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Realistic or Modern The Devil's Marauders (World War II)

The Lonely Astronaut

Junior Member
WARNING & DISCLAIMER
WARNING: This roleplay will contain strong language, violence, blood/gore, potential minor sexual content, alcohol/drugs and other adult themes. All of this will be within the rules of Roleplaynation.
If you are easily offended by any of the above, please leave right now.
I understand that World War ll might be a sensitive subject to some people. Not only the war per se, but the timeframe and politics in general.
In this roleplay we will face horrible things such as nazism, racism and war. If you feel like you can't handle that, do not join or stalk this roleplay.

DISCLAIMER: First off, huge shoutout to Hall Kervean Hall Kervean for helping me create this roleplay! Together we created a plot that I believe has some interesting aspects. It would not have been possible without your help, thank you once again!
I do not claim to be an expert on the Second World War in any way, it's just an interest of mine. There may very well be some things that are not correct in this roleplay, but I'm sure it won't be a deal-breaker.
Also, this code/design was created by Fable Fable .

PLOT & STORY
“I was told to spend ten years in prison, or join the military. Could you imagine the U.S Military being so short on men that they gave us criminals a choice in the court? To me, that seemed like one of those “get out of jail” cards that you could get in Monopoly. When I took the offer to join the military I thought I got the same options as any other man fighting the war. I could not have been more wrong.
By the end of 1942, we were 20,000 criminals in the Army. We even got our own Division, the 107th Infantry Division, nicknamed “The Devil’s Marauders”. I’m part of Fox Company, 3rd Battalion, 408th Infantry Regiment of the 107th Infantry Division.
It’s been one year since we completed our training, and it was hell. We were not treated equally because of our criminal background. We were shown absolutely no respect and all of the sudden, jail didn’t seem like such a bad place to be.
Today we’re shipping out to England where we’ll prepare for the largest action in the history of warfare, Operation Overlord.”


You’ll be roleplaying as a soldier in the 107th Infantry Division, specifically 1st Squad, 2nd Platoon, Fox Company, 3rd Battalion, 408th Infantry Regiment. You’re a former criminal who chose war over prison, a choice you were given in court.
You might think that people do not care about your background on the battlefield, that we’re all brothers out there, but you couldn't be more wrong. You’re a criminal, the other units wants as little as possible to do with the 107th. You’re the first ones in, and the last ones out. They will not go easy on you.

The roleplay will start on May 30th, 1944, when the 107th arrive in England seven days before their first operation, the invasion of Europe.
RULES & GUIDELINES
RESPECT AND ETIQUETTE: Be courteous to the others participating in the roleplay. If you plan on leaving the roleplay, please let me know beforehand. If possible, you should also write yourself out of it in character.

GODMODDING/POWERPLAYING/METAGAMING: This is regarded as the ultimate low in Roleplaying, as it’s not only unfair but also disrespectful. I’m sure you know what godmodding/metagaming/powerplaying is, if not, I highly suggest you look it up before joining this roleplay. If anyone is caught doing this, I will give that person a warning. If that person continues to break this rule, I will kick him or her out of this roleplay.

BASIC ENGLISH IS YOUR FRIEND: Proper grammar, spelling and punctuation is very important in roleplaying. I’m not asking for A+ English as it’s not even my first language, but basic knowledge of the English language is a requirement.

CONTENT IS MORE IMPORTANT THAN LENGTH: I won’t ask for a five page English essay for each post. (No one does that, but you get the point.) I’ll simply say, one to two well written paragraphs is more than enough to satisfy me. With that said, one paragraph per post is a minimum.

BE REASONABLE AND REALISTIC: You do not have unlimited ammo/grenades, do not “Run N’ Gun” and there’s always a bigger gun. Try to be as realistic as possible, I do not want anyone to go all “Rambo” on us. Also, you're not allowed to use drawn/animated/anime pictures in your Character Sheet. This is not a must, but try to use a picture from that era of time.

EVERY ACTION HAS A REACTION: While it’s easy to disregard things in a roleplay-setting, everything you do has consequences or some effect on the world around you. What do you do when you capture a dozen Waffen-SS men who executed 50 innocent men, women and children just moments before you arrive? The bodies are still cooling when the Nazis surrender with a smile… What would you do?

KEEP THE DRAMA INSIDE THE ROLEPLAY: I do not want any drama outside of the roleplay, please. However, feel free to bring it in to the actual roleplay.

You absolutely must follow these rules, and of course the rules of Roleplaynation. Thank you!
PS. When you reserve a spot, tell me in what years this war took place. (Psst, the answer is 1939 - 1945.)
ROLES

SQUAD LEADER: The Lonely Astronaut The Lonely Astronaut
Staff Sergeant (Ssg.)
He leads the squad in combat. Under the platoon leader's direction, the Squad Leader arranges for feeding his men, enforces proper observance of rules of personal hygiene and sanitation, requires that weapons and equipment be kept clean and in serviceable condition, and checks and reports on the ammunition supply within the squad.
Weapon: Thompson

RIFLEMAN SCOUT: PenguinFox PenguinFox
Private (Pvt.)
The Rifleman Scouts is in charge of squad security. When advancing in the presence of the enemy, the squad is preceded by its Scouts who seek out the enemy and and prevent surprise. Scouts precede the squad at such distance that it will not be subjected to surprise small-arms fire.
Weapon: M1 Garand

