Saving these character from various RPs

Name Ningyo Comanga

Age 15

Ethnicity white? Sorry, I don´t understand this too well...

Sexuality pansexual

Civilian Appearance:
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while her normal self, she is a blue eyed girl with short brownish/reddish hair and a pale skin. She is quite thin, and very childish-looking, one would think her a middle schooler (and one that just came in it at that).

Transformed Appearance

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her eye color changes when transformed and her clothes get replaced by a large dog costume.

Spiritstone Appearance

A small black stone with this symbol on it:

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Personality: Ningyo is obsessed with being cute. She is a loyal friend, both in her relationships and to her past afliations. She still remembers the acting club she used to attend, and keeps some of that spirit in her every day life, living a deep facade. The facade of a cute, childish and helpful girl that is a little clumsy. In truth, she is a lot smarter and more capable than she looks. Though even at work she strives to keep this facade, though, it does show a little as she has to be able to competently handle the orders and cooking in order to keep her job. As such, she has also become somewhat secretive, always trying to difuse personal questions by changing the subject. While her cheerfulness may be fake, though, her willingness to help and relative energy are not.
One of her greatest regrets is her own laziness. She tries to fight it, but ultimately putting too much work into something is something she can´t bear to do and thus she can quickly loose motivation, except when the image of her sister and parents come to mind. At that point, she can get really fired up to put up with things, to the point where most of her great bravery steem from her inability to let the helpless be exposed like her sister could have been to those scammers.
She loves to sing and watching children play relaxes her, but also saddens her a bit. Still, hardly a better way to get to her inner self than that. Or you can see how many favors she´s willing to do for treats. She´s the kind of person who likes attention too.

Bio: Ningyo had a simple childhood. Named after the fact her first act outisde the womb was nimble on a small doll, and born on the wealthier side of the middle class, she was taught appeal from an early age. Her parents were caring and had no concerns over "defiling" their daughter with taboo thoughts: everything she could be taught and warned about, was one thing she would be stronger against when the time came. As such, rather than any discomfort, Ningyo was extremely happy when her parents told her about her up and coming baby sister.
By this point, Ningyo was starting to watch and love a certain cartoon called "Friendly Doggo", which she immediately introduced to her sister at the first opportunity. They were were really friendly with one another, and most of the time they played, it was centered around that cartoon. They got tons of merchandize, talked about it all the time, even wrote stuff about it for school. Needless to say, it was a major element in both their happy childhoods, but time always moves on. The show aired it´s final season, and Ningyo´s sister, Furendori, was extremely saddened by it, while her older sister instead just moved on. She had her distraction now on actors and beauty magazines, matching her school friends. She even tried pitching them to her little sister, who seemed to be growing gloomier by the day. Everyone assumed it had to do with the cartoon, and so Ningyo ordered some rare merchandize in hopes of cheering her up. The day it arrived, though, Ningyo found her sister lying on the floor coughing. She had caught some terrible desease with a rather expensive that wasn´t even legalized in their country. They couldn´t do anything but have her stay at the hospital and have a tutor teach her from there.
Nigyo would visit her sister every day and their parents were desperate, so desperate that when a group went by and tried to scam them by offering money and tickets to a country where they could get her treatment, the parents fell for it. The money was barely enough to cover a partial treatment that merely extended her time struggling with the desease, but the scammers soon came to "collect the loan". No one was prepared, and Nigyo´s power as a magical girl manifested at the time, taking the wish her little sister had requested as a basis: "I wish Doggo had not ended, so that I could see it again..with you.", she had said. But while Ningyo was able to take care of the scammers that time, she had no proper control over her powers and the real world is no fairy tail where things end after one confrontation with the big bad. Her parents ended up offering to go work for the scammers, in order to allow their daughters to live a peaceful life. Ningyo still ended up quitting school and starting to work for a certain shady but kind man, until a certain teacher at the magical girl school came and proposed she joined.
Ningyo now works as a part-time maid in hopes of eventually helping to free her parents. She intends to study law and politics, so as to attempt to change the law to legalize her sister´s treatment.

-note: the cartoon "friendly doggo" is a fictional cartoon with no basis on any real life one other than in the application of typical children cartoon tropes.

Skills:
*she has a great singing voice
*she has experience working as a maid, giving her some experience in cooking, serving, and the like
*at a point, she loved acting, and she has a bit of talent for that

Magical Girl Theme - "Friendly Doggo"

Utility Moves
*Power of the Imagination: gives her the ability to shapeshift

*Doggo Senses: Increases her awareness of her surroundings and allows her to identify several things with her those, such as the location of people she has sniffed before and finding out information about things with smell-based clues

*Theme Song: by singing the theme song of the cartoon she loved, she focus the attention of nearby people on it, and induce a feeling of cheer, of conviction, calm or just take away their sense of time. Only really effective against low level monsters and normal people. Magical girls can be affected to an extent, and only fully if they are deeply weakened.

Light Attacks
*Doggo Punch: Gathers energy on one of her "paws" and throws a charged punch

*Faithful Companions: She can animate dolls, giving them a small amount of power and sentience while they remain animated. She can keep a couple of them active even when not transformed.

*Say "thank you!" : By getting praised or petted in battle, her motivation shines more strongly, incrementing her strength, speed, energy and endurance slightly. Only works if she feels the praise is genuine or deserved.

Medium Attacks-
*Call my name! : While active Any willing ally can temporarily transfer their power onto her by calling out her name, including 80% of their physical capacity, all of their abilities and 90% of their energy and magical power. She is then temporarily able to fight in this enhanced state. Any who contributes will pass out, and she herself may be unable to move for a day after the effect ends (all abilities and physical capacity are returned to their owners by the end)

Heavy Attack - Season Finale! : She focuses on the memories of all those she cares about while charging a large sphere of shining energy that comes from her fists and chest. The sphere then launches a large dog-shaped beam until it is exhausted. An extremely powerful attack, but her mind regresses into that of a small child when it is over.

theme song:
 
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Name: Diknisona Tlengh

Age: 19

Gender: female

Species: Klanian

Occupation: exalted knight / dimensional knight

Wealth Status: very wealthy

Appearance:
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Personality: Diknisona is a generally uptight and hardoworking person who always plays by the rules. She doesn´t like to break rules or open exceptions, since her memory is her strongest point. She´s not very adaptable, and can easily panic when things go against her expectations or the things predicted by the "guidebook", so to speak. While she is polite and often excels at several things, she is just clumsy on the rest, unless she focuses on getting pratice for it. Aware of this, she is quite humble, and always makes sure to put her goals over other things. She is quite attentive, being able to notice well-hidden details even, and with time this allows her to overcome her meek obedient tendencies and actually become helpful and caring for both those below and those above her. She can be a little childish if she gets to happy, since she has a poor handle on her emotions and cannot help but utterly show her joy in those occasions; and the shock of tension building up can leave her acting pretty emotionless.

Likes: Helping out, praise, candy, her queen, exploring, reading, her scythe

Dislikes: loud noises, being ignored, green food, breaking things

Fears: harm coming to her queen, becoming an outcast in society, being put in the spotlight and failing

Powers/abilities:
*universal translation (still has)- she can communicate with any living thing
*float (still has)- she can pretty much float, simple
*ghost form (gained as a ghost)- she can pretty much become undetectable and immaterial. However, this power may under certain trigger, occur by itself and if pushed too hard will cause her to vanish entirely.
*possession (gained as a ghost)- she can possess small objects
*item creation (now limited)- she can create various items on demand
*terraforming (now locked)- she can transform a whole field
*greater resilience and regeneration (now limited)
*[personal ability] hypnosis (now limited)- she can influence thoughts through hypnosis

Skills/Talents:
*knowledgeable about many dimensions
*good fighter
*excellent memory

Items: (all in her body)
*multi-dimensional scythe- allows her to travel across different dimensions
*plasma armor- the armor she wears can create plasma shields
*cryptic stone- a very important stone whose exact purpose she is unsure about

Other:
 
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Name: Issei Okami


Age: 11


Gender: male


Grade: 5


Role: King


Personality: Issei is an energetic and bold person who wouldn´t hesitate to do anything for a friend. However, this brings him great turmoil, as he believes it was his arrogance that drove his brother away, and that that arrogance can be found in his exceedingly brave and confident acts. He now has a constant habit of second-guessing himself, and is completely unable to make cold-hearted decisions.


As a leader, Issei is inspiring and charming, much of a result of the front he puts himself in. He is rather selfless and often will endure pain even if he doesn´t have to, however, he is also a child of great kindness who puts his duties as king´s chair ahead of his own interests. He misses his brother, though, and that alone can make his will waver.


He is understanding and humble as far as he can, yet often looses himself in politeness or in some act of bravery that he perceives as merely embarrassing. Furthermore, despite acting mature for his age, Issei remains a kid, and can be an extremely clingy person and sulk.


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Guardian Character: Chusei/ Sensaina


Character Personality:


Chusei- literally meaning "loyalty", Chusei is even more than many other charas, extremely loyal. This doesn´t just translate to sticking to people, but also to an almost fanatical servitude, going through anything to better serve Issei. Moreover, he is brutally honest, never holding back a thought unless ordered so, and is easily trusting...also, a glutton. He is always serious, respectful and displays what in his mind are soldier-like behaviors, such as standing guard in front of a room all night. He also displays several behaviors associated with dogs, namely enjoying all forms of scratching his head, especially being petted, plus a fascination with fast-moving objects, easy loneliness and the occasional barking or following of dog commands. Capable of communication with dogs, giving Issei dog-like atributes upon transformation.


Sensaina- literally meaning "delicate", Sensaina is a rather infeminate and girly chara with extremely shy tendencies and easy fear of things. She is a perfectionists and seems to take care of household tasks in complete perfection. Despite this, Sensaina is a complete mental toddler. She will cry, she will explore, she will chew on stuff. And she will need attention. Lots and lots of it. She is easily distracted and always sees the bright side of things except when she´s afraid. very trusting. Upon transformation, Issei will [WIP] (and become a girl).


What does the character represent?: the Humility to respect and accept

<p><a href="<fileStore.core_Attachment>/monthly_2016_06/anime-anime-girl-bunny-bunny-girl-cute-kawaii-Favim.com-68526.jpg.aab2907bdb363e16b0d3155b8fb2c18f.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="134517" src="<fileStore.core_Attachment>/monthly_2016_06/anime-anime-girl-bunny-bunny-girl-cute-kawaii-Favim.com-68526.jpg.aab2907bdb363e16b0d3155b8fb2c18f.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Bio: If it feels like Issei´s charas are a cruel joke, it´s because they kind of are. Issei had an easy life from the start. A real prodigy, Issei had excellent grades, a whole cast of "friends" and was an excellent athlete. This led to popularity, which rose to his head, as it would with any kid of the age he was. He entered a premature rebellious age, often throwing tantrums or playing pranks from minor to dangerous on his parents, acting arrogantly towards his teachers and male colleagues, who he had begun to see as "inferior". His grades dropped and he became lazy and rude, until his brother made him snap out of it. One night, Issei ran away from home, over envy of his brother´s allowance and anger at being lectured by his parents. Vali followed him and Issei swore he wouldn´t go back if Vali did. Vali replied that in that case, he wouldn´t go home again.


For years, that was the last time Issei saw his brother, who had left with the words: "We need to know our place and our job and make both the best we can." That night, Issei wished he could learn to be humble, so he would respect everyone as they deserved and accept things as they were supposed to be, so that maybe his brother would come back. The next morning, he found two eggs ready to hatch. [WIP]


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Name: Vali Okami


Age: 17


Gender: male


Grade: 3rd year of highschool


Personality: Vali is a nihilistic guy with a very strong sense of duty, but constant hesitation. Planning, greatly intelligent and very perceptive, Vali lives without regrets for his past decisions, however, hates himself for his inability to make said decision fast enough. He is principled, cold and disciplined, allowing him to grow a detachment to most things, at least on the surface. He retains emotions and inner struggles, often allowing them to build up until they break them. He is a person to refuse help, but that will be loyal and obedient, provided it does not overly conflict with his cowardly tendencies.


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Guardian Character: Homunculus/Mecha


Character Personality:


Homunculus- Latin for "little man" Homunculus is a shady chara, one that Vali often says "is just one step away from an X-chara". It is rather obedient and has no regrets to speak of, nor objections or questions. Homunculus doesn´t speak much at all, in fact, only actually doing so when spoken to. So far, Vali is the only human to have ever seen Homunculu´s mask removed. He is precise, silent and cold, bearing a self-hatred he takes out on the world. Homunculus has the ability to shapeshift and bestows such power onto Vali, plus one to imitate the abilities of another chara tranformation upon transformation. Both come out a little defective.


Mecha- short for "machine" or "mechanical", Mecha is a hard-working and straightforward chara. Although intelligent and resourceful, Mecha is rather dense and being a machine, doesn´t feel a whole lot, rather thinking through logic, probabilities and margin of error. Mecha has a great sense of his surroundings, but doesn´t know how to read the mood and easily overfocuses, showing a tendency to overwork itself. Mecha is physically strong and rather resilient, increasing those in Vali upon transformation.


What does the character represent?: the willpower to accept duty












Bio: Vali was always a rough person to hang around with. Although ambitious, he struggled to have passing grades, and had a hard time making friends until he began consulting with a psychologist who helped him learn how to control his own rage better. Vali thus began the best periods of his life, as controlling himself actually helped him focus and improve his previous conditions. However, this sort of remedy didn´t help to the frustration of having the attention taken away from him at the birth of his little brother, Issei. Vali repressed his feelings, however, like he had been taught. His brother continued to grow with Vali becoming, again, a more and more aggressive person, until he met the girl of his dreams. She was everything, charming, smart, beautiful... To avoid hurting her, Vali stayed away from her until one night, his brother ran away, and Vali chased after him. As the boy swore he wouldn´t go back unless Vali did, Vali decided he wouldn´t go back.


