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Rifts Adventure IC

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AntiMonsterSmall.jpg

Gole the Anti-Monster
Inside the Splurgoth Military Base; sitting atop the Badger, hopefully getting the fuck out of here
Interacting with: Psychie Psychie | Mentions:

Gole smiles as Kitanni 4 crunches to the ground. Boy did that one feel good. BAM! He was pelted again by laser rifles.

Then, another loud noise. A rather large and impressive vehicle, which Gole knew to be a NG-BAD202 Badger, had smashed through the gate. The female True Atlantean was aboard, and was calling him over, apparently to get in. She seemed pretty intent on getting the fuck out of there, and Gole knew he wasn't going to like it if they all bailed on him. Brows furrowed in a mix of confusion and anger, he ran toward the Badger. Then he jumped onto, not into, the top, and took a comfortable seated position. He held his Staff of Power like a bat, ready to knock anything out of the way, be it lasers or Splurgoth. "GO."
 
When Gole lands up on the top of the observation platform, you can see that you are not alone up there. A dwarf carrying a massive rune weapon hammer and wearing some chain mail armor, and there is a elf in green clothes that look like it is made from leaves are up there with you. The dwarf gives you a big, toothy grin. "Ay! Aren't you a big one? Well, so long as you are fightin' the Splurgoth, ye are welcome to come along with us!"

As the Badger drives down the path with Terra's Automations are running along behind, a swarm of small creatures come flying over the wall behind you. A quick look shows that the creatures are small forest sprites and fairies, numbering in the hundreds. Some of the sprites begin to attack the remaining Kitanni soldiers at the fence, using their small but still deadly weapons and some magic spells to lay the soldiers low. One of the flying creatures settles down on the railing of the observation platform of the Badger, and Gole can recognize her as Isabella, his sprite friend. She grins at the big Anti-Monster and says, "I told you that the forest would come to our aid! Hey, you're hurt! Are you ok, you big lug?" The concern in her voice for you is clear.
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
TW Force Cannon - 1D6x10+10. Range: 2,000 feet.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs three attacks.
M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

Having carefully placed the demolitions charge on what he hoped was a vulnerable spot, Gradicus made away before it exploded.

His first thought was to the refugees. How best to aid them? Immediately, he thought of Smoochie. While the Tattoo-become-pseudo-Anti-monster was quite capable of handling herself, she often needed direction in his absence.

Gradicus returned to where he last saw her. If it were possible, he would attack the same foe she was attempting to destroy. Since there was likely no talking the foe out from his chosen path, and it would be unwise to release him, what other choice was there to send him to the afterlife?

Gradicus dove, Summertime shining in his able hand.

Meanwhile, Smoochie continued to scream her anger and hate at the power armor pilot, all the while squeezing and crushing him unforgivingly. This she would do until she she met with something soft and bloody.


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: Raising havoc at the sea-base!
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (25/262). Power Matrix (20/40 P.P.E. remaining). Talisman (20/100 M.D. 1/3 daily uses remaining). Blazing Comet (Mach 4 for 4 hours. 80/80 M.D.). Smoochie (490/500 M.D. for 4 hours).

 
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Gradicus dives on the power armor that Smoochie is currently squeezing. Do you want me to make your to hit roll for you, or do you want to post it here? Also, I need another 5d6 damage for Smoochie's crushing grip on the armor.

Purr Purr

25 - Gradicus -80 [5] <====
25 - Smochie -10 [3] <====
18 - flying suit 1 serious damage [5]
12 - flying suit 2 [3]
9 - flying suit 3 [3]
 
Smoochie continues to squeeze the powered suit, causing even more damage to it. While the ectoplasmic monster does this, Gradicus takes the opportunity to dive swords first into the helpless armor pilot. With the pilot unable to break free from the grapple to dodge, the Atlantian has no trouble spearing him. The sword tips manage to find a weak spot in the already damaged armor, and combined with the crushing damage being done, they punch through the suit and impale the pilot (rolled a crit on Gradicus' to hit, and a '3' for Summertime's main damage roll. Along with the other dice from just that sword getting doubled, you did over 100 points of damage to the suit!).

