Saving these character from various RPs

Idea

The Pun Tyrant
Roleplay Availability
Roleplay Type(s)
My Interest Check
Name: N/A


nickname: sytus


age: 74


gender: genderless


species: aragonian (Parablade Breed)


abilities:


Most abilities the parablades possess coke in their unique form of sustaining. They possess not a simple atomic body, but a secondary one as well. This second body had origin in the time dilation caused by the heavy gravity of nearby black holes and is thus invisble to any eyes affected by time. It can only be spotted through Y ray pictures. The secondary body can pick up on the flow of time on a certain living being and cause time disturbances , which in the process of mechanical fixing allow the breed to preserve it's existence. This can come in many forms , sucking out experiences or more commonly taking out one's vitality directly. This , however, can't be done on great extents as time is usually a rather fixed thing. Through a process of symbiosis, however, it's possible to coordinate the disturbance in such a way that much greater amounts are moved. The main body is more like an agglomeration of matter than anything, either every single bit being manipulable by the secondary body to an extent.


Consequencial abilities:


*symbiotic increments- stimulates brain and body activity, increasing the host'd overall capacities in almost every regard. Naturally drains energy and nutrients from the blood stream. At the permanent expense of a particular skill or physical trait or ability it can be proportionally incremented temporarily.


*absorption- typically saved for higher stages if symbiosis, skills and abilities of a particular host that they gave up can be used by the parablade and by the host. The parablade also gains access to any experiences consumed.


*shapeshifting- capable of altering it's own form and constitution.


*will matching- it has the ability to detect vaguely one's intents, thus giving it a chance to detect a good or bad host. This also allows it to grow around and into the host's body increasing the natural feeding. Furthermore, it can be used to telepathically communicate with the host and to gain awareness of the shape to assume. The latter is frequently used to detect the appropriate form to inhabit in a particular planet.


*regeneration- heavy ability to regenerate any parts by absorbing nearby organic matter, provided the secondary body is not critically injured. This ability can be passed down to the host, at the expense of age.


*accelaration- at the expense of aging and weakness induction after the effect is over,he can accelerate the time of the host, making them faster.


*vitality absorption- can absorb the time of vitality of a target or even their immediate thoughts by piercing into them. Only about a few day's worth at the most, though.


other abilities:


*toxin generation- can segregate toxins on it's surface, which can cause paralysis if absorbed deeply enough or in sufficient amounts.


appearance:


Original (independent) -



img_3185-jpg.204523


Carnivorous Plant Form (independent)-


img_3200-png.204532



blade guise-


img_3196-jpg.204527



blade revealed-


img_3189-png.204525



gauntlet infestation-


img_3193-png.204526



Half armor infestation-


img_3186-jpg.204524



personality: It is a curious being of quick learning. Although manipulative and having little scrupules when it comes to lying and fooling others, with the single-minded goal of feeding itself, it does stay true to those few promises it does make. It is prudent and cooperative with it's hosts, often offering advise and warnings about potential dangers, even those of increasing the infestation. Still, don't expect any loyalty out of it, as it can be quite egocentric and will follow the need to feed above everything else, except it's own existence. It bears a heavy sense of bloodlust, which paradoxically still allows it to display a certain mercifulness , never taking a life unless that life presents a considerable threat to itself or unless it is desperate to that point. It's an efficient and logical beings nd one that will be there to listen if you need it, as long as you are a proper host.


biography: like most of hit's kind, it came to be form the fragments of his ancestor who had arrived at a particular close source to either the edge or the m center of the universe. It crashed on several planets, draining up time from them one to the next, staying particularly long on a planet SIII-325B Camus, taking the guide of a certain plant, until humans came into that planet and carried him out. In the spaceship, connections with the pilots will promoted it's transformation into a sword, which was then used in the war planet the ship landed on. Sides were gaining the she now depending on who owned this mysterious weapon, until it was picked up by Lennex, whose never ending supply was heavily enticing. Now given the name Sytus, it became somewhat attached to the human as it was quite the open and fruitful host. Though somewhat integrated into the daily life of the host now, Sytus craves more: it craves some action.


quirks:


*has a certain difficulty in adapting to life in a civilized world, having lived most of it's existence on wild ones.


*gets sick with ease


*certain atmospheric conditions can cause it to misidentifying it's own identity within the experiences it absorbed.


*has a certain obsession with clocks


*dreams of inventing a time machine


relatives: given their means of reproduction, who even knows...


other: his species can get sick very easily under certain conditions and when it does happen, their second body goes haywire, having huge, albeit usually temporary, temporal disturbances occur. For example, catching a cold can cause anyone caught by the sneeze to regress to their infancy for a few hours to a week.


reason for enrolling: feeding


dorm room: same as Lennex.


Name: Nonda Okameka


Nickname: Proto-puppy


Species: Hybrid- Alternian + Nekonyan


Abilities:


*upgrade- she has the capacity to upgrade herself using any nearby technology or even the bodies of other alternians. This also implies her body is never entirely compulsory for herself, which implies she can sustain heavy amounts of damage before anything becomes fatal or deadly.


*extreme physique- being both alternian and nekonyan, she has inherited enormous physical capabilities, in particular in regards to endurance and physical strength . A little lacking ability, however, for her kin.


*incremented senses- she also has great audition and smell and just a small increment in sight. Her senses of taste and touch are practically null, however.


*energy absorption- her body naturally releases electromagnetic waves calibrated in such a way that they will return with more energy than they left, slowly absorbing energy from the environment. She holds a special set of batteries to store this energy , allowing her such things as levitations, laser beam shooting, static generation and shield generation. It can also provide electricity for transference.


*Impulse generation she can send out electrical signals that can be used for long-distance communication through tech or radios or for generating impulses on the nervous system of anything nearby.


Age: 18


Gender: female


Appearance:


img_3161-jpg.203794



Personality: If one had to describe Nonda in one word, that would be passive. Nonda lacks initiative on virtually every aspect of her life. She follows orders almost without question, having a sense of naivety to her, to the point where she rarely even trusts her own tastes (lacking in self confidence overall) and hardly complains if she is eating something she hates or if she's bored, etc... However, she still doesn't like being ignored or be left with nothing to do which is reflected in one of the sides of her happy-cute-drunk-like demeanor: she barges into everyone's business, curiously and shamelessly insisting on topics like a child and trying to get attention. It's hardly the only thing where she beats no shame, as the concept is almost foreign to her, in turn making her extremely dense and often taking most things as games or jokes, laughing them off land giggling in the weirdest actions. She tends to speak in short sentences , in act two or three words are already an effort coming from her, as she prefers physical and visual contact as means of communication- unfortunately, this doesn't tend to work very well. Not the brightest tool in the shed, she nevertheless remains a hard worker and a fast learner.


Biography: Everyone panicked when Nonda was first conceived from a nekonyan father and an alternian mother. Some panicked I've eher existence, others panicked over he strange genetic issues that occurred right from the beggining with the ovule only partially splitting , like a twin would, but getting stuck. In hopes of saving the child, as per her own code of honor, the mother asked to be the giny pig of a certain experiment about programming alternians. Nonda was treated and modified, and her mother didn't even survive to see the birth, instead dying mid operation and Nonda having a premature birth.


While doing his best to keep it hidden, her father never really got over it and was heavily struggling to raise his kid. Taking in the words of some other children, Nonda realized she posed a problem in her father's life. She sneaked into a ship leavin mg behind a note, and left to another planet.


On this new planet, she installed herself into an abandoned factory, where she met two young street performers : Lisette and Polaris. Curious and attracted by their music she quickly befriended the two, and started helping them out. One day, as she understood they would need attention from many people when they were putting up this small performance, Nonda helped gather the crowd, thus aiding in this eventual succeess. In order not to interfere with them either, she left them as well.


She wondered into another planet, and was attracted to a sound that reminded her of that of the two sisters. It was actually the flutes of Lennex and Alyx. The little girl was quick to insist in playing with Nonda, who did not resist the command, and soon made playing with her a habit. This time, Nonda left in good terms and informing the people of her departure.


on her way to get another planet, she crashed into Mokosh, resulting in them both crash landing into a planet together. Unable to leave, they sent out an SOS and ended up bonding while stranded, later becoming roommates until they learned they would be going to the academy together .


Quirks:


*rarely says more than a word


*has several dog-like behaviors, some of which have to be triggered by certain words or phrases.


Relatives:


Other:


*she has a compartment where she carries around loads of weaponry, including several types of exploding missiles, that generate gas, freeze the nearby area of cause just a plain old explosion


Reason for Coming to the Academy: to gain qualifications for a paying job.


Dorm:
 
Last edited:
Guess I´mma gonna add some new characters here from "Talorn Empire"


Name: Kneckt


Age: 45


Gender: male


sexuality: it's hard to describe... if there even is a word for it. Celibate would be close.


Species: Mantid


appearance:


img_3178-jpg.204112

img_3177-png.204111



Body Type: very fit...for a mantid


Height: 7 foot 3


Weight: 90ibs


Eye Color: green


Hair Color: I don't see any hair there...


History: Once a sorcerer knight by a name he is yet to find out, but who was better known as "scavenger" over his shameless actions to take every last bit of spoil from anything he found, Kneckt was caught by the mantids when the kingdom he served as a knight went to war with a nearby hive, albeit the neighbourong kingdoms simply watched. Over a year, he was transformed into a mantid and stripped of all his memories. It wasn't long before the queen recognized him as more than just a meat shield, however, and he was assigned to create new weaponry for his fellow mantid. He cruelly , shamelessly and remorseslly experiemented on anything and any material he was given, until the day when he had to leave to test a new weapon, and ended up getting arrowed down , deeply wounded.


Out of compassion, a young boy (an elf) took him in and treated his wounds. Kneckt found his free will restored now that his remaining antennae were broken and the course of the fluid was cut. He befriended the boy, who continued to nurse him to health, while Kneckt relearned the fluent language and continued to extract the fluid out of himself, testing it on several occasions. As Kneckt recovered, the boy found out about the transformation mantid did and explained his brother had gone missing. Knowing he was probably already considered either dead or a traitor, Kneckt stroke a deal with the kid to escape with him and his friends , and in return he would try to find his brother.


They agreed and departed , and soon found themselves ambushing a genemancer and Kneckt used the fluid to get him to spill out how to reverse the process . However, it worked too well, and Kneckt learned more than he hoped: he learned the swarm was being tricked by the genemancers who had long since let the queen die in her mind and were merely using her to control the swarm. In addition he learned the truth about himself, about what he used to be.


Kneckt saved he boy's brother, using a series of igridients they had to search for and in some cases, buy. The strangeness of the ingridients bought called the attention of the princess of the inumimi kingdom , to which they had crossed over into, who arrested the boy only to release him and follow him. Knecket realized this, however, and was able to hide himself until the princess had left again. By tailing her, though, he learned of his former identity.


He decided to settle down and start an alchemy business. He was quite successful, though none knew of his species, albeit they did know of the great love potion for which he was famous, a potion designed to save the marriages of nobles and peaseants alike. What few knew was the main ingridient and the consequences for absufing the potion. Against Knekckt's recommendations , a lady took too much of the love potion and ended up committing suicide for sorrow over her husband leaving for a hunt.


This led the king of this kingdom to ban all alchemy. Kneckt continued to run his business, albeit underground and forbidding himself from ever making love potions again. He was still found and arrested once, however, and he met the princess agin, who recognized in him Scavenger, the knight who had tutored her and for whom she had fallen. She tries to stop the execution, but it proceeded, with Kneckt escaping at the last second.


Kneckt roamed the world, collecting things, learning about things, mastering the arts of research, acquisition and trade. He finally settled down with an extremely secretive shop for all kinds of mystical or nautical-based products , disguised as a pawn shop.


Personality: Kneckt is a geeedy and resourceful creature who values his own freedom beneath only his own life. He is intelligent, quick-witted and soft spoken, although his memory occasionally fails him. He will stand up for the oppressed but not the weak, only focusing on the objective needs to accomplish particular goals. In fact, he lacks enphathy overall, fact that he has come to accept as part ochre "business perspective".


He is hardworking and diligent, but easily swayed by cheap and eats offers or large sums of money. He is not the kind to take revenge though, nor one to fall for tricks with such ease, as he is quite cowardly.


He can be a gold listener and he is loyal to his word as a business man, and would only lie to save his own skin or to preserve a great secret.


He often mutters things when angry or tense and tends to think about his past with sorrow, sometimes even becoming over dramatic about it.


Powers:


*he has the powers inherent to his race and any he acquires through his potions and items


*he has some developing magical powers , but it allows little more than some additional interaction with magical objects at this point .


Other:


*Kneckt is part of the mantid race, a race of insectoid creatures with a set of four antennas and four to eight arms, being that the bottom two reassemble a mantis's and the upper two have developed side blades that can easily carve into things, although it is hardly necessary as their fingers and feet alone can do it, not to mention their wings. Although certainly hardened by their exoskeletons, Mantid are lacking in strength and endurance, compensating with agility and overall speed: movement, reflexes and flight alike. Mantid have no sense of individuality in their culture , being that few mantid have any will to speak of, and instead use the telepathic vibration to receive orders and thoughts from their queen, the supreme ruler of the mantid.The few that do stand out become either paragons (specialists given freedom by the queen, later preserved in amber until such a time as they are necessary) or genemages, mantid who are gifted in their particular magic - sapamber magic, vibration magic and gene magic- and become envoys and strategists for the queen, while also being in charge of keeping her alive, by manipulating her genes and rejuvenating her. Most mantid are born male, being that any female will be immediately banished with an assigned genemancer. They mate on regular intervals with the queen , who instigates the fluids in their body normally used to force them into submission to make them proper to mate with. Another method of attaining new mantid is through kidnapping other species and having genemancers encase them in amber and transform them into mantid over a year, being that queen removes their will and previous memories, except their skills. At the end of the process, they have two of their antennae cut off to signal their lower rank. Mantid live in massive hidden cities of amber called hives, normally found in deep forests, caves, tunnels or mountains. They are sensitive to loud sounds and other forms of high pitch or intense vibrations (More may be added later)


*extremely skilled and knowledgeable alchemist, biologist and researcher of the magical/fantasy world, being aware of the properties , extractions and applications of virtually everything in it- from the smallest part of the most exotic creature, from the foggiest legendary weapon, to the magical value of the dust of a deep mountain pebble.


*He owns two great weapons- his pair of amber blades forged for him while he still served the queen, and one of his favorite creations kzkxidta: two shapeshifting swords, one of light and one of darkness , created from the respective essences. They can only wielded by a perfectly neutral force and can burn or consume things with respectively evil or good intentions. Because even the slightest flunctuation of will may result in the wielders death or worse, Kneckt rarely uses the latter.


*he owns the magicomium , a book storing an infinite space that can be shaped by the owner. Within this book, Kneckt keeps his nearly endless collection of potions, materials, weapons, etc... everything his collected through his years of research and trade.


Name:


Acelilly Konokara (formerly Henni Hazel)





Age:


21





Gender:


male turned female





Sexuality:


bisexual





Species:


Inumimi





Appearance:


(former)


18


11334549_862882560472830_1600382191_n-jpg.199639



(current)


21


wolf-girl-png.199631



12


tumblr_o3156gnm6a1v48yfuo1_1280-png.199627



5


xekx9-jpg.199632






Body Type:


pretty slender





Weight:


variable





Height:


variable





Eye Color:


sapphire blue





Hair Color:


white





History:


Acelilly was once known as Henni. Henni was one of those people who likes to hang around bars and order a beer just to be able to check out what hotties come inside. Born in a nearly deserted okamimi village whose sole inhabitants was the little pack he belonged to. Everyone was strict, orderly, harsh, unlike his mother, the one female, who treated him with utmost kindness, telling him stories about their kind, and their cousins, the inumimi. One time, however, he came to a disagreement with his father and ended up attacking him. For attacking the alpha. As a result, he was banished from the pack.


He left to become a complete stalker, obsessed with females, in particular the city´s inumimi girls. Ever since little he had daydreamed about inumimi girls, fantasized, but now his imagination was truly detailed and running wild. He wanted the real thing, though. He somehow made a friend, Agil, who jokingly spoke of this family mirror which was supposed to show the path to one´s whishes. Henni immediately pressed him to show this mirror and Agil brought him to his grandmother´s home. When Henni stepped in front of the mirror, a blink was all it took for his image in it to switch between his usual self to the inumimi girl that became known as Acelilly. Acelilly, however, panicked after a moment of awe, smashing the mirror to bits.


However, she didn´t count on her friend having become immediately infatuated with her female fantasy self, and he immediately used another item of his grandparents to enslave Acelilly. The collar was set to only be removed once the girl had paid the debt for the broken mirror, while not specifying what the price was. Acelilly worked as a maid for two and half years before the collar came off and she escaped, during which time she was given her new name.





Personality:


Acelilly is a match of her former fantasies. She is kind, but shy and a bit of a tsundere, extremely easy to embarrass but also quite the accidental flirt. She is clumsy and well spoken, always tending to speak of others with praise and kindness, but inside wanting to burst out her inner pessimistic views. She is modest, loyal, and dedicated, working hard even if she´s blushing so hard she could burn away a candle. She can be a bit needy, however, and childish at times. But don´t underestimate her merciful heart or the care which she understandingly pours on everyone. For that matter, don´t underestimate her inner pervetness which she kept from her male self, and which always tries to keep hidden. Of course, amidst the shyness of a caring heart , which turns energetic and lively as she tries to keep you cheered when she knows you well, who would bother thinking of that? Or so she hopes.





Powers:


*the mirror´s curse- nomatter what he does, he will act as the girl he used to fantasize about and his body will kept as that fantasy. This thus includes huge regeneration powers, however, no regeneration will remove the impact of the wound beyond appearances. If he bleeds, he will not regenerate the lost blood, all wounds will hurt as if they hadn´t healed for almost as long as they would take to heal normally and regenerated parts will be harder to move, still draining energy. The mirror´s curse also causes her to charm almost every male she meets and even some females (not necessarily having them act upon that charm).


*inumimi powers- she has an amazing sense of smell, at the expense of her normal sight and hearing. She also has a great increment in athletic capacities and can generate small fireballs from her fingertips, provided she is in particular locations or under direct moonlight. This last effect is at it´s strongest atop mountains in the full moon. However, being an inumimi also takes a fair share of control out of her own body, with the irresistibly strong urge to follow her dog-like behaviors, should they be triggered.


*the broken mirror- after getting severely injured by the broken mirror, Acelilly was infused with it´s magical aura. She now generates an aura on a wide radius around herself, preventing any direct magical effect to affect her or her powers. Indirect magical effects, however, still work. In addition, the aura´s contact with magical effects of any kind will allow Acelilly to gain a defective version of that ability.


*spellcaster- she has the ability to cast spells namely healing spells, stealth spells and telekenisis spells. However, every spell she casts will come at the expense of her current age. She can only recover these with certain specialized cookies, which she of course only has a limited amount of. She is thus weary of using this ability much.





Other:
 
Last edited:

Name:


Aurora Ayumi





Age:


16(looks 11)





Gender:


female





Sexuality:


unknown /pansexual





Birthday:


12/01





Appearance:


img_3136-png.204005



img_3138-jpg.204010






height:


5 foot 5





Hair:


red





Eyes:


brown





Nationality:


Portuguese/Japanese half, born in international waters





School Club:


sole member of safety instruction club, former member of the philosophy club.





Personality:


As one might expect, she embodies responsibility to the bones in her sheer self-consciousness. However, this trait is overplayed, as she feels not just responsible but entitled to be responsible about everything around her. She always strives for utter success and blames herself for everything that happens around her. She hides her feeelings of guilt in a guise of cold-hearted hate for those affected, but simultaneously being protective of those people, even motherly sometimes, a behavior that she also presents towards most young children and small animals , but on occasion will show towards others. Not that she would dare become close to anyone anyway. She is always weary of danger, with cute little panics, and is obsessed with facing everything responsibly, always obsessing over being prepared for everything to accommodate her paranoic tendencies. They give her great anxiety issues, and an ease to become nervous and embarrassed. However, she is not often than not capable of overcoming this with her fierce determination and her ideals of fulfilling one's duty. Indeed, her goal-oriented and authority respecting ways were forged over time in the light of two passions of her youth: dogs and the military. She is quite aware of every decision and often hesitastes, however in situations that call for fast action, she will act on instinct and stick to a particular way of doing things, having a certain difficulty t adapt and change her ways. That is but one way her stubbornness creates a sense of tradition in her, making her fiercely loyal to certain people, objects and places alike.





Background:


United by their shared ecological views, Aurora's parents had their martial roles inverted upon a light inspection. Her father was a Portuguese poet and philosopher, a man who loved to dream and to use his fortune in his inventive streaks. Her mother, on the other hand, was an officer for a security agency. When her mother was tasked with working as security for a certain cruiseship, she didn't imagine she would end up empregnated by and later marrying one of the passengers, much less that particular one. Nine months later, they were celebrating one last trip, when Aurora suddenly "wanted" to be prematurely born, resulting in her birth upon international waters. They moved in to her mother's house, an ancient home formerly owned by her recently diseased grandparents , where she was raised for the rest of her life.


A complete dog-lover , she would proudly boast in kindergarten about how heir height allowed her to "tame" the dogs (from which many of the other children were scared). She would even stand up to furbie-harassing bullies (there's the rule-requested reference). Imagine her disappointment as that initial growth slowed down turning her from the tallest to the shortest and most chubby in just a few years, leaving the first cracks in her confidence in the world. Her love for dogs never went away, though, nor did her active imagination and creativity , often helping her father with gadget -making (within s certain budget her mother set). She never really understood loss until the day her first pet got lost in tallgrass. They only found the pet a few days later, squashed in an airplane line, only identified by the tag.


It wasn't easy to overcome this and she almost found herself having to repeat a year over not getting out of the dog pijamas she wore at the time. Her parents managed to get her out of it, but to this day, that kind of thing remains her favorite outfit. She eventually got better and was brought to a kennel, where she took pity on what she thought was a mistreated dog, allowing it to escape. Learning it was just sick, she went after it, and ended up going missing for three days.


After this, her parents wouldn't let her out of their sight. Until the last years before highschool, she was tutored at home, in spite of the tutor's complaints about how spoiled and overprotected she was being.


While her trauma toward planes never went away, she did manage to get ove rir and attached herself to a new pet just before her parents let her take the step of going into highschool. She kept her obsession with pets and had a renewed attraction towards the kind of things their parents liked, being a good hardworking student, but weirding out a lot of people, and most of those that she didn't she always suspected of lying to her. Teasing and occasional bullying only strengthened this belief but she did manage to bring herself into a couple clubs: the philosophy club and the self-defense club. While keeping a more formal, but gradually closer relationship with the self-defense club she formed an almost immediate friendship with the only other philosophy club member, it's president. Little did she know that the president of that club was actually related to a group of gangsters, who used her to gather information from a Aurora. The self-defense club was attacked and few managed to flee with just a few bruises, most ending up in the hospital. The philosophy club owner apologized to Aurora admitting her betrayal, to which Aurora responded by cutting all ties with her and out of guilt, with the self-defense club. She formed her own personal club, to which she presides even today.


Recently, her mother was requested to work overseas, and her father followed, but Aurora insisted on remaining on the house, thus she is living alone for the time being.





Other:





Star Scout:





Capricorn





Star Scout Atribute:


Responsability





Star Dcout Appearance:

IMG_3208.PNG

Star Scout Powers:


strength- 5


defense- 2


agility- 3


control- 5


resistance- 1


resourcefulness- 2





Special Power:


Power Name: Territory Transformation


Power Essence: Adaptative Shapeshfting through humidity


Power Science: Water Molecules are some of the most versatile known, in their capacity to detach themselves thus becoming both acid and bases, and in being present in every lifeform, and much more. When you really look at an atom, and everything composed of them, they are not that different in constitution: just a bunch of eletrons and protons. Through the study of the information and spacial distortion of black holes, the species that gives Aurora her powers developed technology that stores one´s mind and excess matter while also transporting matter through black holes, allowing their property of capitalizing on the self-desconstructing properties of water molecules to shapeshift to be expanded and passed down onto their starscout.


Power Description: she has the ability to "mark her territory" onto anything material, be it a (limited) area (natural and artificial borders delimit it, say a room might be an area, but a park or a forest may be an area too), an object, or even a living thing, which absorbs a variable percentage of humidity from it. That humidity can be stored or used to shapeshift, according to certain triggers or verbal and environmental nature (both of these can be set up by anyone or be coincidental). Each form she transforms into has one increased trait as long as she has enough humidity to shapeshift (which consumes humidity over time) and the ability to mark more territory. If she loses the ability to shapeshift, she doesn´t necessarily return to her usual self. While shapeshifted the consumption of time that she can stay in magical girl form is extended, however it remains not infinite. She can only create three marks at once, no area can be marked more than once in less than a day and she can only set up to seven marks in total, per transformation. How close she is to them affects how much humidity she receives.


Ultimate Power: The power to shapeshift any part of herself into any matter-based thing instantly and for nearly unlimited amounts of time, willingly or as a reaction to appropriate stimuli, provided an adequate amount of humidity taken by her territory marks, which she can set 30 per transformation , ten at a time at the most.





Zodiac Charm:


Frisbee-


img_3247-jpg.205291








Relationship Journal:





Name


Attraction


Thoughts




Koray Turabov



Romance:


♥♥♥♥♥♥♥♥♥♥


Friendship:


★★★★★★★★★★




"He´s so suspicious, nobody knows anything about him...


I think. I don´t talk to people too often, so maybe I just wouldn´t know.


I mean it WAS pretty nice that he approved my club... But he´s still the shadiest person around."


@Pretzel Heart





Mitrokha Alekseev



Romance:


♥♥♥♥♥♥♥♥♥♥


Friendship:


★★★★★★★★★★



---




Nikola Beránek



Romance:


♥♥♥♥♥♥♥♥♥♥


Friendship:


★★★★★★★★★★



---




Delia Olivia Eriksen



Romance:


♥♥♥♥♥♥♥♥♥♥


Friendship:


★★★★★★★★★★




"I´m pretty sure she´s a pickpocketer. Yup.


Right on my first days, she came by two or three times, and got all touchy with me...


Or she tried, I kept dodging... She seemed nice enough, but I´m sure she was up for my pockets


Not that I keep a lot in them anyway, though."


@ScatteredStars





Haruo Oshiro



Romance:


♥♥♥♥♥♥♥♥♥♥


Friendship:


★★★★★★★★★★



---




Nolan Alvarado



Romance:


♥♥♥♥♥♥♥♥♥♥


Friendship:


★★★★★★★★★★




"He´s fine I guess. He knows to stay away. I´m still s bit scared from him. I mean, if I got in his way,


he´d probably get so angry he´d beat me to a pulp!"