Vali contacted his parents, who asked him to come home, but Vali explained it was a matter of principle and that he couldn´t. He was actually thinking of impressing the girl with his attitude, but it didn´t go the way he hoped, as the girl left by train a week later. Frustrated, hungry and envious, Vali threw a rock that ended up hitting a police officer who had to be hospitalized over this. Sentenced to a few months, Vali came to realize his mistake and his bad attitude and wished deeply he could change into someone capable of accepting the duty they had: In his case to represent a role model for his brother and follow his own advise. His two charas were soon born and so was easter´s interest on him, as he represented, to say the least, cheap labor<p><a href="<fileStore.core_Attachment>/monthly_2016_06/Tomoe-image-tomoe-36618354-1366-768.jpg.40c1bb5a747536b516ecbb2f85458e83.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="134519" src="<fileStore.core_Attachment>/monthly_2016_06/Tomoe-image-tomoe-36618354-1366-768.jpg.40c1bb5a747536b516ecbb2f85458e83.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

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Tomoe-image-tomoe-36618354-1366-768.jpg.40c1bb5a747536b516ecbb2f85458e83.jpg
 
Name:
Alice Rocha

Age:
16

Gender:
female

Sexual Orientation:
Lesbian

Wealth Status:
Upper Class

Occupation(s):
Student
Part-time Gym instructor

Error:
Her elemental magic can summon more complex things that are made of the same basic element, rather than just being able to control the effect. Overdoing it disrupts the transition of memory in and out of Kampfer form

Appearance:
latest


A well-built highchooler with long pink hair and blue eyes. Usually in a very dignified pose and wears either simple clothes or sports ones



Kampfer Appearance:
Wizard.Girl.Ambitious.full.953139.jpg

A little girl, looking to be around 6-7 years old, with short white hair and blue eyes. A bandelet appears over her head and a red scarf forms around her neck. Her clothes appear to age and rip a little, but they don´t necessarily gain the ninja outlook that is in the picture

Personality: low-energy; obsessed with athleticism, shy towards cameras, pretty blunt, agressive, easily bored, uptight, honorable, never refuses a challenge; sensitive, "asks questions later" mentality, contrast of pride and humility- At first glance, Alice appears as a bundle of self-contradictions. She´s a rich low energy girl (often falling asleep right after a run) who obsesses with sports and becoming (physically) stronger, someone who prefers to punch first and asks questions later with a generally hostile demeanor and blunt way of speaking, but in spite of all that pride never seems to want credit or become overconfident, always seeks to play fair and shows great maturity and uptightness worthy of a rich young lady like herself. Nowhere is her divisive nature more evident though, than the contrast of her stubborn attitude and her meekness when she is possibly on camera. She will instantly blush and try to push away the cameras, being especially bad with photos. Ultimately though, her bluntness is the ultimate farse. She is surprisingly disciplined and secretive, keeping much of herself buried beneath her sportive hobbies.
Frequently bored, she hardly ever seems to back down from a challenge.
In her Kampfer form, though, her pride truly escalates to whole new proportions. The childishness that her personality attains is accompanied by a certain sense of entitlement and a willingness to use far more underhanded tactics.

Likes:
*Sports
*Candy
*Silence
*Martial arts
*fighting
*flowers
*singing
*ninjas
*ribbons
*dogs

Dislikes:
*cooking
*talking about her past
*disonorable opponents
*liking cute things
*being called "cute" (doesn´t happen often though)
*cameras
*carrots

Fears:
*seeing herself recorded by a camera
*frogs
*being the spotlight

Quirks:
*tends to fall asleep at random after periods of great tension or of extensive exercise
*quite clumsy with drinks
*can easily obsess on conversations about physical training or diets
*gets into fights easily
*usually refuses many of the luxuries of being rich
*starts punching aimlessly when embarassed or afraid, while blushing strongly
*tends to come out poorly in pictures

Items:
*Blue Kampfer Bracelet
*her trusty fight gloves

Kampfer abilities:
*She is a Zauber, with power over the element of metal. Because of her error, though, she can summon more complex metal things. They disappear once she leaves her Kampfer form though
*Despite the child-like appearance of her Kampfer form, she still perfectly retains the usual physique increments that come with being in Kampfer form

Skills/talents:
*a mild competence in martial arts
*strong and very fast runner
*good voice, especially for singing
*trained in business negotiations

Other:
*daughter of small TV star, and of the owner of a gym


Messenger name:
Venandi Dog (meaning hunter dog, the hunter being in latin) (prefers to be called just Venandi)

Messenger type:
dog

Messenger appearance:
018867d21a4f7512b928b8edb27b5196.jpg

a simple brown dog plush

messenger personality:
Vendandi is a stubborn and cheerful puppy, always trying to push others to try new things and get on with their job. He does not submit with ease and can be a bit of prankster when upset, though. He is strangely dutiful and active, hardly shutting up when it comes to Alice acting as a Kampfer.
 
Name:Yurei Ifuku

Nickname: N/A

Hero Name:He has no hero name in mind, as he wishes to work as a secret weapon for a hero, and thus he doesn´t want fame or recognition, since it would go against his goal. So, in the end of the day, a hero name would be meaningless.

Appearance:
20fae6249fb8e1f35b79807b5522c824.jpg


Age
: 17

Gender: male

Height: variable

Personality: doesn´t like to meddle, talkative and open, jokester, seeks purpose and to be useful, pervert, mature, efficient, soft-spoken : Yurei is a kindhearted, polite soul. He is quite soft-spoken and open-minded, rarely questioning if someone tells him they need something and sometimes even pondering about the motives of villains and how they might be right in some aspects. Nevertheless, his obedient tendencies and quest for purpose and fulfillment lead him to the path of a hero. It´s not like he hides his pondering or ceases to try bonding with people. He doesn´t like to hurt, though, nor put salt on wounds, so instead he makes a talkative jokester out of himself, more-so than his natural mature manly mind. He can typically be quite logical and efficient in his decisions, but get him near a woman and well... He´s very found of certain "assets".

History: Yurei had a pretty normal life until the age of 5, when his quirk first activated. It was a complete shock to find himself unable to revert to a human form, stuck in the form of a raincoat to help a friend of his that had forgotten hers. He ended up not going back to kindergarten for almost a year, while his parents tried to organize how he would even keep attending the school. A society of helping heroes, however, ended up showing up and devising a plan. which included the idea to train a dog to bring him around. In the meantime, teachers would take care of him. Surprisingly enough to him, he ended up getting pettied and actually managed to become quite popular. His power to strengthen quirks allowed many children to have a taste of how their powers would come to develop and even helped awaken some quirks that were late to bloom.
As he moved on from those early stages of school, things got harder though. It was very hard to keep up with lessons with his lacking ability to take notes on a computer, the remnants of his former popularity made him the vitcim of bulying by getting locked in places, thrown in the garbage or even stolen and worn by bullies. But more than anything, it hurt when the teachers would forget of him entirely, making him feel like he wasn´t really a person anymore.
One day, his class was attacked by a villain while they were on a field trip. The set the whole place ablaze, and came after the students. There was no coordenation among the students, which were using their quirks left and right hurting more each other than the villain. Yurei requested that his best friend wore him and together they tried fighting off the villain. However, they were still defeated. The villain took Yurei and wore him, defeating his teachers as well. That´s when All Might showed up. Using Yurei, the villain improved his body enhancement quirk and was even able to tank All Might for a few moments, before being taken down. All Might reassured everyone, but the damage to Yurei was done. He came to realize his own powerlessness more than ever. He gave up on that faint dream of becoming a great hero.
He would always try to help people anyway, though. He focused on studying and learning so he could advise people. He hardly let people wear him anymore, that is until he found a particular secret one of his friends had and insisted in helping. He allowed himself to be worn again and together they went and tried to rescue his cousin from a small gang of villains. They did take out a few together, but once again, he was defeated. As a last resort, he used the trick that to this day he is still trying to use again, one that shapeshifted into him into his friend´s body and with which he defeated the leader of the gang as the opportunity rose, before reverting and passing out.
He was again found and joined UA a couple years later with a special recommendation.

Character Flaws
:
-personality-
*while he doesn´t push people away, he also doesn´t get involved in other´s personal lives which is a way of pushing people away
* he is hesitant and too receptive to new ideas
* he is somewhat perverted

-physical-
* he cannot move on his own
*any enemy can wear him and still get a boost (albeit more limited than a normal one)
*

Fears:

Quirk:Symbiomorph- this quirk gives him the ability to establish a symbiotic connection with other living creatures, attacching to them and increasing their physical strengths and even upgrading their quirks if they have any. Cannot increase intelligence though.While bound, the two can communicate telepathically and the user of this quirk can receive information from the other being depending on the strength of the symbiosis, allowing them to turn into anything the two can perceive as an outfit or armor. While generally speaking, the user cannot return to a human form, they can still use the changing outfit effect even without a wearer´s command. Still, they are always limited to but a few tingles away from the normal range of movement of an article of clothing.
While not requiring much of nourishment, the quirk does not completely remove that need, and he is unable to consume anything except by soaking himself with it.
If one part is separated by too much, they will loose their ability to shapeshfit. However, unless burned to ash or destroyed with acid the user of this quirk cannot die.

Hero Costume: He IS his own costume

Extra:
*he entered the school through a recommendation, since he couldn´t have taken the second exam.

*Phantom
Most-Awesome-Dogs-in-Anime-7.jpeg

This is Phantom, the dog that was trained to help Yurei move around, by giving him little shoves.

Theme Song:
 


Name:
Koikochu Mahouinu

Age:
17

Gender:
female

Race:
Beastkin (dog)

Personality:
assertive, refined, loyal to her family, brutally honest, afraid to touch man, hates man, always serious, feminist, hardworking, easily accepts collateral damage, goal-oriented "do it yourself" attitude, stubborn, brave, persistent, instinct to help, mature (almost motherly)- stomping down the hallways you may hear her hmpf at the latest guy she rejected. This girl, in spite of often being the target of confessions and participating in many marriage interviews for the sake of her family, is a hardcore feminits. Her hate for them goes to the extent that she´ll freak out just by touching one. In spite of the rich education that really developed her mind and creativity, and gave her her refined lady-like way of talking and mannerisms, she wouldn´t even be able to go through marriage interviews if not for her trump card: Her stone-cold brutal honesty and assertive attitude that can break the spirits of most who dare court her.
Hardworking and always serious, Koikochu is extremely dedicated to whatever she sets out to do, making her quite goal-oriented. She doesn´t really care for collateral damage, so long as she achieves what she came to achieve. Her "do it yourself" attitude can make her a little aloof and sometimes even become irrationally violent if she feels she is losing control over her situation, which also makes her somewhat stubborn. However, all of this side coin´s into her unbreakable resolve and courage, and a spirit of self-crediting willing to help that borders on a tendency for self-sacrifice.
In fact, she can be quite protective of those she cares about. Even if she often pushes them away with her ever-less regulated honestly, she seriously cares for such people and tries to aid them. Whether directly or through her mature presence or advise. Sometimes, she becomes somewhat of a mother-chicken.

Name of their Transformation:
Shoo-Fly Blossom

What they say when they Transform:
Leave your worries to the wind, Shoo-Fly Blossom is here!

Attacks/Spells:
*Mantis Strikes- she has the ability to reenforce her body, granting her great strength, speed, jump capacity and durability from her armor, especially when executing moves similar to martial arts that result in minor variations of this power, like "Mantis Strikes: Punch", "Mantis Strikes: Kick" or the strongest one, "Mantis Strikes: Blade", which effectively works as steel-cutting blade.

*Spirit Puppetier- a spell that creates several strings of light that immediately attain ghostly properties, making it so they can´t be seen or touched or sensed in any other way, unless by someone who is already aware of their location. These strings can link her to anything, allowing the willing trasmission of information, life energy and magical power. She can for example, convey life enegry and magical power into a pile of rocks to construct a golem. However, making and mataining such a golem requires several strings, one for each major body part (head, torso, arms...). Talismans or exorcist tools can deter the link of the strings and if properly attached to her body can negate the spell altogether. Certain types of lighting will also briefly reveal the strings and allow bladed attacks to cut them,

Camou-leaf: a spell that produces a layer of plants around her. These grant a minor additional protection, being mostly useful to shield off one major attack and pratically useless at defending against many minor ones. However, it´s main functionality is it´s camouflaging ability that is so advanced it pratically allows for shapeshifting, up to 1.5 times the size of herself. The aid of allies can consistently increase the shapeshifting´s maximum size, having them merge together. All the plants are spiked, though, making faster movements with the armor on much harder (or they could hurt her), but the plants in the armor cause be used offensively, with the leaves being usable are throwing weapons and vines being usable as whips.



Appearance (Normal):
b8cd55b54a293eba601ac99968e9be0e.jpg



Appearance (Transformed):
8ff59479ea293920a5faab035834457cc14dd2c8_hq.jpg



Their Familiar:

Zeify

latest



The color of their Star Charm:
Green

Transformation Theme:


Other:
*Trained in several different martial arts. In spite of never reaching the mastery of any, she began developing her own style from the mismatch of them.

*Heir to a VERY rich family​
 

Name:
Chiyo Oda

Age:
16

Gender:
female

Personality:
Power-hungry; dominating/controlling, vengefull, smart, nerdy but rude, lets power get to her head, pride restrained only by feeling powerless- Chiyo is normally a rather meek person. Her frail constituition has led her to be easily frightened of other people, feeling intensively powerless. However, behind their backs, she curses and swears and plots vengeance against those "maggots" that cross her path and scare her so. She craves power, so deeply it makes her blood boil, so she can prove how superior she is and to satisfy her need to control that makes her so dominating as a magical girl. She often feels the need to enemies be humiliated or submit to her.
You wouldn´t believe how much of a glutton she is given her skinny body and the way the glasses match her nerdiness. For someone who is outright creepy, rude or just plain hostile or explosive most of the time, she sure can be docile and cute when she is nibbling on bread or sleeping with her stuffed animals.

Name of their Transformation:
Queen of Bullets

What they say when they Transform:
"Kneel before the Queen of Bullets!"