The two remaining powered suit operators split apart, one targeting Gradicus and the other aiming at Smoochie. They will both hit unless you dodge.

25 - Gradicus -80 [5] <====
25 - Smochie -10 [3] <====
12 - flying suit 2 [4]
9 - flying suit 3 [4]
 
When Gole lands up on the top of the observation platform, you can see that you are not alone up there. A dwarf carrying a massive rune weapon hammer and wearing some chain mail armor, and there is a elf in green clothes that look like it is made from leaves are up there with you. The dwarf gives you a big, toothy grin. "Ay! Aren't you a big one? Well, so long as you are fightin' the Splurgoth, ye are welcome to come along with us!"

As the Badger drives down the path with Terra's Automations are running along behind, a swarm of small creatures come flying over the wall behind you. A quick look shows that the creatures are small forest sprites and fairies, numbering in the hundreds. Some of the sprites begin to attack the remaining Kitanni soldiers at the fence, using their small but still deadly weapons and some magic spells to lay the soldiers low. One of the flying creatures settles down on the railing of the observation platform of the Badger, and Gole can recognize her as Isabella, his sprite friend. She grins at the big Anti-Monster and says, "I told you that the forest would come to our aid! Hey, you're hurt! Are you ok, you big lug?" The concern in her voice for you is clear.
Terra keeps her eyes open as they move through the base, glad to leave the soldiers behind at the fence. While it would be good to eliminate them all, they have a more important goal in mind: Escape. The Atlantian is quite happy to see the base go dark, showing that Gradicus is doing his work to distract the minions of the Splurgoth. I hope he is doing well out there.
MDC: 430
PPE: 109 / 43
Powers Active: Flight, Invulnerability, Altarian Slaver Shield x2 left

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +9
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +1

When Piloting Automations:
Number of Attacks: 6 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
MDC: 500 / 442
PPE: 120 / 100
Starfire Pulse Cannon: 8 / 6 shots, 2d6x10 MD

Junior
MDC: 500 / 469
PPE: 120 / 100
 
As Terra, her Automations, and the Badger charge through the base, there are a handful of foot soldiers that try to stop the Badger, but Trent doesn't slow down on his charge and ends up scattering most of them as he punches through, then they get shot at by the crowd of refugees from inside the Badger through the gun ports.

The big APC is nearly through the base to the port when you are confronted by three powerful servants of the Splurgoth: two Conservators and one Powerlord. 563528 The Conservators are both about ten feet tall, with four arms, and are the subjects of body reconstruction using bio-wizardry implants. They are rather nasty foes, and are quite capable of tearing the Betty apart with their bare hands if they are not stopped. The Powerlord is no slouch, either. It is carrying a Staff of Power, just like the one in the hands of Gole, and it is wearing heavy MDC body armor.

Ragnar the Dwarf leaps down from the observation platform of the Betty with a loud roar. As he does so, he looks over at Gole and says, "Come! We need to bring the fight to these scum or the others will never make it! It will be a glorious battle!" He turns his attention to the trio, and yells out, "I have take down bigger foes than you! Lets do this!"

Garran, your allied Powerlord, says, "Beware, Ragnar! They are not to be underestimated!" He steps up with his own staff whirling in his hands.

Psychie Psychie and Forgy Forgy I need Initiative rolls from you both, please.
 
Terra eyes the three targets and prepares for another tough fight.
MDC: 430
PPE: 109 / 43
Powers Active: Flight, Invulnerability, Altarian Slaver Shield x2 left

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +9
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +1

When Piloting Automations:
Number of Attacks: 6 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
MDC: 500 / 442
PPE: 120 / 100
Starfire Pulse Cannon: 8 / 6 shots, 2d6x10 MD

Junior
MDC: 500 / 469
PPE: 120 / 100
 
The first Conservator eyes Garran and lets out a yell, "Traitor! Your death will be sweet!" It then charges him, claws out. Garran is prepared, however, and is able to swing his staff around to parry the attack before it can hit.