@SP3CT3R





Manami Nishikawa



Romance:


♥♥♥♥♥♥♥♥♥♥


Friendship:


★★★★★★★★★★




"She´s brave, and I really admire her willpower and the way she´s always pushing and working so hard.


And she stands up to some bad people...I could never be like that. I could never face what I want and just...tell everyone.


I wish I could talk to her more, but I´m pretty sure she hates me. Why wouldn´t she? "


@Veradana





Eruna Tenka



Romance:


♥♥♥♥♥♥♥♥♥♥


Friendship:


★★★★★★★★★★



---




Aurora Ayumi



Romance:


♥♥♥♥♥♥♥♥♥♥


Friendship:


★★★★★★★★★★




"I´m a failure, as great as they come. I know I should be talking to people, making friends, but it´s just so scary...


how can I know nobody is really conspiring against me?


I´m a sore to the eyes, and I´m a horrible person who let horrible things happen.


Nobody did them to me, I allowed them to happen.


I may be worthless, but at least I´ll make it through school well. It´s a bit embarrassing to come to school the way I am


but I refuse to fail my duty. Yes, I will fight useless I am, and do what I am meant to do.


My task. Not friends."





Akemi Marugo



Romance:


♥♥♥♥♥♥♥♥♥♥


Friendship:


★★★★★★★★★★




"She´s so manipulative, I think she´s conspiring against the student council president.


I mean, she´s always playing nice, but to everyone not just a certain group of people.


It feels so fake... She´s not even consistent about what´s a rule or not."


@Shelter





Dedrick Van Gogh



Romance:


♥♥♥♥♥♥♥♥♥♥


Friendship:


★★★★★★★★★★



---




Sakura Omi



Romance:


♥♥♥♥♥♥♥♥♥♥


Friendship:


★★★★★★★★★★




"I´m so confused... one moment she is shying away, the next she is pushing for a challenge.


I don´t want anything to do with her. I´d probably screw up, or maybe she´s screwing with ME?


I think she just got a whole lot scarier, why would she do anything like that? Is it my fault?"


@TheForgottenDoll





Arthur Eustace Gaucebert



Romance:


♥♥♥♥♥♥♥♥♥♥


Friendship:


★★★★★★★★★★




"Always smiling, he´s just as shady as the other two members of the student council.


I bet he´s always scheming behind that big, fake smile.


The question is, though, is he scheming with or against the student council president?


Are all three in it together or each working for their own benefit?


What would they be trying to accomplish? Power? Influence?


What if they´re on to my suspicions? Maybe I´m the target!


AAAaaaaaah!"


@Spanner





Ai Yoshizumi



Romance:


♥♥♥♥♥♥♥♥♥♥


Friendship:


★★★★★★★★★★




"Of the entire student council, she´s the least shady...


but she is quite mysterious and confusing nonetheless. She can be really kind,


but I´m pretty sure she holds some kind of grudge against me. After all, I always spot her


getting angry, so maybe it´s my fault."


@ScatteredStars





Aratani Omi



Romance:


♥♥♥♥♥♥♥♥♥♥


Friendship:


★★★★★★★★★★




"Whenever I see her come in, I feel like I just saw a princess. She´s so...


beautiful, smart, and dignified! Another person I wish I could be like...


I would ask for advise, but she probably looks down on me, always thinking


about how disgusting it is that I ever dared breathe the same air as her.


Maybe she´s right..."


@Tonkatsu





Yuji Sugimoto



Romance:


♥♥♥♥♥♥♥♥♥♥


Friendship:


★★★★★★★★★★



---




Takumi Morisawa



Romance:


♥♥♥♥♥♥♥♥♥♥


Friendship:


★★★★★★★★★★




"He sounds like a really cute kid. I wish other people would be more like him


honest, passionate... and the way he dresses, he´d never mock me, not


even behind my back!"


@Pretzel Heart





Brendan Smith



Romance:


♥♥♥♥♥♥♥♥♥♥


Friendship:


★★★★★★★★★




"AAAAAAAAAAAAAAAAH! Spare me! I won´t tell anyone...


whatever it is you don´t want me to say. I don´t know anything!


I swear! Here´s my lunch money! Just let me live! Please!"


@Orikanyo





Mathias Colasanti Raines



Romance:


♥♥♥♥♥♥♥♥♥♥


Friendship:


★★★★★★★★★★



...




Toshi Ikeda



Romance:


♥♥♥♥♥♥♥♥♥♥


Friendship:


★★★★★★★★★★



...




Wen Zong Ying



Romance:


♥♥♥♥♥♥♥♥♥♥


Friendship:


★★★★★★★★★★



...
 
Last edited:
Name: Stella Infans Demiurgos


Age: 19...and a half. Still less than two decades....


Gender: female


Sexuality: It´s...hard to explain


Birthday: 31/10


Appearance:


img_3259-gif.206092



img_3266-gif.206094



img_3286-gif.206468



img_3274-gif.206882



Height: 3 foot 9


Hair: blue


Eyes: blue


Nationality: Demiurgos Empire


School Club: Alien Capture Club (yes, this was approved... somehow)


Personality: Stella is a hardworking and determined girl, trying to conform to the overwhelming duty placed upon her shoulders. Stubborn, she will never give on something she set out to gain unless she sees every single hope of it being outright crushed in front of her eyes, and failure is something that easily frustrates her. However, even in the most tense situations, she has a deep control over her own actions, always staying calm and suppressing everything until it breaks in one big burst. Fortunately, she is patient enough that is takes time to get to that, which boosts her amazing acting skills. Still, even with her acting talent and her strategic genius, she still tends to act pretty childishly, especially when it comes to food (quite the glutton, but picky).When embarrassed or feeling guilty, her typical response is to shift blame to someone else, as she can´t handle the wound it carves into her great pride.


While a great complainer, and no less envious than anyone else, she loves her sister deeply and has to real intention of ever getting the throne. Instead, her concerns lie on her own worth, which in spite of the multi-layered mask of the cheerful girl and the overly self-righteous prideful representative of the coalition, is still something she easily questions, leading to harsh and even drastic actions and a self-centered sense of morality.



Background: Some scientists believe the seeds for life were brought to the Earth on a meteor, containing the right composition for it´s creation. However, have any wondered, where that meteor came from? Were there others, similar life seeds? The answer is yes. And one of those hit the planet later named Catalonia. Catalonia was at the center of the founding of the Catalonia Coalition, an organization of 32 galactic empires who thought themselves disregarded by the Star Scout program and sought it´s end. It was also the birthplace of Stella, the firstborn in the family of Demiurgos. For ages, she thought she be the next ruler, until their parents had their next child, and by tradition, the younger child would inherit the throne, given she would most likely live longer. Stella was thus sent to work as a high-officer in the Catalonia Empire in their relations with the Coalition, where they had a reserved seat given being the founding members. Her tactical expertize and knowledge of the structures of the Coalition and it´s respective empires lead to her quick rise into becoming the one of the leaders of the Coalition.


Powers/Skills/Items-


*warp in- there aren't enough portal connectors installed to call a fleet yet, but she can call in knights from outter space, teleporting them into particular locations. Mercenaries aside, these knights typically consist of high-ranking fighters from the 32 empires of the Catalonia Coalition, as bringing in more than two or three is extremely difficult and may even damage the connectors. She is unable to bring in the highest ranking knights, however, given her status as the 2nd weakest of the four rulers of the Coalition.


*Force Field and Reverser Device- A device implanted onto her brain that allows her to generate force fields, difficult to penetrate barriers of spherical or semi-spherical shape made up of simple energy. The device can also perform the opposite, allowing her or anything she desires to pass right through other material objects, as long as she is either touching the object it is supposed to go through or the thing that is supposed to go through it.


*Dominance- a natural psionic trait of her species, further incremented by her attire, this ability allows her to convey (and thus, impose) her will upon beings of lesser will. Most average humans will easily fall to this effect, which has an unlimited range, but a limited duration and limited amount of victims. Star Scouts bear natural defenses against this effect, however, in extreme situations such as extreme depression or if they trust Stella wholeheartedly, the effect may still take hold of a star scout. The ability also allows her a fuller control of her own body, allowing her to push her body to it´s limits.


*galactic translation device- a black collar that translate any language within the specified distance into words for her own language and which translate her language into one anyone nearby can understand.


*General Emergency Taser- A small object which can send out powerful electric shockwaves around her, briefly stunning anyone caught by them and creating a beam that teleports her to the nearest connection center (the place where she can warp in knights). Has three charges, each taking an hour to recover.


*fantastic actor- it´s amazingly hard to tell if she´s lying or acting or anything of the sort.


*excellent strategist- her skills in commanding forces in battle are almost unmatched in the galactic warfare recent history.



Other:


*actual alien


*2nd weakest of the four leaders of the Catalonia Coalition


*Looks like a five year old human, except for the antennae-like base of her hair.


*scared of furbies


(If not a Star Scout)


Role: Villan (exact rank among villans to be determined)
 
Last edited:
Quote: "Cwan I hewp?"


Name: Henry, Carly, Sam


Age: 2


Gender: male (mostly)


species: hydra


appearance:


-Henry-


image-jpeg.151737

image-jpeg.151734


-Sam-


image-jpeg.151736

image-jpeg.151735



-Carly-


image-jpeg.151733



image-jpeg.151738



personality:


-Henry-


Henry is an extremely curious child who easily follows his own compulsions , whichever they may be. He just doesn't fight back the urge to explore and learn , or the one to stuff his pockets with candy , start eating before anyone else and so on... He is rather possessive and a bit of a crybaby, but at the same time he is the helpful sort. Rather than approaching him, letting him approach you is the way to go to have his company , or he'll shy out of there, being even easily embarassed. But he won't hold back in helping everyone he can, even if he is quiet doing so, and tries to not call attention to himself, often trying to get someone else the attention.


-Sam-


like Henry, Sam is easily embarassed, but it comes by the opposite reason, which is his enormous pride and ego. His curiosity and wonderlust know even lesser bounds than Henry's and he will not hesitate to try things just because nobody tried them before, to even just because he himself didn't try theme before. He loves challenges, and is always there to support you, but he poses a delinquent demeanor often claiming himself as superior and rudely distancing himself from others. However, he is really just bottling everything up in an attempt to seem "cool" and is usually terrified of the things he scoffs at others for not doing.


-Carly-


Carly is one of te girliest, most stereotypical young girls you'll ever see. In her eyes, things have to be cute first and practical second. She can get even a little bossy sometimes regarding the appearance of things and her perfectionist streak will make her attempt to fix everything she finds to be wrong, though she will usually do so in a very polite and charming manner. She is constantly daydreaming and is ten times as shy as Henry, being barely able to make visual contact with anyone beyond a second, always hiding behind something and never speaking up. She is, however, easy to make giggle and a little humor really helps getting her to warm up to you.


likes: stuffed animals, napping, swimming, rain, meat


-Henry-


Fog, reading, mud


-Sam-


thrills, running, chewing on stuff, mud


-Carly-


fish, cold, snow, ice cream, anything "cute"


dislikes: socializing , teasing, surprises, vegetables


-Henry-


Attention, exercise


-Sam-


crying, dragons


-Carly-


"ugly" or half-assed things, exercise


fears: Heights; that people find out his secrets


-Henry-


fire, dragons


-Sam-


being thought of as a wuss; failure


-Carly-


being alone forever, dragons, socializing


favorites: favorite game is hide and seek


-Henry-


-Sam-


-Carly-


favorite stuffed animal is her bear.


powers/abilities:


•minor shapeshifting- like any hydra his body can alternate between human forms and animal forms-one per each head.


•poison immunity and spewing- applies not just to poisons but to all toxins


•underwater breathing and seeing (even if dirty)


talents: swimming


relationships: Shana Phoenia/mommy - a kindhearted Phoenix that took him in after he was abandoned in a swamp according to hydra traditions.


other: he still wears diapers, sucks his thumb and really likes bottle drinking. He tries to keep all of this a secret, though.


gogoga
 
Last edited:
 




name: Fleasting


Species: Wolf


Job: council


Age: 12


Gender: male


Rank: Master


apparance:View attachment 153919


Appearance details: he has burn marks and burnt fur in the lower half of his four legs and on the front of his face. He also has several scars, though most are concealed by the fur, from claws and bites.


Personality: Fleatsing is a prideful wolf with a strict personality and an unyielding loyalty to the pact to the point of being overprotective of it's members and often overzealous. His aggressiveness and commanding presence pose a scary demeanor out of him , to which his strict views on things and his blunt manner of speaking don't help. He is opinionated and prideful, hating when anyone disagrees with him, but usually just clenching his teeth and scoffing it off. 


Hardworking and efficient, he sees strength of body and mind as catalysts for the good of the pack. This gives him a certain joy in seeing youngsters give it their all i training, making teaching mad training others one of his favorite hobbies. It also strengthens his already greatly competitive spirit, and his mercilessness both in battle and in day to day life. Not that he has too worry to much. He is extremely capable as a fighter and his will and mental fortitude are no less. This doesn't mean he is particularly intelligent, however, he is quick to think and quick to act, even against the will of those he would normally own loyalty to, should he deem it necessary for their own good or survival. For indeed, he is a survivalist.


Untrusting, the very idea of someone even being able to gain his trust is borderline impossible. You could become his friend, his mate , you could be his leader or his parent or his child, he still wouldn't trust you. In fact, one could say the ones he suspects the least are his enemies: at least with those you know for sure they mean you harm. This untrusting nature makes someone who could hardly care about the opinions of others and Someone who , while perfectly capable of cooperating with his allies in the blink of an eye, usually prefers to bear things himself. 


Likes: 


*teaching


*competition


*fighting


*fire


*blood


*hardworking people


*order


Dislikes: 


*speeches


*pacifism


*foxes


Fears: 


*the previous wolf representative in the council


*caves and tunnels


Quirks/Mannerisms/Behaviors/ Habits: clawing and biting into thin air; day dreaming nightmares


Backstory: Fleasting was born and raised alongside his two older brothers, on whom he relied for most of his childhood. Each of three excelled at a particular thing, physical strength, agility and running speed, with Fleasting taking the later. They alll admired one another, but most of all admired their parents who were also their masters in learning the ways of a guard. They were taught to always give everyone a chance and that cooperation was the reason beyond the huge success of the pack. For this reason, when they saw a runaway fox who was too injured to move, the brothers took the fox in, and nurses it back to health. The fox told them she'd thank them for their kindness and brought them to a cave, where she turned on the brothers . The first was heavily injured in an instant, injuries which even today prevent him from moving one of his paws and have left him completely blind. The second fled for his life into the tunnels where the fox had brought them. Fleasting fought the fox and just barely managed to win. The fox begged him for mercy, but Fleasting couldn't afford to let her live in his views. Besides, he needed strength to get out of there with his brother. He killed the fox and ate her.


It wasn't easy, though. The fox has led them deep and Fleasting didn't know the way. He even considered eating his brother, before refusing the thought in disgust towards himself. 


He carried his brother out of the cave unaware even today of what happened to his other brother , who died lost in the tunnels.  The betrayal of both the fox and one of his brothers left an impact on Fleasting , however. Never once from there on did he miss an opportunity to question what his master said. He pulled all he could to strengthen himself , and undergone self-training in terms of surviving hunger and thirst for longer periods, as well as learning on other matters of survival. As he left training , he had little faith left in the pack. He decided to test the strength of his own species, by now the one thing he thought he could truly relie on (the strength). After several challenges to and from many wolves, getting beaten one after the other, he caught the eye of the previous representative of the wolves.


The two could have gotten along better at first, but eventually they became friends, trusted companions that could be open around one another. It all changed when the snakes came, though. The snakes waned to join the pack, something to which Fleasting opposed, but not the representative. For the longest time, Fleasting hesitated and tension between the two grew. Yet, Fleasting overheard a conversation from two snakes that made him come to warn the representative immediately. Of course, though, the warning was turned away. 


Learnig the knowledge of a snake meeting in a few days, Fleasting made preparations. He clearly couldn't count on the representative so he did what he could by his own hands. He brought a torch while all the snakes where inside their improvised home, and he set fire to it. The few snakes that managed to escape, were trusted back into the flames , even if the snakes themselves were on fire, which in turn burned Fleasting too (his paws).


Wolves arrived at the scene and were shocked , but not because of the fire: The representative had been killed taht very night by one of the snakes. 


As it turned out, the snakes were really up to something, and Fleasting 's continuous accusations put pressure on them to act quickly. That's what the meeting that night was all about. However, no one knew this, but everyone assumed Fleasting had found  out.


His worth, in the eyes of most, was proven by his deeds. His strength, his goodwill and his legimacy to succeed as the repose statice of the wolves were proven by his protection of the pack in spite of all opposition even within it and by his former close relationship with the former representative. Fleasting was chosen to become the next wolf representative.


The remaining snakes fled , their plans frustrated.


powers/abilties: Ghost system- his nervous system is ethereal in nature, allowing it's conduction and generation of impulses to be accelerated beyond normal physical limitations to the point of generating a low-intensity static electricity field around his fur. 


Skills: physically speaking, he is quite agile and fast, but where he truly excels is in sheer, brute strength. While not exceeding the natural limits Mother Nature set for Wolves, his physical strength is really something to be impressed by.


he is also a skilled survivalist, being rather economic and efficient about his supplies and perfectly functional and calm even in a situation of starvation. He can go on for longer than most with little to no food or water, though even he has limits, of course.


Relationships: [open for discussion]


Other:


 



name: Machiel


Species: raccoon 


Job: artisan (blacksmith)


Age: 3 years


Gender: male


Rank: master


Appearance:


View attachment 153923


Appearance details: his lower body is loaded with long scars in a seemingly random distribution.


Personality: Machiel's strikingly flamboyant and loud behavior and manner of speech is one of the first things people notice about him. He doesn't hold back the fancy talk, being quite the well-spoken raccoon. He thinks of himself as a "master artist" and since acquiring his fear of his former profession he has taken up "art", more precisely sculpting (with metal). He is extremely proud and possessive about his sculpting, valuing each "master piece" as if a child, and often spending hours on end talking about them to uninterested listeners. He is, however, aware of their actual bleak quality, but he doesn't let this show, as it works as an excuse to live on as a working man in raccoon society without having to forge boring stuff all day or face his fear of traps, even if it hurts his perfectionist views about crafting.


He is quite creative and somewhat manipulative. He loves to twist words around and to achieve bargains when trading stuff or getting people to do what he wants. He is quite the worrywart, hardly ever relaxing and always running around daydreaming excitedly about his next project or worrying about his finances or what to have for dinner or how the house is always so unclean, etc... One thing that can typically relax him and even easily makes him blush, however, is praising. This cowardly raccoon has nonetheless a big ego, and feeding it may be dangerous , but it also scores some points with him.


Likes:


*praising


*his "art"


*cleaness


*money


*napping


Dislikes:


*loud noises


*messes


*people who insult his "art"


Fears: 


*bears


*traps


Quirks/Mannerisms/Behaviors/ Habits: rubbing his hands together in the sight of something he likes or someone he likes; trying to clean everything he sees dirty; hugging and overly talking about his "art"


Backstory: Machiel was always a very independent child, the first to leave every time. He was never, however, a good student. He learned only what interested him and scoffed from lessons he didn't like as much. He got his share of scolding and took longer than most to cease to be a trainee, but eventually the title of adept had to be conceded. However, few were aware of his natural talent for making traps. Using the black smithing knowledge he did get, he attempted to mass produce them and was soon living a pretty comfortable life unlike his brothers and sisters who weren't gifted with his kind of talent. He would often catch bears in the traps and laugh it off because the pack wouldn't let either hurt the other even if he's pranks were rude and uncalled for. 


One day, he met the raccoon of his dreams and immediately developed a crush. However, she was a prideful raccoon, unwilling to give a chance to a second-rate blacksmith such as himself. As a result, he promised to catch something impressive with one of his traps, and extremely elaborate one to catch a wolf. He spent weeks forging it, even neglecting some of his clients for it, and at last he made it. The wolves, however, had heard about what he was planning and watched their feet for the raccoon's trap. Machiel was confused for not having caught anyone and went to I part the trap, accidentally triggering it. As the trap was made for Wolves, it had a much worse impact on him and his lower body was seriously injured.


while his body healed with only a few scars , his mind never recovered. He has sold much of what he used to have and dedicated himself to persuing "art" , entirely dropping the trap making over his own fear of said traps. He wanted safety , now more than ever.


powers/abilties: he can attach something to soemthing else that normally wouldn't be attachable to that something else.


Skills: He is an amazing trap maker and designer, though he hasn't exercised this talent in over a year. 


Relationships: open for discussion


Other: the bear species Bears a certain animosity towards him


 



name: Bloodbald


Species: Vulture


Job: Messenger


Age: 8


Gender: male


Rank: adept


Appearance:


View attachment 153926


Appearance details: His legs are turned sideways since birth


Personality: Bloodbald is a laid back vulture that hardly takes anything seriously. He is humble, and generous , but he has huge love for teasing people and for pulling pranks. He has this very dark sense of humor that couples with his sadistic and cowardly strains and is very aggressive tendencies if he feels insulted. He is a very smart individual however, even if he often pretends to be dumb and to not understand what is going on at all. He never gets into fights or competitions , though he is very perceptive and persuasive, generally speaking. 


Likes: teasing, pranks, dark humor


Dislikes: competing, insults


Fears: pain, rivers


Quirks/Mannerisms/Behaviors/ Habits: he often lays down on grass rather than sleeping on branches or nests because it is very painful to hang on to a branch with his twisted legs


Backstory: Bloodbald hatched when his mother sloppily dropped his egg , killing a swallow that happened to be passing. By some miracle the egg didn't explode in the spot, though it did get some bad cracks and Bloodbald was born prematurely. 


He was raised like any other bird on the pack, but his legs were a heavy target for teasing and mocking. Sometimes the bullying would go to dangerous levels, to the point that he was almost drowned in a river. By the time he became an adept, Bloodbald was not the same person. He was twisted and desiring revenge against everyone, in particular the ones that had bullied him over the years. 


The time for that revenge hasn't come yet and Bloodbath has become a simple messenger, known for his madness and for his ability to find anyone form whom three drops of blood are given.


powers/abilties: he has the ability to identify the powers , name and species of any wounded animal nearby and can track down anyone if fed three drops of their blood. 


Skills: finding stuff


Relationships: open for discussion


Other:


name: Vixen


Species: fox


Job: future spy


Age: 3 weeks


Gender: female


Rank: trainee


Appearance:


View attachment 153920


Appearance details: N/A


Personality: a simple fox pup, Vixen is naive and guillable, as it is easy to fit pretty much anything in the fantasies from her dreamy mind. SHe is playful and curious quick learner always eager to take one step after another towards making herself a great fox one day. But in spite of her helpful attitude , she is quite dependent and needy even if she is a bit bratty as she hardly ever takes "no" for an answer until she's caused an accident of some sort. This typically triggers a wave of embarrassment once she HAS caused an accident, she becomes very shy and obedient. Fortunately, it is easy to throw her into such a state, as it is the result of her embarassment and she is easily embarassed, especially if trying to accomplish a goal , namely trying to show herself as a grown-up , and failing. She is cooperative and adventurous although not very competitive.


Likes: playing, exploring, learning, stories, eating, praising


Dislikes: competing, being told "no", napping


Fears: fire, thunderstorms


Quirks/Mannerisms/Behaviors/ Habits: N/A


Backstory: There is pratically no backstory to Vixen, as she was born only three weeks ago. She was given birth by two loving parents, among a collection of brothers and sisters, currently playing and growing up with her.


powers/abilties: She has the ability to receive the sensorial perceptions of someone who he has seen, felt or heard before. If that person sees something, so will so does she, what they feel she will too, what they smell so will she, and so on... However, when using this ability she loses all sensorial perception of her own body which will appear to fall asleep. SHe can only use the ability on one person at the time. SHe is yet to discover this ability. 


Skills: she is exceptionally good at hiding


Relationships: open for discussion


Other:
 
Name: Youth


age: 1


gender: female


species: Angel cyborg


sexuality: underdeveloped 


appearance:View attachment 154660


height:


weight:


eye color: yellow


personality: Youth is a childish angel, with an obsession with making friends. She will insist over and over again for one´s friendship, even from an enemy, even if she is harming the person while doing it. She has a difficult grasp of regular emotion and her own behaviors in response to her own emotions are rather off. She will seem happy, giggle, play around when she´s sad or angry, she will give a drunk demeanor if she´s excited or happy, drooling and appearing less coordinated. The closest she really gets to expressing her actual emotions correctly is how sleepy she gets if she´s bored.


                  Youth is clingy and easily attached to the few people she actually manages to get on friendly terms with. Her naivety and natural curiosity are as appropriate to her age, so even on a battlefield she is typically more interested in having fun than anything else. She is even a bit forgetful at times, and thus may end up just actually playing in disregard for what she was actually suppose to do. Nevertheless, for her age, she is rather intelligent, mainly given her cyborg parts. This allows her to have a major grasp of verbal communication, even if she tends to make some pretty dumb mistakes on that regard.


                She is a brave yet merciful soul who will crawl headfirst into the battlefield (as she hates walking on the ground, expressing her girly side), with quite the playful demeanor. With her love for stuffed animals and other toys, her fear of thunder, one could  easily forget that she is actually a powerful combatant in her own right. In the end, her playful and occasional even prankster tendencies may stripe her even from the innital compassion she might need to get someone to help her get over the little past she can remember.


likes: playing, jokes


dislikes: the ground, pain


fears: thunder and lightning


talents: dealing with children, singing


role: Healer


abilities:


abiltiy name- normal, skill shot or ultimate: lore description/ game description


Fountain of Youth- normal: Showers the target in youth, rejuvenating and regressing the target. The first person will feel excited, happy and full of energy, but the strain of the excess knowledge can be overwhelming and even get lost, normally around the time a person regresses into an infant or toddler/ Heals the target increasing their casting speed and attack speed. After five uses, the target is silenced and their attack damage is greatly reduced. 10 mana cost.


Let's play dress up!- skill shot: hurls enchanted puppet strings at the enemy that forcefully change their clothes into whatever Youth wants/ Deals damage to the opponent while rooting them for a very short period, then reduces their physical resistance (armor) for a short period. 5 mana cost.


Soothing Lullaby- normal: sings a beautiful lullaby with an angelic voice, putting those around him to sleep in a fantasy of their own happy memories of their youth/ stuns all surrounding targets (allies included). Allies will be healed, enemies will movement speed reduced for a short period immediately after the stun ends. Long cooldown, medium mana cost.