Attacks/Spells:
*Gunslinger: She is able to conjure anything she can view as a weapon, and whose internal workings she understands well enough. However she can conjure up to two of that type of weapon per day.
*Greatest Bullet: She generates energy based on three emotional factors: her determination, her happiness and especially her self-confidence. If any of these is particularly lacking, her power will start to drop, and her other abilities will become mostly useless. However, so long as they are active, this allows her to perform several energy related tasks, such as heating things, shooting power beams and charging her weapons. Except for the power beams, though, only direct energy transitions can happen though. If one of the emotions peaks, this power may cause her to unwillingly trigger her magical girl forms and shoot randomly. In extreme scenarios wrath can replace happiness.
*Hardcore Tummy: Every red thing needs fire and she´s no exception. Eating during or just prior to a battle can allow her to spit fire, which can be made into a wall, a straight cone of fire or tiny fire-ball throwing angels.

Appearance (Normal):
bunny_girl_by_chamoth143-jpg.306025


Appearance (Transformed):
blondes-pistols_00381873-jpg.305961


Their Familiar:
Corona

latest


The color of their Star Charm:
Red

Transformation Theme:


Other:
*Huge History Nerd, especiall given battles, wars and weaponry
*Her parents claim their family to be descendents of a famous japanese general​
 

  • Name: Tomi Dobutsu
    Age: 18 (but looks around 8, cause loli)
    Gender: female
    Sexuality: straight
    Role: Lolli
    Appearance:
    wallhaven-340917-jpg.290317

    Personality: more sensitive than she shows (looses focus)- greedy- guillable- alternates between super confident and super shy depending on how intimate or personal something seems- loudmouth- childish- playful- prankster- candy loving- kind and dignified in public (mostly her way of handling nervousism)- adventurous- leader like- meddling- wonderlust- careful- merciful even through generosity - Tomi is a young-looking and childish acting girl. She is very energetic, and despite what her meticulous and careful tendencies would suggest, her demeanor is of a very cheerful and outgoing girl with a deep wonderlust and sense of exploration. She is adventurous and often strolls people along, rarely afraid of meddling into their business or lives, even if it´s just for the sake of a prank, fueled by her playfulness.
    She has a large obsession with alchemy and gold, that build up very greedy tendencies on her, outplayed only by her merciful nature that even allows her to give up some of her precious gold. Still, many of her expeditions are made in search of gold or other rare materials. Never seeming afraid, she always boasts with her loudmouth and always seems bright with self confidence. However, as shown by her sudden turn to shyness when in deeply intimate or personal situations, she is more sensitive than she looks, and most of the time even if she is hurt, she will simply hide it. She does this when nervous, for example, something which is easy to identify since she becomes very formal, dignified and polite, in contrast to her usual carefree and casual way of talking.
    However, she is quite guillable. And not just with the gold and candy she loves. She is a trusting, competitive, and often impulsive person, who finds it hard to deal or talk about her own problems and thus lets even the smaller seeds of "could it be?" grow.

    Backround (optional): Tomi was born to a rich and powerful noble family in the cold North. At an early age, her spirit would often run rampant and would require several elite marked wielders and exorcists to seal it back. Eventually, the spirit recognized defeat, but at the first time it was summoned by the girl, it "cursed her", by not allowing itself to be fully returned.
    Her father passed away when she was younger, and her older brother took his place in the kingdom´s military. Whilst also dealing with grief, her mother raised her the best she could, until one day, Tomi found herself kicked out of the house and disinherited for reasons she refused to explain to anyone but to her brother, who convinced their mother to at least supply a way for Tomi to still live comfortably, even if away.

    Quirks:
    *is obsessed with alchemy and gold, often starting to salivate over disovering a new recipe or the potential of getting her hands on gold or jewels, by which she can immediately distracted
    *extremely careful with everyone´s possessions
    *loves cakes and cookies, being extremely glutinous about them. Devours meat like a beast. Plucks out veggies.
    *when she thinks she will be alone, she can often be found nimbling on cookies or coins
    *sometimes acts in somehwat animalesque manners. Sometimes (loves petting though)
    *envious of people with large breasts

 
4729a281854163ad9211464b69153f7f-jpg.295344


Name:

Rofo, the Longed, the All-mother, Youth

Played by:

Idea

Divine Rank:

6 Lesser God

Holy/Unholy Symbol:

A flower whose petals turn halfway through into a wolf´s paw, a human hand, a bug, a hoof and a fin

Primary Domain (and Portfolio):

Life (creation/birth and nourishment)

Domains (and Portfolios):

Time (youth)

Alignment Domain:

Good

Favored Weapon:

non-deadly toxic plants or animals

Combat Rating:

9


Paradigm & DCM:
Divinity
{A}Reencarnate- A technique she mostly uses on her followers, allowing them another life (but taking away their memories), it can be used for combat purposes by allowing a God to be restored to their own body in the case of otherwise deadly injuries, effectively giving them a way of restoring themselves. However, a God who is reencarnated too many times will start to grow weaker and lose memories as well.
{D}Wall of poison- Creates a vast arrey of mists, poisonous to all those who would be a threat to her. Not only is breathing this poison something that can heavily numb the senses, the mist is colored purple and thus will block the line of sight, smell and even trouble the hearing of anyone within it.

Brief Description:

The very essence of motherly care and survival instincts, Rofo is a caring soul who would quite well blend in with some of her "children" if not for her godly aura. Her real appearance is that of a little girl just out of toddlerhood, white a smooth healthy skin, and still a little chubby. She has white hair, and white fur on her canine ears and tail. She has also has the guils of a fish, and two sets of wings, one from a bird and one from from a bug, albeit too small to be exposed outside of her clothes, red robes matching her red eyes, beneath a colorful kimono decorated with flowers. Actual flowers grow beneath her two bows, both of which are on her head, one overlapping the other.

She is a representative of the act of creating and diversifying life, as well as the nourishment and growth of that new life. There is a certain sense of peace and innocence she radiates, and she reciprocates with kindness and curiosty. She keeps a garden for her own, where she keeps many creatures in a state of eternal youth, like a toybox of her own.
 

  • Name:
    Yurei Ifuku

    Preferred Hero Name:
    He has no hero name in mind, as he wishes to work as a secret weapon for a hero, and thus he doesn´t want fame or recognition, since it would go against his goal. So, in the end of the day, a hero name would be meaningless.

    Age:
    16

    Gender:
    male

    Appearance:
    20fae6249fb8e1f35b79807b5522c824.jpg

    albeit capable of shapeshifting, Yurei´s usual form is this pair of goggles

    Class:
    A-1

    Birthday:
    11/ 10 (11th September)

    Personality:
    doesn´t like to meddle, talkative and open, jokester, seeks purpose and to be useful, pervert, mature, efficient, soft-spoken : Yurei is a kindhearted, polite soul. He is quite soft-spoken and open-minded, rarely questioning if someone tells him they need something and sometimes even pondering about the motives of villains and how they might be right in some aspects. Nevertheless, his obedient tendencies and quest for purpose and fulfillment lead him to the path of a hero. It´s not like he hides his pondering or ceases to try bonding with people. He doesn´t like to hurt, though, nor put salt on wounds, so instead he makes a talkative jokester out of himself, more-so than his natural mature manly mind. He can typically be quite logical and efficient in his decisions, but get him near a woman and well... He´s very found of certain "assets".

    Background:
    Yurei had a pretty normal life until the age of 5, when his quirk first activated. It was a complete shock to find himself unable to revert to a human form, stuck in the form of a raincoat to help a friend of his that had forgotten hers. He ended up not going back to kindergarten for almost a year, while his parents tried to organize how he would even keep attending the school. A society of helping heroes, however, ended up showing up and devising a plan. which included the idea to train a dog to bring him around. In the meantime, teachers would take care of him. Surprisingly enough to him, he ended up getting pettied and actually managed to become quite popular. His power to strengthen quirks allowed many children to have a taste of how their powers would come to develop and even helped awaken some quirks that were late to bloom.
    As he moved on from those early stages of school, things got harder though. It was very hard to keep up with lessons with his lacking ability to take notes on a computer, the remnants of his former popularity made him the vitcim of bulying by getting locked in places, thrown in the garbage or even stolen and worn by bullies. But more than anything, it hurt when the teachers would forget of him entirely, making him feel like he wasn´t really a person anymore.
    One day, his class was attacked by a villain while they were on a field trip. The set the whole place ablaze, and came after the students. There was no coordenation among the students, which were using their quirks left and right hurting more each other than the villain. Yurei requested that his best friend wore him and together they tried fighting off the villain. However, they were still defeated. The villain took Yurei and wore him, defeating his teachers as well. That´s when Chimera, a certain bigshot in America, showed up. Using Yurei, the villain improved his body enhancement quirk and was even able to tank Chimera for a few moments, before being taken down. Chimera reassured everyone, but the damage to Yurei was done. He came to realize his own powerlessness more than ever. He gave up on that faint dream of becoming a great hero.
    He would always try to help people anyway, though. He focused on studying and learning so he could advise people. He hardly let people wear him anymore, that is until he found a particular secret one of his friends had and insisted in helping. He allowed himself to be worn again and together they went and tried to rescue his cousin from a small gang of villains. They did take out a few together, but once again, he was defeated. As a last resort, he used the trick that to this day he is still trying to use again, one that shapeshifted into him into his friend´s body and with which he defeated the leader of the gang as the opportunity rose, before reverting and passing out.
    He was again found and joined BnHA a couple years later with a special recommendation.

    Likes:
    Being worn by the ladies, giving advise, good ol´soup

    Dislikes:
    Meddling in other´s business, fire, great heat, hurting people

    Quirk:
    Symbiomorph- this quirk gives him the ability to establish a symbiotic connection with other living creatures, attacching to them and increasing their physical traits and even upgrading their quirks if they have any. Cannot increase intelligence though.While bound, the two can communicate telepathically and the user of this quirk can receive information from the other being depending on the strength of the symbiosis, allowing them to turn into anything the two can perceive as an outfit or armor. While generally speaking, the user cannot return to a human form, they can still use the changing outfit effect even without a wearer´s command. Still, they are always limited to but a few tingles away from the normal range of movement of an article of clothing.
    While not requiring much of nourishment, the quirk does not completely remove that need, and he is unable to consume anything except by soaking himself with it.
    If one part is separated by too much, they will loose their ability to shapeshfit. However, unless burned to ash or destroyed with acid the user of this quirk cannot die.


    Extra:

    Most-Awesome-Dogs-in-Anime-7.jpeg

    this is phantom, a dog trained to help Yurei move around

    Note: this character was created for another boku no hero RP, and I might have missed the correction of certain details. Do bear with me :)
 
Name:
Modókera Nyx Moróneiro
Age:
19

Appearance:
kirin_girl_by_stex85-jpg.319805


images-6-jpg.319804
328129-bigthumbnail-jpg.319803

Personality:
Traits: crybaby, protective of her sister, impatient, cheerful, active, always needs to be doing something, easy to distract, flirty, likes to watch others sleeping, avoids sleeping much, animal lover, more serious than she lets on, brave, determined but generally lazy, competitive but a good looser, can´t stand doing nothing, sefless, childish, rude to people she is not comfortable with, teases those she cares about

Description: Monókera is a cheerful and very active girl, with a tendency to meddle in the business of other and a boundless curiosity that makes her easy to distract. This is one of the reasons why she usually comes off as childish, alongside her rudeness, almost naive bravery and her occasional moments as a crybaby, when she believes herself alone or lets her guard down. Most of the time, though, she is very much aware of her surroundings and one could even say some of her cheerfulness and playfulness are a farse to keep everyone around her in high spirits (while in reality being a lot more serious than she lets on). Her love for animals, on the other hand, is defintely not a faked feeling. Even if she is often a bad at catching the animals in the first place, due to her impatient nature, she will love, cuddle and protect animals with her life, almost as much as she would her sister. She also enjoys watching others fall asleep and sleep comfortably, even though she herself avoids sleeping as much as she can, given her use of magic. She fears she might never wake up again, and be stuck forever in a dream, for she can be quite reckless using magic. After all, she would never hesitate to use magic when necessary.
Modokéra is a rather impulsive person, often driven by her immediate feelings in her actions. She is generally a little lazy, preferring to take easy routes unless there is a competition at stake, in which case expect her to dive head on. Not that she can´t handle loosing. She can really quite humble , dare I say even shameless. In fact, just for the teasing and the occasional favors from guys, she developed a certain flirty strain. Not that she wants anyone to be actually fooled by it in the long-run, though. She is too sefless to do that to others for her won entertainment. She is not even the kind of person who can watch another suffer and do nothing, regardless of the odds of succeeding. Even her religious beliefs are based on her instincts.

Tagline:
The Sleepwalking Tamer
Stats:

Stat
Value Total
Technique: ⬜⬛⬛⬛⬛⬛⬛⬛⬛ 1
Physicality: ⬜⬜⬜⬜⬛⬛⬛⬛⬛ 4
Intelligence: ⬜⬛⬛⬛⬛⬛⬛⬛⬛ 1
Perception: ⬜⬜⬜⬜⬜⬛⬛⬛⬛ 5
Aptitude: ⬜⬜⬜⬜⬜⬜⬛⬛⬛ 6
Fortune: ⬜⬜⬜⬛⬛⬛⬛⬛⬛ 3

Backstory:
Modokera and her sister Farmako were born to a pair of hunters who lived in the outskirts of the village, with whom they had occasional contact, despite mostly inhabiting the wilderness. They had headed to the village as soon as the sister´s mother´s water broke, hoping there was someone there with Sanitigion magic there to aid in the labor. The girls didn´t stay in the village long, though and in less than a week, they returned to their parent´s house. There, their parents raised them with the basics. Fancy dresses, jewels, none of that matter in the face of a nice banquet caught by your own two hands. On the eyes of many around them, the Modokera and Farmako were being raised into savages, by savages. But very kind, civil savages.

It was in this environment that the girls began developing their magic at a very early age, with Farmako being the first one , showing an early kinship with agrirran magic. This prompted Modokera to learn a bit about the types of magic there were, swearing to get an even more awesome type of magic than her sister. After a particularly bad nightmare, she decided to focus her studies on the branch of Sognial. If they scared her that much, certainly they were terriying for her enemies as well!