Forgy Forgy is up first

Initiative order
22 - Conservator 1 [1]
17 - Gole <====
16 - Conservator 2
12 - Ragnar
11 - Terra
11 - Baby
11 - Junior
10 - Garran
8 - Powerlord
 
AntiMonsterSmall.jpg

Gole the Anti-Monster
Standing beside Ragnar; ready to whoop some ass
Interacting with: | Mentions:

Gole hops down, planting himself beside the much smaller being. With a battle-hungry grin, he grasped the Dwarf's shoulder; Gole then cast Armor of Ithan upon the Dwarf. Power of Staff in hand, he was ready for anything.
 
Gradicus would like to dodge the power armor's attack, but Smoochie would like to use the Simultaneous Attack option with four of her missiles, please.
Gradicus is able to twist out of the way of the rail gun rounds zooming towards you, but instead of dodging, Smoochie fires off a spread of missiles at flying suit 3. They hit the armor, but at the cost of getting drilled by the rail gun rounds for another 30 MDC damage to the tattoo monster.

Purr Purr is up once more; how many actions do you have left?

25 - Gradicus -80 [6] <====
25 - Smochie -40 [4] <====
12 - flying suit 2 [5]
9 - flying suit 3 - damaged - [5]
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
TW Force Cannon - 1D6x10+10. Range: 2,000 feet.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs three attacks.
M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

"Hala!!" Gradicus cheered when he and Smoochie sealed the fate of the first power armor. Striking such a blow always felt great, but getting the kill felt even better! In true gladiatorial style, Gradicus twisted Summertime in a way that would produce the most blood spray from the pilot's body, and if he were lucky, his fellows would witness his glorious death and tremble!

When the pair fired upon Gradicus, he made way from the rail gun blast, but not Smoochie. She could trade with the best of them and knew it. "HAAHAAAAYEEE!!" she screamed maniacally at the power armor as she traded his blasts for four of her mini-missiles.

This, of course, left an opportunity for Gradicus; one he could not pass by. As with the first power armor, Gradicus teamed up with Smoochie. Staring his foe in the eye, Gradicus came at him, slashing upon him with both of his quasi-rune swords!


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: Raising havoc at the sea-base!
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (25/262). Power Matrix (20/40 P.P.E. remaining). Talisman (20/100 M.D. 1/3 daily uses remaining). Blazing Comet (Mach 4 for 4 hours. 80/80 M.D.). Smoochie (460/500 M.D. for 4 hours).

 
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Ragnar looks up at the towering figure (to him, especially!) of Gole and gives a grin. "Thanks, my new friend! I'll make it up to you!"

The second Conservator eyes the enemies in front of it, and this one charges Gole. Its claw strike will hit unless you either dodge or parry. Just a quick note, a parry does not use up a melee action, and with your own Power Staff, you can make the attempt to block the strike.

Ragnar moves quickly, leaping up into the air a surprising distance for such a short and squat figure, and brings his hammer down on Conservator Two. It hits, doing good damage, but it is far from out of the fight.

Psychie Psychie is up next, and Forgy Forgy has a defense to declare!

Initiative order
22 - Conservator 1 [1]
17 - Gole -82 [1]
16 - Conservator 2 - damaged - [1]
12 - Ragnar +50 mdc shield [1]
11 - Terra <====
11 - Baby -58 <====
11 - Junior -31 <====
10 - Garran
8 - Powerlord
 
Rheynn throws his Staff of Power up in an attempt to parry the block from Conservator 2.
 
Flying suit three tries to dodge the twin blades from Gradicus, but fails to do so and get sliced up pretty good. Combined with the hit from Smoochie's missiles, it is not looking good. (From the way it reads in your post, you were targeting the same suit as Smoochie. If I got that wrong, let me know, please!)