Cyber Tantrum- skill shot: Throws a tantrum, hurling all kinds of stuff from teddy bears to screws, laser beams and dirty diapers. /picks an item to hurl , targeting a small area (effects affect everyone in the area) which can heal or damage in different ways depending on the choice.10 mana cost.


            Affect enemy-


          • Iron Pacifier-Simple damage


          • Lazer Tears-Area damage (larger area)


          •Stinky diaper-damage over time to anyone who's hit.


             Affect allies-


          •Charged Teddy- restores 10 mana


         •Bottle of holy formula-heals


Eternal Paradise- ultimate: Brings about her fantasies, turning everyone around her into toddlers. Can be used to bring back one ally from the dead as a toddler. /Heals everyone in her surroundings for 50% of their health, reducing their spell and physical damage. Allies will also gain an additional mana regeneration and enemies will be silenced for a short amount of time. Alternatively, can resurrect an ally with a decrease of damage and health, but an increased mana and health regeneration are increased. In addition all their abilities that cost over 5 mana are locked. These buffs and debuffs are temporary. 20 mana cost.


damage: 7/10


health: 4/10


ability power: 8/10


Name: Klheithry


age: 783


gender: male


species: shapeshifter 


sexuality: straight 


appearance:


View attachment 158441


height: variable


weight: variable


eye color: yellow


personality: Kleithry is a loyal hound with destructive tendencies. If his grim sense of humor wasn´t enough to reveal his bloodthirst, then his general hostile demeanor to anyone he doesn´t aknowledge as worthy, his enjoyment and laughter in fights and his determination to eliminate his enemies will. Amidst all his narcissism and his feelings of superiority, he does tend to pose himself in an oddly submissive manner, often allowing himself to indulge in laziness acting more like a spoiled puppy than a killing machine and predator he is. There are no soft spots or lying with this one, he´s straightforward about everything, especially if he wants to kill you. This makes it even harder to spot when he actually does lie, a natural talent for shapeshifters.


                     Kleithry loves adventures and thrills, and will go out of his way to challenge himself. While very goal-oriented and rutheless In his choices, he does occasionally sidetrack as long as he doesn´t see any real detriment in the pace at which he accomplishes his goals. His desire to become an alpha even amongst the void leads him into having a bossy, yet reasonably protective attitude towards his companions, whoever they may be.


likes:napping, fighting, killing, mocking, challenges, thrills


dislikes: chatting, people talking down on him or telling him what to do


talents: finding stuff, killing, lying, acting


role: Mage 


abilities:


ability name- normal, skill shot or ultimate: lore effect/ game effect


Shapeshift- normal: shapeshift a into an opponent and casts the latest spell they were hit with. 5 mana. In insect form,


Gate Flame- skill shot: Breathes black fire at the opponent/area damage in target location. 5 mana. Damage and area both widely increased in dragon form.


Summon Household- Skill shot: Shoots a void sphere that implodes after a few moments to summon a familiar/ sends a missile attack. If it hits an enemy , it explodes dealing damage and summoning a monster on the enemy that attacks other nearby enemies while damaging that enemy. If it doesn't hit an enemy it causes no damage but creates a monster that will attack nearby enemies. Monsters have low health and disappear after a short span of time. 10 mana. In hydra form, the missile becomes large sphere that can summon a more powerful monster than the original,, and summon  monsters on anyone hit, rather than just one target. If it hits exactly one target, eight smaller missiles will be shot in all directions from the point of the original explosion, however these will not summon monsters unless they hit a target.


Void shifting- normal: Uses his powers of the void to transform into a whole new creature/ Gains stacks of "Void Essence" with every successful hit. .For every fifteen stacks,, he can unlock one of his other forms, to which he can transform temporarily. While the chance of getting a void stack with a successful hit is only 50%.. 10 mana. All forms get a small increase in health and mana regeneration, and in spell and attack damage.


The true owner- normal: Issues a command that summons a collar on an enemy right in front of him, with a ghostly leash binding it to .... The enemy's mind will be reduced to that of a dog, and see the caster as the pack leader until the collar is destroyed/ A random player in front of the caster turns on their allies, with increased movement speed, but while controlled, only 5 mana abilities can be used. Sufficient damage will destroy the control. Otherwise, it will last until the successful use of two abilities. thrice. 20 mana. In hellhound form, The spell´s duration is increased as is the damage necessary to free the target. Additionally the target will get a bonus in attack damage and movement speed, and part of the damage dealt to Kleithry will be dealt to the target (like 15%), without counting for the necessary to free the target.


damage: 4/10


health: 6/10


ability power: 9/10


summons:


View attachment 154903


New Forms (Void Shifting):


dragon form


View attachment 154915


Insect Form:


View attachment 154916


Hellhound Form:


View attachment 154917


hydra form:


View attachment 160986
 
Last edited by a moderator:
Quote: "This isn´t pee, it´s blood from the monster under my bed! "


Name: Leonor Handa


Age: 17


Gender: female


Sexuality: straight


Species: inumimi


Band Position: singer


Appearance:


View attachment 181224


Personality: easily embarrassed; always stressed; cheerful; energetic; easily distracted; brave; obedient; curious; excitable; low attention span; energetic; naïve; shy; cheapstake; helpful; dog-like : childish ; playful; talkative - Leonor is a general very bubbly and cheerful girl, who tends to act shier and shier depending on how exposed she already feels. Be it in acting around someone she is already really close with or in what she does in public things (unless she is singing, something which really helps her calm down), she will loose her typical energetic, naïve , playful and talkative demeanor becoming more reserved and closed in. It is where her ease to be embarrassed truly flourishes. Nevertheless, she doesn´t ever cease to be brave and curious, nor by contrast helpful and obedient (even if her attention span is expectactly low, thus she is easily distracted like the other inumimi). And don´t underestimate the value of a treat , compliment or even just a bit of petting: She is really excitable and her tail will show it. It is not the only dog-like atribute, by chance. Some might even claim her to be almost more dog than human, but they´d walk home with a bite on their arm.


Leonor is quite attentive to other´s problems and it is someone you can rely on and who´ll always be there to listen. This understanding disposition she takes is often reflected in her singing as she pours her heart into it. There is both a motherly side to her, and a childish one, as she can be quite dependent on others and is quite the attention seeker. Furthermore, she has a very active imagination and loves playing around in, again, very childish manners, such as talking to her stuffed animal collection or obsessing over a children´s movie or anime. And her reactions aren´t much better, pouting and stomping her foot (when she doesn´t just growl). But, even with all this, deep down she is always stressed,  always a worrywart, and sometimes even she has to let it out. But she usually escapes so that others won´t see it. 


She is a tiny bit impatient, and just as much of a cheapskate.


Likes: cute things, dogs, singing, balls, chewing on stuff; children; anime, treats, petting, compliments, the color pink


Dislikes: not having money on her, waiting around, being ignored or just not payed attention, being called out on her childish or dog-like behaviors


Fears: lightning; the dark; trash bags


Items:


Remaining Money:


100


Theme Song:










Appeal Stats: ( 15 points to distribute as you wish, up to maximum of seven for any given category.)


Cute: 7


Sexy:


Classy:


Feels: 3


Action: 1


Special: loli, feral, anime themes, children songs


Quote: "This mission is of utmost importance, ma'am.I cannot fail my duty, or my mission. It is imperative to know if this ribbon looks good on me!"


Name: Mimi Inukami


Age: 14


Gender: male


Sexuality: straight


Species: okamimi


Band Position: piano


Appearance:


View attachment 181227


Personality: strict; orderly; hardly expresses his emotions in the way he talks; low social understanding; dutiful, crossdresser; competitive; adaptable ; efficient; cooperative; patient; obsessed with proving himself to his mother, diligent- Mimi is a rather organized and strict person, both with himself and everything around him. He prizes efficiency, though he definitely knows how to be patient. In his cooperative, obedient disposition, Mimi is a rather goal-oriented person who will follow any lead that he has to, and trace down any lonely path he has to, to achieve what she wants. He will not hesitate to make sacrifices for the greater good and can be quite protective of those things he finds essential. He can be stubborn and persistent, but on the flip side, he is one of the most diligent and dutiful people you will ever know, to the point where he uses his acting skills to every day acting as girly as manages to, even dressing in her clothing (and often attempting to use their bathroom), just to prove himself worthy to his mother, by going through with her challenge in order to become heir of the family. Unfortunately for him, his strict , isolated education has left him at odds with social norms and today not only is he dense and can hardly understand social cues beyond those of wolf hierarchies, but he lacks the capacity to truly express himself, emotionally, intentionally. His obsessing with proving his worth, though, is but a sideline to his typical competitive spirit, which exists mostly out of respect for his blood, rather than himself, as he can often disregard himself, going through even the most humiliating , disgusting or painful things for the sake of his duty, honor, and ambitions.


Likes: weapons, money, efficiency, games, acting, crossdressing, petting, obedient and cooperative people; praising; blood, fighting, sports (especially violent ones)


Dislikes: not knowing what is going on, having his parents or species insulted;  the way he is always confused with a girl: his name


Fears: fire, failing; waking up as an actual girl: dead bodies


Items:


Military Uniform


Remaining Money:


50


Theme Song:










Appeal Stats: ( 15 points to distribute as you wish, up to maximum of seven for any given category.)


Cute:  1


Sexy: 3


Classy: 4


Feels:


Action: 5


Special: traps/crossdressers
 
Name: Onnako Shojono


Nickname: N/A


Age: 17


Gender: Male (crossdresser); (in-game avatar is female)


Personality: girly; fun loving; loves cross-dressing and teasing; brave and self-sacrificing; clumsy in new tasks ; knowledgeable about food; meddling; creative; prefers to take leadership roles- Onnako is brave and self-sacrificing person, though both these traits are hardly appearant beneath his loud ego. He is not a very competitive person, as he can be quite clumsy in unfamiliar tasks, but never doubt the things he is passionate about, namely food: He will make a meal you can´t refuse.


Nevertheless, he is quite a fan of games, as a rather fun-loving person. A lot of his fun, though, comes from teasing other people, being quite meddling and adept at pranks. This doesn't mean he can´t get serious if he thinks someone is about to make a fatal mistake such as hiding stuff they shouldn´t (even if he won´t reveal other´s secrets himself...for the most part).


Being told what to do is just not something he can really put up with, so he likes to employ his creativity into striving for the position of leader. He does lack charisma, however, as he is not too likeable due to never stopping to get his nose into other people´s business. As such, he tends to stray if he´s not just straight up working alone. His shamelessness doesn´t help either.


Last  but not least, Onnako presents an extremely girly demeanor, which combined with his just a girly looks and his passion for cross-dressing are capable of fooling most guys about his gender and even several girls too.


Backround: Onnako was born into a rather wealthy family with rather average standards. His parents were one of those cases of "opposites attract" with his mother being a complete feminist layer and his father being a fashion designer who spent most of his time at home. Perhaps Onnako´s first contact with the thing that would one day change the way he lived his everyday life, was the way his father used his rather girly looks as validation to test out dresses using his son as model. He was never forceful about this, however, and rather made a game out of this. It actually made Onnako into a rather mature and polite child, which led him to easily make friends in his early days. He made friends so easily , in fact, that it started to get to his head, and he would often disregard older friends for newer ones, and started becoming more and more arrogant. However, the already large crowd around him was enough for people to be pressured to want to be part of his "crew", and Onnako didn´t realize his downfall until he met his first love.


He met Johana for the first time as she stood up for a puppy at the kennel that she overheard was going to be put down. Onnako was tremendously impressed by this and the girl´s attitude was similar to his mother´s, generating an instant attraction. Onnako managed to find the girl´s name, age and what school she attended, and also that she generally didn´t hang around with boys. Onnako recalled how his father used to dress him up and decided to use that to get closer to Johana, by pretending to be a girl until he had her trust. The disguise worked almost too well, and he actually felt a little down to know how girly he looked, but soon he got over it as in his pride he attributed it to his acting skills.


He did manage to make friends with Johana, and whenever he could, he´d dress up and hang out with her. A couple months passed and Onnako couldn´t hold it any longer: He confessed, then explained he was a boy. Against his expectation, Johana actually felt betrayed that he lied to her all this time, which set Onnako into a fit of rage, as he wasn´t used to getting told "no". Johana instead slapped him and ran, so Onnako chased her, which resulted in him being spotted by his classmates.


The next day, everyone at the school knew about it. The grudges that had been piling up quickly managed to flip the table on Onnako, making him the perfect target for bullying right as he was about to start highschool. His mother wasn´t happy either and for a month, he was forced to cross-dress at home too for punishment. Onnako´s world was shattering around him, so he refuge in hiding his feelings. Instead of dropping the cross-dressing he embraced it, turning shame into pride. He even began claiming to be a girl, and given his looks and attire, it was hard for some to accept when he was proven to not actually be. Sometimes, such shock was even purposely set up by Onnako.


Today, he is not seen much. Despite attending highschool like anyone else his age, he is not all that social and spends most of his time playing games in his room.


Ingame Information


Gaming Tag: Inuflower


Race: Human


Class : Beastman


Weapon: Bear


Abilities: One with the beast - active- Onnako can tame beings by partially fusing their essence with his own, allowing their base instincts and feelings into himself and sharing his with whatever she is taming. This increases the intelligence of the beings he tames, allowing more complex maneuvers. It also allows him to fuse with her tamed creatures  (one at the time), effectively allowing them to act as armor for him, while increasing their stats. (to be added later: Lastly, if he or a tamed creature dies, they can inhabit the other´s body (permanently) giving a very small buff (even on higher levels). Whichever dies loses any independent action aside from speech/thoughts/instincts.)


Level: 1


Appearance: 


In game


View attachment 178116


A tall white haired girl wearing skimpy black armor with a blue scarf. He has bought cosmetic dog ears and tail from the game shop.


Real Life


View attachment 178123


View attachment 178122


View attachment 178121


On top of letting his black hair grow for the longest time, he also has a black wig. He likes to wear frilly outfits and is often seen carrying stuffed animals. He has blue eyes.


Bear


View attachment 178147


what is in the pic. Size and all.


Miscellaneous


Quote: "Wow, these are really big! Are you sure you were never pregnant?"


Theme: 










Extra(Anything that i might have missed goes here, optional)
 
[WIP]


Name: Dahlia Aladra


Title: Dog Twin of the Aladra tribe


tropes: lolli, animal girl


Age: 12 (has the appearance of a 7 year old, however)


Species: inumimi


Gender: female


social status: Guest of Reverence- although by traditional standards she comes from the people, her wealth and the rarity of her species confer her special priviledges (to both herself and the rest of the tribe/village).


Appearance:


View attachment 187749


View attachment 187750


View attachment 187752


Personality: Clumsy, gluttonous, playful, curious, animal instincts, needy, attention seeker, very intelligent , hard thinker, dense


typical attire: a golden kimono of gold and silk interwoven, with a soft silk shirt beneath and a large ribbon to tie it all together , with the bow right beneath her chest. She is also quite found of her gold teara and her (more rarely used, but still often taken to sleep ) silvery collar. The teara and the kimono alike have patterns depicting scenes from legends of the Aladra tribe. 


bio: (optional? you tell me guys)


likes: candy/desserts, petting, praising, attention, books, her collar


dislikes: peels


fears: fire


weapons/important items:


powers/magic:


other:
 
Drifter


name: Anima Gaudia


age: 17


appearance View attachment 188629View attachment 188630


gender: female


magic school: materialization 


mage type: summoner


unique magic: antipersonification- she has the ability to , through extreme concentration , create permanent summons with abilities similar (but weaker ) to the ones of other mages. The strain of the concentration leaves her mind nearly numb, and she can act little more than how a toddler would.


Personal goals: she is a person to have fun. Her goal is just to laugh about freely and have an exciting every day life. 


Background: Anima was born into a very mid-way family. Her parents had mild paying jobs that allowed them to raise her and her twin sister, providing both time and money . Anima was born with an extraordinary intelligence that overshadowed that of her sister in every regard, driving the siblings further and further apart. Their parents were torn too and even with the focus she gave her studies, Anima could see what her own brains were doing. At her ninth birthday , the first manifestation of her powers  was the last drop: her sister left home that very day, and vanished for months. Anima could do nothing but search an began to panic, allowing herself to use her ability further and further, each additional summon consuming more of her focus and thus her brains. By the time a summon brought back her sister , the girl was too dumbed to know how to reverse her own situation or to remember her sister ever left. Their parents were horrified by this, but even more so when people from the magic school came : Conscientia took Anima away and the sisters never returned, becoming Drifters.


likes: bright colors, singing, toys, getting petted, her sister, her summons, napping, mud, coloring books, carrots


dislikes: when people are mean to her sister or summons, vegetables (other than carrots), yelling


Drifter


name: Conscientia Gaudia


age: 17


appearance:


View attachment 189147


View attachment 188636


gender: female


magic school: arcane


mage type: illusionist


Unique magic: comatose - she has the ability to blend the subconscious and conscious minds and influence the subconscious, together with her personal dream world.  She hack weak minds, possessing them (such as those of children or animals) and she can make her own body disappear into a dream world which can expand on it's own or be forced to. Anyone caught in the area of the dream world, while it has no physical manifestation, will fall into a deep slumber and have their minds "kidnapped" into the dream world. She can manipulate everything that happens in the dream world, though nobody can die in it. 


personal goals: to live forever in her own dream world in peace. 


Background: Conscientia was born to really mid-way parents. They were present and had decent finances. Nevertheless, the pressure of being compared to her "awesome" sister was always weighting on Conscientia , leading to her more aggressive and rebellious demeanor. However, she always help up her envy inside and would bear things for the love she had for her sister, but she finally cracked up on their ninth birthday party, when her sister manifested powers for the first time. Feeling completly left behind and useless, Conscientia sought to escape and ran away from home. It was hard to live under the new conditions she was in: homeless, she had little to do or care about, and covered herself only in her scarf that she even attempted to eat once. Students form the magic university would often pass by her claiming to be on "important missions" and the like, for "good and justice", leaving her to starve there.   Under these dire conditions, however, he magic manifested allowing her to even exit her own body and live in the world of dreams she created herself. Though her real body could never be satisfied in dreams, she could delight herself in her own illusion and even escape death. In the dream she created a personification of herself where she could be free to be girly and even gave herself dog ears and tail. One day, however, a summon of the sister she loved so much came looking for her. She exited her dream at last and the summon helped her feed herself so she could go home presentable. 


She came home to become horrified at the fact her sister has regressed into a toddler's mindset and vowed to take care, love and protect her sister who she had abandoned selfishly. She never abandoned her promise not even when a man from the magic university came to take care of her sister. Conscientia wouldn't have it and just escaped with her sister. The two became drifters and she even invited Anima to join her in her dream, which Anima at first accepted, however, she knew she couldn't be happy in that illusion, and left.


likes: sleeping, dreaming, getting petted, candy, her scarf, her sister , lullabies, dogs, peace and quiet


dislikes: being called or compared to a male (happens often), being told what to do, the magic university, having her peace disturbed
 
View attachment 152971


Quote: "It is hypocritical to think, warrior, that there is a difference between a mace, an arrow and a sword and still call them all weapons, and then condemn me. To me, who was a royal once, anything, and anyone, is a fair weapon."


Name: Crax'rxirc (or just Crax as most call him)


NPC or Player: NPC


age: 700


gender: male


Hall in Caritas: 


The Brewing Forest


You climb a huge set of huge stairs to enter the the brewing forest, wich like most Caritas,  is at extremely low temperatures. Most of it's luxuries trees are frozen, along with a large part of it's inhabitants, posing almost as living statues. Trying to heat yourself near them, however , may cause the frozen thing to unfreeze...and attack you.


 The single source of heat is the laboratory in the middle where Crax'rxirc can conduct his experiments.  And brew new poisons and potions.


There are many traps spread around the room concealed with 9th tear illusion magic. Adding their placement to that, avoiding getting trapped in one and freezing is as good as inevitable without a fly spell (or another flying mechanism). Even with one, though, the ice spears that attack you if you fall into one of those holes can be pretty damaging during your attempt to escape. 


Near his lab there are three escape tunnels, actually blocked. He jump into these to his tunnel network right in the hall's underground , built in the lower half of the hall and then sealed all around. The tunnel network is composed of ice-crystals on which the secret passages for Crax'rxirc to hide and to move to other sections of the tunnels. If identified these passages can be destroyed, though only Crax'rxirc is capable of controlling them. He can also control the Lvl 80 ice spiders that grow here. 


Spread through the whole hall there are many Lvl 5 utility creatures. These can range from invisible spies with a mental connection to Crax'rxirc to living, moving traps and creatures able to disguise themselves as low-level monsters in an attempt to lower the enemy's MP before the fight, and even creatures to carry stuff and serve as Crax'rxirc 's "butlers" and "maids".


View attachment 153160


View attachment 153158


View attachment 153161


View attachment 153159


View attachment 153162


Race and Racial Level Distribution:


Doppelgänger - (15)


greater doppelgänger- (10)


Jobs and Job level distribution:


Beast Tamer- (12)


High Tamer- (10)


Poison maker- (8)


Summoner- (15)


alchemist- (10)


Cleric- (7)


illusionist- (8)


world disaster- (5)


personality: Controlling and manipulative, Crax'rxirc has a deeply rooted cowardice, hardly ever fighting his own battles, and even when he does, adding a psychological battle to the normal one. He uses every ounce of knowledge he has  to make the enemy break, an act in which he takes utmost pleasure. Fighting isn't his style, but even then he has a passion for watching others despair and break into new puppets, just like his sibling long ago, and will purposely drag on battles to make sure it happens. He is greedy and highly possessive, having a protective stance towards every single possession, object and living thing alike. His natural curiosity makes him enjoy trying new things whenever he can, and adore experimenting. Although typically humble to the point of serious self-decrement, he does harbor a certain superiority attitude to the group he hates, Roaylty, nobles and aristocrats. He admires merchants , however, but nonetheless loves playing and fooling them. 


He has a deep respect for the supreme beings and even claims they are the only thing worth holding any morales towards. He is very opportunistic  and analitical, though he tends to overact everything, exagerating in everything he says. This makes him hard to be around, adding to his already antisocial demeanor, but also makes it very hard to tell anything about what he's actually thinking or feeling. He is surprisingly sensitive and unsurprisingly paranoid, being easily envious. However he is also steady and willing to do whatever it takes for his comrades, even if such a title is extremely hard to earn. 


likes: manipulating people, experimenting, learning, the supreme ones, the cold, ice, money, merchants, the supreme beings


dislikes: royalty, nobles, aristocrats , fighting,high noises, high pitched sounds


fears: death, being outsmarted by someone who isn't a supreme being


quirks: constantly snapping his fingers and clicking his mandibles


Skills:


Shapeshift (copy)- Lvl 10 greater doppelgänger skill- active - He has the ability to input into himself the data of anyone he comes into contact with, and later take on their form. He is limited in the copy of stats to 90% of the original capacity, and the amount of HP and MP he has is not altered regardless, as do any status effects. In addition, passive skills and effects aside, he can only use skills and spells whole usage by the person he copied he has witnessed or experienced, with the exception of "shapeshift (copy)", "greater teleportation", fly" and "life essence". Unlike most skills, this skill does not have a long cast time.


Chrio-hibernation exoskeleton- passive - unique skill- immune to the effects of lower temperatures and resistant to ice type magic. Lower temperatures increase his physical and magical resistance making him immune if completely frozen. 


Intoxication - Lvl 10 high tamer skill- passive- anyone Lvl 60 or below has their mind controlled, along with level 70 or below monsters and summons and anyone Lvl 80 or below with 10% or less health. Permanent control, however , limited in given commands as it limits the intelligence of the controlled.


The greater good- unique skill- passive- he can use the MP and HP of nearby allies or summons as his own MP, but it triples the MP cost of his spells.


Master Alchemy- alchemist skill- passive- allows him to create various potions


Master Poisoner- Poison Maker Skill- passive- allows him to create various toxins and poisons, and imbue them into things


Greater Taming- Lvl 10 beast tamer skill- active- tames a Lvl 90 or below monster, slightly reducing its stats but allowing full dominance over it. 


Greater Teleportation- nonspecific skill- active- teleports the user without restriction to distance, even allowing one to dodge attacks or escape roots. Unlike most skills, does not have a caring time. Maximum 3 daily usages.


Body Shuffle- LvL 10 Doppelgänger Skill- active- sacrifices magic resistance and magic damage for agility , normal speed and physical damage or sacrifices physical resistance to restore HP. Only reversible upon the end or start of combat 


Bug wielder- unique skill- passive- he can wield up to four weapons at once. For each he is wielding, he increases his physical resistance. For each he isn't wielding he increases speed and agility. 


Blessing of the Lake Maiden- Lvl 10 aummoner skill- active- summons at random a staff, a sword, a dagger, a spear or a mace , which at random increase his magical damage, his speed, his agility, his magic resistance or his physical resistance (all increase his physical damage), creating a geiser of light in the surrounding area, dealing damage to those caught there. Once one of any of those is summoned, it cannot be summoned again for the rest of the day. 


Magic:


Fall to Hades- Lvl 5 world disaster super tier spell- active ( long cast time, long cooldown)- causes an explosion inside the spirit of the enemy, causing it's shade to leave, dealing an enormous amount of damage. Usable thrice a day


Maximize magic: Elder Evil- Lvl 5 world disaster 10th tier spell- active (high MP cost, medium cast time) an extremely damaging spell with a small area AOE, that leaves a damaging curse on the opponent.


Greater Heal- LVL 5 cleric 8th tier spell- active (low MP cost) - Heals some of the target's HP.


Phantom Binding- LVL 5 illusionist 7th tier spell - active (low MP cost)- Roots the opponent with illusory chains that can easily be broken with 3 8th tier damaging spells, 5 7th tier or lower damaging spells, two 9th tier or tenth tier damaging spells or any dispelling 8th tier spell


Fly- non-class specific spell - active (low MP cost)- allows the user to fly


Summon Guardian- Lvl 10 summoner variable tier spell- active (variable MP cost)- summons a Lvl 95 or below angel. MP costs varies with the Lvl of the summon.


Summon Doppelgänger- Lvl 15 summoner 10th tier spell - active (high MP cost)- summons a copy of the player with a penalty in stats and without this ability. The doppelgänger will absorb all status effects and damage that the original would. Usable once per battle.


Purification Field- Lvl 5 cleric 8th tier spell- active (low MP cost)- buffs the magical and physical attack of everyone in the area.


Create Greater Illusion- Lvl 10 illusionist 9th tier spell (medium MP cost)- creates a powerful illusion that is nearly indistinguishable from anything real that it is trying to mimic. Items, monsters, summons even people and locations can be reproduced using this ability. The illusions will behave just like the normal thing, except they will deal far less damage  and be far less reistant, but any display on them and any feeling anyone gets will be as if they were real. The illusions also will be automatically destroyed if their weak point is hit.