One day, their father decided to take the two girls on a hunt for a certain animal who had been infused with agrirran magic, forming crystaline hoofs and a crystalline horn. They went out to hunt it, but a prank from Farmako resulted in Modókera getting separated from her father and sister, all the way till nigthfall. As it had started raining, Modókera took cover in a cave she found, where the beast ended up showing itself. And it wasn´t happy that the little girl was there, it seemed. In a panic, Modókera used everything she knew of her magic specialty, and managed to make the "unicorn" sleepy and manipulate into becoming somewhat docile. It was quite the exertion for her, but she didn´t waste what was pratically a miracle and took the ride right there and then to get home. Her parents were impressed and glad their little girl had returned, Farmako shed tears of both joy and guilt, embracing her sister who could barely stand due to the side effects of having used magic. Modókera begged her father to allow her to keep the animal as her pet, but it was not to be. Her father pointed at the wounds in it´s womb, apparently the reason why it was being so aggressive. The animal didn´t have much to live anyway, and Modókera´s father waited only until the girl was asleep before putting down the animal.

Modókera was devastated. They ended up deciding they wouldn´t sell the horse, but rather they make some parts into accessories and bury the rest properly. Modókera´s parents even agreed to allow their daughter to practice her magic further and to be allowed to keep animals she managed to tame so long as she took care of them herself. Farmako did her best to cheer up Modókera, to no avail until the other girl realized that her moping was causing Farmako to grow sad herself. Neither sister wanted the other one sad, and thinking about sad things would make one sad, Modókera realized. As such, she began putting up a smile, day and night, and gradually the family managed to cheer itself up, although Monókera never ceased to wear her bandolet made from her first tame´s horn.

Modókera continued to pratice and improve her magic at an almost bloodthirsty rate, but the side effects showed. Scared, Farmako would have nightmares and hesitate to use magic herself, becoming weary of it, which only led Modókera to use her own even more frequently to help Farmako sleep better. The collection of "pets" continued to grow, which allowed Modókera to learn more about animals and experience death up-close as they occasionally died. Thus, she was able to support her mother and sister when her father passed away at the tusks of a boar he was hunting. Soon after, their mother took off to hunt the boar herself, and neither girl saw her again.

Between the two of them, they took up their parent´s home, starting to make a living. The girls still kept their old habits of teasing each other now and then, and competing to an extent, but it was a much more solemn atmosphere now that they didn´t have their parents around, regardless of Modókera´s efforts to keep everything in a cheerful mood. One day, Farmako decided to leave, heading to start working in the village, with the dream of buying some land and starting her very own farm one day. Modókera stayed a hunter, while Farmako became a waitress at a certain inn.

About a year later, on her trip to sell the excess meat she had gathered (which she also used to visit her sister), Modókera was informed of her sister´s kidnapping.

Acquaintances:
Most of this section will be gradually filled in after you are accepted. Use the OOC to discuss with other players how your characters might know and think about each-other, as remember all of our characters were born in the same year in the same rural community, so connections are highly likely!

Magic Vein:
Dreamweaver/Sognial- Her form of control of her magic is the manipulation and inducement of dreams to implement subconscious suggestions. She is quite adept at using her magic on a frequent basis (daily) and with several targets in high-detail. Most importantly, though, her real specialty is triggering dreams that inspire determined feelings towards determined targets, be that a person, an object, or anything else. However, this often requires investigating people in-depth first, and so her usual targets are animals which she tames after trapping (a single dream type can be used en-masse for the same species) and her sister, for whom she usually crafts soothing dreams. However, this mastery didn´t come out of nowhere and even today she feels the consequences of the harsh training she placed on herself: Not only is she sonambulous, her mind is often plagued with unexpected dreams. Their appearant realism in how they feel is such that the boundaries between reality and dream can become hard to draw for her, often resulting in her being confused mentally even after waking up.
One more thing I should mention is that she is also capable of increasing the intensity of dreams. Even if someone is just daydreaming or slightly sleepy, she can increase that dreaming state to a full blown dream.

Weaponry and Inventory:
-Tamed Animals: She has several tamed animals, including some magic-infused beasts, that she tamed via their dreams. She is not exactly a commander, though, and the mostly just sets the bigger animals on her enemies in the case of a fight, unaware of how to coordenate them any better than they do themselves as wild beasts.
-Traps: While only her sister and late father knew how to make them, she does know how to place some of the traps which they left with her.
-Longsword: A large sword, and heavy, never actually used. She simply happened to find it lying around in the woods one day, and it´s not like she knows how to swing a sword right.
-Small dagger: as if to contrast with the long sword, she carries a small dagger to help her skin her prey or to put down animals she failed to tame (hardly ever happens nowadays).
-"Unicorn" bandolette: made from the remains of her first tamed animal, a horse infused with agrirran magic, she always wears this badollete to remind herself of the lessons learned that day. It could easily be called her most prized possession
-Food: For both herself and the animals, she often carries around snacks, never know what you might need when out hunting.
-Wooden Flute: A flute her mother carved for her when she was little, having since become a passionate hobby for her.


Skills, Interests and Fears:
Skills: Hypnosis, knows about animals. perfect poker face. wooden flute, using her magic in dream manipulation

Interests: Animals, watching others sleep, her sister, flute, cherry pie

Fears: Fire, something terrible happening to her sister, never waking up from a dream, undead horses, earthquakes

Paragraph Style: Modókera´s learned a great deal over the course of her life, and her magic had a lot to say about it. She is quite adept at using it, and because of how she uses it, she has begun to grasp the basics without magic. From her experience in dream manipulation, she has developed a form of hypnosis she is skilled at, even without resorting to magic, However, because hypnosis is so much more limited than magic, she ultimately usually settles for using magic. To learn how to tame animals better, she also indulged in studies about animals themselves, having learned much from both theorical and pratical experience with them, this while she learned yet another one of her skills, playing the flute, which has become one of her most passionate hobbies. Lastly, her attempts to disguise any sadness and to distract people from sad things, have led her to be in an almost perpetual state of smiling and cheerfulness regardless of her feelings, which acts as an excellent poker face.

As already mentioned, Modókera loves animals, her sister and the flute, but has yet to be mentioned is her love for cherry pie. Her mother use to bake it as a delicacy, something they would only get on their birthday or something, with ingredients bought or traded at the village. It was always super exciting to eat one, and the hype never really died for Modókera. nor did the flavor. Last, but not least, Modokera utterly loves her sister more than anything in the world.

She cares so much about it, in fact, that something happening to her sister is one of the things that scares her the most. It´s not by the far the only thing Modókera is afraid of, though. She fears the effects of overusing her magic might become permanent, trapping her in her dreams forever. She still sometimes has nigthmares where her first tame returns to life as an undead, and she fears how she might react to encountering an acual undead horse. And given her common connection to animals, Modókera is also quite afraid of fire and earthquakes. The latter, in particular, is also supported by the time her father told her "earthquakes were just Farmako having a stomach-ache", which had the opposite effect on Modókera than the expected.

Other:
Modókera´s excessive usage of magic since a young age has already left her pretty scarred, as she sometimes has dreams in which she becomes stuck, causing her to act out the dream or to have difficulty distinguishign reality from the dream after she wakes up.




Name:
Farmako Nyx Moróneiro

Appearance:

6b74f4593e8ac4b2ac78327c1d74497d-jpg.319802


Personality:

Traits: Bossy, goal-oriented to psychopathic extremes, polite, protective of her sister, tries to be manipulative (but usually fails), ambitious, generous and charitable, flirty, competitive, pratical, hardworking, vengevative

Description: Neither shy nor overly outgoing, Farmako is is a polite girl who should be any sane guy´s dream. She is beautiful, friendly, hardworking, flirty... yet beneath all that, is someone who use you and loose you like a soiled rag. As far as people go, there are very few whom she really cares about, and the rest are stepping stones for her goals. She is willing to go to pratically any extents for her own desires, from hard work to cold murder. If not for her raising in the wilds, she might actually manipulative skills that would take her straight to the big fish.
Her heart is not stone yet, however. For one thing, she doesn´t like using magic, avoids it unless something forces her to use it, so the side effects wouldn´t have reached that deep yet. For another, she does truly care about her sister, for whom she acts almost like a mother always caring, worried, spoiling and being a bit bossy towards. Hurting her sister would shatter Farmako. In additon to that, Farmako displays a great deal of generosity and charitability, especially towards children (in particular poor children) and horses. Still, competitive as she is, she won´t let this hidrance stop her from achieving her goal of getting her own farm, as farming is a deep passion of hers, as both a hobby and a lifestyle. Not that she is an idealist, though. She has long since stopped caring about anything other than the pratical way, having even ceased to care about the religions of the world. She is just that ambitious.
Oh, and don´t cross her. You don´t want a taste of her revenge. Just a tip, she is not as adorable as the first glance may make her seem.


Magic Vein:

Earth/Agrirran- Farmako is mostly focused on using her magic for plant growth. She is able to make vegetables grow quickly even out of solid rock, but her real especialty is growing a particular drug plant, which when consumed increases the magic output of the one who ate them threefold. However, not only does this disorient the consumer, and retain the regular side-effects of the magic usage, it can also cause deep emotional disfunctions, memory loss or even bodily mutations.

Weaponry and Other:
-Daggers : she has a small set of daggers she keeps with herself all the time
-Traps: while having very few left on her, and those being barely able to catch a landing bird, she is proficient at making traps out of natural resources
-linen collar- originally a dog collar that she later decorated, it has a heart-shaped jewel attached to it and is always worn by Farmako.
 
Last edited:
General Info

Name
I
van Godfrey

Nickname

N/A

Age

21

Gender

Male

Marital Status

Widower
ayato_anime_design_front_view-png.323410

Appearance Description


Hair Color
Blue

Eye Color

Blue

Skin Color

Caucasian

Height

6 foot 4

Weight

152 ibs
Daily Attire

Ivan doesn´t really have multiple sets of clothes, he simply wears a black leather zipper jacket and boots, alongside black jeans and a purple scarf

Skills/Abilities


Magic Abilities
*Barrier- he´s developed a particular kind of barrier which can be moved freely after the incantation is cast. It costs mana to mantain and when it moves it´s defensive capabilities weaken until it stops again (since part of the focus and mana now have to be spent on moving whatever is inside the barrier). The spell is easier to cast if there is a direct connection from the cast to the target.
*Construction- mostly used for construction golums with materials he lifts with his barriers
*Animation


Technological Equipment

*Automated Strings- A set of metal wires attached to his back via surgery, capable of responding to the nervous system, becoming relatively controllable with training.
*Eletric Sword- at first glance a simple long one-handed sword, but if you press a button at the bottom, it effectively becomes capable of eletrocuting foes
*Musket Handgun- a simple handgun that is quick to rereload and filled with marks vampires left on it. Formerly belonged to Ivan´s old man.


Strengths

*Versed in combat- trained to be a vampire hunter since childhood, Ivan was raised into an apt fighter all-round.
*"Summons"- disposable weapons using construction, animation and potentially even the barrier magic, they can fight while not being a great price to pay even if they are taken down
*Versatile combat- attacking from a distance while protected by summons, hit and run tactics using his barrier magic to protect his body while giving close hits to an enemy, or just using his magic to support his allies, Ivan can cover a lot of roles even if his not the ultimate trump card of any
*The Strings- not only do they act as extra limbs, but they help channel magic, albeit only slightly, easing the burden of casting continuous spells on objects at a distance by acting as sort of bridge between Ivan and those objects.


Weaknesses (same # as strengths)

*His daughter (and whoever else he is also protecting)- Ivan goes to great lengths to protect people, especially his daughter, and that includes throwing away a city full of people or even himself to protect those people in specific, a form of tunnel vision that doens´t let him rationalize.
*Wrong targets- Ivan is used to fighting small humanoid opponent, that is, vampires and very rarely other humans. Rots are on a differently scale and a completely different type of enemy, but old habits die hard. Ivan is bound to think an act in his confrontation with rots as if they were lesser foes on occasion.
*Grudge against the vampires- Ivan is conflicted on how he views vampires in his current situation, but he won´t hesitate to even turn on an ally vampire who he thinks is going too far or too close to succumbing to a frenzy. This makes him less cooperative, endangers the forces and unity of a group, and could make him many new enemies within the vampires.
*Taxing immutable magic- Ivan especializes in using continuous magic with his combat skills, but not only is mantaining a spell taxing in terms of mana (several spells in fact, at once), but if they do not have the impact of an immedate spells. Unless they can wear down the enemy or they can do little but buy time.

Personal Information

Personality
Ivan is a brave but cautious man. He is not afraid to do what needs to be done, but he will never cease to take precautions or think about things first. Often, overthink them, even. He can blow even the smallest problems completely out of proportion as his worrywart mind continually drifts from the innitial hassle to the later apocalyptic disaster. This nature of his really meshes into his fatherly side, as he is overprotective of his daughter and pretty much anyone that reminds him of her. The fact that she is a vampire splits him in two, though. On one hand, he holds a grudge against the vampires for killing his father and mentor, but on the other he feels guilt over the merciless and almost game-like way he used to hunt them, when even his own loved ones are vampires now. The middle term he finds is to try to atone to the vampires, even carrying around small blood vials to aid one in need, but vowing to take down any vampire allowing themselves to be consumed into a frenzy.
He generally bears a cold, distant demeanor. He doesn´t like becoming overly friendly with people, but he has no intention of making enemies either. His passion and do-it-yourself attitude, especially when it comes to fighting rots is a symptom of this confusion in his mind on the line between foe and friend, between man and monster, with the rots being the only clear enemy. Ivan is not a stubborn man, but he is one of principles. Knowing that he is right of paramount importance for him, and not knowing, an earth-shaking realization. His response to fear is in itself, curious, as he tends to become more direct and aggressive with it.


