Crow
Top-tier Avian Master
Alright, so basically, here's the plan.
In this world, there are ten Omnitrices that landed on different parts of Earth, and ten Omnitrix wielders to correspond to them.
So basically I was running through my story ideas for an old RP and reworking it for a good while - a story that took place in a reality where there were ten Omnitrix wielders. In a sense, this one is a type of 'Arc 2', where within the context of a Roleplay, makes sense to start with, since I can actually involve more characters.
In 'Arc 1', there was a focus on 3 Omnitrix Wielders that had to go off-world by the end of it. What their deal is will be revealed eventually. That leaves us with seven. I'm playing one, so that leaves you all with six.
For Omnitrix Wielders, my preference for you would be to have a full set of original aliens, but just to play it fair and since I know you all are suckers for having your own XLR8 or turning into the super cool Fourarms, so I will permit a maximum of 5 canon aliens per wielder, with no overlaps (this won't apply to GM characters for the sake of the GM keeping seekrits and... well... if seekrits are not kept, what are they? Also if this does include GM characters it will likely limit your choices even further)
In addition to that, I would appreciate the addition of other player characters, be it the recently-resurfacing Plumbers of Earth, or part-alien or superpowered ally-type characters, even antagonists!
How will your characters unite if they are in different parts of Earth, you may ask? That questioned will be answered very close to the start of the roleplay.
This Roleplay will follow the rules established by the classic continuity, which in itself is full of retcons and twisties so uh we'll figure something out.
Our 10-3 Omnitrix Wielders:
1. Crow
2. SP3CT3R
3. fin
4. Killerclown
5. Venchi1986
6. Galactatech
7. Stitches and Patchwork
In this world, there are ten Omnitrices that landed on different parts of Earth, and ten Omnitrix wielders to correspond to them.
So basically I was running through my story ideas for an old RP and reworking it for a good while - a story that took place in a reality where there were ten Omnitrix wielders. In a sense, this one is a type of 'Arc 2', where within the context of a Roleplay, makes sense to start with, since I can actually involve more characters.
In 'Arc 1', there was a focus on 3 Omnitrix Wielders that had to go off-world by the end of it. What their deal is will be revealed eventually. That leaves us with seven. I'm playing one, so that leaves you all with six.
For Omnitrix Wielders, my preference for you would be to have a full set of original aliens, but just to play it fair and since I know you all are suckers for having your own XLR8 or turning into the super cool Fourarms, so I will permit a maximum of 5 canon aliens per wielder, with no overlaps (this won't apply to GM characters for the sake of the GM keeping seekrits and... well... if seekrits are not kept, what are they? Also if this does include GM characters it will likely limit your choices even further)
In addition to that, I would appreciate the addition of other player characters, be it the recently-resurfacing Plumbers of Earth, or part-alien or superpowered ally-type characters, even antagonists!
How will your characters unite if they are in different parts of Earth, you may ask? That questioned will be answered very close to the start of the roleplay.
This Roleplay will follow the rules established by the classic continuity, which in itself is full of retcons and twisties so uh we'll figure something out.
Our 10-3 Omnitrix Wielders:
1. Crow
2. SP3CT3R
3. fin
4. Killerclown
5. Venchi1986
6. Galactatech
7. Stitches and Patchwork
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