Invisibility- LvL 5 illusionist 8th tier spell- active (low MP cost, medium cooldown)- becomes invisible , also greatly reducing one's sound and scent to near nullification. Receiving damage and using active skills or spells breaks the invisibility. 


Million Tricks- Lvl 5 illusionist 8th tier spell- active (medium MP cost)- creates a huge amount of illusionary swords. Any can be parried or dodged like a real weapon, however, only the swords will chase the person unless parried and it is not possible to parry all of them, being that only about a third actually deal damage. 


Ex Vita- Lvl 5 cleric 8th tier spell- active (low MP cost)-  a scythe of lightly appears right behind the enemy and swings at them. Heals he caster's HP for half the damage it inflicts. 


Curse of poison- Lvl 5 poison maker 8th tier spell- active (low MP cost)- sends a cloud of poisonous smoke at the opponent. Contact with the smoke in any way will poison them, which slows down the target and inflicts damage periodically


Omen to the Paragon- Unique 8th tier spell- active (medium MP cost)- throws an ice crystal at the opponent. If it hits, the opponent will receive damage and be frozen until they next receive damage. If not , the ice crystal will pierce and freeze any surface it digs into , greatly lowering the temperature there, increasing the caster's speed while decreasing the enemie's speed. In this area, the caster can freeze himself to restore some HP, sacrificing the frozen zone in the process. 


 Summon Larva- Lvl 5 summoner 8th tier spell- active (medium MP cost)- summons countless cocoons, a hardened egg or fast larvae from which an army of insects, a powerful dragon or a group of insectoids may be spawned after a short period. Alternatively can summon a Lvl 5 utility monster, lowering the MP cost considerably. 


Life Essence- spell - active (low MP cost) - allows one to see the other's remaining HP


Body of Effugent Beryl- 5th tier spell -active (low MP cost, medium cooldown upon second usage)- gives one a small magic resistance. If used a second time, removes the effect of the first in favor of dodging on enemy attack. 


Undead Flame- 4th tier spell- active (medium MP cost)- deals damage upon. Receiving damage


Greater item appraisal- skill- active- allows one to see the properties of a given item


items:


•Amberblood Crown (helmet)


•Golden Claws of the Empress (left hand)


•Dream-ending, GlaiveFist (right hand)


Other: he has wings in his original form, allowing him to take flight without using the "fly" spell in his original form


his inputted backstory is that of a third prince of an ancient empire of insect-looking doppelgängers , who murdered his family and all the nobles out of envy, then froze himself near Caritas to escape. Waking up hundreds of years later, he was hired by The mercenary assembly as he would no longer be considered Roaylty now that his empire had fallen.
 
Quote: "If you don´t have the guts to blow up a building to kill them, stay off my battlefield."


Ñame: Jusei Otokoshufu


Age: 19


Gender: female


Magical Girl: Yes


Uses MagiTech: Yes


Appearance:


View attachment 201039


Personality: Jusei is an idealistic and strict girl, at once a rebel and a faithful soldier. Unlike her cria, Jusei likes to take the initiative, and enjoys the opportunity that becoming a magical girl gave her. She is playful and shameless, but in spite of her sharp tong, she abides by the rules. Those she can´t change in her position of course. Raised as a soldier in her early years by her father, a man in a high position within the military, and later by the Government as she got her magical entity at age 6, she is obsessed with fighting off and defeating the apparitions. She refuses any kind of relationship other than one of subordination, and many who would cooperate with her and the magical girl soldiers she was assigned, are turned away. She is ambitious and voracious in her search for greater and greater freedom, all the while imposing rules upon herself and others, orderly, in control. She is an utter control freak, and it frustrates her to have something outside of her grasp. Unlike her magical entity, however, she is quite driven by her emotions, but when she holds them in, she turns out to be quite a brilliant, albeit single-minded, strategist. She has no problem discarding people and frequently enjoys teasing or blackmailing people. Any charm she may have is in her looks and maybe her assertive attitude in life. Some might argue, too assertive...


Likes: Teasing, blackmailing, power, ice, the military traditions, guns, killing apparitions, burgers, techno music, horses


dislikes: being told what to do, not being able to control things, pain, apparitions, cowards


fears: being evicted from the military, bulls and cows, cockroaches


skills/talents:


* she is excellent with guns of various kinds


*good at hiding stuff


other:


IF YOU ARE A MAGICAL GIRL


Magical Girl Name: Starfall-infinite-280K


Magical girl appearance:


(pre-magitech)


View attachment 201038


(standard)


View attachment 201033


(final upgrade)


View attachment 201043


Outfit Description: in it´s standard form, her outfit consists of an extremely light armor, barely covering her body, except on the back, where the sheer amount of guns and similar weaponry, upgraded to high-tech, provide an accidental form of protection. This weaponry in fact conceals the jet propellers that the outfit is also equipped with. Also easily missed would be the headset would-be-goggles and the mecha sonar fox ears used to help in aim and remotely managing the bullet´s phantom phasing, while her boots are replaced with mechanical spikes that help landing more firmly in spite of the weight. In the upgraded form, her armor increased, becoming more and more bulky, especially around the legs where the added weaponry is better and better distributed. The construct reaches it´s climax when it seems to gain a form of sentience, becoming a mount.out of her lower half, while her upper half is much more armor than before, in particular the head, with cybernetic sensor for aim and the shield helmet. In spite of everything, the final upgrade makes it harder to fly. Her hair is considerably shorter when she transforms.


Item to trigger the transformation: A high-tech watch


Magical Entity Personality: attentive- selfless- obedient- efficient- arrogant- lacks initiative - reserved - blood thirsty - her magical entity is a rather logic-based and goal-oriented being, always thinking of herself as a weapon, a tool of war. She shows little emotion, apart from when she´s annoyed and has a tendency to staring at people she has taken an interest in. She can, in fact, become quite obsessed with a single thing for long periods of time, in spite of the fact she will deny it if she speaks at all. She finds it best to keep her breath and keeps herself on her toes most of the time, attentive to the various details of the world around her even during an intense fight. She is blindly obedient to her host magical girl first and to the government second, making her into an efficient, regretless war machine without hesitation. Success is a must, failure is not an option and she rarely thinks before taking an option, keeping her own plans to herself and always working alone, to the point where she will beat other magical girls just to prevent them from "interfering" , even if faced with a terribly powerful foe. Her own self, dignity or survival don´t matter to her: killing the appparitions is the only thing she truly cares about, and something which can lead her to disobey orders and go out of control.


Cria genres and abilities:


mecha- Upgrade: like any good machine, her outfit can use nearby technology and minor amounts of cria to repair itself, including replacing parts, and upgrade it´s form, increasing it´s specs and protection. The outfit can also be downgraded by removing supplementary parts such as jets and some of the guns, willingly or forcefully (through damage), as upgrades generally cause the loss of mobility and agility, while nonetheless increasing speed.


military- Cria Lasershot: A use of cria fit an the army, she can use any propulsion (catapults, guns, etc..) or launch platform (like blades and other flat surfaces pointing in a particular angle) to channel cria bullets of appropriate size. The size of the bullet and the type of thing used affect how much cria it costs. The most efficient usage is through the guns of her own outfit. The ability also allows cria from herself or any magical girl she allows to be charged into a gun and fire those bullets. Bullets can become phantom-like for non-magical targets and can explode on impact.


mystery- RCF (research collection field): like a detective at a crime scene, she can also collect for "clues" about her opponent´s defeat, in the form of a field of fluctuating energy in a short radius around herself which collects leftover cria from any usage of cria with external impact. She can use this cria as an energy source, temporarily increasing her own physical capacity or the power of her magic or she can store it, gaining info about her opponent´s abilities. If enough cria is stored and four other conditions are met (hitting and receiving a hit from the opponent,  , ), she can attain a minor version of her opponent´s magic. 


superhero- Heroic Impulse: passively generates a small energy hexagon that functions as a minor shield.  when a life is threatened near her, she can consume this hexagon, if it isn´t host to an apparition or magical entity, or if she is about to be struck the final blow, she will gain a huge boost of power, physical traits, mental and perceptive functions and resistance and will be compelled to save them within 30 seconds. If she manages, she will absorb the emotions of the life she saved to fuel this boost for an additional five minutes. This can happen any number of times within ten minutes of the first trigger.


Task: Defeat a top-tier apparition


Form Upon Death: View attachment 202816


Quote: "I remember always playing the baby when we played house. I think that was the only time I could relax, except for my naps."


Ñame: Rosalind Omutsu


Age: 7


Gender: female


Magical Girl: Yes


Uses MagiTech: Yes


Appearance:


View attachment 201055


Personality: Rosalind is a shy and simple girl, quite mature for her age, and quite the secret keeper. She tends to act caringly towards everyone, especially children and small animals, as she loves cute things. She is easily embarrassed and never really seems to keep her cool in any situation. She is quite a naive person when it comes to other beings, and one who would take mercy on anyone and anything, should she have such an option. She even dreams of being able to befriend the Apparitions rather than defeat them, but her humble down-to-earth nature prevents her from taking action in that direction. That and her cowardice, her inability to take any action if there is any opposition to it, unless a close friend, such as her magical being, reassures her. She tends to be gloomy and pessimistic, and to downput herself.


Likes: Cute things, naps, sad music, rain, playing house or children games


dislikes: hurting people, being shouted , being cried at, being criticized, getting off bed in the morning, taletellers, vegetables


fears: having her secrets found, making people hate her, lightning


skills/talents:


*she is good at dealing with children and animals


*good at singing.


other:


IF YOU ARE A MAGICAL GIRL


Magical Girl Name: All-year baby


Magical girl appearance:


(pre magitech)


View attachment 201054


(standard)


View attachment 192129


Outfit Description: when she transforms, her hair turns blue. The outfit consists of a bright wedding-dress-white dress with a frog-green oversized cloak with bunny ears ending in two large pink buttons over it, and two equally green boots over pink socks. She has several buttons spread all over her cloak, along with a comicly thing tail that goes towards a white ball with a pink ribbon, like the more elaborate pink ribbon that ties her cloak together. She wears a living handpuppet of a rabbit with an eye patch on her left hand and an extensive diaper beneath her dress.


Item to trigger the transformation: a pacifier


Magical Entity Personality: creative- helpful- open-minded- friendly -childish - guillable- daydreamer- indecisive - her magical entity is a babyish being and rather emotional. She always seems phased out, even in those rare times when she´s not half-asleep or actually asleep, but she is not passive, as she enjoys helping others, keeping a generally open-minded and friendly and cheerful attitude, even towards potential lies which she tends to easily swallow. However, she is also the bearer of a proud God complex, usually a cover up for her hesitant and uncommitted nature and her cowardice alike, but also the fuel for her deep obsession with cuteness and with her own appearance. She is extremely curious and like her host, quite secretive.


Cria genres and abilities:


educational- The great show: let´s put on a performance for the children all around, with the wonderful dolls! She can summon new puppets and dolls by the dozens. They can dance, sing and perform other small tasks, albeit while not fragile, they are quite weak and not suited for combat. However, the dolls can create localized weather, play distracting or sleep-inducing plays and or change someone´s outfit , usually for restraining purposes. They cannot actually remove what someone is wearing without consent, however, they can disguise things in such a way that it appears that way.


fantasy- New Year´s Bunny: Like a rabbit hiding in a magic bush, She can release an aura of cria around herself which flows around her , allowing her to create a superficial shapeshifting ability, altering individually her voice, appearance, size and touch. However, her taste, smell and eye color always remain the same. Also like that rabbit, she is attentive and hearing, as the aura is sensitive in terms of sound to help make her voice match, allowing her to hear excellently even at superhuman distances. Her great impact or pain can break the effect.


folklore/fairytail- The Baby and the Beast: Like the tale "Beauty and the Beast" , about revealing one´s inner beauty rather than the superficial one, this ability reveals the inner fighting potential of cute things, turning them into diverse weaponry. Namely, the following (list will be regularly updated and at least 5 posts prior usage):


*diapers- can be turned into green gas-releasing stink bombs, essentially creating a temporary mist.


*pacifiers- can be spat at bullet speeds and come back like boomerangs


*cute animals: can be turned into large mounts that help fighting


*ribbons- controllable ropes


harem- I´ll protect you: Most harem protagonists are often targets of violence by their mates, resisting it iron-clad and still working to protect them. This ability grants a similar aura of protection, strengthening not just her defensive resistance, but also the strength of her legs, allowing her great speeds and incredible jumps.


Task: Lead a group into a successful battle against apparitions or other foes of the magical girls in the appropriate scale


form upon death:


View attachment 202815
 
[WIP]


Name: LD4AHU206


Gender: None, male voice


age: ageless


species: metaphysical machine


appearance:View attachment 203725


personality:


goals: to kill every single protagonist in every universe 


bio: He was created by the A-machine in an alternative universe where said machine took over and began reconstructing reality trough anime tropes. However, the protagonist was able to come to defeat it, and in response the machine broke it's own rules to create a villain so powerful that the protagonist could never defeat it. However , it didn't account for te trope of the villan joining forces with the protagonist, which meant LD4AHU206 turned on the machine, destroying it, then killed the protagonist and began searching in all the dimensions to serve his own purpose: to bring an end to all protagonists. 


A year has passed since then


abilities:


*Untargetable Essence- prevents every single thing pertaining to him from being focusable. He cannot be focused on in any way shape or form nor can his abilities. Even sight from him will be merely in a blur and memories pertaining to him will be extremely fuzzy to nonexistent. He cannot be the selection or target of abilities, attacks, emotions, etc... nor can his abilities. 


*Complementary Regeneration- he has an incredibly fast and efficient regeneration, being able to regenerate from any hit as long as any part of him exists , including in terms of energy. His body will always regenerate in such a way to optimize combat. 


*Location Manipulation-he can manipulate his location and the location of everything he desires to, being even able to teleport himself across dimensions. He is also permantly aware of the location of everything. 


*Absorption- he has the ability to slowly absorb physical attributes, energy, size, body parts and items from his enemies. None of these have to be used, and can instead be stored. He also absorbs, without stealing, his opponent's abilities. All of this is permanent.


*Correction Modules- the abilty to correct specific plot or character "mistakes" that are often found in protagonists


  •Plot Armor Breaker Module- transforms all luck and chance from the target into their negative


  •Equalizing Module- changes an exception into the standard case 


  •Absolute Nullifier Module- nullifies any effect that works on absolutes


  •Bond Isolation Module - can materialize any particular concept (such as friendship) or anything else not immediately noticeable as physical (such as sound) and isolate it within a picket dimension to which he can go and fight it. 


  •Hardcore Module- prevents any "reboot" style effects and any form of time manipulation 


*Un-evolution- can manipulate the state in time of anything, returning them to a past state or sending them into a future state. 


Other: several abilities and items have already been absorbed over the course of his year of searching the dimensions


 
 
Last edited by a moderator:
 







View attachment 206325


View attachment 206094


View attachment 205967


Name: Eri Etsuko


Nickname: Chibiko


Age: 7 levels/years


Personality: Eri is a cheerful child of curious nature. She loves exploring and jokes, two things she finds often make people smile. She's quite clumsy, and even more naive, someone who jumps the gun about understanding things, always wanting to jump into the action and to whom thinking is secondary, as she would rather be out there playing or helping, happy without needing to think. She believes almost anything she is told, being humble, attentive and eager to learn, but also easily hurt if set aside of left alone. She is particularly bad at handling being told "no" or having her friendship rejected , two things she will often not accept. Nevertheless, she is quite friendly and understanding and a good listener. Maybe her advise isn't the best to follow, but it will surely be something worth pondering about in the quest to find what you should actually do.  She is creative and resourcefu and brace, albeit easily scared or nervous, having a tendency to put blame on herself about every little thing, being overprotective , and often obnoxious in her attempts to make up to people. She has little understanding of consequence and can be a bit greedy/needy sometimes, especially towards food (though she's not a picky eater)


History: Eri's mother knew two things about video games: how to play and how to make money out of fans. She was the frequent visitor to many conventions about certain video games, often using the opportunity to earn some money in return for performing a little operation on their virginity. Nevertheless, she wasn't a complete monster and was thus unable to abort her own children. Instead, she used her "hard earned" cash to raise all of them . Imagine her surprise when the first child began developing his abilities as a buyer,RPG constitution, later followed by the rest of the children with a similar ability. The youngest of seven, Eri was particularly spoiled by their mother and always taught tons of stuff about RPGs so that she would one day be able to use her ability to it's great extent, when it manifested, which t did at age five. Recently, her mother contracted of a deadly disease , with Eri's older brother paying the bills for her and searching for someone to be her caretaker. 


Prize: RPG Constitution- her body plays by the rules of an RPG. Her body regenerates as long as she has life points, making her unkillable until she's taken a certain amount of damage and in fact, she can't get sick nor does she age unless she wants to.  She can customize her own appearance to a point, but she hardly would need to. After all, her body doesn't affect her stats at all, only what she's wearing. She is able to detect stats on items and other people, specific bonuses, etc... She can gain XP improving her stats, and possibly giving her more abilities appropriate to her class (other people with this ability exist , each with their own class). When she dies, she will re spawn at the expense of losing one year , that is, becoming one year younger and losing stats and XP. She can also set a recall function, allowing her to teleport somewhere to a set location. Lastly, she can craft items out of almost anything, depending on her knowledge about those things and she can keep anything she owns in a pocket dimension , allowing it to be summoned later.


Pay-Up: Because of her video game based power Eri has a "battery life" her power will slowly drop throughout the week (symptoms may include lag)if it runs out, she becomes unable to move whatsoever as such she must charge herself via food (tons of it).  Since her power is basically being an RPG character, she could hackeable by knowing her password (essentially if you know the key word, you can control her).
 
Name: David Model


Age: 29


Appearance:


 toiletjoke.png


Personality: David is a model of narciscism, a flirty man with no thoughts of dedication for anything more than his own image. He is lazy, a smart-ass who takes the easiest and lowest tricks out of any situation, but isn´t afraid to stand up for people , especially himself, and demand their rights. He is a very active person in terms of complaining and is someone who follows the principle of damage to a T: "It´s bad once someone gets harmed over it". This ramifies into his compulsive lying and playboy attitude, which often assumes his own looks can solve problems, as between those and his money, most of his issues practically solved themselves in the real world. This bored him immensely and instigated his need for thrills that would lead him to do things such as carry loaded guns in his pockets. Lastly, he is a hardcore realistic: anything that he sees as too "fantasy" , on the good or bad sense, is something he tends to immediately dismiss.


How did your character get the invitation?


Married to the founder and leader of the game company.


Start Item (optional. Of course does it bring a benefit, but it also slows you down when running.):


Choose: 


- First Aid Kit


This first aid kit can be used to treat small wounds and heal them. Useful if the Chasers have met you in an unpleasent way.


 
 
Basics


Quote: "If you want to save someone, to protect someone, you must clear the path ahead of them. Far ahead. So far that you aren´t close, so they won´t try to stop you."


Name: Omutsu Karma


Age: 19 (former)/5 (current)


Grade/Occupation: Newspaper part-timer (former)/ 1st year of elementary school


Regular appearance:


Former-


anime-art-blue-cute-girl-favim-com-351781-jpg.183198



Current-


imagesxa1s9ng8-jpg.182836



1520294-bigthumbnail-jpg.182837



Internal


Personality: Omutsu is an extremely protective (one might even say overprotective) and blunt person. She speaks from the heart, everytime, regardless of what people will think of her. The one time she might consider lying is an attempt to protect someone else, or if the truth is too unbelievable, and even in those case, she typically prefers to just keep telling the straight truth. Though far from distrustful , Omutsu doesn´t like relying on people too much, nor does she ever expect much from them. Hardworking and loyal but also a bit stubborn, not every aspect of her adult self has vanished, however she has definitely grown into a childish mindset. She has become more curious, and is particularly interested in investigating witches, so much that she often drags on fights to test them and see if she can find anything regarding them. In fact, she can be a bit sadistical in her combat of witches, having starting to identify it, as her powers do, as some kind of dark children´s game. Omutsu has taken the words from that black haired girl deeply into herself, having a tendency to see newcomers as allies, but trying never to stick with one person for too long: she cannot accept being too close to those she cares about. Thanks fo this, she has grown even shier than before, and is embarrassed more easily too.


A bit guillable, she does have her cheerful moments, but they usually have to be induced. Not that it is too hard, being a child and all a simple cartoon will do. However, she tends to spend her time obsessing over witches and the possibility of becoming one. It doesn´t help that she´s developed the habit of talking to the witch seed that once was her friend, Emilia, later Elliam. She often questions if taking the wish was any good at all, not just to herself but also to those she fights and those few people that get close enough to hear it, thus carries a lot of doubt in her heart, creating a cycle for the need to purify her soulgem.


She can be a bit clumsy and often lectures people, forgetting the impact of her age regression. While brave and selfless, she often shifts the blame and hides from situations where her power as a magical girl can´t help her. These furthers her isolationalist tendencies and lonely spirit, leading her to start talking to herself, and to her puppet bunny.


History: Omutsu was born to a couple of strict parents, living in average conditions. There were rules for everything, from the simple "bed time, lunch time" to "don´t touch that" and every way to place a fork and what degree of posture is most polite to say "hi". She didn´t have a whole lot of time to hang around with friends, but she still tried her best to make the most of what little time she did have to play with them. As such, in spite of her near-constant absence be it for studies or curfew, she still managed to make a few close friends, in particular Emilia, her first friend. However, as Emilia moved to the neighbouring town, a shocking truth came to Omutsu´s realization, as the group fell part: It was Emilia that kept them together.


Omustsu´s loneliness would soon be covered, though, as soon her little sister would be born. For the first time in over a decade, her parents really softened up. Omutsu watched her sister grow up, always wanting to be there to take care of her and play with her, as she was extremely grateful to her sister for being born. This was the golden age of Omutsu´s life, right before she entered highschool, and it´s first year.


With her more relaxed and her crave to be with her sister all the time, Omutsu was distracted and lazy, which led her grades to drop considerably. Her parents were not happy with this change in the top student, nor the teachers, and once more they attempted to exert a strict regime on her. However, this came far more harshly than Omutsu had experienced it the first time, and while her grades went up, her trust and reliance on her parents went down. Her time with her sister was also considerably cut short, making the two grow apart. At the end, after a big fight with her parents, Omutsu finally got them to give her independence. She left home as soon as she turned eighteen.


It was a lot tougher than she expected , but fortunately, she wasn't without help: There were some friendly namors appreciating her hard work, among whom Mark one of her own colleagues. Not for long though. Still, she and her newfound old friend Emilia had agreed to share an apartment the previous year, as well as a secret: Emilia had formed a contract with a being named Kyubei and became a magical girl.


Studies, job, handling the house, supporting Emilia, that was all Omutsu could ever afford to think about, and it was taking it's toll. Her conditions were worsening , she would often forget to eat or to shower, lack sleep... But what truly alerted her to it was the growing pile of letters from her sister, missed invitations, reports of happy family holidays... And finally, Omustu agreed to come to her sister's fifth birthday. She got distracted with the studies and fell asleep on them, as she woke up, she was late. She tried running, but tripped on the stairs and fell.


She woke up in the hospital the next day. After Emilia, her only visitor , left, a strange cat-like creature came in. By descriptions , Omustu knew who it was and didn't hold back: she explained her wish and begged kyubei to have the opportunity to play with her sister again, not awkwardly and distantly like the now, but ( a tear rolled down her face) like back in the happy times.


Before she knew it, she was healed. It nkr herself. Kyubei granted her wish by changing her entire body into a five year old's. After being informed nobody would recognize her like this, Omutsu ran, and went to the one place where she would be believed: Her best friend's, Emilia's place. It took a bit, but Omutsu managed to convince Emilia of her identity. At Emilia´s request Mark jumped in to help them financially and judging by some of the questions he asked Omutsu, he seemed to have a crush on Emilia. At a point, the friend even enrolled Omutsu into her sister´s school, in hopes that the sister´s would "befriend" each other.


Though initially reluctant to the idea of going back to primary school, Omutsu realized she didn´t really have a choice, and besides, she did get into this situation in the first place so she could be with her sister. So, between shying away from actually going for her sister and the time she spent witch hunting, weeks passed. Mark came by their place often, and Omutsu didn´t realize just how deep things already were until she caught them in the act... Yes, THAT act. Emilia had this bored, almost annoyed expression as they did it, but it changed to surprise when she spotted Omutsu. Mark, seeing this, stood up, walked up to Omutsu and literally kicked her out of the room, then went back to continue. Emilia, though, slapped him instead, and instead left with Omutsu. She revealed that her wish was for Mark´s love, yet what she got was a mindless attraction from him, the way of the incubator´s (who don´t feel emotion) to simulate love.


The two magical girls found themselves caught in a witch's maze. They were unprepared for the intensity of the fight, and they were even being pushed back, but when the witch tried striking the fatal strike on Emilia, Mark appeared and almost robotically placed himself in front of her. In a vague, monotone voice he told her he´d protect her, while serving as a meatshield against the witch. Emilia couldn´t take it anymore, and Omutsu couldn´t do anything but watch the fight of the enranged Emilia brutally stroke down the witch, all the while her soul gem going darker and darker... until it exploded into a witch´s seed. Emilia, now Elliam, took over the slain witch´s maze.


Omutsu was left with no choice but to fight her former best friend. Even so, she mostly ran, tried calling out for her friend, but it failed... And worse, Omutsu herself wasn´t even strong enough to at least put her out of her mercy. It was all over, but then a beautiful black haired girl appeared, and shot down Elliam. The girl gave Omutsu the witch´s seed and some advise, before departing.


Ever since, Omutsu retracted to herself. She still went to school, in fear of anyone coming for her or an attack occurring at her sister´s school, but the thought of eventually becoming a witch herself haunted her mind. Every night, she would talk to her friend´s witch seed and got the advise from the girl more and more drilled into her head: "If you want to save someone, to protect someone, you must clear the path ahead of them. Far ahead. So far that you aren´t close, so they won´t try to stop you."


Likes: her sister, plushies, the black haired girl she met, talking to her former friend´s witch seed, music


Dislikes: witches, being told she can´t do stuff, people trying to protect her, people trying to nag her about her life


Fears: becoming a witch, her sister making a contract or being attacked by a witch, never getting to be with her sister again


Magical


Wish: To have more time to play with her sister, like when they were younger.


Soul Gem: Takes the form of a sea green hexagon attached to a pacifier, with a string (so it can be put around one´s neck).