Flying suit 2 opens up on Gradicus with a four pack of mini missiles for his sixth action of the round. They cannot be dodged, but you can make a Roll with Impact attempt for half damage.

The enemy suits are out of actions, but Smoochie has two attacks left. What does she do?

25 - Gradicus -80 [7] <====
25 - Smochie -40 [4] <====
12 - flying suit 2 [6]
9 - flying suit 3 - seriously damaged - [6]
 
Gole is able to get the staff in the way of the claw strike of the Conservator, saving himself from getting hurt.

Psychie Psychie is up!

Initiative order
22 - Conservator 1 [1]
17 - Gole -82 [1]
16 - Conservator 2 - damaged - [1]
12 - Ragnar +50 mdc shield [1]
11 - Terra <====
11 - Baby -58 <====
11 - Junior -31 <====
10 - Garran
8 - Powerlord
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
TW Force Cannon - 1D6x10+10. Range: 2,000 feet.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs three attacks.
M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

Gradicus attempted to (automatically) roll with the missile salvo. He called upon his True Atlantean heritage to perform his best.

As for Smoochie, she unsheathed her particle beam cannon and loosed it upon the same enemy!

I am spending a Bonus point for the Automatic Roll attempt. Here goes! =)


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: Raising havoc at the sea-base!
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (25/262). Power Matrix (20/40 P.P.E. remaining). Talisman (0/100 M.D. 1/3 daily uses remaining). Blazing Comet (Mach 4 for 4 hours. 10/80 M.D.). Smoochie (460/500 M.D. for 4 hours).

 
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Terra has Baby raise up its cannon and let loose with a blast at Conservator 1, trying to draw some of the heat off of Garran. At the same time, she directs Junior to charge in with its sword, swinging with all it has got to bring down the enemy.
MDC: 430
PPE: 109 / 43
Powers Active: Flight, Invulnerability, Altarian Slaver Shield x2 left

Number of Attacks: 6
Strike: +9
Parry: +9
Dodge: +9
Roll: +9
Initiative: +4
Perception: +5, +1 vs Vampires and the Undead
Horror Factor: +5 to Save, +2 vs dragons
Critical Strike on a natural 19-20
Critical Strike from behind
Damage: +1

When Piloting Automations:
Number of Attacks: 6 / 1
Strike: +5 (+7 with Sword)
Parry: +6 (+8 with Sword)
Dodge: +2
Roll: +2
Initiative: +5
Damage: +1

Baby
MDC: 500 / 442
PPE: 120 / 100
Starfire Pulse Cannon: 8 / 5 shots, 2d6x10 MD

Junior
MDC: 500 / 469
PPE: 120 / 100
 
Smoochie's fifth shot is off target, going wide and to the right. She has one action left before the end of the round.

Gradicus makes the attempt to roll with the damage, unfortunately, his effort is not successful. Luckily you only take another 90 MDC from the missiles. It could have been much worse.

Purr Purr

25 - Gradicus -170 [7]
25 - Smochie -40 [5] <====
12 - flying suit 2 [6]
9 - flying suit 3 - seriously damaged - [6]
 
The twin attacks of Baby and Junior catch Conservator 1 off guard, and they both hit for good damage.

Garran swings his staff at the Powerlord, but the other is able to block the swing with a loud clang of metal on metal.

Conservator 1 continues its attack on Garran, and this time his claws manage to connect with a hit.