RIFLEMAN SCOUT: Open!
Private (Pvt.)
The Rifleman Scouts is in charge of squad security. When advancing in the presence of the enemy, the squad is preceded by its Scouts who seek out the enemy and and prevent surprise. Scouts precede the squad at such distance that it will not be subjected to surprise small-arms fire.
Weapon: M1 Garand

AUTOMATIC RIFLEMAN: JesterTheSheep JesterTheSheep
Private (Pvt.)
The Automatic Rifleman is the man with most fire power. His job is to suppress the enemy so the rest of the squad can move forward and possibly flank the enemy position.
Weapon: M1919 Browning

ASSISTING AUTO. RIFLEMAN: Winter_Wolf Winter_Wolf
Private (Pvt.)
The Assting Auto. Rifleman simply assists the Automatic Rifleman. He helps deploy the machine gun and he calls out enemy position to the man behind the machine gun. He should always be prepared to take over the machine gun in case the Automatic Rifleman gets hit or has to leave his post for whatever reason. Of course he helped with the suppressive fire with his rifle.
Weapon: M1 Carbine

AMMUNITION BEARER: The Lonely Astronaut The Lonely Astronaut
Private (Pvt.)
This role might sound a bit boring to some, but the Ammunition Bearer does a lot of other things than carry ammunition. His role is much like the Assisting Auto. Rifleman. He helps deploy the machine and calling out enemies. He should also be prepared to take over the machine gun if something were to happen.
Weapon: M1 Garand

ASSISTANT SQUAD LEADER: Becker Becker
Sergeant (Sgt.)
The Assistant Squad Leader performs duties assigned by the Squad Leader and takes command of the squad in his absence. The Squad Leader may designate him to command a portion of the squad, to act as an observer, or to supervise replenishment of ammunition.
Weapon: Thompson

RIFLEMAN GRENADIER: Commissar Darman Commissar Darman
Private (Pvt.)
The Grenadier carried - depending on the mission - a grenade launcher, flamethrower or bazooka. He and the second Grenadier was in charge of taking out tanks and using explosives to the Squads advantage when necessary.
Weapon: M1 Garand

RIFLEMAN GRENADIER: Winter_Wolf Winter_Wolf
Private (Pvt.)
The Grenadier carried - depending on the mission - a grenade launcher, flamethrower or bazooka. He and the second Grenadier is in charge of taking out tanks and using explosives to the Squads advantage when necessary.
Weapon: M1 Garand

RIFLEMAN: memphis memphis
Private (Pvt.)
The role of the Rifleman is the most basic role in the squad, but they are also the backbone of the squad. The would usually be the ones flanking enemy positions, the most flexible soldiers in the squad.
Weapon: M1 Garand

RIFLEMAN: Best Trekkie. Best Trekkie.
Private (Pvt.)
The role of the Rifleman is the most basic role in the squad, but they are also the backbone of the squad. The would usually be the ones flanking enemy positions, the most flexible soldiers in the squad.
Weapon: M1 Carbine

RIFLEMAN: Open!
Private (Pvt.)
The role of the Rifleman is the most basic role in the squad, but they are also the backbone of the squad. The would usually be the ones flanking enemy positions, the most flexible soldiers in the squad.
Weapon: M1 Carbine
code/design by Fable Fable
 
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A no bars held back, dark gritty RP taking place during 1939-1945 WWII with the infamous criminal division the Devil's Marauders. You definitely have someone on board. If it would be fine by you I would like to take the Realistic Assisting Squad Leader role.
 
JesterTheSheep JesterTheSheep I'd like you to do two things first. Read through the rules, and then read through the little text in the "Roles" section. You have to reserve a spot for the Realistic role-set and one for the Unrealistic role-set.
 
Read the rules, so here are the reservations.
In realistic, Automatic Rifleman.
In unrealistic, Rifleman Medic.
That do?
 
In the bottom of the rules, it says you should do something when reserving a spot but I'll let you go. =) (I believe you read them.)
That's perfect.
 
Oh yeah, that. Slipped my mind.
It technically started in 1939 officially, though the problem began to escalate in mid-late 1938. America only joined the war in 1941 because of pearl harbor, and D-day was June 6th, 1944. (Thank you medal of honor)
The war ended in Berlin in 1945.
 
Well this'll be a better fix for historical action than call of duty so I'm in.
I'll reserve the realistic rifleman scout and the unrealistic marksman. I also reserve them from 1939-1945. Get it? Eh I've done better but you get the point.
 
It's been a while since I've done a group rp, so it might take a bit of adjustment, but I'd definitely be interested in this WWII rp that takes place from 1939-1945; particularly the roles of a rifleman in the realistic and the rifleman grenadier in the unrealistic!
 
Official thread is up! (In there you can find the OOC and CS thread.) You can go ahead and start working on your CS.
I think we'll go ahead and use the "Unrealistic" role-set as I find it hard to believe that we'll get a full Rifle Squad. What do you say? =)
~ The Devil's Marauders ~
 
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aw blast. looks like I might have to do a few changes to my last character sheet since the only open spot is RO. no flamers for me.
you know when we finish this RP it might be fun to play as the germans in 1939 when it all started or even play the battle for Castle Itter in1945

but yea, I reserve RO unless I can take Grenadier as well, and for the hell of it. Gren for realistic in case we that one instead.
 
I'll still play RO. I just might have a few funny moments where He tries to ditch the radio for a flamer he "Appropriated" cause im not giving up my love of fire.
 

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