Magical Appearance:


000-8_zps7ab27428-jpg.182819



imagem-jpg.182822



Upon transforming, she grows a frog costume (a little oversized for her) and her appearance changes again, namely, her hair grows blue and in length , and her face becomes a little chubbier. A rabbit handpuppet spawns attached to her left hand.


Weapons:


*Iron Strings


*her rabbit puppet


yoshino_y_zadkiel__original_by_sonikdc-d6t7ipw-png.182826


Powers:


*rabbit upgrade- if her soul Gem is purified enough she can upgrade her rabbit puppet into a giant mount, capable of freezing things.


*memory strings- she can use her strings to control witch´s minions or form her own from lifeless things. She can see up to a day back on anything her strings connect to.


Abilities:


*Weapon Duality- highly manipulable and hard to break unless their really stretched, however, not the most effective things against moving targets, and easy to deflect. Her puppet rabbit is pretty much backwards, with a huge resistance and physical strength but which soften too much on the offense, basically only being effective defensively against a target that it is large enough to block.


*Return to Youth- Apart from typical magical girl regeneration, Omutsu can regenerate even better (energy and all) at an expense: she will not remember ever getting wounded or the time in which it healed. The more intense the wound, the more intense and extensive will be the memory loss.


Witch


Name: Kioukow


Appearance:


sliver_queen_640-jpg.183586



Having forgotten her own identity and allowed her transformative powers to run out of control, she is unable to remove this shapeless form she now has. The best description , far from accurate, would be a muscle-like worm, seeming to rot away except for the bony spikes and the heart-like giant ovules from which more tiny worms are born to be mothered by this horror. She lives in the top-center of her own maze, in an empty and fleshy room, with but three things to keep her company: A baby mobile on the ceiling, her doll, who she treats with deep affection like a daughter, and the portrait of her original self, which seems to get wounded instead of the witch.


Type: Motherly Witch- as the motherly witch, she sees humans as nothing but children, which deserve to have their worries soothed away by her lullabies. She kidnaps humans into her maze and sucks away their memories, feeding off them, and trapping every human in a permanent infantile state in mind, and eventually (or faster if one enter the house of mirrors), in body too.


Nature: Oblivion- as the witch of oblivion she was believes herself forgotten and her suffering beyond recognition, and that that is as it should be: she believes not just her, but everything deserves to be forgotten, and that her one good impact in the world is to make it forget the horrors it has had to see. In the nature to forget, the witch recognizes nor friend nor foe nor old trick, and instead, holds one to the one true real feeling left: the affection for that doll she holds (in actuality her own former body wearing a mask of her sister)


Minions:


Bees- Bees that look cut out of a children´s cartoon, they inhabit the hive part of the witch´s maze. There, they use the string they have for paws to attach to humans, blanking them of the capacity to store memories for as long as they remain attached, and so humans relieve the joy of the same joke on television screen over and over, forever. Magical girls are resistant to the bee´s effect and only prolonged exposure or being too worn out to fight back will allow the bees to trap a magical girl.


10049766-cute-cartoon-bee-stock-vector-jpg.183592



Pictograms- They live in the mirror house part of the witch´s maze, carrying with them the keys as they play along the house, trying to extend the presence of unwanted visitors there to weaken them. They appear as silhouettes of little girls in various activities.


little-girl-silhouette-256x256-png.183228
676706b6e785a65acb9d904cfcd25017-jpg.183229



Newborns- the "gatekeepers" of every major entrance in the witch´s maze, these creatures represent a child trying to force it´s way into birth, but being unable to. They desperately wine and try to grab on to anything nearby, crushing it, but never being able to leave their place or their agony.


infestor2zi6-jpg.183587



Cursed Teddy Bears- A series of teddy bears mostly wearing ties and suits, playing out scandals, mistreatments, abuses and other such things all over the playground city that surrounds the hive in the witch´s maze.


48c8eae43ec48dc0d19241472ff2d5b94f6a4845_hq-jpg.183593



Name: Kyubei


Species: Alien


Age: ???


Gender: N/A


Grade/Occupation: Incubator


Appearance:


kyubey2-png.182876



Will they become a Magical Girl?: I doubt it...


Internal


Personality: Kyubei is a very honest and dutiful being, which nonetheless lacks emotions. It prefers the officiency over complete satisfaction and is extremely goal-oriented, especially torwards it´s goal of preserving the universe from extinction.. Nevertheless, he bears a strange sense of morale , quite mysterious in fact. He tends to see things from the upside and is a rather patient being.


History: A being that searched through the universe for sentimental races, until it finally found humans. Possibly a clone which ate it´s ancestor, injesting energy and memories.


Likes: Contracts; the universe; witch seeds


Dislikes: Complaining, inefficiency


Fears: the destruction of the universe by entropy


powers:

  • Telepathic communication Kyubey communicates with Puella Magi and potential Puella Magi through telepathic communication, as opposed to verbal. Exposure to this apparently enables Puella Magi and potential Puella Magi to also communicate telepathically amongst each other when Kyubey is nearby.

  • Invisibility Kyubey is invisible to everyone except for Puella magi and candidates. Normal humans do not seem to notice his presence at all, just as he does not seem able to communicate with them.

  • Teleportation Kyubey has been evidenced to cross long distances in impossibly short time spans, the method for which is yet unknown, but can be assumed to be teleportation. In episode 10, he also fades into reality above Homura, which may be the visible manifestation of him teleporting.

  • Wish granting Kyubey can grant wishes of young girls, no matter how wild and unrealistic they may be, in the same manner a Genie would. Kyubey only allocates one wish per contract and it is unknown if this ability is contract bound or he is able to use it at will.

  • Energy conversion/collection Kyubey is able to collect energy from witch transformation and filled Grief Seeds through an unseen means. In Timeline 6, he collects it by magical girls dropping grief seed fragments into a hatch-like "mouth" on his red oval on his back. How he is able to transport this energy also remains a mystery.

  • Soul Gem Creation Kyubey is capable of creating a small egg-shaped gemstone called a Soul Gem for each Puella Magi; he does this by pulling the Puella's soul out of their body and forming it into their Gem. This makes the newly formed Puella Magi capable of transformation into their "magical girl form" as well as increased agility, strength and pain threshold, at the expense of the original body turning into a puppet of the soul gem, and its feelings being numbed. Like with granting wishes, it is unknown if Kyubey can do this at will, or a contract must first be formed.

  • Replication After being killed, another identical Kyubey will appear nearby to consume the remains of his predecessor. This Kyubey appears to retain most, if not all the knowledge of the last after consuming the remains. This may suggest a "hive mind" or cloning process. It may also reference that "cats have nine lives", as Kyubey resembles a cat (Kyuubi, being nine-tailed foxes may also be a coincidental occurrence).
 
Last edited:
[dark adept]


Picture:


img_3248-gif.205595


img_3249-gif.205596


Name: Hiiro Kyuketsuki


age: 18


gender: male


height: 5 foot ten


weight: 140 ibs


academy: souldew


year: 2


spirit power: Drain- contact with anything with a soul or generated by it, (most effective through blood drinking) gives him similar but weakened versions of their abilities. Proximity to living things drains those things of energy, focus and physical traits slowly, until they leave range at which point 90% of what was taken in physical traits is returned. The nature of this power, where it self-drains, makes it immune to any copying or stealing effects from other abilities.


Eye color: purple


hair color: blond


description: Hiiro wears very loose casual clothing, precisely like that of the picture. In fact the only difference from it would be the dark wrinkles in his eyes. That, and the monster parts. Corrupted by the monster's temptations, his body developed monstrous traits, which he keeps hidden under his clothes most of the time, except in time when this spreads through the side of his face. The corrupted parts have white scales and sprout snake heads. When the corruption spreads it goes from something just on his upper torso and back and one leg, to spreading to both legs, one arm(his hand develops claws) half his face (turning his eye into that of a snake) and growing a tail alongside with the size increase of the several snake heads.


likes: beating the crap out of stuff, apples, Mumei Notoki


dislikes: monsters, complaints, people, society, law, being yelled at, headbands


strengths:


*although defectively, he does to na extent copy his opponent´s abilities.


*finding him over time will mean he will drain your energy and physical traits away.


*he has a naturally great SE which grows with every copied ability


*his drain of powers and physical traits is permanent. this also implies he already has an assortment of abilities and greatly increased physical treats, beyond natural SE.


*his merge with the monster has given him EVEN more increases to his traits and the capacity to detect monsters and people who are merged with them.


weaknesses:


*copies of the abilites are defective, involuntary and even harmful on occasions


*his drain of physical traits and energy is very slow (unless he drinks that person´s blood)


*he will occasionally enter in conflict/fight with himself in an attempt to struggle against the merge, potentially leaving him vulnerable during this time


*his father´s ability makes him need to drink blood to survive.


*he is unable to master abilities he copies right away, as he needs to learn them like any other. However he does get a certain push in the beggining by means of knowing exactly what the ability is.


sexuality: straight


relationships:


Former Lover- Mumei Notoki


personality: More and more, Hiiro's mind is mixing with that of the monster that merged with him. Though He remains compassionate, but only towards a very select group of living things, he usually doesn't care about collateral damage, resulting in a tendency for brutality and mercilessness. With his superiority complex, one could easily expect his narcissistic ways, putting himself on a pedestal but not on moral high ground. Instead, he mocks morality and often likes to put people to the test about it in a sadistic sense of his deep-rooted nihilism. Furthermore, to him only the ends matter and he will stubbornly refuse help, challenge, criticism and praise alike. The few things he protects, though, are those he would give his life for, and on occasion he can be torn about helping or not , fighting with himself , the monster inside. He is a good a listener, and albeit usually to manipulative ends, he is someone who will attempt to provide help and advise on the little things on occasion, in particular if you show potential in his eyes either as guinea pig or as a good fighter against the things he hates.


history: Hiiro was born to two adept parents in the law enforcement. He was raised to great ideals of justice and protecting the weak. Essentially "save everything and everyone" mentality, boosted by the early development of his abilities (right off the bat, he had copied his father´s blood sucking ability, but with the added weakness of needing to feed on blood periodically only having the benefict of healing and his mother´s energy manipulation ability, but not being able to do more than throw energy missiles. Plus the natural absorbtion of physical traits). He wanted to help everyone, stand up to every bully, be there every time. This tendency was what led him to first meet Leah Roads. It was a rainy day, when the newcomer girl was having trouble making friends, as they were relunctant to. Understanding this, Hiiro stepped up to be the exemple, helping her up and giving this big speech about how brave she was and was truly worthy of being a hero like himself. Everyone got a good laugh, but from then on, he was friends with the girl, and up to a point with her sister Leah. Leah roads would always be there with him, scolding him if he got himself hurt, but generally playing side--kick to his hero, against what her sister would insist upon. This didn´t last forever, and the two girls had to move away after their mother´s death. Unaware of this, Hiiro went to pick them up to resume their usual activities, but instead found himself yelled at by Scarlet. Hurt, he backed away, and swore to do everything he could to prove the worth of what he was doing, of himself. He began training more, and aimed to beat monsters as soon as possible. With the traits he had been growing, that wouldn´t prove too hard, and soon he was beating up weak monsters by himself, earning the gratitude of many citzens.


One time, he found a particular adept fighting a monster by herself, and losing. He helped her beat it, and the girl revealed to be Mumei Notoki, who insisted in continuing to fight the monsters. Hiiro convinced her to stop, in return for them teaming up to defeat monsters. They did so for some time, but the citzens started being less grateful: they were doing too much collatoral damage. This peaked when they fought the white snake monster, which was actually a hydra pretending to be several individual monsters. They fought it twice, almost losing both times, but the first one managing to catch it by surprise, and coming back with only a few deep wounds. The second time, the monster was much more ready and the fight nearly took out a quarter of the city. The monster slayed Mumei, and in rage, Hiiro beat up it´s second head.


But this was not the end of it. Angry about the destruction, the doctor wouldn´t let Hiiro have his blood transplant. Hiiro needed the blood, not just to heal, but also due to his copy of his father´s ability. The hydra decided this was the perfect time to take him over and used his pain, thirst and sorrow to corrupt Hiiro and make him drink the doctor´s blood dry, thus sealing the merge with the monster. By the time Hiiro realized it , it was too late. He fled, but it wasn´t a week before his thrist drove him back, now heavily mixed. He continued independent monster hunting on his own, and woul often tyrannize over younger adepts, and even beat up a particular adept who failed to kill a monster. This was when he was reunited with the two sisters, who took away the other esper. Telling them he wouldn´t bother chasing them anymore, Hiiro left. Soon he would have his second reunion, this time with a fight involved: that with Mumei. The encounter was a complete shock, and was almost able to make Hiiro awake fom the merge, however in the end, it was futile. The two parted ways, not to see each other again til today.


Hiiro ended up coming to the academy in a quest for greater power. He seeks to copy the best abilities he can, to drain power and to learn to improve his craft. He has taken several measures to assure he isn´t caught, including informing academy of his need to drink blood, for which he is regularly supplied with blood in return for doing small tasks like cleaning stuff, for the academy.


other:


*his power´s constant absorption of strength and other physical traits makes it dfficult to gain muscle mass even if he gains strength in his training









Picture:


True Form
img_3258-jpg.205594



current body


img_3253-png.205590

img_3251-jpg.205589


Name: Chika Inubashiri (real name) /Mumei Notoki (Name she goes by)


age: 17


gender: female


height: variable


weight: variable


academy: espirit


year: 1


spirit power:


-multiple identity soul: her original body is capable of generating new bodies with artificial souls. Her mind is always telephathically controlling on of these bodies with greater focus, gaining and strengthening that body's particular ability while inhabiting it. The production is an energy expensive process , for which her soul has to gather energy in various ways, namely through combat. Combat , harm and death of the clones will generate large amounts of energy, which is directly led to the main body, and can be distributed into other clones. Clones although growing faster than a normal human, can still take a year to reach their maximum age, the age of the main body. Until then, they are pretty much useless (depending on how old they are). Because this ability is not attached to a particular body, it cannot be copied or stolen. Her clones are capable to using excess energy transferred to them (as is herself) and liberate it in small bursts or to increase their physical traits further or even to a small degree of floating .


explanation of this ability in more clear terms (some of these descriptions may be innacurate by themselves):

* Her original body can creates artificial bodies with artificial souls. These bodies are more or less mindless dolls with laughably weak abilities until the main mind takes over one of them, empowering it and taking control of it. Any form of damage dealt if received by a clone is used to fuel energy to produce more of them. Clones are expensive to produce, and take a long time to be minimally usable.



Some minor details aside, that's the gist of it.



*clones require a shit ton of energy. Enough that one requires an external source of energy to even produce one, as otherwise it would kill you.

And clones take about a year to reach the user's age. They are useless until they are at least 9 months old. And even a fully grown clone is pretty weak without being possessed.



*the clones remain until they die and turn into energy for the main body.



*there are currently five at the academy, but dozens more spreads out.



*When they are possessed their particular powers are improved but obviously only one can be possessed at a time, gaining the mind of the original.



the main body is the weakest body of all, and it's destruction or harm could severely injure to kill all the clones



*Well, there are a few things to know about the other side of the balancing scale:

1. Clones are still human bodies with abilties. They do get the natural human response to danger and they get the increased traits that all adepts have.

2. While only five clones are currently at the academy, that doesn't mean none of the other dozens can move. They just aren't here for starters.

3. Most likely the character will not be fighting with clones on such small numbers, only one clone at the time and the hoping a clone has an ability that can counter nearby.

4. More clones are currently growing up and in production.



*The ability is not limited, in terms of uses, to what is written there. I mentioned that possession of other people will likely be possible with training. (Something like year 3 while she will be a year 1 now). Clones will also grow slightly more capable and two clones will be possessable at once, provides they are close enough. Clone production and growth will also become more efficient.



At the absolute peak, the ability could be a periodic army with a counter against most abilities and which can take over the body of another adept, powerful ones at that.



*what´s stopping the powerplay:

1. Traveling common sense- if they aren't nearby, they're not gonna pop up. Plus my method is to trust my partners with the same information I ask of them. I wouldn't bring in a group of them without setting up foreshadowing. You can tell it by the fact I rarely hide anything in the CS and by my constant cristicism on other CSs about hiding stuff there.



2.The GM



3. The limitations of the ability- even if I did bring in more clones, I think I made it clear just how proportionally weak they are towards pretty much everyone else. Furthermore, you killl a clone, they're dead. Clones don't ressurect and they take time and energy to produce.



4. Current numbers- 5 clones, one of which whose ability you already know versus possibly eight other characters or more- even if I did want to powerplay and just make outright counters for them, I would be outnumbered.



Among other reasons, which you would have more reason not to put so much faith on like my experience and ideals on combat RPs.





-Gun generation- her current artificial soul's power is to summon guns which shoot small fire bullets. Up to ten can be summoned and controlled. Two more can be handled, and the bullets become stronger, wider , faster and more accurate if the gun is held rather than mentallly controlled.


Eye color: brown/ most clones have a red eye and a yellow eye


hair color: black and white/ black


description: his real form is the result of the accumulated animal traits that don't pass on to the clones. Over time, they modified the original body more and more until it became the cure little fur all it is now/ her clones can come in incredibly varied forms, as mistakes are not uncommon. The more common type, however, is the girl in the pictures, a black haired hirl with an eye of each color, a black and red dress in the 18th century style (correct me if I'm getting the century wrong).


likes: Hiiro Kyuketsuki, her father, petting, thrills,


dislikes: praise


strengths:


*albeit weak in power and brains, the clones posses the physical capacity that a normal adept would.


*the capacity for clones to act idenpendently can be extremely useful in gathering intel


*she can posssess individual clones to increase their their capacity. This also means she can keep her real body out of reach, making even things like death simple setbacks


*she has a variety of abilities at her disposal through the clones


*if in need of energy, her clones can act up as batteries, as the energy in their bodies is liberated upon harm.


*strategic


*rich


weaknesses:


*it can be very difficult to manage several clones as much as minimally


*she still experiences everything her clones do, meaning she'll experience any harm (including death) that her clones do and such can drive one mad


*clones are very difficult to get to action, requiring time and energy expenses.


*individual clones are extremely weak in power and brains


*her main body can act as a weakness, as all clones depend on it, and it is the weakest body she has in terms of the physical.


sexuality: bisexual


relationships:


*father- Daisuke Inubashiri


*former lover- Hiiro Kyukestuki.


personality: Chika is a prank loving girl, always with a little sadistic smile on her face to hide the pain inside. She likes to take the role of a bad guy (bad girl I guess?), teasing and flirting with everyone , always meddling in their business and secrets and just being generally disruptive. When it really counts, though, she seems to change and actually work towards helping others, displaying her real bravery and protective nature, but she will do so from the shadows and if anyone sees her she will make up an excuse about how she was doing it for selfish reasons, then will try to distract the person with teasing. If anyone asks, she takes credit for nothing good, generally being cryptic about her every action in an attempt not to be caught . In fact, she is extremely strategic and while she doesn't exactly hide it, few would notice it at first glance. She likes to indulge in self-harm, not in a quest for pleasure, but in one to satisfy that hole caused by her self-loathing nature. Although humble, she is extremely dedicated to her goals and the several deaths she's faced have craved a will of iron on her, if not stubbornness or even a little madness. In fact, even when she does play superior, she is doing so sarcastically or ironically, as she often does and speaks.


history: Cliche as it might be (as Chika herself would admit while chuckling) , Chika is no stranger to tragedy. Her powers manifested as early as before her own birth and drained her mother to such a point that she died giving a premature birth to Chika and her first two clones. If not for the wealth of her parent's families, her father might not have made it, raising those three (and the number expanding) children. Two clones were even given to adoption, only to crawl back home by themselves, getting injured in the process.


Most of her childhood, Chika was a top-class student, while her clones were rather weak. This was rather disappointing to her father who took it up to Chika. Little did he know that that day the school had asked to bring in their mothers. In rage, Chika picked up a knife and killed one of her clones. The sudden burst of energy caused her to have spasms and enter a coma for a month. Or so it seemed, but what actually happened was she possessed one of her clones.


She spoke to her father about it, and they decided to wait until she was able to return to her own body, and use the clone's until that time. Out of pity, some children decided to befriend the clones, only managing to do so with one: the one Chika was possessing.


A kidnapping occurred, however. Their school was attacked by a group of powerless people who strived to create something that could take the powers away from those with SE. Together, the children managed to work and escape, but ended up causing the van to fall down a cliff.


Chika returned to her own body that day and never saw any of those children again. She would constantly dream about that fall, and reckless tried to gather up her clones to track down the rest of that organization. Her father insisted that at least her real body remained behind and provides one of the factories he owned as an energy source to mass produce clones. She agreed to this, making herself at home in the factory, and possessing one of her clones to continue her maddening search, leading up to meeting Hiiro. They teamed up and fell in love over time, to which her father pleaded her to settle down with Hiiro and live a happy, dangerless, normal couple life.


Out of live for her father, she began talking to Hiiro about it. The boy was enthusiastic about what they were doing though, but promised to give it some thought when they defeated their latest enemy: the giant white snake. It was thought beating it the first time, but thougher the second, and her clone ended up being killed. In a rage , Hiiro was able to finish off the second head of the hydra, but remained unaware of the fact Mumei remained alive.


The next time she saw him, he was already corrupted. She couldn't bring herself to report him , though, and decided to bear the burden of her guilt, and attempt to take the attention away from him into herself, play the bad guy so nobody would look at the real dark adept.


other:


*she is extremely rich








Picture:


img_3266-gif.212620

img_3286-gif.212621



Name: Chieko Meinong


Age: 48 (you´d say she´s six at the most by looks alone though)


Gender: female


Height: 4 foot 3 .... but prefers to say it´s six foot one, her former height.


Weight: A lady never tells... (pretty light though)


Academy: Espirit


Teacher Year: 2nd


Spirit Power: Meinong´s Forest- this ability allows her to create an extradimensional buble in a chosen location. Anything caught within it will be trapped in a pocket dimension fully dominated by Chieko. She can even control the intensity and form of the manifestation of the powers of others. However, no one can be killed within one of these dimensions. She can also bring things from these pocket dimensions as means of wish granting, using a user´s will as means to materialize part of the dimension into the regular one. Wish granting for others allows her to gather scraps of SE (that are used so the previously described process works), for her to grant her own wishes through the same means. Do note not all wishes are directly fulfilled and sometimes the granting may not even be successful. Enemies can take advantage of her by discovering the conditionals that force her to grant wishes.


Eye Color: Blue


Hair Color: Blue


Sexuality: straight


Relationships: (if any)


Likes: fighting, hunting, curry, hiphop music, anime, cartoons, plushies (particularly violent -looking ones), small children, flowerless plants


Dislikes: when people talk about her height, when people treat her like a child, monsters, bears, tall buildings


Strengths:


*colleagues say she has an almost bottomless amount of SE


*people caught in her pocket dimension, while they can´t be killed in there, can still suffer damage that normally would kill them, and may find it difficult to leave if they don´t know how. Thus the ability is excellent for containing things or manipulating the scale of battle.


*people caught in the pocket dimension have their intensity and form of their abilities vulnerable to manipulation


*the pocket dimension changes according to Chieko´s will


*she can grant her own ally´s wishes


*each wish she grants builds up to allow her to grant her own wishes


*extremely experienced in monster fighting and research, plus as master of her own SE and SP.


Weaknesses:


*if certain conditions are met, she may be forced to grant her enemy´s wishes.


*she has been inflicted with several curses over the years limiting her own ability , and transforming her body (thus greatly limiting how much physical traits her SE can induce), among other things, making her a much worse fighter than ever.


*she is temperamental, in particular toward things she is sensitive about, like her height. Certain harsh or rushed actions are to be expected.


*on the other hand, she is deeply sentimental about the lives of innocent people and can easily be led to make sacrifices to spare innocent lives.


Personality: Chieko is a hardworking teacher who suffered many traumas in her days of fighting monsters. In fact, it was only by the severe limitations set upon her by the curses of the monsters that she allowed herself to be hired as teacher, being the leading expert on monster fisiology and monster researcher and one of the most successful monster hunters known (though still not the most successful by far). Highly secretive, it wouldn´t be far off the mark to call her a compulsive liar. Whoever, one musn´t forget her deep determination and in spite of the paranoia she has good intentions to keep everyone safe. She is a harsh teacher and hardly patient, especially when people are rude. After all, she hates not having credit for what she does and so favoritisms do arise: you produce results, you´re fit. But results for her are not necessarily those of the school. After all, her classes are all about survival, fighting back and most importantly, adapting to monsters.


She can be a bit childish, particularly when teased, but she´s the kind of person never to turn her back on you. She always overprepares and is someone you can rely on (as long as she isn´t getting distracted by someone else or busy in a fight), and someone who goes to the roots of problems to solve them, sometimes even allowing a problem to grow in order to do so. This rational approach hurts her deeply, though, as she is the kind of person who believes in protecting everyone one can and keeps innocent and powerless people out of things. She is thus generous and understanding.


History: Chieko is the older sibling of two. Her father was a hunter for a living, and would often take Chieko hunting with him (mostly just carrying stuff, usually she would even stay behind while he ventured into the forest). One particular day, they found what they initially thought was a bear, but it turned out to be a monster. While gravely wounded, her father managed to fight off the monster using bullets made by Chieko´s mother, whose ability could craft anti-monster material (her father could hack into dreams). Impressed by the usefulness of her mother´s bullets and her father´s bravery, Chieko was inspired to train and quickly become a certified monster hunter, someone who hunts monsters on their own without waiting for orders, but has a license to do so. She was, after all, talented with her quickly famous amount of SE. She was even given an advancement test, which she astoundingly passed, much to her later regret after her encounter with another type of people for whom her SE levels were spreading as a rumor: monsters. She was quick t realize she was missing some of the required training for herself and went to beg a teacher to make work her like a dog so she could go back to monster hunting as soon as possible. By the time she went back on the job, she awed the other adepts with her rocketing up in skill and she tore down monster after monster. She lost many people and had to make some terrible choices. She got hurt and she got cursed. She fought and she learned. Using her mother´s ability as a basis, she began analyzing more and more things about monsters and teamed up with researchers and people with suitable abilities, taking her time with minor and medium monsters to run tests. Recently, the curses began becoming too much for her and she was (for the fourth time) asked to come teach at the [] academy. This time, she accepted and has thus been teaching students for three years now.


Other:


a total of 13 curses has been set upon her by monsters she has fought. While her huge SE is able to fight back the most drastic effects on most of them, and she is still greatly afflicted by some. The most obvious one is the regression curse, which has taken away almost all of her age and made her into a little girl. It is only due to her SE she is able to keep her former mind, but certain triggers can lead to spontaneous mental regressions.


Chieko´s mother named her ability, and she did so after the Meinong forest, an imaginary forest that was used as the mocking of the idea of the existence of different forms of existing, by a certain philosopher.
 
