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[The One Ring] The Rise of Dale - Characters

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Galadriel speaks...

"Calanhir...faithful servant, dear Silvan child, Twin of the Dusk..I feel your pain and sense your grief..and we grieve with you...your sister..your twin, Calanril of the Dawn...has died...and her absence has left a hole deep in your heart that will fester if you so choose to linger here in the Golden Wood of Lothlorien. So we bade you to go...go North to the Greenwood of old..seek your kin...go to Erebor and Dale...learn of those peoples...find yourself, heal your heart, and be my eyes and voice to those peoples..as the shadows continue to grow...and know, fair seeker, that you will always have a home to return to here in Lothlorien."

Name: Calanhir of Lothlorien

1703007948672.png
(Yeah I know its Maedros who is Noldor, but its the closest handsome redheaded Tolkien type elf I could find a picture of....and he is not smiling, Calanhir has not smiled since his sister died)

Background: Calanhir and Calanril are twin Silvan elves whose lives took for them to settle in different places...Calanril served King Thranduil in Mirkwood, Calanhir served Galadriel in Lothlorien. They are known as some of the fairest of the Silvan, and for their red hair. Their dispositions were quite the opposite though, to the point they were known as the Twins of the Dawn and Dusk. Calanril, the Dawn Twin was fiery, emotional, and enthusiastic. Calanril was a warden and defender, known for her prowess with the blade. Her brother Calanhir, known as the Dusk Twin, was more reserved, quiet, scholarly and yet aware of the world.

Calanril though, was recently killed in the Battle of Five Armies, Calanhir felt her death and did not take it well. He stayed in Lorien until Galadriel herself gave him her blessing to leave, to be her voice and eyes, and go to the lands his twin lived to settle his heart, grieve, and keep an eye out on the growing shadow.

Culture: Elf of Lórien Standard of Living: Prosperous
Cultural blessing: Folk of the Dusk
Calling: Scholar Shadow weakness: Lure of Secrets
Specialities: Boating, Elven-lore, Rhymes of Lore
Distinctive features: Fair, Quick of Hearing
Body: 5 Heart: 4 Wits: 5
Body (favoured): 7 Heart (favoured): 7 Wits (favoured): 6

-Common Skills-
  • Awe: 1 Inspire: 0 Persuade: 1
  • Athletics: 3 Travel: 0 Stealth: 2
  • Awareness: 2 Insight: 1 Search: 2
  • Explore: 0 Healing: 2 Hunting: 1
  • Song: 2 Courtesy: 2 Riddle: 1
  • Craft: 2 Battle: 1 Lore: 3
-Weapon Skills-
  • Sword: 2
  • Bow: 1
  • Dagger: 1
-Rewards-:
-Virtues-: The Speakers
-Gear-
  • Sword damage: 5 edge: 10 injury: 16 enc: 2
  • Bow damage: 5 edge: 10 injury: 14 enc: 1
  • Dagger damage: 3 edge: G injury: 12 enc: 0
  • Mail shirt enc: 12
  • Cap of iron and leather enc: 2
  • Buckler enc: 1
Endurance: 26 Starting Endurance: 26 Fatigue from Encumbrance: 18 Fatigue from Travel: 0 Total Fatigue: 18
Hope: 12 Starting Hope: 12 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 3 Headgear: 1
Parry: 5 Shield: 1
Damage: 0 Ranged: 0
Wisdom: 2 Valour: 1
Experience: 0 Missing:uitotal: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 Courage: 0



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(Placeholder)

Name: Dorin
Background: Dorin's parents were among those who managed to escape the Sack of Erebor at the hands of Smaug over a century ago. They succeeded in making a new life for themselves in the Blue Mountains, with Dorin being born roughly seventy years before Smaug's death and the Battle of the Five Armies, but they never managed to let go of the home they had lost.

As a stripling, Dorin would accompany the traders of his kin as they roamed the lands to sell their goods, first serving as a guard, and later helping out in sales negotiations. During one such expedition, the party was attacked by a band of orcs; the dwarves were able to beat them off, but not before two of Dorin's closest cousins were killed in the fighting. This, along with similar incidents over the decades, would give Dorin a great personal enmity towards orcs.

With the death of Smaug, Dorin and several others of his kin would be able to return to Erebor and rebuild their home. Naturally, it didn't take them long to learn of how men were attempting to do the same with Dale. Aware that it was the current king of Dale who had killed Smaug, Dorin and other dwarves reasoned it was only fair that they lend him a hand.