Forgy Forgy is up again with Gole

Initiative order
22 - Conservator 1 - damaged - [2]
17 - Gole -82 [1] <====
16 - Conservator 2 - damaged - [1]
12 - Ragnar +50 mdc shield [1]
11 - Terra <====
11 - Baby -58 [1]
11 - Junior -31 [1]
10 - Garran - damaged - [1]
8 - Powerlord [1]
 

Combat Attributes
Perception +2 (more when fighting Vampires)
Initiative +2 (+6 when using sword)
Strike +13 (+16 with one sword, +17 with two. +4 with "Dragonfire" Flamethrower, M-160 Ion Rifle, and Stun Gun. +2 with NG-SE9 Laser Pistol).
Parry +11 (+12 with Tattoo-Magic shield) (+14 with swords)
Dodge +11
Roll +6 (Automatic Roll and Breakfall from Zanji)
Save vs. Magic +7
Horror Factor Saving Throws (+4 to save from Undead Slayer)
Horror Factor 13 (Awe. 12 from Atlantean, +1 from Heritage)
Attacks per Round: 6 (+1 additional attack per melee round when fighting supernatural evil from Undead Slayer; +1 additional attack from Weapon Mastery - Sword when using swords)

Damage by Weapon Type
Summertime (Katana) - 1D4x10 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
Wintertime (Wakizashi) - 3D6 M.D. + 4D6 M.D. + 5 M.D. (double damage versus supernatural evil creatures)
TW Force Cannon - 1D6x10+10. Range: 2,000 feet.
"Dragonfire" Flamethrower - 1D6x10 M.D. to everything within 100 feet. Enemies are -3 to Dodge. Can "sweep" 10 foot wide by 100 foot corridor; costs three attacks.
M-160 Ion Rifle - 1D6x10 M.D. Range: 2,000 feet.
Stun Gun (blaster) - Victims are dazed, -10 to strike, parry, and dodge for 2D4 melees. Save vs. Toxins negates.
NG-SE9 laser pistol - 3D4+3 M.D. Range: 1,000 feet.
Silver-plated gladius - 2d6 S.D.C. + P.S. bonus + 4 S.D.C.
SIlver-plated knife - 1d6 S.D.C. + P.S. bonus + 4 S.D.C.

The missile salvo struck Gradicus with such force as to destroy the force field created by his Blind Warrior Woman talisman. Only barely did his second force field, provided by his Blazing Comet tattoo, spare him from injury. Realizing either power armor might send another salvo his way, the young gladiator quickly reactivated the talisman, using up its last charge for the 24 hour period. It was good that these foes fought back so hard!

He slashed his opponent again with both swords while Smoochie blasted him in an attempt to lessen their foes' number!


full

Image credit: Atlantean by Chuck Walton)
STATUS Location: Raising havoc at the sea-base!
Statblock: Self-M.D.C. (306/306) Self-P.P.E. (25/262). Power Matrix (20/40 P.P.E. remaining). Talisman (0/100 M.D. 1/3 daily uses remaining). Blazing Comet (Mach 4 for 4 hours. 10/80 M.D.). Smoochie (460/500 M.D. for 4 hours).

 
Purr Purr
I might have miscounted, but I thought that Gradicus had used all of his actions this round, and only Smoochie has a shot left over before the new round starts.
 
Gole charges up a Magic Net and 'throws' it at the Powerlord, all while yelling: "If it gets trapped, do NOT attack! Move onto the next ones and we'll come back to this one later!"
 
Gole is now faced with some good news/bad news. Good news is that the Powerlord is entangled with the spell. The bad news is you managed to catch Garran in the net, too. Luckily, it doesn't hurt Garran. It just wraps him up a bit until he is freed.

Conservator 2 swings at Gole, and will hit unless you either dodge or parry.

Ragnar sees his friend in peril from the claws of Conservator 1, and he leaps at it with his hammer. "Face me, you four armed freak!"

Psychie Psychie is up, and Forgy Forgy has a defense to declare.

Initiative order
22 - Conservator 1 - damaged - [2]
17 - Gole -82 [2]
16 - Conservator 2 - damaged - [2]
12 - Ragnar +50 mdc shield [2]
11 - Terra <====
11 - Baby -58 [1] <====
11 - Junior -31 [1] <====
10 - Garran - damaged/in Magic Net - [1]
8 - Powerlord - in Magic Net - [1]
 

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