Last edited:
Personal Area


Name:


Lupi Shadowpelt


Age:


5


Gender:


male


Race:


beastfolk


Class:


druid


Appearance:


View attachment 212990


Outfit: He wears a leather jacket over a simple white cloth shirt (with stripped sleeves) and a black leather dog collar. He has simple a simple pair of sandals and light brown leather pants, from which his black and white dog tail is popping out like his dog ears pop out from his equally colored hair.


Personality:


Lupi is a rather pessimistic dog person who despite remaining a child , keeping childish and dog-like tendencies, is also rather intelligent for his age and a natural talent in the art of druidism. However, the same way he can be a vengeful prankster in contrast with his usual super-shy and super self-conscious behavior, he easily holds regrets and past habits. He can be extremely happy to settle in a routine, but is more often than not driven out of it by his sheer curiosity, a fact about which he complains a lot (one of the many badmouthing mutters he utters). However, more than anything, his holding on to things causes him much sorrow and even problems, such as his inability to learn to speak properly (the main route of his inability to use proper chant magic) . He is kind and helpful though, even if a bit naïve he can be quite eager to learn in particular learn about lore. This has made him fairly knowledgeable in the lore , as he IS surprisingly determined. But also easily embarrassed


Likes:


Food, praise, petting, learning, reading,


Dislikes:


Animals, displaying his powers in front of others, attention.


Fears:


Fire, death, thunder, the dark, cages, public speaking, bees


Major Flaw:


Given his age and his holding on to things, he is naïve and childish, and because he is unable to speak properly he messes up all of his chant magic.


Magic and Body Area 


Racial Magic:


Being Able to Use Chant Magic


Chant Spells:


-beast form (shapeshifter spell): allows him to transform into a member of any wild race or animal species he comes across. Tends to live residues and activate itself at random or leave him stuck in a particular form.


-taming (beastmaster spell): casts a chant that makes an animal or wild race species his companion. Only works on beings of his age or younger and takes time to chant, calling the attention of the target.


-find (treasure hunter spell): allows one to track down nearby rare , unusual or valuable things and increases his attention to detail. However, his inexperience prevents him from actually knowing anything of what he is sensing before actually seeing it.


-bring out your dead (loremaster spell): he can decipher ancient languages, riddles and runes and can communicate with the spirits of certain dead. However, when doing this, he has no control over what is said, for how long and can´t obtain specific information.


-ballad of the tavern: anyone caught by the beam of this spell immediately becomes drunk. If it hits metal, the ability may spread. Makes him drunk himself, taking away most of his intelligence and self-control.


Skill Magic: (up to four)


-Shapeshifter: a druid that specializes in transforming himself


-Beastmaster: a druid that specializes in taming the beasts of the world as companions


-Treasure Hunter: gives him the treasure hunter profession proficiency. These people dedicate themselves to a life of searching for antiques, lore, treasure and other such things to sell.


-Loremaster: Gives him the loremaster profession proficiency. These people dedicate themselves to preserving the lore of the world and spreading it out orally, making a few coins through storytelling in the way.


Items:


-magic enhancing leather collar, the one piece of attire that sticks with him when he transforms.


-leather jacket- keeps you warm and offers some protection


-cloth shirt- a white body and stripped sleeves. Useless except for style.


-light brown leather pants


-magic wooden staff


-simple sandals


Extra Area


Theme: (optional)


Quote: (optional)


Relationships: (optional)


Other: (optional)
 
Name:


Katsumi / Prize Hasobihachi


Villain Name:


Eggplant Mode (She still regrets not picking a name herself)


Other Nicknames:


Mode 1 , Mode 2, Giant Eggplant Monster


Age:


21


Gender:


male (former) /female (current)


Species:


usagimimi cyborg


Appearance:


(mode 1 appearance)


img_3214-jpg.216737



(mode 1 battlesuit)


tlm-en004-elementalherosparkman-jpg.216735



(mode 2)


mygiphy53-gif.215600



mygiphy61-gif.216753



(eggplant mode)


eggplant-mode-png.216752



Height:


4 foot 9 / 6 foot 3/ taller than you


Weight:


VERY VARIABLE


Superpowers (if any):


*pylonizing- she can create crystal-like structure which can be planted anywhere. Taking a few minutes to fully develop, these crystals then expand a field of power, within which she will gain enormous endurance, a superflow of power and greatly increased physical traits. If the range of two different fields comes in contact with one another, they joint together their range. (only usable in mode 2)


*maturity nullification- she is able to suck out the maturity of people either through the injection of a poison her body segregates. Depending on amount and exposure to the poison, as well as other factors that help it´s spread, the maturity of an individual will progressively drop up to affecting the poisoned one´s mind reducing them to the thought process of a small child, a toddler and lastly a helpless baby.


*vegetable manipulation- an ability that was stolen from the Eggplant Witch, she can control the growth , positioning and behavior of vegetables, even instill life upon them or turn them into vegetable soldiers. She can also awakened and garden the magical plants of the former witch.


*mode shifting- she has the ability to, at the cost of her intelligence, progress into a form that has expodentially greater raw power. There are two of these forms, her mode 2 and eggplant mode. Her first mode has her normal intelligence and the body of a small child, practically powerless. Her mode 2 has the body of an 21 year old woman (with the greatest rack in a century) with extraordinary physical stats and raw power, but the mind of a young child. Her final mode, eggplant mode, makes her intelligence almost void, lower than bestial, and her body is that of a gaint eggplant with cyborg wings, but gives her titanic raw power capable of even fending off several other abilities (nullify them). However, this last mode can hardly ever last for more than half an hour and can only be used once per day.


*Control Fibers- a power she can´t currently use but is researching on discovering, to use special organic threads to influence the thoughts of the people they are attached to. So far, she hasn´t actually developed any functional one yet. So far, it can only influence some tastes.


Weapons (if any):


*android body(ies) - she has a small army of android bodies at her disposal, though her own body is her main one (her body is more of a cyborg actually, since it is based on a modification of her organic body). Her main body can use several forms of technology based energy manipulation, such as energy shields, warping in new parts (like her weapons), generating energy blades and energy wings, generating eltrical impulses, among others. The alternative bodies are capable of generating electrical impulses and can gas the people trapped in them, putting them on a coma and allowing their automatic driver systems to simply use the person inside them as a host. However, most of the currently produced models only have driver size for children, so only children can be kidnapped and put into one. A final, stronger android is currently under construction, but nobody knows what it´ll be capable of doing when it is finished or when it will be finished.


Strengths:


+Her magical eggplant farms have several different forms of magical eggplants, each kin bearing a different curse.


+being in a pylon field when she fights can make her a rather hard to beat opponent without destroying the pylon


+mode shifting expodentially increases her overall power, albeit mode 2 is still only slightly above average without a pylon power source


+she has two forms to form an army, one is the vegetable army, the other is her small android army, being that the latter may have hostages in coma within them


+being a cyborg, she has less ways to be critically injured than a human and can be upgraded


+if she manages to meet the requirements to inject the poison, her maturity nullification can deal with rather troublesome opponents, especially given future injections may extend the effects indefinitely


+if she manages to ever finish her research , her control fibers may essentially function as a pure mind control.


+both forms have "unexplainable" massive racks


Weaknesses:


-eggplants aren´t that easy to use: she is not yet familiar with their effects, and they take a long time to plant, not to mention a person has to willingly eat them for the curse to take place


-being in a pylon field makes her rather dependent on it: losing the pylon field will severely weaken her and may even prevent her from continuing to fight properly altogether


-mode shifting has intense consequences on her intelligence, reducing her to a small child in mode 2 and making her brain a vegetable in eggplant mode (complete lack of initiative), while her only intelligent mode (1) is practically powerless, having to rely on an android suit for any fighting capabilities at all.


-not all of her abilities are available on all modes


-her vegetable army is extremely weak and practically useless, while the android army runs the risk of being taken over if the people inside wake up from the coma, given the precautions she used to make sure they couldn´t be remotely controlled by their creator


-being a cyborg, she runs the risk of hacking and technology-disabling devices may disable her body as well


-she can only control how much the poison affects someone to an extent and it is a slow-acting poison


-her research on control fibers is not exactly going well, and so far they can do little


-all of her forms get rather violent and impulsive at eggplants


-she still bears the trauma of her time as the eggplant witch´s slave and still finds herself compelled to obey the commands set at the time


Sexuality:


bisexual


Personality:


The person formerly known as Katsumi, now named Prize, is a divided person, as her different modes contain different personalities. Her mode 1 is a shy , but rather clever and cunning person, quite the strategist and someone who is always striving to be prepared for eventualities. Her greedy and bossy attitudes can easily put someone off, but it´s her need to control everything that really breaks the deal with her. She can´t help but always check bath temperatures for an exact selected temperature on that day, every color she wears has to be according to a pattern, she refuses to listen to music or to kill without specific "rituals", she has to have every single thing in her underlings and companions under her watch and to an extent, at her whim. She is not needy and can easily go by by herself, but it wears on her very mind that something does not go according to plan, making her rather impatient. However, this classy lady´s perfectionist side can also be quite helpful, as she is able to pull most common tasks perfectly. You´ll never see someone who can set the table in such order, she can learn how to perfectly garden an exotic plant in a day, and would make an excellent diplomat, etc... A shame, then, that she who had once never thought of the hero and villans world (even now lacking a lot of knowledge about it) ends up being such an honor-less villain who does not hesitate to play dirty. Not that other people don´t play dirty on her too, especially when it comes to her sensitive pride, which often leads her to try anything she thinks of as "manly" or is told to be so, in an attempt to preserve that lost side of herself, perhaps with a strain of childishness about it.


In mode 2, Prize becomes reduced to a young child. She is naïve and guillable, always oddly cheerful and laughing. She views fighting as a game, and killing as well. However, she can be surprisingly serious about the killing game, as she has this strange violent twist to her, in particular directed at people she bears a grudge against. All of her grudges are strong, as most of her emotions are quite over-expressed. Eager and curious, but not very bright, she makes little more distinction between people rather than friend, foe and nobody´s. As one could expect, she is quite childish and a little clumsy, but also rather fearless.


There isn´t much to say about her eggplant mode. It´s just a nearly-mindless being with little to no initiative and which basically sticks to staying in the same place defending itself or can be ordered by someone it trusts to do things (which still have to be explained with extreme care and very simple words or it will not understand).


Likes:


candy, bees, control, ice cream


Dislikes:


surprises, eggplants, being treated like a kid, lemons


Backstory/Origin Story:


Katsumi was born with a silver AND a golden spoon in his mouth. Riches were never strangers to him, and every day, his father and mother would shove their thoughts on things and ambitions on him. "You have to be a winner" they always said, and Katsumi was utterly instilled by this. Great grades, great at sports, little fun had. What little fun he did wanna have, he´d try to playing games with people, but of course, he couldn´t afford to ever loose one: instead, he could afford to purchase his way to the top. One could easily guess this, but it made it rather difficult for anyone to be his friend in any way, and slowly he was isolated. Not even in the frequent high-class parties his parents took him to he was able to really get close to other children, making a single (obnoxious) friend named Motheal ( @mewbot5408 ) , whose flirting was at once disturbing and comforting. They saw each other at several parties, and Katsumi would oddly look forward to it. But it was hard to open up to someone so direct, and almost as if to balance this, he made another friend in Jermiah ( @SolistheSun ), who defended him from a bully coming for revenge. Katsumi, impressed (and quite frightened by the possibility of such people coming after him again), hired the boy and over time, even began to open up more to the "body guard" becoming close friends.


But it all came to an abrupt end when the people seeking revenge on him crafted a plan to get him. At work, people would suggest to his parents and recommend the story of "jack and the beanstalk", which was repeated to Katsumi over and over again, to the point that when he saw the witch selling magical eggplants, he happily traded everything he had on him for the magical eggplants. He did find it odd that he had to eat them, but he still happily took a bit, until he felt his hair growing longer, his body thinner, except for the chest, and a certain body part missing: he´d turned into a girl!


He tried to escape for his home in a panic, but was shooed away. The family´s child was a son, not a daughter and right now Katsumi had no one he could turn to and no means to sustain himself. Even saying his name might be suspicious, given it was a male name. So, with nothing but the clothes on his body, he went for a certain "mad scientist" who she had heard about ( @Ambela ). She managed to convince him to improve her body for battle through a challenge. When she came out, she was a cyborg and ready to kill. She followed rumors to where the witch might be (it was surprisingly easy) and attacked her in her farm. What she didn´t expect was that this was all a trap and the witch ended up defeating her. After four days of being locked away, Katsumi eagerly ate the eggplant she was given as means of sustain, and immediately her body´s age and her mind´s age where split into two different entities: mode 1 and mode 2. Through conditioning and torture on mode 2, the witch forced the younger mind to see the witch as her mother and to follow certain commands, becoming thus enslaved by the witch, her name changed to Prize. The heavy trauma even repressed some past memories and she happily lived as a slave for the witch for some time. But eventually, a certain event caused her to remember, and the forced love turned into an even heavier grudge than before. She murdered the witch whose guard was lowered and thus inherited the witch´s power and properties... the eggplant spirit.


But it was not enough. After years of slavery and lies, Prize couldn´t take being made fool or servant anymore. She´d do whatever it took to take reigns of every aspect of her life...or at least mode 1 would. Mode 2 is mostly concerned with killing, and taking away what SHE finds to be the source of their suffering, the only she remembers: the eggplant farms.


However, it was not easy getting any credit among villans. Bribes of candy were often enough to dissuade mode 2 and mode 1 couldn´t do anything by itself. It returned to the mad scientist, promising great fortune and even aid in finding who killed the man´s wife in return for his services.


Villainous Motive:


* Absolute control over every aspect of his own life


*instilling fear to gain peace, quiet and obedience from people he comes across


* revenge- taking over every eggplant farm on the planet


Theme Song:


(mode 1)










(mode 2)










(eggplant mode)














Why she sucks as a villan:


Her power and age and maturity would be the main reason for her failure, more specifically, the fact that they are iversely proportional in her various forms. As an adult mind, her body is that of a small child: powerless, with the appropriate physique. Even with an android armor (that is not without it´s faults, like running out of power, being hackable, among other things), easily the most competent she gets, it´s still not on par with virtually any superhero. In fact, the battlesuits kidnapping function doesn´t even work for grown adults, being too small for that function. On the other hand, when her body becomes an adult, her brain is a child´s: impulsive, irrational, playful, easy to distract, even the cops tend to easily outsmart her and get her to either allow herself to be arrested or even turn on her former allies out of promises for stuff like candy. And the eggplant mode, despite it´s power, it´s useless without a proper driving force.


On top of all this, all of her forms share the influence of the trauma by the eggplant witch, whose words can still make them move today. but, most commonly, their revenge goals can and will make her go out of her way to exert it without thinking.


Other:


Name:


Dante Vermelho



Superhero Alias:


Memorial


Nicknames:


Necroshade/ The corpse finder



Age:


32


Gender:


male



Appearance:


elementalheronecroshade-tf04-jp-vg-jpg.219912



Nemesis:


Necrolight, a necromancer villan who seeks to break the bonds of the shadow realm within Memorial (this matter is subject to change should anyone want this guy as an enemy).


Why/How?:


After a near-death experience and being saved by his shadow realm, he was disturbed by the awakening of his abilities and couldn´t bear the pain of the dead without doing something for them. He now tendentially helps other heroes and the police by investigating corpses to learn of what killed them how and why.



Personality:


Dante is a silent hero, speaking only if directly addressed or if he has an important message to convey and always being as efficient as possible in saying what he has to say. In fact, he´s efficient about everything and hardly ever hesitates in any action. While defending justice and having an utmost respect for the dead, he hardly ever advocates vengeance by public hand, and instead asks that every life be spared if possible: the last thing the world needs is more ranks of corpses. Wise beyond his years, and quite brave, he is still quite harsh, terrible at speeches and worst of all, quite judgmental. He is always burdened, in particular with the endless thoughts about death that turn him into quite a worrywart about time (possibly this being at the root of his efficiency). He does not hesitate to help anyone he can and is a good listener.


Other:


He has the ability to learn details about the dead in proximity, the closer he is, the more details even stealing memories upon touch. He also has the ability to pull the dead and the near-dead into a shadow realm and transport them anywhere through it. Prolonged exposure to this realm corrupts one´s body, however, and he was a first-hand victim of it.
 
Last edited:
Name: Asuna Fox / Boltlolly


Age: 9


Gender: female (claims to be 16 online)


Sexual Orientation: undeveloped


Race: Human


Appearance:


(real)


3474959-jpg.244677



(RPG)


notentirelysure-jpg.244753



History: Asuna´s story really begins before she was even conceived, when her parents met at comiccon. The two of them found themselves caught in a discussion about "Sword Art Online" against the crowd majority at the time. Needless to say, they were both exhausted and after an almost cliché "groping scene", the two of them decided to give dating a shot (if it worked in anime...). They dated for a few months, then broke up, but eventually got back together over a common friend inviting them both to a party. That night found them sleeping together and planting the seeds for what would become Asuna nine months from there. In fact, they only dated for a couple weeks before they broke again, reuniting when Asuna´s mother realized she was pregnant. They decided to name their daughter after the anime that brought them together for the first time, and chose "Asuna" the moment they knew the baby was a girl.


In her first few years, Asuna grew up in as normal an environment as a girl with two near-obsessive otaku parents could. Never once neglected, one might even say slightly spoiled, but not much. Games and anime were never far from her life, and she grew to love both as it was the main thing that guided family conversations and moments. But as soon as she started going to school, that feeling of unity that comes with an infant child in the center of a family began to vanish. Her parents to their usual cycle of breaking up and getting back together, for reasons that ranged from divergence in tastes, to her father´s refusal to get a full-time job to rumors of one or the other parent cheating that they took way too seriously in spite of the fact that it was usually just a joke. As a result, Asuna grew in different parts of the city and different houses alternating between one parent, the other and both. She always tried to get along, but it was lonely compared to her former life: when her parents were apart, they were barely at home and when they were together, all they did was fawn over one another or whatever was the reason that brought them back together that one time.


Her teachers and friends and her school were generally all supportive, trying to be nice and help her through it. However, this only ended up constantly reminding her of what she´d lost, the way people tried to relate to her always fell short and by the end of the day when everyone was going, she would just see them play together like nothing was happening to her, like they didn´t actually care. She grew slack and rarely did her homework, and even started becoming a little violent towards other people, with an increasingly rude attitude.


One day, she was going shopping with her mother and a truck who had not realized the stoplight was broken almost ran her over, with her ending up being saved by a jogging lady who happened to pull her back on time. The lady scolded her mother for being on her phone instead of watching her own daughter, then took off. Already crying, Asuna was reassured by her mother who hugged her and told Asuna that her parents were gonna get married.


Asuna was overcome with joy, and everyone at school realized it. She was even going to shop with BOTH her parents on that weekend! But when the day came, they both turned to this shop for baby articles, and her father explained to her that she was going to have a baby sister, that being the reason for the marriage.


It all dropped. Asuna was now facing something that would take away what she had wanted all this time, forever. Definitely forever. She took refuge in video games.


Personality: Attention-seeking, overdoer , superficial, good at improvising, attitude when people say "no" , hard to embarrass, non-conflictuous (avoids conflict) (except to stop fights, which she is sensitive to), friendly and cheerful, cooperative but unreliable, understands people emotionally but can´t really tell how to help or , too undecisive if given the spotlight or leadership and can break down, humble unless praised but nonetheless competitive (especially if her maturity is contested), clumsy- Asuna is surprisingly mature for her age, but nonetheless remains a child. As much as she tries to be herself and compete anytime she suspects someone might be questioning her worth or maturity, she does often resort to asking help or giving up if something seems too hard. When it comes to helping people, though, she never seems to give up. She is intrusive even sometimes, nagging people about letting her in on their problems so she can try to help. She hates all kinds of fighting, among friends especially, even if she can be a bit violent and rude when pissed. Still, she avoids getting into conflicts herself, and can even be found crying with ease if people refuse to get along in spite of her efforts to put an end to those fights. Truth be told, was it not for her great improvising skills, everyone would catch her in on her real age, instead of believing her about being 16 and just thinking of her as really sensitive, air-headed and clumsy (though truth be told she IS all those things too, and it´s very hard to really get her embarrassed unless you praise her). On her end, she is strangely keen on understanding people´s emotions given how superficial she tends to be about a lot of things, but she has a hard time translating those emotions into possible concrete situations and even more into possible solutions.


Her standard stance is a cheerful and friendly one, being quite cooperative, but more often than not a tad unreliable. She tends to overdo things in an attempt to impress her peers, one of her many attention-seeking behaviors, which is also at the root for wanderlust and adventurous nature. One would never believe how humble she actually turns out to be after seeing that, which only faulters when she wants to brag as she is praised, in an attempt to not let down the people praising her. Still, put her in the spotlight and just watch her breakdown. She wouldn´t be able to lead to save her life, and as much as she likes getting attention, making decisions for a group or under pressure isn´t really with her, and she´ll be completely lost, hardly making a decision out of more than peer pressure or instinct. But don´t yell at her, or she will hold that grudge. When someone gets on her bad side, she develops a deeply unfriendly and passive-aggressive attitude, with the addition of becoming rude and sometimes even directly violent.


Likes: anime, video games, praise, exploring, bread, helping, funny noises, dogs, ribbons, magical girls


Dislikes: conflicts and in-fighting, responsibilities, secrets, being told "no", yelling, lightning, being alone for too long


Class: Warlock


Stats:


Strength- 8


Intellect- 17


Agility- 1


Spirit- 3


Constitution- 1


Other:


*Her appearance in the video game is partially altered through certain store items she purchased that gave her dog ears and tail, alongside the mini-cloak around her neck.


*Her name is a typo, she wanted to write "Boltlilly"
 
Last edited:
Name: The Pack´s Law


Description: This elite organization is one of high secrecy whose exact nature is known only by it´s members, some high-ranked officers of other organizations and the dead. In the light of day, the organization passes as a simple institution to help people in greater difficulty, such as those that lost their homes and families to the meteor event or those who suffer from harsh conditions or disabilities, owning several hospitals across Hell´s city.


However, rumors are purposely spread to allow the general public to make requests. It employs ruthless tactics and is extremely selective of members and their rankings, having an utilitarian view on their own functioning. Their main goal is to serve justice in many forms, and thus has a general court feel to it, with judges, laws and executioners.


The requests of the public are thoroughly examined before action is taken. The Pack´s Law collectively stands for justice for those that can´t reach it on their own. Once determined that action must be taken and how, the greatly skilled employees of this organization will surely see that justice is made. Often, this justice is elaborate and made to satisfy justice with a sense of irony, however, the organization can alter this modus operandi at any time they see necessary, as long as the justice defined by it´s court is satisfied. For this, they tend to be seen with good eyes by those at the bottom and those who do not wish to conform to society norms, despite the bad reputation that propaganda gives them.


However, do not be fooled. The Pack´s Law is utilitarian in nature: Not everything stands for the same value, and the same goes for people. Be useful, and you go higher. Be scum, and you may find yourself the next target. They even have a science department, responsible for experimenting (on willing or not subjects) and for training maximizing the capacities of each member.


Despite the shortcomings, there is a sense of unity to the Pack´s Law, as they are partially set to be structured like a pack of wolves: Be strong and useful as a member of the community or it´s the end of you. Loyalty and commitment are highly valued among this organization, and often tested.


Ranks and Roles:


Logos- Alpha- In charge of managing the organization, having the final word over any matter, only one with authority to change the laws


Pathos- Beta- second in command of the organization and it´s figurehead in broad daylight. In charge of managing the organization´s connections and reputation among the public


judges- people in charge of handling the burocratic aspects of the organization and of reviewing the requests, missions and intel to assure there are no inconsistencies. Furthermore, they are the one that attribute a sentence for the executioners to carry out.


execution hunters- they are the fighters in this organization, and the ones sent to do it´s dirty work, when they are not serving as guards during meetings or such things. They carry out the sentences from the judges.


Trackers- second-guessers of the spies and the judges, created to bring some balance to those for more objective judgments, and more pragmatic views over how things should be carried out. They are also in charge of the researching and scientific studies for the Pack´s Law.


Scouts- scouts to determine the plans of other organizations , groups, etc... and who verify the honesty and accuracy of requests on the field, plus map out locations and such jobs. It is required that they know how to act and how to go by unnoticed.


ambassadors- they exist to mingle with the people and to be in specific locations at specific times, without anyone distinguishing them. They can set traps, trigger things, sabotage, all that kind of stuff...they even serve as messenger owls on occasion, and are often present in crowds to drive their reaction to things or distract them.


Pups- those still in-training for any given task


Logos-Alpha:


Judges:


Execution Hunters: Lily Underworld @Fem the Huffling Riceball (tell me if I´m mistaken)


Trackers:


Scouts:


Ambassadors:


Pups:


I will put my characters below


Name: Catalon Kriever


Alias/Title: Final Judgment


Age: 45


Gender: male


Weight: 130ibs (variable)


Height: six foot five (variable)


Race: Gifted Human


Sexuality: straight


Appearance:


View attachment 179578


Gears:


-bulletproof jacket


-guns


-any he shapeshifts into


Affiliation: Pack´s Law


Rank: Leader


Crush/Significant Other: Leonor Kriever (deceased)


Likes: ice cream, orphans/disabled/etc... , tricking people, Pack´s Law, Bismark D. Saedor.


Dislikes: government, people who complain without acting, being questioned


Fears: Being the target of the public eye (especially if it is by means of the reveal of who the real leader of Pack´s Law is); his psychotic episodes


Personality: "The ends justify the means" might as well have been Catalon´s first words. He is a prideful man of strong will who does whatever it takes to fulfill his deep sense of justice. He is a perfectionist, hating the idea of being any short of achieving his exact planning, which leads to great frustration when things don´t go according to plan, as even he, who being a tactical genius would be a top-ranking general even in the direst war, is still unable to fully predict and maneuver the sheer randomness of Hell City. He is not discouraged by this, however, remaining planning, manipulative and cunning, a rather perceptive person and both keen and very convincing liar. Not a lot of things can discourage him in fact, as once he sets his mind to do something it is nearly impossible to prevent him from trying his hardest. However, when it comes to plans and strategies he is a quick thinker and quicker to adapt to the new circumstances. All in all, this makes him an amazing at command, though he fears actually showing himself.


He has a soft side for the disabled and for orphans, however in general he is a cold and ruthless person, who will not hesitate to pull the trigger on anything his rational mind tells him deserves it. He has a strong sense of duty and honor, believing anyone who can make justice, not only should but has the duty to do so, nomatter who they are or what has to be done to accomplish it.


