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Five or six

  • Five traits

  • Six traits


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It does seem like a pretty run-of-the-mill addition when it comes to traits; as for how the scorecard is in terms of which traits benefit a style most.

Strength and Speed are obviously going to benefit Taijutsu users the most.

Chakra Control and Chakra Pool will benefit Ninjutsu users the most.

As for Durability, saying that it benefits Taijutsu users more might be true, but being Durable is more of a 'General Trait'.

Score would end up being: 2 for Taijutsu / 2 for Ninjutsu / 1 for General Use.

Coordination would be another 'General Use' trait, it effects all styles and even throws some love to ya Genjutsu users; it also covers general capability with everything Uncultured Uncultured listed 'agility, use of weapons, use of ninja tools, speed of hand seals, Jutsu deployment, defensive maneuvers' as quoted.

That would make it an even 2 - 2 - 2.
 
Uncultured Uncultured Also! When I make my character's entrance, are we going to retroactively explain how my character provided their information and who it was given to? As in, would this explain Kakashi's showing up late?
 
Chakra pool affects everyone equally because it's chakra and stamina, and coordination would only work if the tai/nin/genjutsu stats weren't skill level.
 
CNHart CNHart

Thank you so much....

But to be fair
...
Sigh
...
I hate weakening my own position lol.

Pool is a poorly named general endurance trait. That covers overall stamina. Idk why I called it chakra pool because it's caused a deal of confusion but, that's what it is.

So right now it's 2-1-2 and coordination would make it 2-1-3.

The thing is that I do believe, 100%, that the value of speed is being understated for a Ninjutsu user. I think it's more like.

1.75-1.25-2 and with coordination it would be 1.75-1.25-3.

Is it mildly imbalanced, yeah I guess, but it's not vastly out of whack, mainly because the chakra control trait can be put to the bottom slot with no sacrifice by TaiJutsu users and none of the traits can be 100% ignored by a Ninjutsu user, even strength.
 
I still think hand sign speed (rather than skill) would be good, the only one here that could ignore it would be Zerohex Zerohex but he's eventually going to need that boost when we fight more and more ninjas.
 
Na I don't think the people want it, I'll go back to ye old drawing board. Thank you though.
Bruh I like coordination too, you just need to redefine it in a way that doesn't make Taijutsu users look bad lol
If not coordination, then something that encompasses a level of non-melee technicality such as hand signs, ninja gear, etc...
 
What about dexterity. It would involve weapon use but not pure hand to hand combat, so a pure brawler who relies on nothing but physical tools would not have to worry about it.

It would encompass the following things.

Hand sign speed
Weapon use
Tool use (think ninja puppets)
Non chakra control based medical techniques

Speed will stay as a general agility trait including defensive ability to dodge attacks.

I think this is a viable middle ground.
 
What about dexterity. It would involve weapon use but not pure hand to hand combat, so a pure brawler who relies on nothing but physical tools would not have to worry about it.

It would encompass the following things.

Hand sign speed
Weapon use
Tool use (think ninja puppets)

Speed will stay as a general agility trait including defensive ability to dodge attacks.

I think this is a viable middle ground.

Pretty much what Kloudy Kloudy just suggested lol. Missed that post had to refresh the page to see it.
 
I feel like weapon use should fall under taijutsu because otherwise it's a weird distinction.
It does, but you wouldn't normally have a taijutsu user that is extremely skilled in the technical handling of a weapon and be super strong or durable. The trade off here is that it promotes building taijutsu archetypes such as technique-speed, strength-speed or durability-strength builds each with their own shortcomings. I wouldn't say it's entirely necessary for a taijutsu to need dexterity therefore unless they are willing to sacrifice incredible strength or durability for the ability to twirl weapons about with great skill, which is viable. But you wouldn't need a sumo suplexer to need dex as their build wouldn't require it.
 
It does, but you wouldn't normally have a taijutsu user that is extremely skilled in the technical handling of a weapon and be super strong or durable. The trade off here is that it promotes building taijutsu archetypes such as technique-speed, strength-speed or durability-strength builds each with their own shortcomings. I wouldn't say it's entirely necessary for a taijutsu to need dexterity therefore unless they are willing to sacrifice incredible strength or durability for the ability to twirl weapons about with great skill, which is viable. But you wouldn't need a sumo suplexer to need dex as their build wouldn't require it.
But then what does the taijutsu stat represent if not skill?
 
I think the degree of distinctions should really lie in a spectrum between pure magic users and the guys using the other stuff. So like on one end you got dudes that throw jutsus vs your Rock lee on the other end, and in the middle you got like varying degrees of hybridity representing how they utilize both elements. The goal should be to like give adequate support and distinction to them since currently it's lopsided as non-magic users are currently super dependant on 4 stats while for the magic users it's really just 2 as the most important.

Also, the numbers are more like guidelines on a general idea of competency in x area rather than something mechanically tangible that would warrant such distinctions. So getting super granular is unnecessary.