Likes

*His daughter
*The cold
*Bear
*Kids
*Running


Dislikes

*Bats
*Loose objects in the ground
*Seeing people get hurt (especially if they are girls who are younger than him)
*Seeing vampires drink blood
*Being asked about his past


Goal(s)

*Atoning to the vampires
*Keeping his daughter safe


Fear(s)

*That his daughter will get hurt
*Frenzied Vampires
*Becoming a merciless killer who tears families apart

History

Ivan was born to a poor family in the outskirts of Europe. He grew up in their small town whose members hardly had any knowledge of their own family origin, as the town itself had been formed by those that managed to escape what they called "the bloodfest" a night where a whole group of vampires went on rampage in several European countries, mainly attacking anyone else who couldn´t defend themselves against the attack. For a century, the survivors didn´t feel safe, constructing a whole new town out of whatever scraps they could get, and the people grew though. Many grew to become expert vampire hunters, and Ivan was raised by one such hunter.
When it came to killing rogue or wild vampires, Ivan turned out to be a natural from a young age. Maybe he wasn´t going around genociding a race of monsters at the age of 10, but aided someone doing it, someone who saw a talent in him. Ivan was his father´s son, his father´s prodigy, and his father´s greatest tool for revenge. And all this before he could use magic right at all! His mother, on the other hand, wasn´t happy with this. She constantly tried to persuade her husband not to take their child to a bloody battlefield for his revenge, but the man insisted in tending to Ivan´s talent.
When the town needed help, father and son took off to face a powerful vampire together. But this one proved too great for them, and as the vampire was about to finish Ivan off, his father stepped in between them, giving his life and blowing off the vampire. In his final words, he gave Ivan his prized gun, a key and an instruction, before making him go away before other vampires arrived and killed him. Although Ivan didn´t want to leave his father´s corpse, thoughts of his mother in sorrow gave him strength to go.
Blood, rage and sorrow all covered Ivan when he met her. The young vampire hunter could barely stand, and a beautiful lady took him in, nursed him back to health. Although he didn´t speak much of his story, she did. And they opened up even more and more to one another, with Ivan even faking still being too injured to go just to stay a bit longer with her, they were in love. Yet he recalled he still needed to go see his mother, and they both went back to his place. HIs mother was overjoyed and Ivan followed his father´s instructions to open a small box of things from his father.
A couple years passed. Ivan´s girlfriend, Franze Bellen, had gone pregnant, and had their child, a girl by the name of Rose. They even became engaged with Ivan offering a pendent he found in his father´s box when he proposed. Franze´s mother was returning to Europe and coming to visit her though. Franze had not yet told her about her relationship with Ivan, and thought it best to break it to her by herself. She left, but never came back.
Something was wrong, everyone wanted to find out what. His mother sought answers from the grave of her deceased husband, praying he was listening, and even going through his journal. Having fallen ill right after, Ivan couldn´t help but conclude what she read was related to his mother´s current state. And then, he found it:
"I always wondered who that vampire woman was, until she showed up covered in her own blood, carrying a little girl in her arms. I was gonna ask what happened, but the answer came flying, her father to take away the child and everything. The only thing I managed to get from him was the name of the vampire I slept with, Johana Bellen."
Guilt flooded him in so many levels that day, he couldn´t even speak. But he needed to be strong, and he needed to atone. Leaving his mother to the care of the town, he wouldn´t trust them with his daughter though. He took her with him to the vanguard academy.
 
Name
Prodigia Infans Occidere

Nickname

Little Lady

Age
54 (looks waaaaaaaay..... younger)

Gender

Female

Marital Status

Single

Vampire Type

Pureblood


lolimonster-jpg.323409

Appearance Description

Hair Color

Pink

Eye Color

Red

Skin Color

Pale like a vampire´s (go figure :P )

Height

3 foot 7

Weight

40.2ibs

Daily Attire
Prodigia prefers long silky or frilly dresses as a standard. However, without a day off this can become difficult, so she settles for the part-style part-aerodynamic; part-armor, part-dress (that you see in the image).

Skills/Abilities

Traits (max. 3)

*Enhanced Precision: Her brain is unnaturally efficient at the subconscious "calculations" involved in movement adjustment, improving her vision´s and her general movement´s accuracy, though her vision and her reflexes themselves are not enhanced by this.
*Enhanced Healing: Her natural body recovery is faster and more efficient than the average, even enhancing the aging slowing effect of blood drinking.


Weapon(s)

*Clawed Gloves: Mostly just fancy wear, but they sure can increase grip strength and cut through flesh.
*A small collection of ballistic weaponry: Having great precision is soemthing to be exploited and Prodigia´s parents were sure to teach her that, acquiring loads of ranged aimed weaponry from bows and arrows to guns of all sorts and even a few missiles still installed on the island.
*Does great wealth count as a weapon?


Strengths

*Extremely Powerful Healing- Prodigia´s healing is strong enough to reattach recently severed limps (up to five minutes), and pratically stopped her aging for 50 years.
*Great precision- want to learn a skill? Martial arts? Have great aim? Precision has you covered. Unfortunately, though, it´s not very meaningful in the way of providing you with the taste buds, strength or reflexes to execute those things perfectly, though.
*Rich- her origins give her access to resources most wouldn´t dream of having in the current day and age. These resources cant be accessed instantly though, as she does need to send word to her parents and await their response to get anything


Weaknesses (same # as strengths)

*body of a small child- unfortunately a great regeneration can be a double edged sword you don´t even really get to develop. She is still slightly stronger and faster than the average human, but it´s pratically nothing compared to other vampires
*isolation- Prodigia lived pampered in an island for almost her entire life. Her knowledge of the world around her is dramatically lacking


Personal Information

Personality

Prodigia is a very self-entitled and spoiled vampire. Despite her age, she can be quite childish due to both her naivety and her sense of superiority towards human and thinbloods, considering both as essentially toys and small pets or kettle. She loves teasing anyone who doesn´t strike her as a sophisticated vampire, being quite the prankster and very playful. She is far from cruel, though, as in spite of everything she does recognize others as more than objects, being merciful, loyal and even protective of the helpless. Prodigia is one of those few cases where an ultimately caring heart and a business mindset meet, and while being strategic and manipulative, she takes every care to assure "the quality of the product".
Years of isolation left her with a lack of knowledge about the outside world that her curiosity is more than eager to learn about, even if she doesn´t have a particular wonderlust to her. But new things can mesmerize her, and she is always eager for excitement. Though it´s hard to admit that when you have a rock-hard pride like hers and a reputation to keep. She is not honest with others nor with herself, even if more often than not she´s an open book.


Likes

*Pranks (that she pulls)
*When people do what she told them to
*Blood-stained pastries
*Stuffed animals
*Praise


Dislikes

*Being told "no"
*Doing "heavy lifting" type jobs
*Her size being mentioned
*Being confused with or treated as a child
*Getting too dirty


Goal(s)

*Finding a worthy or useful (read: obedient) human partner , to return to the island
*Finding out what her parents suddenly see in humans and thinblood vampires
*Having fun


Fear(s)

*Lightning
*Rats


History

Prodigia was born to an important vampire family who owned a small island. The human population within it were made into cattle, kept caged as lasting blood bags in exchange for protection from other vampires. The family´s influence was beyond just their small island though, as a marriage with another important family allowed them to acquire a much larger amount of slaves, wiping whole territories of humans which made some vampires dependent on this family. In time, even some thinbloods were made into slaves or servants. Thus, when Prodigia was born, she was already one of the most important vampires in the region. She was raised in the island, trained using unruly slaves as prey, yet regardless always kept with a good doseage of blood at her disposal at all times.
However, vampires or not, this style of life was not meant to last forever. The rots didn´t get to attack the island, but the treaties being negotiated because of them were the cause for rumours and whispers within the household, people spoke of a possible rebellion and of calling for assistance from other vampires against this treatment. WIth both their lives and their power at stake, Prodigia´s family began treating their slaves better, trying to make a slow but sure convertion from having human slaves to human protegees, for whom protection would still be granted. Prodigia was curious about what was happening, and had a human sent to her room on a regular basis to try to understand why her parents were suddenly treating them differently. The human was, as one would expect, frightened at first. But Prodigia´s simple curiosity eventually eased his guard. She wasn´t unkind, the man realized. In time he would develop a small crush towards Prodigia, to the point that when the laws to unite humans and vampires for the same cause came, and the former slaves inclined to leave the protection of Prodigia´s family, that man and a few others convinced the majority to stay under one condition: Prodigia would have to go out of the mansion to experience the world and find a human partner.
 
General Info

Name
Maza Mashin

Nickname

Maza-bot; Ma

Age

17

Gender

Female

Marital Status

Single

307471-anime_girls-original_characters-mecha_girls-jpg.323411

Appearance Description
Hair Color


White

Eye Color

Light Blue

Skin Color

Very light asian? (sorry, I am really bad at this segment)

Height

5 foot 7

Weight

199 ibs
Daily Attire

An open black jacket over a light brown shirt, some logos on it. Black skirt. Usually has her PACRs equipped
Skills/Abilities

*Construction- she mostly uses her construction and transmutation for the purposes of assembling her inventions
*Transmutation
*Replication- she uses a spell which can crystalize her copied magic. While they take mana to form, and the copied spell in them is like any other copied spell from the replication tree, the crystals do not take magic to release the spell, meaning anyone (or anything) can do it.


Technological Equipment

Perfectly Adjusted Cybernetic Reenforcers (PACR for short): Basically armor to reenforce her arms and legs mechanically.

Overkill Armor (OKA): Picture a robot suit that an eight year old would design by stockpiling a bunch of weapons together. You will get a pretty good idea of why this armor is overkill.



Strengths

*Tech Genius- Maza is genial in her understanding of machines, old and new alike, being able to assemble and repair almost any, but the same probably can´t be said of operating said machines. She even regularly attempts to create new ones and carries her own gadgets around (if they are small enough for it) Her primary form of combat, in fact, is planting gadgets that use her crystalized spells.
*Stored Spells- replication magic weakens the copied spell, and it´s not always useful to replicate a spell if everything that needed to be done is already done. Maza´s replication, on the other hand, can store the copy in crystal form, allowing her to use them in time of need, or even apply them into her machines, improving them with spells.


Weaknesses (same # as strengths)

*Afraid of Pain/Cowardly- Maza is absolutely terrified of getting hurt, and as such tends to flee even against common sense.
*Focus issues- Maza has difficulty focusing to the correct extent, tending to get overly focused when working on her machines, and drifting off when others are talking to her.


Personal Information

Personality
Maza is a brilliantly intelligent girl, especially when it comes to machinery, though not exclusively. One could describe her as a creative genius, with both words being key there, given her amazingly active imagination. It´s not uncommon for her to blank into daydreaming and brainstorming in the middle of a conversation, and she dreads following the standard, trying to come with a new way to do just about everything, unless that could end up causing physical pain. Maza is absolutely terrified of it, as it reminds her of the time one of her invention burned out the skin of one of her friend´s arms.

Not that she ever had too many friends after that. If the rumors weren´t enough to put one off, her stoic personality would. An incredible ability to focus on anything relating to inventing, extremely lacking in a trust of others to use said inventions, even if she herself can´t quite use a lot of them. While this problem runs deeper than that, it´s also a fact that she just doesn´t like sharing in general. She is always willing to lend a hand, though, so long as she doesn´t suspect it might hurt her. Seeing people hurt is something she really can´t stand. Seeing all the suffering the world goes through anyway, she can´t help but long for the lost past. This in spite of her boundless curiosity that makes little destinction between human and nonhuman.


Likes

*Inventing new things (originality)
*Asking questions
*Daydreaming
*Talking about the past
*Shining Things


Dislikes

*Seeing other people get hurt
*Being asked questions about her inventions
*Sharing
*Weaponry in general
*Being interrupted


Goal(s)

*To create a weapon that can oneshot a rot
*To make a world without tech or magic after the rots are dealt with


Fear(s)

*Physical Pain
*That her inventions will be used to hurt people
*Tasers


History

Maza was born to a family of acheologists, who immediately showered her with their passion for the past since little. Little Maza was commonly seen appearing in digging sites and playing with whatever she could grab, trying to assemble ancient pottery or bones back together. There was even a couple times she succceeded and others in which she scared someone at night who mistook her for a ghost from the ruins they were digging up. Eventually, though, the people funding the expeditions caught wind of what happening in Maza´s parents´s digging sites and pressured them to get her away. They ended up enrolling Maza into a boarding school. There, the girl discovered her talent with technology, especially mechanically, and that spiked her interest in the subject tenfold. She and a friend began projects to invent things themselves, and would often sneak into the school lab to try to make functional machines out of scraps and trash (like cans, discarded batteries, discarded lamps, etc...). Maybe it wasn´t anything impressive, just getting this or that to move, but every little improvement drove the girls foward even further.

One day, though, after they had just finished creating a sort of stun gun, Maza took a break for the bathroom, and both her friend and the gun were gone. Maza ran out, only to see someone in a mask trying to steal their invention, and using it on Maza´s friend, burning away her skin with the half-functional "stun gun", who turns out had way too much voltage. The thief got away, and Maza managed to contact the hospital in time. Her friend had nearly died, and Maza had at last realized what technology could really do in the wrong hands.
 