He occasionally has backlashes from his shapeshifting with effects on his personality. He is also prone to psychotic episodes where he sees his family or wife covered in blood and calling his name with resentment.


History: Catalon was the oldest of three to his caring parents. His father was a mechanic while his mother was a judge. His mother drilled her sense of justice into him, stating that "justice always must be made by those who can." He lived a happy life with them, just regular and with nothing out of the ordinary until the meteor came. They had to scrap for what they could and they were frequent victims of robberies over the fact his dad was a mechanic, and people could use his expertize and the parts he had stored.His parents told him it was fine and eventually everything would go back to normal, and they would be rewarded if they just did as the authorities that remained told them to. Even when his sister came home crying, her clothes torn off from the fact she had just been raped, his parents kept their stance, making Catalon begin to loose faith in them.


The day came when Catalon´s father ran out of pieces and the robber continued to threaten them in desperation. Catalon managed to get hold of a gun, sneaking up behind the killer. He found himself unable to pull the trigger, though, even as his sisters and his father begged him to with their glare, told him it´d be fine with their lips. Seeing this motion, the thief realized something was wrong and began shooting in desperation. Catalon ran, but eventually the thief caught up to him. Crying in panic, Catalon fell back and shot the man through the chest.


After this, Catalon ran away, unable to face the fact that only had he killed another human being, but his whole family was dead. He blamed himself for not acting soon enough, and began living in the streets. His powers had already began manifesting, though the state of panic caused them to go out of control and he began to fully realize their potential from it. He dedicated himself to a life of robbery and quest for revenge, until by the age of 18 he was found by the 31 year old founder of Llyria Harp ,Rudolf Saedor.


The two of them met after Catalon robbed a bank by throwing a rock at the golden clock in the ceiling and locking everyone´s attention on the clock itself while he stole their possessions...including Saedor´s. The man chased him down and decided to have him join Llyria Harp, to which Catalon agreed. Saedor taught him you shouldn´t blindly seek revenge and they soon became close friends and Catalon even became a sort of uncle figure for the growing heir of the organization.


Catalon met his first love pretty much the same way he met his best friend Saedor. The plan failed during a robbery and Catalon ended up being taken hostage. His captor would visit him every day to chat and to try to take information out of him, yet they eventually fell in love. They escaped together and Catalon even excused himself from any activity in the organization. They would soon get married and Catalon would recall the times they complained about the government officials taking bribes from gangs about the upkeep of certain places.


One day, near the end of their honeymoon, they decided to cross a bridge together. His wife leaned against the edge a little, thinking the walls were solid, however the lack of upkeep caused their rust to break off in that moment. Catalon could only run a step before his love fell into oblivion.


Catalon returned to the organization, begging his friend to allow him to get back to his activities there. He was allowed this, however, the shock wasn´t done yet, as not a week later, Saedor was found murdered. Catalon immediately attempted to get people to find the murderer and take him out, however, most were not on his side. The organization was too focused on their money-making schemes to give too much emphasis even to the death of their leader, apart from the burocratic aspects. Enranged, Catalon left the organization with other members that agreed with his stance and formed his own, Pack´s Law.


Later, one of the members of Pack´s Law, the father of Siinela Avero was caught in an arson to his home. The only survivor was his cherished daughter, who Catalon took in. Seeing how her parents and the child herself had taken it as a good thing to implant genetic modifications on her, Catalon did so himself once she was accustomed to living with him.


Fighting Style: why fight when you can run away much more easily? That's how Catalon sees it. To him, fighting happens in the backstage, but even if he's cornered, he'll bid his time and try to drain out his opponent, stalling, combining strategy with his silver Ing and his abilities.


Crimes Committed/Achievements: thievery, first and second degree murders, assault, kidnapping, torture, fraud...


Abilities:


*Shapeshifting- he has the ability to assume different forms than his original form. Shapeshifting is limited as he can only shapeshift into things that he had either directly experienced or his brain can fill for him, in order to get a detailed enough image of the thing he is trying to shapeshift into.


*Symbiosis- allows him to establish a form of symbiotic relationship with an external thing, animate or not, provided it is material. This interfieres with whatever it is in contact with, allowing him to reduce or increase the output, by a set amount. For example, in a fire using gifted, he could decrease the intensity of that ability by a third or he could force it to output twice the normal capacity. While in extra output the person will not experience any form of tiredness , however, upon the end of the ability, the amount of energy that would normally have been used will be spent threefold, with a third of data being used to energize himself. Because it interfieres with abilities and such, symbiosis can also lock attempts to affect his mind or powers and because his arms are cyborg, he can use this ability on them.


*Prioritize- he can hack a mind into giving more emphasis to certain contents than others. He can control how intense the focus on a given idea is relative to the other, or rather, a given memory or experience (including the ones form that very instant). However, he cannot implant any new ones or remove old ones. Furthermore, he cannot decide how the emphasis will affect someone's mind , with the exception of knowing that at a certain point in intensity the target will be a daydream -like or even semi-hallucinatory state.


Strengths:


+tactical genius


+excellent in manipulation/convincing/etc...


+able to do the dirty work fast and effectively


+excellent user of his abilties


Weaknesses:


-stubborn for his causes


-has no direct harming ability or skill


-has to be careful not to give away the fact that he is the real leader of the Pack´s Law


-carries grudges, bloodlust and guilt easily


Name: Henry Oath


Alias/Title: little bomb


Age: 7


Gender: male


Weight: 73 ibs


Height: 3 foot 2


Race: gifted


Sexuality: not developed


Appearance: 


View attachment 179598


Gear: 


*The teddy bear he received on the day his mother died. Strangely enough, it´s bullet and fireproof.


*the remains of the explosive devise that triggered his first and so far only use of Nova. 


*his father´s old scarf. it belonged to his grandfather, and before that his grandgrandfather.


Affiliation: N/A


Rank: N/A


Crush/Significant Other: N/A


Likes: animals, learning, his teddy bear.


Dislikes: pain, eating meat, brining up his lack of potty training, minor gangs


Fears: death, lightning, heights, fire, ghosts, being alone in the dark, closed closets, weapons


Personality: Henry is a kind and protective kid, a selfless scaredy-cat. Not content with avoiding life-threatening things, he goes out of his way to keep everyone else safe, even if we´re talking about some poor reject or a random lost animal. However, the last words of his parents are carved into him, so even he knows jus how dangerous he is. Nevertheless, he remains a defender of life, having become vegetarian to prove it (he still drolls any time he sees a hot dog, though). In fact, he is quite an idealistic kid, and you may even find him frequently lecturing people he gets close to, once he gets over his initial great shyness.


Beyond his fear and ideals, though, he is a kid at heart. He is energetic and playful, has a great love for jokes that really overstimates their quality, a great and vivid imagination (which he has problems setting apart from rality) and of course, attachment. He barely has any independence to speak of, including his "secret": He hasn´t even been taught to use the potty (among other things). The fact embarrasses him to the utmost, being something that is a surefire to cause a reaction, in disregard for his usual great patience. This isn´t to say he is very tactful. He may be quick to learn, but is he is also annoyingly honest and critical, which can often pass as simply rude.


Despite his young age and his innocent and scared demeanor, Henry is a skilled survivalist. He has access to several kinds of knowledge in that regard and is very efficient in pretty much anything he does, ESPECIALLY escaping from places and people. He is sneaky and it´s hard to tell whether he is there or not since he is not all that talkative. He is also pretty strong for his age. He is a generally distrusting person, and has no problems in most crimes, such as theft, as long as he legitimally requires it to survive.


History: After the events of the meteor, and the regulation changes for Hell´s City, many criminals, like Henry´s parents, came to it hoping for a life free of the old worries. However, what they found was nothing like it. Henry´s parents were unwilling criminals, forced into committing crimes by a blackmailing corrupt policeman. In hopes of escaping now that they had had a child, they came to hell´s city. However, in this place, most people without money would require an organization to protect them or they would easy prey for smaller gangs. Henry´s parents couldn´t find it and were running all their lives. Henry´s father tried striking a deal with one of the gangs, resulting in his death after being tricked into giving away their savings for protection. His mother continued to run with him, and as revenge, set up the said gang for others. She continued to be persecuted, using whatever little time she had to feed and teach Henry. He was raised to become sharp, cutting ends on other "less important" details, including much of manners,his potty training and his morale. However, even that couldn´t take away the shock of what today may be the most memorable experience of his life.


Stealing was a common habit of theirs, and frauding people too. One day, on Henry´s birthday, they entered a toy shop and his mother managed to sneak a teddy bear out of it, a teddy bear his father had ordered for him from before the whole incident with the other gang. One of the members of the gang Henry´s father had dealt with who had managed to survive had found out about the order and was waiting for them at the mall. He saw them going into the shop and coming out with the stolen item, confirming his suspicions. He walked up to them and aimed his gun. Henry and his mother both tried to escape, but the man shot at and cornered them. He decided to kill Henry first, but his mother got in the way, dropping her own gun. In panic, Henry picked it up...and fired. The bullet went right through the man´s skull. Her mother died slowly, gulping blood, telling him her last words: ""


Unknowst to Henry, who was taken away almost blank, the man in question had shot right through him. The fact Henry was able to bypass solid things could make him useful to sneak things in and out of places. Several offers were made to Henry, who took his mother´s final words, and accepted the offers. He was examined by many and barely a week later, he was sent with a bomb into a bank. The gang waited outside, thinking the bomb would explode on the powerful gifted on that place. Instead, the bomb itself only lasted long enough to burn Henry´s skin, before his Nova ability triggered for the first time. Not a bank, but two streets worth of Hell´s City were wipped on that day, and today remain radioactive. Henry lost several of his earlier memories (including the face of his father), had to relearn how to walk and lost his ability to say the letter "R". All because his brain was only partially damaged due to the countering explosions.


Fighting Style: fight? Henry may be resourceful, but he doesn´t fight, he just flees. Occasionally he may punch someone, bite something, throw stuff, whatever is necessary to avoid confrontations as he knows that even with his abilities he might not win. In fact, getting hurt is terrifying enough...


Crimes Committed/Achievements: 2nd degree murder, theft, assault, fraud, trespassing


Abilities: 


Nova- As a defense mechanism, his body amasses immense amounts of energy, creating an explosion that can blow up a radius of several streets. Fires and other consequences, such as anything that falls over domino effects or gets blown away by the later shockwaves may be more extensive, however these will be very limited as just about anything caught in the explosion radius will be completely obliterated and there will likely even be deep radiation effects left after the destruction. They rarely last more than a month, though, and usually just a couple weeks. Because his body is the center of the explosion, his body will be destroyed almost entirely upon doing. Being a defensive mechanism, this ability only triggers in situations of extreme panic or if on the verge of death.


Personal Reality- His body is capable of partially taking itself into a separate dimension. While it is that way, he will appear to become semi-transparent,odorless and will become both untouchable and unable to touch. However, while in this state he also becomes blind and deaf. As he returns he may be able to bring with him creatures from that separate dimension, however, they vanish back to their original dimension after a set period of time, depending on size. As of the moment, he cannot bring in anything larger than a tiger, whose average lasting time is about an hour.


Regeneration- His body is capable of regenerating even from a single living cell. However, the higher the damage, the more the body will take to return to what it was. This is because his body always regenerates from the start point, this is, every part that is being regenerated has to grow up again, and will do so on a faster pace with a higher concentration of cells which are not regenerating. Mental damage will often be permanent, which can range from personality disorders, heavy memory losses, or even becoming a blank slate of a person.


Strengths:


+skilled survivalist


+pretty strong for his age


+capable of virtually always regenerating, nomatter what


+good at sneaking into places and out of places


+has a diversity of creatures he can summon 


+if you want to live, nomatter who you are, don´t trigger his Nova. Unless you can do it from halfway across the city.


Weaknesses:


-despite everything, he IS a five-year-old. Don´t count on too much knowledge or natural intuition. Or that much in terms of physical capacity. 


-isolationist


-regeneration has a low influence on mental and memory regeneration. Though most basic memories will likely be preserved, more complex memories, such as visual memories, will not


-he can neither stop nor trigger his Nova consciously


-he also blows himself up in the usage of Nova. His mind is likely to go blank if he does as his whole brain will likely go with it.


-his Phasing ability takes away all sensory perception, plus any of it´s effects only last temporarily


Name: Shiiro Inusbashiri (real name Shiiro Lyra)


Alias/Title: Precious Bitch / Hellhound beauty /Pet Succubi


Age: 21


Gender: female


Weight: 95 ibs


Height: six foot one


Race: genetically altered human


Sexuality: bisexual


Appearance:


View attachment 179593


View attachment 179594


View attachment 179595


Gear:


*Inubashiri Greatsword- a magical sowed that syncs with her, effectively extending the range of her abilities by a little over it's own length


*Smoke Bombs


Affiliation: none


Rank: n/A


Crush/Significant Other: Lily Underworld ( @FemTheHufflepuffRiceball )- girlfriend


Likes: Bones, torturing people, dogs and puppies, chocolate, petting (in the right spots).


Dislikes: technology, ruffians, being told "no", being treated like a dog, talking about her family


Fears: fire, ciannite 


Personality: Shiiro is all for emotions. This girl enjoys playing people deeply, taking sadistic pleasure in almost everything she does, usually twisting things for the sake of seeing people suffering. She faces every aspect of life (and death by extention) with her usual challenging grin. She is not helpless at all, though making herself seem so is one of her endless weapons in her arsenal of seduction, being a rather shameless and goal-oriented girl who will go to any lengths to achieve what she desires. She is quite clumsy with technology, however, being one of those things that can trigger can short yet selective temper, to which talking about her family also has a similar effect. Other things, such as addressing her as a dog only trigger a more long-lasting and suppressed side of her wrath, but you can still expect plenty of punishment.


She is an extremely flirty person that doesn't know boundairies, be those morale, law, fear, vows or any of that sort of thing. She is a wildcard that likes to be brutal and unpredictable. Don't let her demeanor fool you, however, she may be missing a couple bolts, but none of them hinder her fierce intelligence. However, even more hints of madness may be shown in her savage way of losing control to her bloodlust during intense fights, in her twisted decisiveness even in horrifying decisions, in her cannibalistic compulsions and in her habit of talking to bones, including her father's, probably derived from her inability to fully accept the course of events of her life combined with the canine traits she inherented over her genetic alterations.


Those provide some of the few signs that the little girl who's visits a dog kennel every night still remains deep within her. This is the cute, flustered side of her, almost impossible to find in most situations, but it CAN be found. Whilst her response to fear is to fight, you might be surprised at her reaction to kindness, or by her utter and deepest care for her mother. She also bears still a great love for dogs and puppies of all kinds, being one of those things that she truly can find "cute" (rather than just using it to tease someone).


Shiiro is someone who is honest and heartfelt, and knows how to tell friend from foe. She may truly respect you if you earn her gratitude, and she would never back on her word. However, she would most likely never go beyond the WORD either.


History: Shiiro was born to a poor family, with her mother , a former flight assistant now working as a waitress and her firefighter father having a drug addiction that sucked away their money. There were many fights in her family and occasionally, it would end up backlashing at her, usually by accident. Hating to see this, Shiiro would often run from home and go visit a dog kennel of high quality, where she´d often be allowed to play with the dogs, growing very found of them. Her mother found out about this one day, as she came to give Shiiro the news she´d feared were inevitable: Her mother and father were getting divorced.


Thus, at age 7 Shiiro moved away from her former home. Despite the way her father was, she cared deeply for him and felt terrible at leaving him behind like that, especially knowing the kind of state he´d be in. She began living as much of a normal life as possible within Hell City, as her mother continued to strive to give them enough money for them both to live, despite the occasional immoral action, mainly perverts going after her mom or even Shiiro herself. To help her get over such incidents, her mother gave Shiiro a dog. The dog got sick, however, but her mother managed to persuade the kennel´s owner to allow the dog to stay for free and even receive treatment. At the age 10, Shiiro was informed that her father had been arrested, an easy pick given he was a normal human. Her mother didn´t seem to have any intention of going to visit him in that faraway prison, and Shiiro came to the conclusion that her mother had to be overworking herself. She decided to take a leap and do something herself.


She sold herself to a brothel, taking directions from one of the guys that had previously assaulted her. She´d go there frequently, making a regular paycheck´s worth of money, which she´d hide until she could sneak it bit by bit where her mother would find it. On nights where she didn´t come, she´d be taking the bus to visit that kennel, the one place where she could feel better and calm down from the mess her life had become. However, she was tough and beared it, at all times except at the one time where she violently refused being made the subject of genetic experiments, as she knew she´d never get away with it from her mother, and had bursted out of the room.


Eventually came the decree that allowed Hell´s City to become a lawless one. Several criminals were busted out, and her father sort of rode the wave out of jail. Being unable to afford his addiction, however, he was kidnapped by a mafia-aspiring gang which caught him while he went to visit the place he remembered his daughter used to love: That old kennel. The criminals burned the building to the ground to the ground, including every animal and person inside at the time. Shiiro still arrived in time to see the destruction. The shock wasn´t over yet, as she overheard her mother talking to the gang on the phone, as they were asking for a ransome.


Shiiro had heard of the power of genetically modified humans and decided to go back to the man who had offered her that, agreeing to it in exchange for three things: She wanted to rescue her father, nobody could know about this prossedure, so she´d be free once it was done, and lastly, she wanted to stand for the real victims: The dogs from the kennel. From wolf and dog splicings, moving into more specific chemical treatments, her DNA was shaped into a weapon. Unlike many, she was quite the success for the scientists. Many didn´t want to keep their word, though she made sure to "convince" them. 


It was hard getting full hold of that body, but she was determined to save her father, and she did. First, she chased rumors to the Underworld´s manor, and attempted to fight them. However, she was met with professionals and lost. Instead of killing Shiiro, the couple incarcerated her. Fortunately, Shiiro was met with the kindness of their daughter, Lilly, who helped her survive, learn more about her father´s possible whereabouts and even escape. Shiiro didn´t find out the consequences this had for Lilly until much later, but she would be thankful ever since.


 Shiiro tracked down the mafia and found out they had tortured her father, which made her go berserk. Once she´d ended, however, the weight of the guilt fell upon her, as she began to realize the weight of taking lives and of what she had made to herself too. She walked back to her father, covered in blood. The man was scared at first, but he recognized his daughter as she fell with her crying head on his lap. He comforted her the best he could until they both drifted to sleep.


Be it by miracle, by the love for his daughter and savior or as a side-effect of the torture, her father was able to get rid of his addiction to drugs, only now becoming as great of a father as she could have ever asked for. He´d never leave Shiiro´s side even as she had to escape, and they shared a small semi-happy family life together. The only time apart was when Shiiro left for her job at the brothel (she didn´t tell him where she went), and her father allowed himself to explore a little. He was pained by the suffering he had caused and was causing to his family, a pain incremented by the "lost girl" signs spread on the streets, which he´d take down every night, so Shiiro wouldn´t see them. He came to realize too that if Shiiro and her mother were found to be connected, they might both get hurt or worse.


As such, one day, Shiiro returned home finding only a note from her father. In note, he explained he´d left...forever. He went to her mother´s and had his goodbyes written on the note. Shiiro tried to chase him, but when she got there, she found out the truth: Her father had warned her mother about trying to find Shiiro, before taking his own life with poison.


Shiiro´s insanity began with her inability to cope with the events of that day. She´d requentely relieve it, and sometimes even hallucinate about it. Her seductive and murdering skills, plus her affinity for excentric behavior and torturing people called the attention of Asylum, leading to her joining. Even though they consider themselves a family, and technically Shiiro stands on the same rank as pretty much everyone, Shiiro is feared and revered by practically all members sane enough to do so, Several of them even vowed servitude to her, and many have claimed she should take the spot as the leader, something Shiiro is definitely considering.


In a renewed friendship with Lily, the two formed a certain partnership and bonds, hanging around and supporting each other´s loneliness. What Lilly repeated was erased into Shiiro´s stomach. The two overcame obstacles together and beared burdens together, and eventually Lily began to develop feelings for SHiiro. Finding out about this, her father came to stop any relationships from happening, but Shiiro decided not to comply: there was a man she hated trying to tell her what to do. Shiiro and Lilly agreed to pretend to be dating, bu eventually, Shiiro developed a crush on her "fake" girlfriend as well.


Fighting Style: She has a variable fighting style. At first, she tends to use a more assassination-styled approach, seducing targets until she drained them enough that they can´t even resist as she murders them. However, in more direct confrontations, she gives a complete 180 and will take insanity to a fight, going berserk.


Crimes Committed/Achievements: theft, prostitution, arson, torture, kidnapping, drug dealing, cannibalism, lots and lots of murder...


Abilities: 


mimicry- she can mimic the abilities of anyone and anything ´whose DNA she´s come in contact with in any form. The mimicked abilities will be weaker than the original, of course.


canine anatomy-


due to the splicings of dog and wolf DNA in her, she has gained additional physical strength, agility and speed, albeit not by such "extraordinary" amounts, plus she has fangs and claws, an amazing sense of smell and hearing (her vision and palate are a little defective, though), and she is capable of sensing coming natural disaters with relative accuracy. 


Vampiric Viper- By harming someone in any way (most efficient through the blood-draining bite), she can inject her semi-sentient toxic viruses into someone, causing body coordination problems (if too much, paralysis or even death) and progressively draining them of physical traits and energy, plus surface thoughts and random memories. 


strengths:


+knows how to perform high-level hypnotism


+extremely proficient in seduction


+very knowledgeable in toxins and drugs


+amazing at appearing in places undetected and leaving them without a trail or the possibility of chase


weaknesses:


- she is basically useless against most cyborgs, beyond her base combat skills


- she has two weakpoints: her mother is still alive and has no powers of her own, and she keeps her dad´s bones hidden, as she might become vulnerable to blackmail if either of these were taken from her


-loses reason and has an incredibly hard time stopping herself from continuing to slaughter people in intense fights.


Name: Ryuda Thomas


Alias/Title: Cyber Dragon Ghost (or CDG)


Age: 27


Gender: male


Weight: 5000 pounds (variable)


Height: 23 foot five (variable)


Race: cyborg


Sexuality: straight


Appearance: 


View attachment 179599


Gear: upon discovering the means to transfer the conscience of a being into digital data, he created a series of bodies, and hid his own where he believes nobody will ever find it. His conscience is now capable of jumping from body to body, among those he desgined and created, though he usually sticks to the one he finds "the coolest".


Affiliation: [TBD]


Rank: [TBD]


Crush/Significant Other: [to be decided]


Likes: technology, jokes, pranks, attention, hacking, irony, explosions, theatralism, 


Dislikes: mundane tasks, being told "no", toy lasers, the radio


Fears: his body being found or his conscience being hacked; flirting with girls; abandonment 


Personality: Ryuda is a man for action, for woman and for spectacle. While being completely sane, he can't help but be driven by his narcicistic tendencies. The rebellious brat of a very, veeeeeeeeeeeeery rich family, Ryuda managed to become heir and succeed at once, as the lawless state of Hell's City made his parents flee, whilst he remained in the city.


Ryuda is the kind of person who crave attention and refuses to do anything that he can't make flashy. His palate has become amazingly diverse, being able to enjoy himself in meals from fine French cuisine to cat food , or rather, had such a palate in his human form. Now with it hidden, it constitutes his sole fear. That and a better hacker than himself. On every other aspect, he is fearless, and can be guided only through mutual convinience and compromise. He is more tactful than his cheerful and extremely playful tendencies or his flamboyant and exaggerated threatical tone in most sentences might suggest, as he remains a genius and an extremely quick thinker. has a deep love for technology. 


On his good side, he is rather kind and generous, often going out of his way to help "the people". He actually has dreams of heroism, which he keeps secret, specially now that Hell's City has become a paradise only for criminals. As far as trusting goes, he is completely neutral: he has nether ease nor difficulty trusting, as most of the times he is indifferent. Even if he works in teams, it's fine as long as you don't expect too much collaboration or patience on his part (he is impatient and has a temper), though he won't join in any team in which he can't take the spotlight. You should also account for the fact that he doesn't deal well with women, especially those of his age, and in particular if they try to flirt with him. He often tries to disguise this with a perverted demeanor, hoping to scare them away from doing so, when in fact, he is slowly freezing inside with shame.


History: Ryuda was born to an utter and complete platinum cradle with a spoon of gold and diamonds in his mouth. His parents were among the richest, if not the richest, in Hell's City, if not the world. It wasn't with difficulty not late that his prodigy and genius behavior and learning pace were noticed. His love for technology came from the cartoons he used to enjoy and he always took very keen interest in mechas, beggining with transformers. He was also a keen fan of Marvel, namely the figure of Iron Man and would later compare his own making of cyborg bodies to Iron Man's suits frequently.


Of course, no life is a sea of roses and Ryuda's was no execption as he was an easy target for the envy of his fellow students and his teachers alike. He began to become isolated in his studies as the people broke apart from him from not being able to handle pressure of competing with this genius and seemingly infinitely rich kid. Kidnappings were an expected and frequent occurrence with him. Usually, though, Ryuda's own gadgets, created with his research and love for machines, cybernetics , programming and all taht technology-related stuff., would end the situation by themselves and Ryuda would just go on with his life. 


As a teenager his years of rebellion began. He became a bully, perhaps a way of coping with that feeling of emptiness inside of him, yet he soon came to realize it wasn't enough. In fact, even with his newfound grown social status, he still felt empty and he still couldn't really handle social interactions, especially not as far as the opposite gender was concerned.


As he graduated from highschool, his parents finally broke down, unable to stand the thought of living in a place like Hell's City. They fled, leaving practically everything to Ryuda. Abandoned, he turned to the Internet and machines for consolation, developing a form of complex against abandonment. He became a clingy person and one who is obsessed with attention. He begun to hate his own body and decided training just wouldn't cut it for him. Thus began to extensive research on neuroscience, quemistry, physics, informative and a whole lot of other stuff, all with one goal in mind: to find a way to put his mind in soemthing else. And he succeeded. Using his fortune , he creates a series of bodies spread around, ready to be taken over by him at any point. His body, in the meantime, was hidden away, hopefully never to be seen again.


Fighting Style: Like pretty much everything about him, his fighting is made in style. He'll either hack and mess with stuff or if that is not possible or effective with the current enemies, he'll blow them to pieces with a literally smashing body of his. If that doesn't work, he'll try taking a more subtle approach, researching on his enemy before going into a body that can effectively counter said enemy.


Crimes Committed/Achievements: Hacking, fraud, bribing


Abilities: 


*Conscience Jump: he has created the means to transfer a conscience into data, and uses it to transfer his own conscience among the several cyborg bodies he created. These differ greatly among each other.


