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Fantasy One Night At The Tavern (OOC)

Presuming most character's wouldn't know the difference between a gazelle and a small horse?
 
Raginheri has never seen any other kind of equine, so it's pretty accurate that he thinks of her as a horse lady.

That and it sounds catchier than gazelle lady.
 
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The Lindari are a great collection of fishing villages alongside the Wayward Coast, a small area of beaches on the northern
tips of the lands just south of Todlande. The Lindari spread across these small parts of the coast long ago, many of which were
unsettled and free of any war. Many of the Lindari's ancestors were fleeing refugees, some were criminals and deserters, and
other Lindari are philosophers and crazed hermits who prefer the isolation from today's society.

While they are not bound by any firm structure of law, they abide by common rule and often carry out punishments
onto those they see guilty as a collective, rather than relying on some sort of guard organization or judge.

They are great masters of the sea, rivaling the Northerners in their aquatic dominance. However, they are by no means in any way
equal to Todlandic Clans in their military might. The Lindari possess little to no armaments, and they rely on the good will of their
neighbors and the natural protection of the raging seas they dwell by to shield them. Many of the Lindari worship various gods, a collective
pantheon known as the Storm Lords. One of these, Persidae, is actually a centaur, and is known as a Goddess of Endurance and Constitution
who blesses the ships of the Lindari and offers them protection from the Storm God Garigaan, who stops his tantrum at the sight of the
frightening centaur and hides behind the Sun.

Those that supposedly invoke the powers of the storm and Gods are unruly wielders of magic known as the Great Anchormen. These
elders bend the storm to their will and fearlessly wander out into the crashing waves and jagged rocks to commune with the entities of the
sea. They are often the unofficial leaders of their villages, and speak for the Lindari in diplomatic matters with civilizations that they encounter.

The Lindari have been plagued by raids from the Todlanders for years. It doesn't aid their situation that they have land disputes with many
Human Kingdoms. Their Elven neighbors care little about their affairs, and the Dwarves that might scavenge through their forests demand a
hefty weight of gold that they could only match with a tonne of fish.

However, some of the Lindari have found protection under different Kingdoms and even sometimes under bandit clans for their
fishing abilities. They are capable of catching almost any dweller of the deep, and were promised the ever-lasting protection of King
Rividir the Second's kingdom after he witnessed a legendary Great Anchorman, Warrfoae, use his mighty anchor to cut into and reel in
a massive whale.
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A mysterious people, no one exactly knows what or when the Icindari came into fruition. However,
the earliest record of the Elvish people come from ancient Giant texts, which depict the Icindari emerging
in hordes from the snow and tearing through the Giants like rabid dogs. Other runic texts describe
the people as "frail and sickly" and that they had skin "as dead as silver".

The Icindari combated the Giants for hundreds, if not thousands of years. The human tribes that dwelt
in the Todlandes were of little concern to them, used as petty labor for their growing war-machine as their
ragged and natural clothing grew into the cold soulsteel that they wear now.

Nearly driving the Giants into total extinction, the Icindari dominated the Todlandes until the humans
uplifted themselves from their servitude and arose as a real and sudden threat. The Icindari Empire
was split in many ways. The western half of their Empire was completely overtaken while the eastern half
walled themselves off from the plague of freed slaves in the Western Lowlands of the country. However,
the Icindari failed to properly defend their ancestral subterranean homes, and the humans emerged
from the ground like they had thousands of years prior.

Conquering the East took the humans far, far longer than they anticipated. The Icindari were prepared,
using their strange, ancient version of Necromancy known as 'the Evercurse' to rip through the invading
Men. While they lasted for five decades against the unrelenting assault, the Icindari Empire eventually
died with the death of their king, Vysimmivyr, at the Deepcrag River, which would later be the establishing area
of the settlement of Bludriver.

To understand the sudden collapse of the Icindari's empire is to understand their way. The Empire was a
meritocracy, meaning that their King was the strongest of their people, specifically in utilizing the Evercurse.
Due to his defeat, the Icindari realized that, if the strongest of their kind could be beaten, they could all be
slaughtered just the same.

Some of them chose to dwell in the abandoned caverns of their people, seeking to regain their strength
in their ancestral grounds and one day return to the surface to seek revenge against the Todlandic Clans.

Others, more fearsome and relentless than their brethren, chose to remain above ground and live in the shadows.
The Icindari took to the forests, and to living in small huts buried beneath the snow known as "Ja-Yats". The Icindari
who lived and survived above ground so long rarely ever became wielders of the Evercurse, most turning to the even
older Elvish art of hunting as elite Rangers and trackers.

Now, the Icindari who remain on the surface continue to combat the Humans, ambushing them and raiding
their smaller villages in the night. However, due to their small number, the Icindari have been fighting a losing battle ever
since they chose to remain and continue the fight.
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The Quavea are a group of tribes indigenous to the Todlandes. They dwelt on its snowy plains
alongside the Giants of the land far before the Icindari invaded or the Todlandic people sailed
from across the sea.

A simple, peaceful people, the Quavea traded their great art with the Giants for years. When war
overtook their lands, they isolated themselves into their small villages and nomadic floating towns,
wanting nothing to do with the bloodshed. Some of the Quavea decided to join the fight, and were
only slaughtered by the Icindari in the process, further discouraging any Quavean involvement in the
great war.

When the Todlandic people arrived, the Quavea saw that they were far too arrogant and steadfast to
back down from settling in land that the Icindari had gained from the Giants. These other people were
dragged into the war by its end, and the Quavea saw only more bloodshed by foreign invaders. The Quavean
Shamans were convinced that these migrants were nothing but trouble. They attracted evil spirits from their
lands, and disrupted the natural balance of the Todlandes without remorse.

However, the Quavea were far weaker than the Todlandic Clans, refusing to abandon their traditional ways
for longswords and kite shields. The Guaca Tribe failed to stop the foreigners from taking their land, and were
slaughtered in the battle that ensued. Many lost hope.

The Quavea continued living as peacefully as possible, trading with the Todlanders and the few remaining
Giants of the land that they felt was dying. Now, the few remaining Shaman do their best to protect their people,
and the villages who get in the way of the brutal Northerners are simply doomed to fall to the plague of injustice
that has claimed their land as their home.
 

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