Name: Sphaera Canispuer

Age: 5

Gender: Any she wants (real: female)

Abnormal? If so Power: Reskin- her real body consists entirely of a small orb that is pratically indestructible. This orb can absorb X radiation in it´s pure form, or in any form where it contaminates or causes phenomena or materials within a 7 inches radius of any given part of her body, and if directly touching it, it can also consume almost any material, provided they are in direct contact with it, however this process if very slow and opens a gap in the orb, making the body vulnerable during that time. This orb can then covert any absorbed radiation X into a generated purple guey substance capable of manifesting augmented version of the non-radiation X infected things the orb consumed, only living (examples: it can manifest an extra long and more controllable octupus tentacles, or it can manifest stronger metal bars if it consumed metal bars). At first, the orb will attempt to mimic the body inside of it, though at later stages that secondary body can consciously alter what it manifests and even use the gue to manifest itself into inanimate objects, effectively "reskining" them into creatures, and it can detach it´s own body parts. However, anything detached from the secondary body or the orb cannot live for more than a few seconds to a week depending on size and self-sustainance capability.
*The absorption of the X radiation also removes all phenomena and materials based on X radiation, AKA, it nullifies any effect of an abnormality within the range, except it´s own. However, this elimination is not permanent if there is a renewable source for it (abnormalities are restored once out of range) and the range itself is only 1.5 meters in radius from the orb.
*The augmentations in the manifested parts are limited to traits that already existed and were prevalent about the parts. No augmentation will make a molusc manifestation harden, because those weren´t very hard to begin with, but a shell can in fact be made more resistant as it is manifested.
*Modified things like the body parts of other people with abnormalities cannot be manifesteted. Anything else that is absorbed by the orb can be manifested in an augmented way.
*She can give general instructions to an inanimate being she "reskins", but beyond that they are wild an uncontrolled if they are detached.
*Parts can only be manifested provided there is enough stored radiation for it. If the x radiation runs out, the secondary body will quickly decay into a corpse, and be discarded.
*The orb only collects conscious or pratical information into itself and thus damage to the brain of the second body can remove a major part of it´s memories. In addition, the orb has little control over the body´s functions once a brain is established, so if the brain is damaged in such away that it prevents it from realizing the need for it´s own repairs, the body just won´t and will live with whatever damage that was until the brain is damaged enough that the orb can once again control the body
*killing the secondary body does not kill the main body

Abnorm Type: 1

Abnorm Rank: B

Appearance:

Orb:

plain_black_orb_by_toast_sama.jpg


Base manifestation
ef826e28f9f02a313b11cca95820c4ea--this-little-girl-little-girls.jpg


Usual manifestation:
suneater-half-chibi-jpg.329106

suneater-pose-jpg.329107

greenfairy-png.329108

Eye colour: Any she feels like (real one is green)

Hair colour: Any she feels like (real one is green)

Weight: Varies

Height: Varies

Body Modifications: Technically speaking, her whole secondary body is kind of a modification to begin with, but regardless the orb is too physically resistant to be modified.

Other:

Previous affiliations - None whatsoever

Personality: mopy, serious, earnest, wants to survive and experience,stoic, live and let live attitude, low energy, brutally honest but mostly silent, intense interest in conflict- Sphaera is a very pratical soul, focused on her goals of survival and experience. From birth, she was trapped in her sphere, which made her grow an intense desire to know the outside world and understand the experience of being, well, what she wasn´t. In particular, she was very interested in the strange behavior where people would argue or fight with each other over minor things. It seemed so nonsensical to her, so why did so many do it? She couldn´t help but grow curious.
Sphaera is self-centered and self-conscious, leading to a "live and let live" stoic attitude, where she will avoid interfiering with anyone else´s business if they avoid interfiering with hers as well. While out of a desire to live she will put her back into fighting, she is generally a low-energy person who does things more in a form of habit than particular effort at a specific time. Despite all this, she won´t hold back from criticizing things, and as a rule, if she speaks, she is ALWAYS telling the truth. This also applies to compromises she makes, as she is especially earnest with the keeping of promises. Most of the time, however, she just remains a silent observer most of the time.
However, she IS a fast learner, if the opportunity comes. This mainly comes from her outstanding imagination, but also from her pragmatic nature which motivates her to focus on the thing she wants to learn.


Likes (at least 3):
*Watching others in conflict
*Exploring
*Soft food
*Trying new things
*petting

Dislikes (at least 3):
*Total Darkness
*Fighting
*Working Hard
*showing off
*heights

Strengths (Any):
-Extremely Hard to Kill: With one exception, the orb is always a perfectly sealed place where her true body resides and it´s nigh-indestrutible. Add to that the immunity to abnormalitiy or radiaton X effects of any kind and the result is that you simply can´t kill her main body. However, the secondary body can be killed, and it can´t simply regenerate critical amounts of damage.
-Protection from Abnormalities: The absorption of radiation X that happens at the surface of her body and the sphere also absorbs radiation x by breaking down phenomena or materials from it. In other words, it causes an extremely high weakening of anything pertaining to an abnormality or the radiation, usually manifesting in the way of there being no effects from said things
-Omni-consumption: For small periods every day, the orb opens itself to consume something which it can convert into something to feed the main body with. Anything that does contains at most little to no radiation traces can be consumed this consumed this way for that period.
-Adaptability: Being able to manifest what she consumes after a certain point, provided they have at best minimal traces of radiation, and slightly augmenting those things, means she has a wide array of choices in terms of fighting style and tools, plus some non-combat functions like disguising herself.
-Detachment: She is capable of manifesting parts that then become detached of her, so long as they had some base to begin with (like, manifesting parts from her body and removing them or manifesting parts on a non-living thing, animating it). These parts can follow simple instructions, but they die in a short period of time.
-Pain Resistance: While her secondary body IS a body and can get hurt like any other, the pain her main body receives is minimal.
-Oustanding Imagination: she is quite adept at imagining things in great deal from very little information, making her a quick learner and often allowing her a degree of prediction as to how a certain endeavor might turn out, potentially helping her pull away from a more dangerous or deadly conflict


Weaknesses (Must have at least 1):
-Secondary Body Destruction After-effects: the orb is unable to fully record the outside world as it does not have a full connection to the secondary body. So long as the secondary body possesses a brain, said brain is the one in charge of the secondary body and it´s manifestations, meaning any harm to it that is not significant enough to signal the brain as compromised but is signifcant enough to impair some of it´s functions could potentially become permanent damage until the brain is damaged enough to alert the orb. In addition, if the brain is damaged in that way, the orb will not make conscious decisions on what to manifest, and will simply automatically attempt to restore it´s base form. Lastly, if the brain is in fact destroyed, the orb will only preserve intentions, skills and manifestation patterns as memories, all others are forgotten.
-Pure Living Organism: It is important to note that as close as the manifested parts are to the consumed ones, they are still modified replicas. Modified replicas that are always alive, in other words, even if they are harder than some metals, these parts still contain various biological traits. Involuntary reflexes, need for sustaining, and flammability are among them.
-Cannot Receive Support: The nullification of the phenomena and materials goes both ways. While she can´t be harmed by an abnormality or it´s consequences, she can´t be helped by one either
-Limited Generation: While her abnormality is very efficient at it, she can only manifest her parts by consuming the converted X radiation she absorbed. In other words, she can run out and be unable to continue to manifest her body until she absorbs enough radiation again.
-Feeding Gap: Even the orb isn´t utterly immune to piercing, however. At regular intervals, it automatically opens up to consume something from the outside. The consumption is in of itself, a slow process, so if something gets through the gap too fast, it could potentially harm or even kill the main body.
-Youth: Sphaera is very young, and lacks knowledge about the world. She can easily fall for traps or tricks.
-Lazy: She is really not one to put much off an effort into what she is doing unless her survival depends on it or she gets a particular new experience out of it.
-Brutal Honesty: While she mostly remains silent, when she does speak she puts everything she can into not lying.



History: Sphaera doesn´t have a lot of history to speak off. She was born fairly recently in this new post-apocalytpic world, a premature birth that left her mother cripled. Instead of a placenta forming around the little girl, a black sphere had, and it was solid as rock, or perhaps more. Sphaera´s mother didn´t even consider giving her a name anymore, she was horrified that maybe she had just laid an egg. Just in case it really was some kind of egg, however, her father managed to convince the mother to keep the sphere. From tthere on out, sometimes random objects or bits of food would disappear from their tiny home, and one day, the black sphere sprouted frog legs. Horrified, her parents threw her away from a small ravine, but accidentally ended up dropping it on top of a certain boy´s head. Needless to say, the boy died, and the orb slowly consumed the boy´s body.
Soon, Sphaera could manifest a human body herself, her base form. Yet, she discovered the place where the boy she consumed used to live. The parents were grieving his disappearance, and so Sphaera manifested the boy´s body over her own and went to greet the parents. The couple was overjoyed at first, but they soon realized the farse and kicked Sphaera away, threatening to kill her if she came back.
Sphaera was left to roam on her own. Fortunately for her, she could already manifest animal parts capable of letting her hunt for whatever prey she manage to find. One habit she never abandoned, however, was using the boy´s form as her standard manifestation over her base manifestation.
 
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  • Name
    Karam Sesnome Jr.

    Age
    18

    Race
    Afric-mediterranian or whatever that is called (sorry I'm really confused with this one..)

    Gender
    female

    Appearance

    Height
    4 foot 7 (real)/ 7 foot (distortion using her powers)

    Weight
    93ibs

    Sexuality
    Straight

    Likes
    Milk, dogs, cats, knives, books, theater, mysteries, children

    Dislikes
    large lakes and the sea; being yelled at; people pointing out how short she is or how young she looks, sports, people who shove their noses on somebody else's private life, martial artists, arrogant people

    Faction
    contractor

    Role
    Student

    Year
    Senior/College

    Council Position
    Contractor Treasurer

    Personality
    self-conscious about her height; curious; holds back from speaking; fascinated with mysteries but prefers to stay out of people's personal baggage; survivalist; highly adaptable; lazy; possessive; shy; humble- Karam Sesnome is a shy yet extremely curious girl with a knack for impulsive investigation into the mysteries of the world, so long as that does not mean prying into people's private lives beyond what those people are willing to reveal themselves. This originates from her own desire tonot be pried into, both due to her shyness but also do to what those people might find. She doesn't spend too much time worrying about it, but what if they were to find something she is better off not knowing? What if the parts behind what she can remember point out to some monster she really is? Karam fears what her own identity might be as any cause outside of herself is therefore something she willingly jumps into, if nothing else to preserve blissful ignorance. Not that it doesn't show itself in other behaviors of hers. Karam is obsessed with the idea that she's remained so small all this time,being very easily hurt by such comments. She also has a tendency to hold back from speaking her mind, even if people are potentially endagered or in pain, especially if said person is herself. She is loyal, humble and obedient, but those things can also be her downfall when she fails to aknowledge inadequate orders or leadership.
    However this is not to say Karam us dumb by any means, She is quite intelligent, adaptable and knowledgeable, she had to be for her survival in the streets and due to her later education among the Toth cult.She isn't always honorable, often even being a trcikster or liar with a poor sense of humor, yet she definitely has the instincts of a suvivalist, taught to her by ears of living in need. If only those had taught her the value of things a little less. She cherishes what she obtains and is given, cherish perhaps even too much in fact, as she tends to get moody and resist anything being taken away from her.
    However, despite all this, Karam has still grown a bit lazy. She likes to sit back on a cozy couch and read a book, who has time to go play sports or anything of that sort? Only martial artists, and she despises them. She is extremely grateful for the blessings she received and hates the arrogance of those that want to shatter the happiness others have to offer for their own greedy and selfish desire to manifest. More than a contractor, in karam's eyes, being a martial artists is a way of life, a way of life that chooses arrogance and ungratefulness first. Despite how intelligent and adaptable she is, Karam has a tendency to jump to conclusions when deeply hurt, but as cowardly and underhanded as she is, she will usually silently spite someone rather than outright speak. She is also, however, an unnusually grateful person, and never forgets a debt.




 
Grand Familiar:
Bloody Mary


Master: Grin S. Laughter ( CrimsonEclipse CrimsonEclipse )



  • Bloody Mary
    blood-mary-jpg.367153

    View attachment 367153


    Name: Bloody Mary
    Age: Aroximately 502 years and 5 months (has the appearance of her twelve year old self)
    Gender: Female
    Height: 4 foot 7
    Weight: 59.9 pounds

    Personality: Jealous, masochistic, ambitious, humble, polite, lonely, resentful and holds grudges, loyal and true to her word, stubborn, brave, patient, balances hope and despair, determined, hard-working, hypocritical, dutiful, goal-oriented, generous, grateful, intelligent- Mary is the kind of girl who bears everything for duty- both causing and receiving pain. She is dutiful and goal-oriented, albeit that is ambition not greed (in fact she is rather generous), so she will hard for what she wants and obey the status quo patiently. She always balances between hope and despair, as despite her natural tendency for hope and dreaming, reality always slipped the rug under her feet, leaving her with nothing. Despite how hypocritical it may make her, this does make her rather adaptable, which in turn left her to develop somewhat masochistic tendencies. It’s not like she is immune to pain or anything, but she might go out of her way to get a little hurt now and then.

    Much like her determination can make her driven and brave but also stubborn, the talents ingrained in her personality can also be double-edged swords. She is quite intelligent and perceptive, . In addition, she has a great memory, making her quite grateful, loyal and humble, yet it also makes it harder not to resent people, be jealous of them, which makes it harder to trust people as well. She tries to be true to her word and to respect everyone though, even if it is sometimes in a macabre and twisted way.

    Her life in court made her quite well-mannered and polite, and she even prefers keeping the format of speech of her time, unless her master commands her otherwise. She does have a soft spot for children, and to those that show her affection, making her perhaps a little naive at times, yet don't take this the wrong way. Her grudges are terrifying, specially in the face of betrayal, and her hard-working nature will not cease to hunt you down and slaugher you. Mary is aware of her own limits, though, and is quite cunning and planning, sometimes even manipulative, this arising from life humbling her again and again.

 
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Crocodia
Avia
Cania

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  • Name: Crocodia Pugna/Avia Nobli/Cania Fugax Deformi (they all share a last name)

    Age: 21

    Cania
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    View attachment 371768


    Difficulty: Easy, medium AND hard! (Avia, Cania and Crocodia respectively)

    Species: Chimera (claims to be an Inugami)



 
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Socrates

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There is a stage in a child's life when the question "Why" becomes central. It was central to the philosopher Socrates as well, in his way of questioning, and as such, his body manifests itself as a child of the age of whys, around four years old. A slender blonde boy with blue eyes, seen wearing a baggy cloak, sandals and a long scarf.


  • True Name: Socrates

    Aliases: The Father of Philosophy; The Mad Gadfly; Son of a Midwife

    Class: Caster

    Gender: Male

    Height: 3 foot 7

    Weight: 37ibs

    Alignment: Neutral Good, I guess?