Culture: Dwarf of the Lonely Mountain Standard of Living: Rich
Cultural blessing: Redoubtable
Calling: Slayer Shadow weakness: Curse of Vengeance
Specialities: Stone-craft, Trading, Orc-Lore
Distinctive features: Hardy, Honorable
Body: 7 Heart: 2 Wits: 5
Body (favoured): 8 Heart (favoured): 5 Wits (favoured): 7

-Common Skills-
  • Awe: 0 Inspire: 2 Persuade: 1
  • Athletics: 1 Travel: 3 Stealth: _
  • Awareness: 2 Insight: 2 Search: 3
  • Explore: 2 Healing: 0 Hunting: 0
  • Song: 1 Courtesy: 1 Riddle: 2
  • Craft: 3 Battle: 1 Lore: 1
-Weapon Skills-
  • (Axes): 2
  • Dagger: 1
  • Short sword: 1
-Rewards-:
-Virtues-: Fell-handed
-Gear-
  • Great axe damage: 9 edge: G injury: 20 enc: 4
  • Short sword damage: 5 edge: 10 injury: 14 enc: 1
  • Dagger damage: 3 edge: G injury: 12 enc: 0
  • Coat of mail enc: 16
  • Helm enc: 6
Endurance: 30 Starting Endurance: 30 Fatigue from Encumbrance: 22 Fatigue from Travel: _ Total Fatigue: 22
Hope: 8 Starting Hope: 8 Temporary Shadow: _ Permanent Shadow: _ Total Shadow: _
Armour: Coat of Mail (Armour 4d Enc 16) Headgear: Helm (Armour +4 enc 6)
Parry: _ Shield: _
Damage: _ Ranged: _
Wisdom: _ Valour: _
Experience: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 Courage: 0


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Name: Vigdis Erlingsdottir

Background: From Father to Son passed the story of their once prosperous house, down the line from Arn, to Sigdan, to Erling; the tale of the great Wyrm and how it razed fair Dale to the ground and how her great Grandfather's eyes changed to the pale grey of old ash, and all his sons and daughters after the same, to carry the memory of what was lost. Erling was meant to pass the story to his son -- but Erling never had a son. Three daughters had he, and Vigdis the eldest. But the memory of Dale and their house couldn't die because of the fickleness of nature, and so, when no son was forthcoming, the tale was passed to Vigdis. She took on the name of her father rather than her mother, to carry on their tradition and their family line. Though they may have once been retainers of the King in Dale, in Laketown men were judged only by their coin, and their family, now simple woodwrights, had enough of that to get by but none for great standing. It was a simple life, but Erling kept the memory of Dale and their honor alive, and taught his daughters to do the same.

Even that life was thrown into disarray with the attack of Smaug and the devastation wrought upon Laketown. Hewing to the call of Bard, Erling had gone out to do what little he could in safeguarding the city, and paid the price for it in the dragon's fire. Once more their family had lost something dear to the flames of that dread beast. But miracle of miracles, Bard was able to slay the dragon and spare the remnants of Dale and the people of Esgaroth. Half numb with loss and grief, when Bard rallied the people of the Lake to march to the Dwarven halls, Vigdis marched in place of her fallen father, to safeguard the future of her mother and sisters, for in following their family's traditions she knew well the ways of the bow. Dread deeds were wrought in the battle of Five Armies, deeds she would rather not speak of, and the lands were made safe.

In the years since she has done what she can for her mother and sisters, and they, as all the Bardings, have prospered under the wise rule of King Bard. But the dream of the old stories, of her family's rightful place in the Kingdom, still burns in her breast. For her father, and for all their forefathers, Vigdis aims to reclaim the nobility that was once theirs and their place in the Kingdom.

Vigdis.jpg

Culture: Barding of Dale Standard of Living: Prosperous
Cultural blessing: Stout-hearted
Calling: Leader Shadow weakness: Lure of Power
Specialities: Swimming, Woodwright, Leadership
Distinctive features: Determined, Just
Body: 5 Heart: 6 Wits: 3
Body (favoured): 8 Heart (favoured): 7 Wits (favoured): 5

-Common Skills-
  • Awe: 2 Inspire: 2 Persuade: 3
  • Athletics: 1 Travel: 3 Stealth: 0
  • Awareness: 0 Insight: 2 Search: 1
  • Explore: 3 Healing: 0 Hunting: 0
  • Song: 1 Courtesy: 2 Riddle: 1
  • Craft: 1 Battle: 2 Lore: 1
-Weapon Skills-
  • Great bow: 2
  • Spear: 1
  • Dagger: 1
-Rewards-: Dalish Longbow
-Virtues-:
-Gear-
  • Great bow damage: 7 edge: 10 injury: 16 enc: 3
  • Spear damage: 5 edge: 9 injury: 14 enc: 2 (not carried)
  • Dagger damage: 3 edge: G injury: 12 enc: 0
  • Leather corslet enc: 8
Endurance: 28 Starting Endurance: 28 Fatigue from Encumbrance: 11 Fatigue from Travel: 0 Total Fatigue: 11
Hope: 14 Starting Hope: 14 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 2 Headgear: 0
Parry: 3 Shield: 0
Damage: 0 Ranged: 0
Wisdom: 1 Valour: 2
Experience: 0 Missing:uitotal: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 Courage: 0

