. She took on the name of her father rather than her mother, to carry on their tradition and their family line. Though they may have once been retainers of the King in Dale, in Laketown men were judged only by their coin, and their family, now simple woodwrights, had enough of that to get by but none for great standing. It was a simple life, but Erling kept the memory of Dale and their honor alive, and taught his daughters to do the same.

Even that life was thrown into disarray with the attack of Smaug and the devastation wrought upon Laketown. Hewing to the call of Bard, Erling had gone out to do what little he could in safeguarding the city, and paid the price for it in the dragon's fire. Once more their family had lost something dear to the flames of that dread beast. But miracle of miracles, Bard was able to slay the dragon and spare the remnants of Dale and the people of Esgaroth. Half numb with loss and grief, when Bard rallied the people of the Lake to march to the Dwarven halls, Vigdis marched in place of her fallen father, to safeguard the future of her mother and sisters, for in following their family's traditions she knew well the ways of the bow. Dread deeds were wrought in the battle of Five Armies, deeds she would rather not speak of, and the lands were made safe.

In the years since she has done what she can for her mother and sisters, and they, as all the Bardings, have prospered under the wise rule of King Bard. But the dream of the old stories, of her family's rightful place in the Kingdom, still burns in her breast. For her father, and for all their forefathers, Vigdis aims to reclaim the nobility that was once theirs and their place in the Kingdom.

Culture: Barding of Dale Standard of Living: Prosperous
Cultural blessing: Stout-hearted
Calling: Leader Shadow weakness: Lure of Power
Specialities: Swimming, Woodwright, Leadership
Distinctive features: Determined, Just
Body: 5 Heart: 6 Wits: 3
Body (favoured): 8 Heart (favoured): 7 Wits (favoured): 5

-Common Skills-
  • Awe: 2 Inspire: 2 Persuade: 3
  • Athletics: 1 Travel: 3 Stealth: 1
  • Awareness: 0 Insight: 2 Search: 1
  • Explore: 2 Healing: 0 Hunting: 0
  • Song: 1 Courtesy: 2 Riddle: 2
  • Craft: 1 Battle: 2 Lore: 1
-Weapon Skills-
  • Great bow: 2
  • Spear: 1
  • Dagger: 1
-Rewards-: Dalish Longbow
-Virtues-:
-Gear-
  • Great bow damage: 7 edge: 10 injury: 16 enc: 3
  • Spear damage: 5 edge: 9 injury: 14 enc: 2
  • Dagger damage: 3 edge: G injury: 12 enc: 0
  • Leather corslet enc: 8
Endurance: 28 Starting Endurance: 28 Fatigue from Encumbrance: 13 Fatigue from Travel: 0 Total Fatigue: 13
Hope: 14 Starting Hope: 14 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 2 Headgear: 0
Parry: 3 Shield: 0
Damage: 0 Ranged: 0
Wisdom: 1 Valour: 2
Experience: 0 Missing:uitotal: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 Courage: 0

{"version":"2","edition":0,"name":"","culture":"barding","standard":"prosperous","culturalBlessing":"stoutHearted","calling":"leader","shadowWeakness":"lureOfPower","specialties":["swimming","woodwright","leadership"],"features":["determined","just"],"favoured":["awe","inspire","persuade","battle"],"eyeMarked":[],"awe":2,"inspire":2,"persuade":3,"athletics":1,"travel":3,"stealth":1,"insight":2,"search":1,"explore":2,"song":1,"courtesy":2,"riddle":2,"craft":1,"battle":2,"lore":1,"body":5,"heart":6,"wits":3,"favouredbody":8,"favouredheart":7,"favouredwits":5,"endurance":"28","startingEndurance":"28","fatigue":"13","fatigueTravel":"","fatigueTotal":"13","hope":"14","startingHope":"14","shadow":"","permanentShadow":"","totalShadow":"0","armour":"2d","headgear":"","parry":"3","shield":"","damage":"","ranged":"","wisdom":"1","valour":"2","experience":"","total":"","fellowshipPoints":"","advancementPoints":"","treasurePoints":"","standing":"","courage":"","carried":true,"weary":false,"miserable":false,"wounded":false,"woundTreated":false,"virtues":[],"rewards":["dalishLongbow"],"weaponSkills":[{"id":"greatBow","favoured":true,"rank":2},{"id":"spear","favoured":false,"rank":1},{"id":"dagger","favoured":false,"rank":1}],"weaponGear":[{"id":"greatBow","stats":{"damage":"7","edge":"10","injury":"16","enc":"3"},"carried":true},{"id":"spear","stats":{"damage":"5","edge":"9","injury":"14","enc":"2"},"carried":true},{"id":"dagger","stats":{"damage":"3","edge":"G","injury":"12","enc":"0"},"carried":true}],"gear":[{"id":"leatherCorslet","enc":"8","carried":true,"specificSlot":0}],"backgroundText":"","guideText":"","scoutText":"","huntsmanText":"","lookoutText":"","fellowshipFocusText":"","fellowshipNotesText":"","sanctuariesText":"","patronText":"","coins":{"gold":"","silver":"","copper":""},"inventory":[],"taleOfYears":[],"comments":[]}
 
I am not sure how that is possible considering I just followed the prompts on the character generator...are we not suppose to allocate those 10 points at the end?

You are, but somehow, it looks like you've spent 12 points. Unless I've made some mistake.

Name:

Culture: Elf of Lórien Standard of Living: Prosperous
Cultural blessing: Folk of the Dusk
Calling: Scholar Shadow weakness: Lure of Secrets
Specialities: Boating, Elven-lore, Rhymes of Lore
Distinctive features: Fair-spoken, Patient
Body: 4 Heart: 4 Wits: 6
Body (favoured): 7 Heart (favoured): 6 Wits (favoured): 7

-Common Skills-
  • Awe: 1 Inspire: 0 Persuade: 1
  • Athletics: 3 Travel: 0 Stealth: 2
  • Awareness: 2 Insight: 2 Search: 2
  • Explore: 0 Healing: 1 Hunting: 1
  • Song: 2 Courtesy: 2 Riddle: 1
  • Craft: 2 Battle: 1 Lore: 3
-Weapon Skills-
  • Sword: 2
  • Dagger: 1
  • Bow: 1
-Rewards-:
-Virtues-: The Speakers
-Gear-
  • Sword damage: 5 edge: 10 injury: 16 enc: 2
  • Bow damage: 5 edge: 10 injury: 14 enc: 1
  • Dagger damage: 3 edge: G injury: 12 enc: 0
  • Mail shirt enc: 12
  • Cap of iron and leather enc: 2
  • Buckler enc: 1
Endurance: 26 Starting Endurance: 26 Fatigue from Encumbrance: 18 Fatigue from Travel: 0 Total Fatigue: 18
Hope: 12 Starting Hope: 12 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 3 Headgear: 1
Parry: 6 Shield: 1
Damage: 0 Ranged: 0
Wisdom: 2 Valour: 1
Experience: 0 Missing:uitotal: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 Courage: 0


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