    Wish for the Grail: For the world to embrace his philosophies to find truth and happiness.

    Personality: Advise-loving, skeptical, sarcastic, narcicistic, hard-working, loves to spite, prankster,playful, critical, philosophical, intelligent (genius), argumentative, show-off, opportunistic, principled, goal-oriented, loyal, honest but manipulative, brave, bold, patient, forgiving, curious-
    Socrates is an altruistic man who is absolutely convinced he has the moral highground at any point. Indeed, is generous and possess a genius-level intelligence, but his character and the impression people have of him are no less diminished by his show-off, narcissistic and apathetic tendencies. He loves the irony of humiliation and spiting almost as much as he loves good theatre, albeit he himself takes offense when he is the aim of the joke instead. It’s perhaps the high pedestal in which he places himself that makes this otherwise principled man ignorant of this hypocrisy even more so when he summoned as servant, as the renewed energy of his child-like form only increases his witty retorts and playfulness.

    However, play is a very short fraction of Socrate’s life, as he is in fact a very hard-working and idealistic man. While he may sceptical, critical and argumentative, he does love to share his advise and experience with others, especially if adequately praised for it, but never loosing sight of his end-term goals or his principles. He also keeps an eye on whatever opportunities fall on his lap, and plans meticulously and cautiously to assure the results. He despises lying, but has no qualms with giving half-truths so long as he reveals the complete story at some point. Therefore, he is quite manipulative, but always with a clean conscience. There is wisdom to his analytical and perhaps a little distant overlook on life, and in his curiosity and thirst for knowledge.

    As in life, he is brave and loyal, and most of the time honest. He acts to the best interest of humanity and his master in his eyes, even if this means disobeying orders or going around the system to achieve such. He may not be the most within the acceptable standards of social interaction as most would know them, but he is still generally law and rule abiding, in particular if he gave his word about it. Despite this, he does know how to be grateful, and paradoxically how to forget blame and forgive others.

 
__hoshikawa_hikayu_re_creators_drawn_by_nikame__97ead9b257887fdf7380b5072ef029e0.jpg



  • Name: Saimin Hatsumei

    Age: 18

    Gender: Male (trap)

    Role: Plot Twist Clumsy Cutie

    Personality: Saimin is a really shy and cowardly boy, two aspects of himself that are only topped by his clumsiness and his admiration for his sister. He is the kind of person to silently go with the flow, in all concerns in all concerns except those telling him what to be. While he is a crybaby and easily ashamed, but will still do pratically anything someone he respects tell him to, especially his sister, one thing he can't help himself from doing is trying to emulate his sister or even attempt to surpass her. His attempts at passing as a girl, which have gone to the point of using hypnosis to convince himself he is one, have surged from this easy enviness and empressionability of his, which in a sense make him somewhat naive as well (and unlike his normal patient self, can make him super temperatal if someone so much as attempts to dismantle the illusion that he IS a girl). Which may not be a bad thing, as it does make him much kinder and more generous and forgiving, but on the other hand it also makes it harder to control his own curiosity.
    Another thing to know about him is how clumsy he is. Polite, yes. Well-meant, yes. But in a lot of tasks, the way he seems to almost defy fate with his misfortunate slip-ups is award-worthy. He could be bringing someone a tray of food, slip in his own feet drop the tray splashing into a pool of dog pee from the previous night, and have it slide all the way through the pool towards the other person's legs, only to drop all those contents on their pants, on one sitting. It doesn't get any better when he gets nervous as she apologizes. Maybe it's a good thing he is generally lazy and prone to giving up halfway through or how bad that makes him lying sometimes, prompting him to be more honest.
    When it comes to his passions, however, nothing can stop him. In fact, any task he gets involved in, he can get extremely immersed into, often forgetting pratically all of the surrounding circumstances and reality around it. Ironically, as distracted as this may make him, it also helped him become a much bettter student despite his laziness, provided he can get herself invested in the first place.

    Theme Song:

 
Magician Index
Regina Lucia

Yearbook Photo:
002-jpg.380517

View attachment 380517



  • Name:
    Regina Lucia



    Magic Name:
    Memor49


    Title/Nickname:
    Ressurectio Templi


    Age:
    19-20 (birthday is on the second IC day of the RP)


    Gender:
    Female


    Height:
    5 foot 9


    Hair Color:
    Blond (yellow?)



    Eye Color:
    Golden


    Relationships:
    *Mordimort Baude ( Lewisia Lewisia )- Regina doesn't really know him compltely, simply knowing that while she was having a hard time after the nun that took her in passed away, someone sought to comfort her despite her attempts at isolating herself. Truly, she was able to stay in holy grounds as long as she did thanks in part to this person's kindness, albeit she even today fears for their well-being given she feels affection towards them in a sense, despite never having met them.


 
Note: The character below is extremely old, having been from a roleplay I made in my first year or so in RPN...

From RP: Nemesis of Time

upload_2016-1-3_13-9-35-png.96367



upload_2016-1-3_13-54-50-png.96374


Age: 2


Gender: Male


Species: Genie


Personality: As a very, very recent genie, Kio is hardly experienced with the world. He is very naïve and has lost none of his curiosity from when he was a spirit. He will often make a river of questions, and listen to half the answers. Free-spirited, quick-witted and fun-loving, Kio hardly ever takes anything seriously and will always attempt to see the silver lining of things and joke about everything. In fact, he`s a bit mischievious, taking a lot of pleasure out of seeing people thinking embarrassed or nervous. He does know when he screwed up, though, and will try his best to fix everything if things go to far, although he knows he can`t use his own powers freely.


Kio is am easily grateful person who will dedicate himself in whatever he agrees to do. Despite his prankster nature, he does turn very meek upon criticism which can easily shatter his fragile pride. Although his wonderlust will frequently prevent him from staying with any one person for too long, he really tries to get everyone laughing, even if he often fails, and will be there to support people, whom he always tries to understand better.


Backstory: Not much has happened in Kio`s short life. Only recently has he matured into a genie, from his previous status as a spirit. He was born as a dog spirit in the outskirts of a city, through the natural process of their formation. In the city, he explored much, often dwelling in parks where he watched children play and people walking their pets. Occasionally, he`d wonder into an alley or climb a building, seeing some poor people and often catching people in situations that would embarrass them if they knew he was there.


The real events begun at night, though. In that city, criminality seemed to flourish at night, and Kio grew very unfound of the screams and the fear everyone always seemed to face in that time, which he associated with nightfall. Hence, he`d always sleep beneath the street lights and would scream if one failed or if he saw anyone that looked more or less shady. Of course, no one could see or hear him, but that`s besides the point.


At last, recently, he has learned enough to communicate and has matured into a genie.


Likes: jokes, sweets, toys


Dislikes: yelling, shady people, crying (from himself or others)


Fears: lightning, cars, the dark


What your character intends to wish for: 1


*well, he`s the genie, so he won`t be the one making wishes anyway
 
Note: These characters are from the first roleplay I ever GMed, Girihad: A yandere roleplay
I need to fix the coding for them one of these days

upload_2015-11-28_0-51-8-png.88042




upload_2015-11-28_0-52-56-png.88043




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upload_2015-11-28_0-58-43-png.88047


upload_2015-11-28_0-59-20-png.88048



[tab=who are you?]


Name: Xavier Drilhein


Nicknames: The weasel failure


Family: The Drilhein tribe, a family who owns several temples and who is worldwide famous for being in contact and being able to bend the will of the dreambeasts, the beings that control sleep, dreams and nightmares.


Age: 17


Gender: Male


Species: Human (former)/ Weasel-shaped dreambeast


Yandere or Victim: Victim


Dialog Color: Greyish Blue


Appearance:<p><a href="<fileStore.core_Attachment>/monthly_2015_11/upload_2015-11-28_0-59-20.png.06148946eb7dfe06bf24a1071cac2141.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="88048" src="<fileStore.core_Attachment>/monthly_2015_11/upload_2015-11-28_0-59-20.png.06148946eb7dfe06bf24a1071cac2141.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


[tab=Tab]


[tab=Why do you want to join our school?]


Personality: One of the main things about Xavier is how resentful he is of his brother, while remaining generally nice person nonetheless. He is a bit lazy, often napping in every break. He is quite a peace-loving person, with a great deal of patience. He can endure much, although he is particularly sensitive on the topic of his little brother, Stuart, and the curse that he set on Xavier. Xavier will rarely speak his mind, and rather keep the comments to himself, as he prefers peace and quiet to making comments. He also has a cowardly strain, and will avoid fights and play dirty as much as needed to get where he wants.


He is rather caring for other people and can`t stand to make someone suffer unless he hates them. He will try to comfort everyone in his own unattached way and will agree to partake on almost everything that could make the people around him happier. He tends to bear burdens on his own, though, and easily feels guilty for any failure where he was even minimally involved in.


Motivations: His competitiveness with his brother, his pride in being the future head of the family


Goals: To prove himself worthy of being the head of the family and to get rid of his curse


Likes:


*napping


*being petted


*reading


*peace and quiet


Dislikes:


*people mentioning his size


*fighting


*when people are down around him


*noise


Fears:


*That his brother will usurp him


*To be stuck in his current form forever


*Large animals


*drowning


*fire


Preferred subjects:


*Magic


*Arts


*Politics and Diplomacy


*Biology


*Management and Economy


[tab=Tab]


[tab=who sent you here?]


Backstory: To Xavier, the best days of his life where until his age of 2, when his brother was born. Then, the problems began. His parents would always focus their attention on Xavier`s brother and his teacher was harsh and uncaring. Because of this, Xavier grew a resentment towards his brother, often being rude or violent to him. He grew out of this, but his brother never forgot it.


The two grew up quite competitive, and had managed to hold back their anger, until the day Xavier was told he`d marry the daughter of another important family, hence assuring he`d lead the family once they grew up. So, one night, Xavier found a note on his room that supposedly came from his future wife. He went out and was caught by his brother, the two starting to fight. As Xavier attempted to shapeshfit, his brother used his own power to make Xavier turn into his current state.


His family was angry Stuart, so he was punished. However, for effectively having lost the battle, Xavier wasn`t treated from the curse, and was told he`d never be unless he became worthy of being the head of the house.


[tab=Tab]


[tab=and what do you have to offer?]


Powers/Abilities:


-He can sprout silver strings from his back, which he can control with his mind. However, their (maximum) length is only thrice his bodie`s. They are great conductors of electricity and so is Xavier, although he is not capable of manipulating electricity.


-He can connect to the dream beasts, causing a burst of a smoke that makes people who inhale it enter a state similar to being drunk for an hour. Blurred vision, loss of focus and reduced rational judgement are typical symptoms, though more can arise depending on who inhaled it. Xavier himself is immune to this.


-There was a time when Xavier was capable of shapeshifting, however, this was broken by his brother`s curse. He is slowly learning to use this ability again in his new body.


Skills:


*Relatively decent at understanding animals


*dealing with medicine


*Good at hiding


[tab=Tab]


[tab=anything else?]


Other: When he gets angry or nervous, his hair begin to spike, one at a time, each time he is provoked or feels that way about something.


Crush (preferred): (optional) (Only apply this to victim characters. Who you will be pairing with officially will be decided by me, however, I will try to favor pre-made pairings within reason)


theme song: (optional)


............................................................


[tab=who are you?]


Name: Stuart Drilhein


Nicknames: (optional)


Family: The Drilhein tribe, a family who owns several temples and who is worldwide famous for being in contact and being able to bend the will of the dreambeasts, the beings that control sleep, dreams and nightmares.


Age: 15


Gender: Male


Species: human


Yandere or Victim: Yandere


Dialog Color: Brown


Appearance:<p><a href="<fileStore.core_Attachment>/monthly_2015_11/upload_2015-11-28_0-56-12.png.5bfd82ca3491706d7514f3b688226d6f.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="88045" src="<fileStore.core_Attachment>/monthly_2015_11/upload_2015-11-28_0-56-12.png.5bfd82ca3491706d7514f3b688226d6f.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


[tab=Tab]


[tab=Why do you want to join our school?]


Personality: Stuart is a perfectionist. He always wants everything tidy and perfect, and to go his way without an ounce of trouble. He is quick to loose his temper if it does not go how he wants it to be. He is also quite ambitious, something that came from his desire of revenge against his older brother by beating him in everything. As a prodigy, Stuart relies on his exceptional talent for most things, rather than on his hard work, of which there practically none despite his perfectionism and ambition.


It is also out of his desire to surpass his brother that his dedication comes in love. He is in quite a hurry and won`t take “no” for an answer. His perfectionism helps strengthen this, as he won´t tolerate that his love chooses someone else or someone else his love.


However, he also has a way with socializing and can be quite a deal of help in getting a conversation going, breaking the ice of just cheering up the mood. Also, he is quite a brave person, willing to go great lengths for his friends and especially for his loved one.


One thing Stuart hates is arts. He is not quite masterful with his hands, being a little clumsy even. The only exception would be something that he has tried to master since a child, that being the guitar. But from tying shoelaces, to drawing to wielding a sword, Stuart will often have trouble with these. His only comfort is that his brother can`t do many of these things either, given his current state.


Finally, Stuart`s ego must be mentioned. He is arrogant and somewhat naïve about certain things, which often means he can be quite bratty, childish.


Motivations: To surpass his older brother in every aspect


Goals: To take the title of head of the family


Likes:


*Winning


*Talking and giving speeches


*Seeing his brother cursed.


*People doing as he says


Dislikes:


*being criticized


*someone who doesn`t do as he says


*being wrong


*being told what to do.


Fears:


*that his brother will become head of the family and take his revenge


*black cats, broken mirrors, and other such bad luck omens.


*ropes


Preferred subjects:


*Magic


*Weapon Training


*Camping Skills


*Military


*Biology


[tab=Tab]


[tab=who sent you here?]


Backstory: Stuart was the second born of his family. He was abused by his brother at an early age, and grew to resent him. So, he couldn`t accept it when he heard his brother was gonna be head of the family for certain if he married this fancy girl. So, he set a trap for him and made his shapeshifting powers backfire.