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Name: Bersha Quiners
Nicknames: "The Golden Grizzly" "The Hidden Ranger"
Age: 26
Sex: Female
Alignment: Chaotic Good
Standard of Living: Martial
Appearance:
Eowyn.jpg
Hair Color: Strawberry Blonde
Eye Color: Hazel
Height: 6'5
Weight: 230 Ibs

Background: Does not reveal much about her past. What is known is she has a fierce hatred for Orks and a dislike of elves for some apparent reason.

Cultural Background: Beorning
Cultural Blessing - Furious
Beornings fight like cornered animals: when they see their own blood they are filled with a red wrath.
• During combat, a Wounded Beorning ignores the effects of being Weary (whether she was injured during the same fight or not).


Common Skills:
Awe:
3 Inspire: 1 Persuade: 0
Athletics: 2 Travel: 0 Stealth: 3
Awareness: 2 Insight: 3 Search: 2
Explore: 2 Healing: 1 Hunting: 3
Song: 0 Courtesy: 0 Riddle: 1
Craft: 1 Battle: 0 Lore: 0​
Weapon Skills:
Axe(s): 2, Spear: 1, Dagger: 1

Specialties:
Beast-Lore, Mountaineer, Folk-Lore

Background: Light-Foot
Distinctive Features: Curious, Energetic

Basic Attributes:
Body:
5
Heart: 13
Wit: 4
Favored:
Body:
7 (+2)
Heart: 14 (+1)
Wit: 7 (+3)​
Calling: Wanderer
Shadow Weakness: Wandering Madness

Virtue: Night-Goer (Takes the form of a golden grizzly)

Endurance: 29 Starting Endurance: 29 Fatigue from Encumbrance: 13 Fatigue from Travel: 0 Total Fatigue: 13

Gear:

Axe ENC: 4, damage: 5, Edge: N/A, Injury: 18
Dagger ENC: 0, damage: 3, Edge: N/A, Injury: 12
Mail Shirt: ENC: 12, protection: 3d
Buckler ENC: 1, Parry Bonus: +1

Damage: 2
Ranged: 0
Parry: 5
Shield: 1
Headgear: 0


Wisdom: 2
Valor: 1
Experience: 0
Fellowship: 0
Advancement: 0
Treasure: 0
Standing: 0
Courage: 0

Hope: 11 Starting Hope: 11
Permanent Shadow: 0 Temporary Shadow: 0 Total Shadow: 0
 
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Name: Inglord Waldhame

Culture:
Beorning Standard of Living: Martial
Cultural blessing: Furious
Calling: Slayer Shadow weakness: Curse of Vengeance
Specialities: Beast-lore, Mountaineer, Orc-lore
Distinctive features: Determined, Robust
Body: 7 Heart: 5 Wits: 2
Body (favoured): 10 Heart (favoured): 7 Wits (favoured): 3

-Common Skills-
  • Awe: 3 Inspire: 1 Persuade: 0
  • Athletics: 2 Travel: 1 Stealth: 0
  • Awareness: 2 Insight: 3 Search: 1
  • Explore: 0 Healing: 1 Hunting: 3
  • Song: 0 Courtesy: 0 Riddle: 1
  • Craft: 1 Battle: 2 Lore: 0
-Weapon Skills-
  • Great spear: 3
  • Axe: 1
  • Dagger: 1
-Rewards-: Keen
-Virtues-:
-Gear-
  • Great spear damage: 9 edge: 8 injury: 16 enc: 4
  • Axe damage: 5 edge: G injury: 18 enc: 0 (not carried)
  • Dagger damage: 3 edge: G injury: 12 enc: 0
Endurance: 29 Starting Endurance: 29 Fatigue from Encumbrance: 6 Fatigue from Travel: 0 Total Fatigue: 6
Hope: 13 Starting Hope: 13 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 0 Headgear: 0
Parry: 2 Shield: 0
Damage: 0 Ranged: 0
Wisdom: 1 Valour: 2
Experience: 0 Missing:uitotal: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 Courage: 0
 
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