Xethyrion
New User: Serobliss
If you have any questions regarding the lore or suggestions for characters, please let me know and I'll get back to you in a few.
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The latter for sure, this roleplay won't allow anyone to go full DOOM and become a slaughter machine. It's a team effort, so everyone's kit should focus on themselves and the others for the greater good. The average power level for a player character... hm. Someone who could take care of an Anomaly themselves, or a group of them without getting themselves killed. Not that I want every character to be useless without someone besides them, your character can know fighting techniques, have powerful weapons to aid them throughout the journey, but the moment they can mow down a horde of Anomalies is when things can get rather problematic. It should also be noted that this is a covert operation, so anything that makes loud noises and gets the attention of monsters from kilometers away should probably be avoided.I haven't played Arknights so here's a little question- what would be an average "power level" of a player character?
Guns blazing styling demon slaying cool dudes?
Or more "tactical"? (As in less flashy yet effective, something like that)
Cool, cool. So something less flashy would be preferred.The latter for sure, this roleplay won't allow anyone to go full DOOM and become a slaughter machine. It's a team effort, so everyone's kit should focus on themselves and the others for the greater good. The average power level for a player character... hm. Someone who could take care of an Anomaly themselves, or a group of them without getting themselves killed. Not that I want every character to be useless without someone besides them, your character can know fighting techniques, have powerful weapons to aid them throughout the journey, but the moment they can mow down a horde of Anomalies is when things can get rather problematic. It should also be noted that this is a covert operation, so anything that makes loud noises and gets the attention of monsters from kilometers away should probably be avoided.
Those are your character's roles. There can only be two Vanguards (Frontline Combatant) and two Executioners (Ranger), with one support (healer) and caster (spell user/semi-healer). If you'd like to claim one of the spots, you should do it right away.Cool, cool. So something less flashy would be preferred.
Also, what do the specializations stand for?
If the pastebin doesn't work, here's the code.
[Comment][Font=Source Sans Pro]a[/Font]
――――――――PROFILE IDENTIFICATION
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[Comment]
――――――――GENERAL PROFILE
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[Size=24px][Font=Josefin Sans][Color=#333399]GENERAL PROFILE[/Color][/Font][/Size]
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[B]Age & Birth:[/b] Ex. 24 (January 1, 2071)
[B]Gender:[/b] Female | Male
[B]Race:[/b] Lucerian | Esguine | Serraline
[B]Codename: [/B]Ex. Splicer
[B]Specialization: [/B] ( Vanguard (2x) | Executioner (2x) | Support | Caster )
[B]Group Rank: [/B] ( Commander | Lieutenant | Specialist 4x )
[Size=24px][Font=Josefin Sans][Color=#333399]PHYSICAL EXAMINATION[/Color][/Font][/Size]
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[B]Strength:[/b] Excellent | Standard | Average | Sufficient | Weak
[B]Agility:[/b] ...
[B]Durability:[/b] ...
[B]Stamina:[/b] ...
[B]Mana:[/b] ...
[/Column][/Row][/Tab][Comment]
――――――――BACKGROUND INFORMATION
[/Comment]
[Tab=Background Info]
[Row][Column=span4]
[Size=24px][Font=Josefin Sans][Color=#333399]PERSONALITY[/Color][/Font][/Size]
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[Size=24px][Font=Josefin Sans][Color=#333399]HISTORICAL BIOGRAPHY[/Color][/Font][/Size]
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――――――――WEAPONS & EQUIPMENT
[/Comment][Tab=Weapons & Equipment]
[Size=24px][Font=Josefin Sans][Color=#333399]EQUIPMENT ARSENAL[/Color][/Font][/Size]
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[B]Main Equipment: [/b]
[Indent]Insert Weapons Information Here.[/Indent]
[B] Secondary Equipment: [/b]
[Indent]Insert Second Weapon/Equipment Here.[/Indent]
[B]Arsenal Slot 1: [/b]
[Indent]Yes.[/Indent]
[B]Arsenal Slot 2: [/b]
[Indent]Yes.[/Indent]
[B]Arsenal Slot 3: [/b]
[Indent]Yes.[/Indent]
[B]Primary Spell: [/b]
[Indent]This slot should be reserved for the spell that your character accelerates in. Remember, while Vauperites strengthen magic, overusing it will result in increased stamina exhaustion.[/Indent]
[B]Supporting Spell: [/b]
[Indent]The caster and support are allowed to have this be their main skill, if preferred. This spell should represent supporting others or yourself.[/Indent]
[B]Anarchy's Longinus: [/b]
[Indent]Your character's ultimate spell.[/Indent][/Tab][Comment]
――――――――EXTRAS
[/Comment][Tab=Extras & Theme Song]
Insert whatever character trait you wish to implement here.
[b]Theme Song: [/b]
(Optional)
[MEDIA=youtube]RHu804DrBZc[/MEDIA]
[/Tab][/Tabs][/border]
Glad to be allowed to join!
I'm thrilled to see what kind team we'll create.
I already have a few ideas for some characters that could fit in a few positions, so I'd be happy to discuss things with everyone else.
Xethyrion As an aside, what would be your position on cybernetic/prosthetic enhancements in this setting?
Can characters have bionic limbs?
Could they even be full-on androids?
No, you are not allowed to play an anthropomorphic character. Horns and tails are cute, though.
Yeah, this is acceptable.
Cybernetic limbs and advanced prosthetics are completely fine, but I'll have to put a limit on androids or anything that deals with artificial intelligence. I'd also prefer if there was some backstory behind their cybernetic body parts, or at least a story behind why they decided to substitute their flesh with machines.Glad to be allowed to join!
I'm thrilled to see what kind team we'll create.
I already have a few ideas for some characters that could fit in a few positions, so I'd be happy to discuss things with everyone else.
Xethyrion As an aside, what would be your position on cybernetic/prosthetic enhancements in this setting?
Can characters have bionic limbs?
Could they even be full-on androids?
Me, an Arknights player:
The story takes place in Beta Division Novaris, in the year 2096. The date of the starting scene will be in August 21st.also what year is it in the rp?