Like for my guy he'd lean more taijutsu heavy hyrbid since at the end of the day for his combat stuff as the spear is his gimmick and all the combat related jutsus would be there to complement it.
 
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But then what does the taijutsu stat represent if not skill?
The ability to execute complex or physically difficult maneuvers without the medium of a tool or weapon. I.e. martial artists are really skilled at hand to hand, but can't twirl ninjato/spears with expertise like, idk, a professional spearman.
 
The ability to execute complex or physically difficult maneuvers without the medium of a tool or weapon. I.e. martial artists are really skilled at hand to hand, but can't twirl ninjato/spears with expertise like, idk, a professional spearman.

I'm reading up and writing a reply as I go but this is quick, in the past it wasn't at all rare for people to actually be able to do both these things? Ignoring the fact that you wouldn't really twirl a spear. Most schools of chinese martial arts have weapon curriculums to go with barehanded forms and a few are shaped primarily by their weapons, filipino martial arts heavily emphasize their weapon forms initially and then work into barehanded methods off of them and many pre-Meiji Restoration schools of japanese martial arts also had large curriculums that included barehanded jujutsu elements along with a wide variety of weapon skills. There's also a lot of other connections like fencing and kendo footwork influencing boxing and competition karate footwork respectively.

This does raise another potential stat issue though, bukijutsu/weapon skill is a thing that is separate from taijutsu. Didn't think about this since it didn't really affect me but it is, expertise with specific weapons is seen as disconnected from general hand to hand combat expertise. Arguably that'd be how you'd make the weapon user vs hand to hand fighter divide and within canon to boot, adding a bukijutsu skill to represent weapons. Whodathunk Naruto could get this complicated. =/
 
I'm reading up and writing a reply as I go but this is quick, in the past it wasn't at all rare for people to actually be able to do both these things? Ignoring the fact that you wouldn't really twirl a spear. Most schools of chinese martial arts have weapon curriculums to go with barehanded forms and a few are shaped primarily by their weapons, filipino martial arts heavily emphasize their weapon forms initially and then work into barehanded methods off of them and many pre-Meiji Restoration schools of japanese martial arts also had large curriculums that included barehanded jujutsu elements along with a wide variety of weapon skills. There's also a lot of other connections like fencing and kendo footwork influencing boxing and competition karate footwork respectively.

This does raise another potential stat issue though, bukijutsu/weapon skill is a thing that is separate from taijutsu. Didn't think about this since it didn't really affect me but it is, expertise with specific weapons is seen as disconnected from general hand to hand combat expertise. Arguably that'd be how you'd make the weapon user vs hand to hand fighter divide and within canon to boot, adding a bukijutsu skill to represent weapons. Whodathunk Naruto could get this complicated. =/
What you're describing would be a taijutsu user with a high dexterity skill, who is thus able to perform skillful martial arts and quarter staff skill. I'm well aware that the two are closely linked, but that was just an example off the top of my head. Either way, my point still very much stands. :3
 
But then what does the taijutsu stat represent if not skill?
The ability to utilize your technique. A Chunin level Taijutsu specialist would realistically specialize with a certain style or set of styles, the stat represents your comprehension of this/these styles, but i think Taijutsu in itself isn't a skill just the label put on a collective of them. Think MMA. Generally someone who's a world class wrestler doesn't normally have a good striking ability. A God-level Taijutsu master should at the very least be able to pick up new styles incredibly easy to broaden their abilities though.
 
The ability to utilize your technique. A Chunin level Taijutsu specialist would realistically specialize with a certain style or set of styles, the stat represents your comprehension of this/these styles, but i think Taijutsu in itself isn't a skill just the label put on a collective of them. Think MMA. Generally someone who's a world class wrestler doesn't normally have a good striking ability. A God-level Taijutsu master should at the very least be able to pick up new styles incredibly easy to broaden their abilities though.
I'm using a phone so it's weird to do things, but I think this falls in with having good Ninjutsu, you can perform the releases you know very effectively, but that doesn't mean you know all of them.
 
Ok so it's perfectly acceptable for good Ninjutsu users to have dexterity for hand signs, but TaiJutsu users shouldn't have to worry about a seperate thing for weapon use?

How is this unfair in any way. I'm actually starting to get tweaked. People ask for a sixth trait but want it to be completely irrelivent for their character so they can slide everything up and be OP. That's the subtext here and I'm just gonna call it.

Being good with a samurai sword is not part of TaiJutsu ffs. Brass knuckles may be part of taijutsu, but a spear is not. Kunai and ninja stars are not part of taijutsu and are weapons.
 
People ask for a sixth trait but want it to be completely irrelivent for their character so they can slide everything up and be OP. That's the subtext here and I'm just gonna call it.

I mean these are your own words and I was arguing against making another stat that taijutsu users need.
 

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