He was harshly punished for this, but succeeded in preventing the marriage. He now seeks the chance to finish it and become head of the family himself.


[tab=Tab]


[tab=and what do you have to offer?]


Powers/Abilities:


-He is capable of causing someone`s power to malfunction with a hex chant, which can only be removed with given objects owned only by the Drilhein family, or by Stuart himself. However, this effect will only take place if the effect is cast at night and the target is steps on an asterisk Stuart has drawn on the floor.


-He can connect to the dreambeasts and make them appear in reality as his pets. He can have up to three summoned at a time and the they can only last for up to two hours.


Skills:


*Being a prodigy, he has many skills when it comes to both athletics and intellectual matters


*Great memory


*Talent to the play the guitar


[tab=Tab]


[tab=anything else?]


Other: (optional)


Crush (preferred): (optional) (Only apply this to victim characters. Who you will be pairing with officially will be decided by me, however, I will try to favor pre-made pairings within reason)


theme song: (optional)


......................................................................................


[tab=who are you?]


Name: Shandra ClawBone (real name)/ Saphira Alexandria (name she goes by)


Nicknames: “Miss Perfect”


Family: ClawBone, a tribe known for having isolated themselves from civilization in claims that it was evil. They have regressed into tribal and savage ways.


Age: 17


Gender: Female


Species: Dog girl


Yandere or Victim: Yandere


Dialog Color: Pink


Appearance: <p><a href="<fileStore.core_Attachment>/monthly_2015_11/upload_2015-11-28_0-51-8.png.71aba6a8833e13efa728c0346c4fc4a4.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="88042" src="<fileStore.core_Attachment>/monthly_2015_11/upload_2015-11-28_0-51-8.png.71aba6a8833e13efa728c0346c4fc4a4.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


[tab=Tab]


[tab=Why do you want to join our school?]


Personality: Shandra is a cheerful and attentive girl. She prizes her manners deeply and is always honorable and respectable…unless you`re talking about her love. She`ll go to any extent to get her love, and that includes doing anything to wipe out the competition in such brutal ways that no one will dare try to steal her ticket out of her family again.


If there is one thing she is deeply ashamed of is her family. Ever since her first contact with civilization, Shandra quickly realized that life in the wilds wasn`t for her. So, she follows her plan to have a baby with someone she has fallen in love with and she has found that person. The person over whom she obsessed about babies. And she still does. It`s her prime hobby, although she also likes to read, one of the many things she picked up about the civilized world. She still has troubles sometimes, straying from the advanced path she chose to follow, but usually she`ll be all high and mighty about manners. And she`ll act the part too, being as kind and considerate as anyone could dream, to anyone she doesn`t consider a threat.


Motivations: Her hate for her family


Goals: Getting a baby from her loved one, so she can move to their family and leave hers.


Likes:


*Babies


*Being complemented or praised


*The “civilized” world


*Reading


Dislikes:


*Her family


*Doing “savage” things.


*Rude people


*Bugs


Fears:


*Being caught by her family and having her real intentions exposed


*Large Noises


*Thunder


Preferred subjects:


*Magic


*Arts


*Weapon Training


*Politics and Diplomacy


*Management and economy


[tab=Tab]


[tab=who sent you here?]


Backstory: Shandra was born to the ClawBone family, and was immediately cause of trouble. Her family held many grudges and so there was a bloodbath when they started saying exactly what came to their minds when they saw each other. Was she not the daughter of the leader of the tribe, she`d have been killed too.


Instead, she was raised by the tribe. Yet, one day, she followed some strangers and came into contact with the civilized world. She spend some time in there and when she came back, she couldn`t bear her familie`s conditions anymore. And yet, she knew she couldn`t convince the tribe to move either. So, she came up with a plan.


She kidnapped one of the daughters of a minor member of a small family and kept her prisioner for months while learning everything she could about the civilized world`s way of being. She was told that she might be able to leave her family if she married someone from another family and had his baby. Shandra was captivated by this and began an intensive research about babies that led her to grow a strange obsession with them.


Finally, she killed the girl and skinned her hair to use as a wig, then convinced her parents to let her ingress the new school so she could spy on the civilized world. In reality, she planned on going there to find someone she loved, so she could have a baby and leave her family.


[tab=Tab]


[tab=and what do you have to offer?]


Powers/Abilities:


-Her mind and body immediately adapt to make her an expert at wielding whatever weapon or tool she gets her hands on for as long as she is touching it.


-Her skin is capable of mass-producing plants which she is near enough of, however, this takes many nutrients from her, so she must be well-fed to accomplish it, and even then it is still likely to exhaust her if she does it for too long.


-She can turn an object with the maximum size of a cat completely untraceable and undetectable. It won`t heard, seen, felt, or anything else along those lines, but it will still have the desired impact on the world. She must keep it in mind to be able to visualize it herself and turn off her power, otherwise it will keep itself untraceable until after 24 hours since she stopped thinking about it, and in that time it will be untraceable for her as well. It doesn`t work on any object she is currently touching.


Skills:


Babysitting- Her obsession with babies has led her to learn what she needed to take care of them properly.


Theater- It took her long and harsh times to improve in such a civilized art, but she has perfected it and is now capable of outstanding acting.


Hunting- She is hardly proud of this one, but she is an excellent hunter due to her family roots.


[tab=Tab]


[tab=anything else?]


Other: She owns a giant broadsword with runes all over it

She sometimes grows ears and tail, entering her dog form. Triggers are unknown, but she`ll start behaving dog-like when it happens.

Crush (preferred): (optional) (Only apply this to victim characters. Who you will be pairing with officially will be decided by me, however, I will try to favor pre-made pairings within reason)


theme song: (optional)<p><a href="<fileStore.core_Attachment>/monthly_2015_11/upload_2015-11-28_0-58-30.png.0fdadcdea794fe517a4f509bf2416674.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="88046" src="<fileStore.core_Attachment>/monthly_2015_11/upload_2015-11-28_0-58-30.png.0fdadcdea794fe517a4f509bf2416674.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p><p><a href="<fileStore.core_Attachment>/monthly_2015_11/upload_2015-11-28_0-58-43.png.87e4f9464238948e714d481735ea4fdc.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="88047" src="<fileStore.core_Attachment>/monthly_2015_11/upload_2015-11-28_0-58-43.png.87e4f9464238948e714d481735ea4fdc.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>[/tab][/tab][/tab][/tab][/tab][/tab][/tab][/tab][/tab][/tab][/tab][/tab][/tab][/tab][/tab][/tab][/tab][/tab][/tab][/tab][/tab][/tab][/tab][/tab][/tab][/tab][/tab]
 

Draga Senade


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Appearance (Description)
Draga is a pale girl with long blond hair down to her lower back and faint blue eyes. While she is very short for her age, she does have a rather fit body, perhaps the result of all the stunts she pulled to get where she wasn't supposed to be, climbing trees, sneaking through holes, trying to keep up with people jogging who were several times her size... She is a fan of vivid and high-constrast colors, wearing a long green skirt in addition to the buttoned shirt one sees in the picture and hat one sees in the picture. However, she doesn't like letting go of things easily, so she has very rugged shoes and keeps a stuffed animal hidden in her backpack, which she usually carries with her even if she doesn't have classes on that day.


Personality
Draga is a passionate girl with an unexpecteted degree of maturity for her age. While she is outgoing, meddling and generally a shameless extrovert, she is polite and and genuily cautious and with awareness that others have their neeeds as well. However, she can easily slip into a more childish mindset when excited, as she is not just cheerful by nature, but very excitable. Offer a three scoops ice cream to watch taking it from your hand and devouring it without a thought of thank you until she is finished. Of course, with her pride and stubborness she would never admit to these slips, even though she is more than willing to suffer some humiliation in persuit of her goals. In fact, there is very little she wouldn't do for her goals, as she is hard-working, loyal and dedicated, for anything she is passionate about. She has the mental fortitude to back it up too, given her natural curiosity and intelligence. She sometimes uses these in more nefarious manners, being cunning and manipulative, and not afraid to use her childish "charms" to sneak out of responsability or get a favor from someone by putting on an act of cuteness that those who really know her would know it's far from her real self. On the other hand, the same insightfulness that propels her cunning plans can also be used for good, occasionally catching some detail that the more dismissive eyes of an adult might miss.
She may be guillable but she may be far from naive. She trusts others with enough ease to accept what they tell her as truth, unless it irectly contradicts what she came in expecting, but when approaching a problem on her own or leading the charge in some, she is beyond the idea that things will necessarily always go her way. Nonetheless she perceveires in her goals, always seeking out her passions and trying to learn from her mistakes and from the example of those she admires... even if she often learns the completely wrong lesson from said example.


Relationships
Haka Haka Jermiah Rugusto- Draga is a not so secret admirer of this person and worked her way into assimilating into their group of friends, despite innitially "stalking" this person
Damafaud Damafaud Dinara Senade- Her beloved older sister, who can sometimes be a meanie-head, but Draga wouldn't give up for anything in the world




 



Tera Eden



View attachment 391086




Gender
Female

Age
7


Height
3ft9 or about 118 cm


Weight
18.5 kg


Personality
Generally speaking Tera is a very reserved child with some... unnusual inclinations. She generally is polite and won't meddle into anyone's business nor go and complain to any adults nomatter what. choosing instead to deal with things in a patient and mature manner, and in particular in an independent manner, refusing any help. The only exception is her sister whose aid she will always accept though rarely request. When around her sister Tera really opens up and has fun, politely, joyfully, nomatter what happens. She is very clingy to her sister and hates to ever see her leave, as they have very little time to actually spend together now that she is in college. Tera will therefore go out of her way to do anything she can to be with her sister. And when her sister isn't available, then she wants to be near someone, even if it's just a stuffed animal. They don't even have to talk, Tera understands she is not worth talking to and can never begin to compare to her shiny sister, whom she truly admires and whose footsteps she will chase till the end of time. Like chasing the sun on the horizon.


As with everything else she takes justice into her own hands. When it comes down to it, she can be quite the trickster. She will lie, she will play pranks if you mess with her or anyone or anything she cares about. Even just getting a little too intimate with her when she is trying to get some space may be enough to earn you a mean nickname and the occasional jab. And if you're thinking what bad can come from that, know that among her weird tastes are such things exotic martial arts and several war-related topics, in fact she seems to almost take pleasure in seeing violence like that, to the point where she will cheer for it. That said, while she is passionate about those things, she has at least a passing interest in most things and most people. Hardly anything can keep her attention or motivation for long, after all.

While she isn't necessarily honest, Tera tends to take responsability and blame for what she does, good or bad. She doesn't think much of the good stuff though, as she does it more out of seeing herself in the other person's place, making her more forgiving and generous. She will throughtless give, in fact she seems to do a lot of things thoughtlessly... but don't take her for so naive as that. She is simply pretty selfless and hardly has much of an appetite.

Occupation
N/A- Student


Like/Dislike
+Stuffed Animals
+Boats
+Movies and Documentaries and books about the world wars
+Books
+Dark Chocolate
+Cocoa
+Snow
+her battleship-themed hat
-Being bossed around (by anyone other than her sister)
+pink
+When she manages to read something
+oranges
+mint chocolate


-white chocolate
-Strangers
-Gum
-Tofu
-Math (school in general, but math especially)
-Bulkbeds
-Tomatoes
-being bossed around
-costumes


Fears
-Being left alone
-Snakes


Special Skills (e.x. very agile, smart, etc.)
+Singing (she has a great singing voice but doesn't know it)
+Setting Traps
+Some combat moves adapted from what she read and learned about military training in WW2


Bio
Tera was born to a single mother already on her second child. Her husband had passed away not long ago, so the family was still in financial difficulties. Fortunately the older daughter was a lot less work than one would expect someone her age to be, and as Tera grew up, it was even often her big sister who took care of her while her mother worked like a horse to be able to afford a decent life for both of her children. The school's which Jessy attended were a big help as they offered discounts to the siblings of their students, which allowed Tera to have a much better education than what her mother could have hoped to provide otherwise. Unfortunately, while everyone's eyes were laid onto Tera's development as the sister of a prodigy, the young girl was never able to keep up as much. She had trouble finishing projects or paying that much attention in classes or studies, nor did she fit very well with other children often alienating them with her weird hobbies and violent games. It wasn't the kind of institution where your average teacher would be worried though, so even as this alienation developed into teasing and eventually into Tera being bullied, no one bothered paying enough attention to report it to her family. Tera herself, feeling the pressure of how much of a failure she was compared to her sister did nothing either, in fact she developed a facade of brightness and cuddliness, never letting it pass.


She focused on being more serious and dealing with her own problems at school. While at home she would still spend her time playing with her sister as much as Jenni permitted, in school she would spend her breaks and even some of her classes studying or getting back at her bullies. Either violently or with pranks. While there was the occasional complaint from a parent, Tera herself was too easily forgiving to seriously injure anyone and with how she went out of her way to try to help the teachers the school remaining passive. The bullying didn't stop but it calmed down and despite her increased isolation, Tera's grades were even improving somewhat. That is, until Tera's sister left for the dormitories and Tera realized that even though she wasn't as much of a burden, her sister still left. With her mother mostly absent, now Tera would spend most of her time alone in her room, staring blankly at the walls or studying. It took her a while to even return to reading the magazines and enjoying the movies she used to. And what triggered that return was a chance to "vent", when one of her old bullys soaked her clothes in soda and filled it with chew gum while she was in the gym, then forcefully grabbed her and dressed her in those clothes. Trying to defend herself, she kicked the bullies away as much as she could, causing them to fall on the lockers and get their heads hurt. Some even with cranial damage. Perpetrator and bullies alike, though now with a less clear distinction between them, were all suspended and pretty lucky that they werent' outright expelled.

Eventually she moved on and fortunately managed to hit first grade without incident. While still mostly isolated, she has a bit of a background reputation for getting back at bullies, with other kids sometimes coming to negotiate a hit and run with her. And she of course, takes any blame that comes with it.


Theme song








 

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