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Multiple Settings Murderhobo: The RP (Official)

Ronan nodded, agreeing with the Reaper. "Burner dude and nose picker, More are coming." The flamethrower looted the armor and found out what made them tough: Ceramic plating. These beings possess not just magnetic weapons, but also ceramic armor. The flamethrower can now incorporate it into his armor. The nose scratcher then put away the pistol and took a magnetic gun and ammo to go with it.

After they ventured deeper into the cave, they noticed intricate writing patterns. The tunnels seemed to be carved by machine rather than hand. The cave dwellers seemed more advanced than expected. On the way, they saw a prison cell-like room containing a group of human treasure hunters. "Please get us out!" Five treasure hunters were there. Three of them men, two of them women. Each man wore blue, black, and red respectively. The man in red was apparently the leader. The two women wore yellow and pink.

Group vote:

A) Laugh and leave them

B) Release them in exchange for the treasure hunters being assistants/cannon fodder

C) Shoot up the cell for fun
 
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A near unanimous decision had the group release the treasure hunters under a few caveats. Ronan still lined his shotgun to them. "Alright you runts. Single file!" The treasure hunters exited in a single file line. "If you want to live, don't double-cross us." Ronan was warning them of what his group can do. The captives had no other choice than to comply.

While the group and the treasure hunters were going according to directions, a hail of slugs rained from above. While these slugs aren't as fast as the ones Yaggum and Raff used, it wasn't the speed that should be of concern. It was the fact that those slugs were actually micro explosive warheads! The groups were forced to take quick action. The murderhobos have a few tricks up their sleeve that they can pull off. All of them would benefit the murderhobos only.

A) Grab the treasure hunters and use them as meat shields or assets (make the treasure hunters have to mop the floor after you, if they survive)

B) Combat roll and counter attack (cut the bombardment short, perhaps literally)

C) Tactical withdraw and stealth it out (sneaky way out)
 
Roll and counter. I prefer to keep others alive, much like the murderhobos have done so for me.
 
The group mainly rolled and shot up the opposition, taking out a few launchers in the process. The flamethrower snagged one of the treasure hunters, forcing the treasure hunter in blue to soak damage up. Surprisingly, the treasure hunter that was grabbed survived the hits, thanks to morphing into power armor. Ronan simply rolled his eyes. "Am I supposed to be impressed?" The snide comment was applicable to both the treasure hunters AND the bombardiers. Switching from buckshot to slugs, it was about time to even the odds. Unsurprisingly, the other treasure hunters formed power armor to survive the bombardment. Ronan then wondered why they didn't use their power armor to break out of their prison. Reaper and the nose scratcher did cut a few down, with the bombardier count down to five.

Nonetheless, the treasure hunters weren't completely useless. Whether or not they outlive their usefulness remains to be seen. For all their worth, they seemed to lack ranged weaponry to counter the bombardiers. This means they soak up the damage while the murderhobos do all the heavy lifting. A loose boulder could turn the tide on them though.

A few options remain:

A) Shoot a boulder to cause a rockslide on the enemies.

B) Throw the treasure hunters to the enemy

C) Two pronged attack with both teams in a pincer formation
 
I've got a spare gun. Treasure hunter [RED], split with me. Two pronged attack.
 
With attacks from all sides, the bombardment was cut short. The treasure hunters were able to make the distance despite lack of ranged weaponry for the most part. The hunter in red made good use of the lent gun. With the attack done, the groups moved on. Their prize was just up ahead. But the dwellers of Luka's Redoubt weren't going to give up their riches without a fight. A dozen's worth of infantry fighting vehicles were rolled out. "You have got to be shitting us." The hunter in blue was aghast by the opposition. The good news was that the weapons used in the bombardment could help.

Some choices include:

A) Use the explosive warhead weapons against the IFV formation.

B) Sacrifice the treasure hunters in power armor to wipe them out.

C) Ultimate master plans? (Write in!)

D) Retreat and come back loaded for bear.
 
"Send them to hell!"
Use the warheads to destroy the ground beneath the IFVs, creating a pit they would fall into.
 
NO MAN LEFT BEHIND! FIRE THE MISSILES!
What WolfSpirit said.
 
Load the Armor Peircing, Fire the Anti IFV Missiles!!! "Attack Mode Activated..."

What wolf spirit said.
 
The warheads provided the needed barrage to neutralize the armored threat. The prize was just within walking distance. "I believe this is it." Ronan scanned the treasures. "Help yourselves." The treasure hunters also got the message, even though the murderhobos were the ones addressed. The allies for the mean time were useless, but it was not up to Ronan.

The group had two choices

A) Kill the treasure hunter team when they're taking some loot (take the opportunity of killing off the useless)

B) Just simply take some treasures/loot for the road and secure allies (leave the opportunity)
 
Take some for the road. Build better rep, and they did some stuff for us. But they aren't taking anything that catches the eye.
 
While everyone looted until heart's content, Ronan commented on the journey. "That was...interesting." A gesture to the murderhobos signaled the time to go and part ways. Before they did, contact info was shared for bigger quests. The treasure hunters weren't murderhobos, but they didn't know the primary group were. Either way, the murderhobos can always use cannon fodder and allies. Whether or not the loot was kept or sold on eBay, it was up to the murderhobos and treasure hunters alike.

END OF MISSION 2
 
One day later, Ronan found out about a place beyond space and time. That means going to where no murderhobo has gone before. High risk meant high reward. However, that was not up for him to decide. "I found out about this literally wonderful location beyond space and time. Wanna check it out?"

The rest of the group had two choices

A) Accept going to the eldritch area (Take it)

B) Decline going (Leave it, but write in suggestions)
 

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