Strengths:


*Supergenius


*extremely rich


*rather skilled with technology


*variety of bodies


*his true self is hidden somewhere and his conscience can move in it´s own.


Weaknesses:


*reckless


*risk of getting his conscience stolen through hacking even better than his own (unlikely, but possible)


*impatient and temperamental 


*discretion and stealth are for pussies!


Name: Sheile Kitsune


Alias/Title: super duper mic girl


Age:


Gender: Female


Weight:


Height:


Race: Genetically Altered Human


Sexuality: Straight


Appearance: 


View attachment 137857


Gear: microfone


Affiliation: N/A


Rank: Commentator and director/owner of The Boneyard´s Undergorund fighting arena


Crush/Significant Other: none yet


Likes: being hit or insulted, pain, stealing, being petted, "the sound of her own voice"


Dislikes: dead bodies (makes her sick), whistles, mustaches, sneezing


Fears: thunder, dead bodies, foxes


Personality: she is a loudmouth girl who cannot help but spew out comments on people, no matter how nasty or uncalled for those may be. Often this comments come in the form of sarcastic jokes, and often they result in her getting punched across the face. Fear not, though: she's a bit of a madochist. She actively seeks pain for the pleasure of it, though she does know her boundaries...at least as far as being hit goes. She respects no chain of command that is not convinient to her, in fact she disrespects everything and everyone including herself.


She has an unrivaled attentiveness and memory, being able to use the information thus gathered to fuel her imaginative and rather expansive intellect. Being fun-loving and generous (but very greedy when it comes to business), plus someone who seeks out to help others with little reward (usually her own fault, as she makes a bad joke after helping someone...about that someone), she is a person who is usually adored by most (and I did I mention she's cute and flirty?). To this, add her charm and her bravery (or recklessness).


She is lazy and quote bossy, traits taht have been developed ever since she began cloning herself. She looks at her clones as servants more than anything though she bears an almost motherly concern for them, caring deeply about each one. In a sense, they are her children. The clones on the other hand, admire her greatly and reciprocate this feeling by seeing her as a mother. However, the clones aren't quite able to express this, being mostly blank beyond the things they were instructed and raised to become. They are, mostly, not emotionless or expressionless, though.


Lastly, she has a compulsion to steal things ( shared by her clones)and a certain gluttony.. Don't take her for sneaky, though, as she is quite a show-off.


History: Sheile was born to two genetically altered parents, both of which had been mixed with fix DNA. They were almost fanatical for foxes to the point were they would try to shove that obsession into Sheile and even had bought a pet fox. However, it had the opposite effect, and Sheile grew up in trauma from those days. 


Sheile was quite a needy child and demanded to have more genetically alterations on her. In her view, if her parents could have their bodies of birth altered, why shouldn't she? She insisted and worked for it, until one Christmas her parents finally allowed it. Satisfied, Sheile went back to her usual self, though she began to notice how her parents were giving her things increasingly more easily. Soon, she learned about her power to manipulate hormones... And realized she had lead her parent's hormonal system into malfunctioning permanently. 


She allowed herself to continue living with them and accepted the torture as punishment for the state in which she had left her parents, who were now blankly smiling from taking pleasure in every single thing they did, having even grown almost numb to it. It was despairing and Sheile even soon began accepting the torture, embracing it...enjoying it.


Such a trait allowed her to bear her first job in a tattoo shop, which she took up after her parents were taken away to mental hospital. In the shop, she would be frequently be beaten by her boss and the kind of violent clients the man had didn't help either, even if she admired the comradely between the men. In this shop, she learned about her ability for cloning and one of her old classmates, who had been her first victim apart from her parents, came in and made an offer. In exchange for a large sum of money and her powers being kept a secret, the classmate asked her to change her gender. 


The process was complete in about two years. The girl (now boy) gave Sheile her money, though he did break his promise in the underground fighting club. Because of this, Sheile was soon scouted to become a commentator for the BoneYard.


Fighting Style: she basically tires her opponent out by leaving herself to be a human (well, not quite) punching bag. After that, it's a matter of overrwhelming her opponent with clones.


Crimes Committed/Achievements: No committed crimes, though she has been held as an accomplice to practically every crime


Abilities: 


-malleable flesh: the connection between her cells is a lot looser than one might expect and so it's easily recoverable. She has minor regeneration abilities from this, but the main impact is the shock absorption, whether it be from hit, to falling, basically anything that would break some part of her is mostly nullified. Piercing things still work as they normally would though. 


-top-sensitivity: Her reflexes and senses are at maximum physical capacity. There is nothing around her she doesn´t notice, and her reflexes are top-notch too. However, this also implies she can overreact to minor things, possibly resisting in injuries from moving too fast, and that particularly high pitched sounds, particularly nauseating smells, and so forth, might have incremented impact on her, or even make her pass out.


-cloning: pure and simply put, she can clone herself. It takes a great amount of eating, drinking and sleeping immediately before and after doing this, and the clone will require teaching, never being actually perfect (usually, they differ in hair and eye color, for example). However, all clones are extremely loyal and obedient to the original.


-voice, hormonal manipulation: her vocal cords have been modified in such a way that they can change the waves they send. Externally, this will appear as if she is lowering or increasing the volume of her voice, and she often tells people that's what the modifications do, though in fact, they subliminally create stimuli that set off specific responses from the hormonal system. The effect only occurs if either the person is hearing her or if she is close enough to the target. The ability spreads in a cone, though, so anyone within that angle will also be affected. It takes a couple minutes to actually affects person. The ability can also affect the nervous system, much faster, causing discoordenation. However, the nervous system's responses are far harder to manipulate and she avoids doing it because she can't do it very well.


Strengths:


Clones


Permanently fully aware of her surroundings and able to tell impressively hard to notice details


Quite resistant to non-piercing damage


Able to sway emotions


Fast


Impressive grip despite her average physical strength


Weaknesses:


She goes sick at the sight of dead bodies. Smell too.


Certain stimuli can overwhelm her senses more so than a normal person, to the point of being able to make her pass out


Doesn't sleep a lot (not by will)


Clumsy
 
Name: Keiko Kashuryu 


Appearance:


View attachment 244817


Gender: female


Age: 15


Species: Inu


Romantic preference: Panromantic


Sexuality: Heterosexual


Height: 4 foot 1


Weight: 70 Ibs


Class Color: Red


Personality: loyal, cheerful, surprisingly intelligent, clumsy, absent-minded, loves singing, playful, lazy but normally energetic, fast learner, daydreamer, romantic, easily frightened, naïve, glutton- Keiko is a cheerful girl with a childish appearance to match her personality. She borrows several traits from her species, the loyalty, the energy (though she does have moments of laziness), and the general care she directs towards everyone, hating to see anyone with sadness in their eyes. She is quite playful and a bit of a glutton with a deep love for singing, not to mention a love for love as she always bears dreams and interprets reality through a romantic lens. This sparks her tendency to day dream, which strengthens how absent-minded and clumsy she tends to be. Nevertheless though, she is surprisingly intelligent and a fast learner, she just doesn´t tend to make use of these traits. She is prone to mood swings, having a general difficulty in controlling her emotions and impulses (even those that compel her to act dog-like), requiring both incentives and a certain equilibrium of activity to tap into her actual intelligence: too energetic and she won´t be able to keep her focus or care about whatever needs to be thought, too sleepy and she´ll not even try to muster up the energy. Keep her well rested and hungry, and she´ll be practically a genius though.


History: Keiko was born to a composer (her father) and a banker (her mother), which gave her access to a very good education, however, this education did not come from a school. She got kicked out of everywhere she went, unable to control her impulses and with grades that changed like rollercoasters. She was terrible in formal parties or events that her parents attended too, for the same reason. She ended up being home tutored and thus her magnificent voice was easily noticed. Another tutor also ended up finding her poetry, something she wrote in the morning before breakfast. Impressed, the tutors reported this to her parents. With Keiko´s disastrous performance at parties and school, and her child-like body , they agreed on allowing the proposal for Keiko to become a singer for a living. She loved the idea and a company was called to help launch her, alongside her parent´s assistance, one in finance and another musically. She was a quick success, especially among her kind. However, there was always an air of uncertainty about her shows... what if someone showed up that, well, wasn´t supposed to?


Preferred Chi (If any): Water


Preferred Weapon (If any): Two-ended spear


Theme Song:










Anything else notable?:


*she looks a lot younger than she is, often being confused with a small child.


*she has great senses appropriate to her species, though it comes at the price of often behaving like an actual dog given certain stimuli


*somewhat rich and a famous idol before coming to this school


*she has a stunning voice


*good at poetry and lyric writing
 
Name RainTong


Age 10


Appearance





Pack Rogue (mercenary)


Rank No Rank


Powers/Abnormalities - Control of Focus Intensity: Raintong has the ability to control how intensely people focus on things. Note that she can´t control whether or not they focus on it in the first place nor can she change their focus TO something else and her ability only affects either a given thing (so if they ever focus on it, it will affect their focus they way she set it, much like a trap) or something they are currently focusing on. Her abilities are also limited in range and duration: If she is out of range for the effect, the effect can only last for up to a day, although it can be everlasting if she is around. If she herself is unaware of the presence of a given wolf/fox, though, she can´t use her ability on the said wolf/fox. That said, she can do much with her ability. She can, for example, make people unable to even notice things by lowering their focus on them to near null. She can make people improve their own abilities and skills by increasing their focus on themselves. She can force people into losing track of their surroundings or even the passage of time, by increasing their focus on something incredibly high.


History-Raintong was born in the stone pack, along with her 12 brothers. Her parents were extremely busy and dutiful to the pack, often having but an hour or two with their children because they spent the whole day hunting. Hence, Raintong barely got to spoke to them, particularly because they were selective having children they considered more "worthy" of their time than others. Raintong nevertheless admired her parents, and slowly convinced herself that the reason why they didn't spend more time with her was because she was actually too important for them to disturb her. This fantasy was developed and enriched over the years, leading Raintong to distance herself from the other cubs, who often would mock her for her excentric behavior. Even after she'd been appointed a rank, Raintong would often conflict with the alpha and eventually left the pack.


She spend the rest of her life till today making surr she could live comfortably albeit alone. She found several parches of tge woids were her ability was most effective and where she could enjoy her live for climbing. She took several years searching around ruins and memorizing everything shr could about...well, everything.


More recently, she has taken another step to her delusions:, assuming the role if what is in practice a mercenary, but to her , a priestess- she will "bless" people eith her aid or presence for an appropriate "tribute".


Personality RainTong is a proud fox...too proud. She has convinced herself she is descendent of a fox goddess and an ancient alpha. She despises being told to do things or bossed around in any way, although she her attitude earns her no good-will. She´s closed off from interaction with most, and usually tries to play them away with her mischieviousness and playful sense of humor.


She´s developed a love for climbing which, combined with her talent for it, leads her to spend most of her time up high. Not only does this more or less satisfy her inferiority complex, it is also a safety measure. Living without a pack, Raintong often worries about the possibility of being hunted down by some pack, especially considering she won´t hesitate to lend her aid to the highest bidder: She has no sense of loyalty, being payed enough is all she needs to switch sides. That, and assuring her own safety, of course.


She is intelligent and quite knowledgeable, especially when it comes to wildlife near her.


*Likes- climbing, trees, compliments, food, people doing as she says


*Dislikes- being bossed around, too much noise


*Habits- climbing trees and staying in them, bragging about her lineage, swirling her tail around branches,


*Flaws- prideful, egocentric, narcicistic, disloyal, hedonistic


*Crush- N/A


*Mate- N/A


*Other- She has an amazing talent for tree climbing and moving in that medium.


Name Whipleash


Age 33


Appearance 


Pack Stonepack


Rank Guard


Powers/Abnormalities- Dream Gas: Whipleash has the ability to produce a gas that quickly turns into a mist, causing all those that inhale it (friend and foe alike) to fall asleep for a period of two to eight hours, depending on how much they inhaled and quality of gas that Whipleash intended to produce. Whipleash is also able to manipulate dreams and even learn about people from those dreams, such as by forcing a memory to become a dream thus allowing him to visualize it.


History- As a pup, Whipleash was famed for his wishful thinking and for his fantasies of one day becoming the alpha. That dream was shattered not one, but three times in his lifetime, and eventually Whipleash resigned from it. It was hardly the only dream he ever had...or the only one he ever lost. He has had attempts at approaching females several times, each with an astonishing lack of success, and a broken heart. His brother passed away and his cub wouldn't even try to go his uncle, but took comfort in a fox Whipleash had never even heard of. Minor insucesses, but Whipleast lost faith. To him, trying ceased to be worth it, and the here and now was all he could care about.


Nevertheless, he remained as curious as ever, and he never ceased to enjoy being appreciated.


Personality Whipleash is a cunning, yet gentle fox. Many go to him for advise, as he is always as impartial as possible, maybe due to his vast knowledge. Wisdom and wit are his win traits, if you don't count with an almost disturbing intuition and perceptiveness. Nevertheless, and regardless to his enormous intelectual qualities, these rarely see the light of day, as he tends to be extrempy lazy. His hobbies include skipping events and napping in his cave. Getting him to move a finger amounts to moving a mountain unless his life is in danger. still, once you asked him for advise, getting his criptic tong to stop will be equally difficult- he even talks in his sleep.


While loyal to the pack, most would consider him to be utterly honorless and shameless. As the will move for much, if he dies act to get something, he may even come to obsess over it. He will not hesitate to using the dirtiest tricks, as long as he succeeds. He also breeds a certain envy towards the alpha, although this will never go beyond a prank now and then, and even that is doubtful: He won´t bother wasting the energy.


*Likes - napping, discoursing, complaining


*Dislikes- being nagged for something, being woken up, his age bring mentioned


*Habits- talking in his sleep


*Flaws-lazy, shameleess, poor physical build


*Crush none


*Mate none


*Other


Name-LawNeck


Age - 23


Appearance -


Pack - Sunpack


Rank- Alpha


Powers/Abnormalities –LawNeck has the power to increase the power of his pack with his howls, as well as his own. He can conjure armor and body parts made from sheer light, which can increase speed, resilience, power effectiveness and stamina for nearby wolves. He can, alternatively, boost only himself and create two wolves made from light. Apart from being faster than the average wolf and not getting tired, this light wolves are no different from regular wolves. However, they are relatively easy to disperse should there be a deep enough wound (anywhere on the body).


Personality- LawNeck takes his position as alpha very seriously, always seeking to do what he considers to be the best for the pack. He is extremely selfless and if he is ever caught doing something selfish, such as eating away before the rest of the pack, he is likely doing so to preserve the order he cherishes so much. Since he was a pup, LawNeck has had very strict beliefs which he attempts to impose upon others. He has the habit of being self-righteous, and takes any challenge to his beliefs as an act of violation of the order he always tries to preserve. He has an issue with other packs of wolfs because of this aswell: He cannot agree to there being another alpha if that alpha won`t follow the laws he has created.


In spite of this, LawNeck is rather comprehensive and forgiving to children, nevertheless scolding them if they do not follow his rules. He is very mature in his ways and knows there is no victory without sacrifice. It is also his belief that it isn`t fair if a leader should demand of his followers to follow certain rules if that leader doesn`t do it himself, and hence he is diligent in following not just the rules he imposes as law, but also the orders he commands for the entire clan.


*Likes


- peace and quiet


-his “laws”


-sleeping in the sunlight


-children


-teaching


-properly organized hunts


*Dislikes


-chaos


-lots of unnecessary noise


-other packs


-rebellious wolfs


-when someone criticizes him


*Habits


-sleeping in the sun and staying awake all night


-lecturing children


*Flaws


-self-righteous


-stubborn


-others


*others:


The laws are absolute


*The alpha must be obeyed and has the last word on conflicts that do not involve the position of alpha


*Always hunt the strong and the wounded, never the healthy weak


*Before engaging in any fight, the fighters have to be far away from the pack


*The alpha has priority in picking the mates and in eating and drinking


*It is mandatory to share all things, within reason


*One is not allowed any form of relation, pity or communication with strays or members of another pack


*Before any fight is begun, specific rules must be set


*Honor any opponent in the same amount they honor you


*A parent is always responsible for the actions of his/her offspring


*Nobody is allowed to be too far from the pack without permission or unaccompanied.


*The alpha cannot be challenged, unless his position is being challenged as well


*To decide who gets to be the alpha, in case there is a challenger, the pack will gather and choose who gets to be the alpha. The one who looses will get his leg bitten by the winner and be banished from the pack, becoming a “stray”.


*The offspring of a wolf who is being banished will be the children of the new alpha. If they are at least 7 months old, they are allowed to leave with their parent, becoming strays themselves. Pups younger than seven months, though, will not be given such an option.


*It is mandatory that all male members of the pack beyond one year old remain vigilant and ready to aid the pack in case of need.


*In case of fire, storms or other such disasters, all females and pups are to take immediate cover and all male members of the pack are to go aid in protecting the other animals (prays and other packs alike), getting as much aid as possible, or go themselves attempt to put out the fire (if it is fire).


Name- LeechFang


Age -2 months


Appearance -


Pack -Nightpack


Rank- To be


Powers/Abnormalities – Capable of taking in properties from what he eats in smaller scales. This ranges from growing a rat tail from eating rats frequently to gaining a much weaker version of another wolf`s power by biting them (Let´s say the wolf is capable of bursting into light, Leechfang will be able to create a small light.). Leechfang also heals by wounding his enemy, although the proportion is very small unless he actually eats from the wound.


Personality- Leechfang is a curious and playful little fellow. He is adventurous in that he will go virtually any extents to learn about whatever he has his head on at the moment, something he is very volatile about. One moment he will be obsessed with trees, the next about the river. He also has a little mischievous nature, sneaking around to places, and pulling pranks with his friends. However, he will not go the extent of actually hurting someone, physically or emotionally, and if he does he always seeks to make sure to make up for it, whatever it takes.


He is always seeking to make friends and does his best to take interest in whatever the next person he meets is interested in. When he fails, he often will try to persuade the other pup to follow his own interests instead or simply try to find common interests. Leechfang is always there to help in any case, despite being somewhat naïve. He will believe just about anything you tell him if no one can straight up prove to him that it is wrong. Even then, he will very hardly believe anyone would lie to him and will instead assume they were just mistaken.


He is a dreamer at heart and has the unfortunate tendency to daydream when bored. He is also resourceful and ingenious, although his general knowledge is still a little short. Yet, he likes a challenge.


One last thing to mention about him is that when something hurts LeechFang, he will typically stay silent about it or attempt to laugh it off. Inside he may actually be depressed or hurting a lot, but he will do his best not to show it, since he thinks that will hurt others aswell.


*Likes


-Playing with his friends


-Learning


-Eating


-Jokes and pranks


-Thrills


*Dislikes


-Hurting others


-Having to stay still for long


-Being bossed around


*Habits


-Chasing after every little animal he sees


-Wandering off to explore


-Pulling pranks


-Talking to everyone and everything he meets


-When people aren`t receptive to him


*Flaws


-Naïve


-Always keeps his problems to himself


-Overly curious


-Volatile in taste


-Prankster


-Reckless


-Gets bored easily


*other:


Parents: Savage Carne


Name -Ghost


Age 3 -weeks


Appearance -
th



Pack -Sunpack


Rank -To be


Powers/Abnormalities-


*Frost walk- the atmosphere is distorted wherever he is, causing the temperature nearby to drop to freezing temperatures. He can also generate a sphere of cold wind in his mouth which can be shot by blowing and will explode on contact, freezing everything on a small area. This last part only works once every twenty minutes.


*Ghost Step- Only works at night. Can separate his ghost from his body, allowing him to move it around. It cannot be seen, touched, sensed, smelled or anything of the kind, but he his only interaction with the physical world becomes passive (as in, he can hear, see and smell, but he can`t touch or make anything move). He does gain minor poltergeist abilities if it`s a full moon on that night. If he does not return to his body before sunrise, though, he will be permanently be cut off from his body.


History- Ghost was born recently, but his already a little adventure when he swallowed a bug as a pup and nearly died over it. Ever since, his parents were overprotective of him, especially the mother, given the father was usually out to the alpha`s orders.


Personality- Ghost is a loyal and docile pup. He is obedient and greatly admires the grown-ups, although he has a curiosity to him that just won`t let him NOT hear about what`s going on. He is shy and in constant fear of what might happen to him, over the way his parents were overprotective of him. For this reason, he will easily be pushed around and fall to peer pressure. He is kind and understanding, always ready with a smile and open paws.


He is also quite dependent on other wolves of the back, being unable to take care of himself at all. He is naïve and a crybaby, although he is also rather patient. He wouldn`t do anything to get himself or others hurt, but he can often do pretty silly stuff for attention, which he constantly craves.


*Likes-attention, learning, being trusted


*Dislikes-pain, pressure, being kept in the dark, anything in his long list of fears


*Habits-crying, using his powers to overhear things, napping for too long


*Flaws-crybaby, easy to manipulate, naïve, dependent on others, coward, lacks innitiative


*Crush -none


*Mate-none


*Other


Name -MoltenWomb


Age- 5


Appearance -
2257914569_95c3b93823_z.jpg



Pack -Nightpack


Rank- Healer


Powers/Abnormalities –


*She can greatly increase the side of her digestive system and jaws, and can connect them to other parts of her body, such as the womb.


*All of her inner body generates a powerful set of acids, which she can combine to achieve several results. The first is the obvious, the capacity to dissolve several things. The use of this one is very dangerous to her and therefore will only be used if on things that are at pawing range, or she`ll end up injured as well. The second is a combination that quickly evaporates, creating a fog over a small area that puts whoever inhales it to sleep. She is mostly immune to the effect, although she`ll still get dizzy and her head will ache. Lastly, she can make a combination that will regenerate older tissues, while removing younger ones. This can be used on other wolves or herself. While on herself it can only heal smaller wounds, on others it can go as far as healing major ones. However, doing so will likely result in a significant reduction of they`re bodies, thus reverting them back to pups, usually with damage to their physical abilities and occasional mental damage as well. The last power actually requires her to swallow the wolf too, effectively having to give birth to the wolf she wants to heal. Her healing powers do not work in pups or wolves under 2 years old.


History- She`s always been a faithful member of the nightpack, and one who was excited to help since a pup. On that age, though, people didn`t want her around much, as her drool could prove to be very harmful. As everyone grew and she began gaining control over this, she was gradually more accepted and even began her work by caring for pups, whom she loved to play with, especially those that were usually left out. It was due to some incidents with coyotes and accident over lightning that her true power began having to come into play and she`s been pregnant because of it, many times (in fact most of the time). Although optimistic at first, the fact some pups couldn`t remember she helped them as they grew up left her devastated. She continued taking care of the pups, until one of them said something that made hurt her so much, she clawed the pup, leaving a scar. She hasn`t gone close to pups except for giving birth since, as she fears she might end up doing it again.


Personality- MoltenWomb is an overprotective wolf that sees all others as children. This is because she has saved several lives, but due to the effects of her powers, it`s hard to tell who grew up from her. She is always acts motherly towards the other wolves, except for pups, whom he she tries to distance herself from, as she feels she might get overly emotional near them. She is someone who doesn´t like to be ignored, but can be extremely reliable and diligent. She will rush to anyone in need of help, although her condition is hardly ever the best.


She is also rather humble and selfless, often letting herself eat last and always sharing. She is quite strict on others when it comes to formalities and has a tendency to act as a know-it-all to impose respect.


*Likes-teaching, be sought after for help, seeing everyone happy


*Dislikes-commotions, dealing with pups, being ignored


*Habits-trying to boss people around or lecture them, vomiting, letting other have their meal first.


*Flaws-Overprotective, usually in bad shape over pregnancy, trust issues


*Crush –N/A


*Mate –N/A


*Other-
 
Last edited by a moderator:
img_3213-jpg.251283



Super hero name- Re: Wolf


Name- N/A


age- 29


gender-female


sexuality- pansexual


personality- Distant and aloof but warm hearted, neither selfless nor selfish, bossy, hardheaded, lecturing,


Decent of what program- a group of rogue researchers from the British Project working for the Americans, later also trained by the Japanese


Power-


*skilled in some highly advanced versions of various martial arts giving what seems at first glance like superhuman abilities, (not really a power but eh)


* 11 dimensions (4th) - She has the power to see everyone in the full fourth dimension and manipulate the frames by using items related to time, such as a clock or an hourglass.


*11 dimensions (5th) - a power that allows her to take the form of the version of someone else in an alternate timeline where the two of them correspond. If she really focuses she can also see things in the 5th dimension.


*11 dimensions (6th)- a power that in development that allows her to overcome certain laws of physics, increasing or decreasing their value on her own body. Tends to cause damage to her own body.


*animal traits- she has added animal traits to her body increasing her physical potential


weakness-


*using time powers tends to lead to cognitive distinctions and even brain damage


*time powers are harder to use and more restrictive the less willing someone is to being subject to them


*time powers don't affect consciousness


*seeing into the fourth dimension is confusing and seeing into the fifth also painful. The latter needs to be triggered but the fourth requires special techniques and products to repress.


*breaking the laws of physics causes serious injuries to herself, potentially deadly


*having animal traits reduces her ability to communicate and creates several unwanted instincts in herself


Vigilante (ex-hero)


likes- napping, looking at happy people, treats, art, martial arts, shiny fast moving things, lollipops, teddy bears


dislikes- talking about death, turbines or similar sounding things, pain,


family/love interest- open for discussion


Backstory- The Americans studied British holy Items in an attempt to decide the science behind their power. One of these attempts revolved around attempting to revive a little nameless girl who had recently died in a terrorist attack. Diverging teams on the subject ended up splitting , one attempting a direct ressurection and another attempted to sending an animal back in time to attempt to prevent the death in the first place. In a sense, both succeeded, and both failed. Time was in fact altered and the girl lived, but horribly scarred, as well as the dog. Time hadn't quite forgotten she was dead, and both her and her new pet were now travelers of the dimensions, bound together. Soon, in more senses even, as the girl willingly allowed herself and the dog to be the subjects of experiments that would "glue them together" eventually.


Few knew that the girl was actually capable to seeing how the lab would soon be a pile of ash in a fire that was coming. She could see all of time at once, in every instant, and it was driving her insane right there. After all, she saw her own death as well.


She found herself escaping to Japan where a group of kind people took her in. At first they thought of turning the american's project against them, but they soon realized the girl was unable to control her own power. They taught her a way to close her vision, which she learned at unprecedented pace. Impressed, they taught her other martial arts and by the time she was grown, the several projects and wars were finished. The Era of heroes has arrived and she was allowed to go into the world , soon to gain the name of Re:Wolf. But she could never escape it. She could never escape the fact that she saw her own ending.
 
Last edited:

Users who are viewing this thread

Back
Top