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Multiple Settings Murderhobo: The RP (Official)

DerUbermensch

Nietzsche reader
The raiding party finally approaches their destination after a hefty amount of standing roadblocks. They finally reach a vast mansion that screamed caveats. Sure it was confirmed to contain riches beyond measure, but the environment looked like a contrast. The flowers in the front garden were wilting, grass at knee-high length, and paint flaking from window frames. Perhaps the resident(s) was/were too stingy to spend money on maintenance.

One way around the obviously locked yet rotted door was through the back from a path in the garden. There is bound to be a shack with tools. The best case scenario was that the back door was unlocked, rendering the need to smash or sneak moot. The leader hoped the homeowners are home when it all happens. A fight and raid would make the experience all the sweeter.

Either way, the party was going inside the house. Several choices were possible to the raiding party.

A) Smash in

B) Break a window and hop in

C) Sneak through the garden path to the back door.

D) Take a good look at your equipment
 
Break through the window and go to work on killing everyone in his way.
 
The party split like bananas. An unthinkable move for most, but for murderhobos, it's divide and conquer. It was high time for the hooligans to get stuck in. One of the murderhobos took out a heavy pistol and tomahawk, ready to chop and shoot at ready. While the other murderhobos literally broke in, the one armed with the chopper and shooter decided to be contrarian and sneaked right through the back. All were inside the house.

Suddenly, they saw a possible challenge in the foyer. A bipedal fungal being that was no taller than an average man came straight from the floorboards. It possessed claws resembling sickles. Seeing the group as a threat, it lunged at them with breakneck speed in an attempt to subdue the home invaders. Apparently, the mansion had unusual security measures.

There were multiple ways to deal with the creature.

A) Shoot it up

B) Chop it up

C) Withdraw to get a flamethrower

D) Play "bullfight" with it, dodging attacks until opportunity strikes.
 
Who knows if bullets or blades will affect the creature. I say withdraw for now and grab a flamethrower, and burn it to ashes.
 
While one of the party withdrew to get a more suitable weapon, the others decided to stay back and try to kill it on the spot. A bullet was fired at the center of the creature.

BLAM!

The force of the bullet was enough to stop it in the middle of the fungoid's charge. However, it wasn't killed off yet. The fungoid was reeling in pain. That was the good news. The bad news was that it was promptly taking cover to avoid being riddled with lead. The scythe-wielding murderhobo closed in for the kill yet it meant going blade to claw. There were still choices to be made during the time that one murderhobo is getting a flamethrower.

A) Have the two indoor murderhobos double-team the fungoid

B) Let the shooty murderhobo buy time with suppression

C) Try to find a way to trap the creature to loot afterwards.
 
The two murderhobos got in close. The fungoid was fighting valiantly, even with a tomahawk attack to its back. Both murderhobos were blade to claw, with the duel-wielder even using the heavy pistol as a club. By the time the third murderhobo arrived with the flamethrower, broken furniture decorated the new war zone of a living room. Bullet holes played connect the dots with the place after the fungoid ran around before being cornered.

The moment of truth arrives:

A) Roast the creature with the flamethrower

B) Hack the fungoid up and then make barbecue out of it

C) "Enchant" the melee weaponry with a flaming effect
 
The fungoid was finally slain. Surprisingly, it was rather quick without writhing or screeching. "Who's up for marshmallows?" The duel-wielder cracked a smirk after the one-liner.

The trio realized that there were two areas they could explore as well. While the ground floor still had potential for loot, so did the other two levels. Decisions, decisions...especially for murderhobos. The choices were as follows:

A) Go upstairs

B) Go down to basement level

C) Stay on ground floor to explore for loot

D) Split up and keep contact via telepathy/radio
 
The divide and conquer aspect was once more invoked. The murderhobos activated radio to keep in contact. A calculated risk, each agreed to split up. Now each member had to decide which floor to cover. As there were a total of three levels, it was a lone mode of the raid.

Raku Raku :

A) Upstairs

B) Rest of middle floor

C) Basement

Some1 Some1 :

Same as above.
 
Basement. There could be more enemies down there that could use a good killing.
 
The scythed murderhobo took to the basement. Much to surprise, immaculate displays of what seemed to be science experiments. Equipment covering various disciplines decorated the walls. Storage lockers may contain loot or other surprises. However, a skittering sound echoed throughout the basement. Something may be sneaking up on the plunderer.

Choices:

A) Investigate the source

B) Carry on and search the lockers for loot

C) Ransack the area to look for monsters and loot

The upstairs-faring murderhobo still had a flamethrower in hand. Advantages and disadvantages aside, it proved effective against fungoids. A hallway was had three closed doors. Which door will be opened?

A) The door at the end of the hall

B) " on the right

C) " on the left
 
Basement: The Scythe wielder then saw what was making the noise. It rose up into an aggressive posture, revealing an insectoid shape. It had six limbs, bone-snapping mandibles, a stinger tail, and a spiky exoskeleton. It perceived the murderhobo as an intruder, suddenly charging. Fortunately, a butane lighter was on a desk nearby as the impromptu arena was a chemistry section (Bunsen burner and all). Several choices exist.

A) Counter attack the charge

B) Dodge and bullfight the bug

C) Combat roll to grab the lighter

Upstairs: The pyro murderhobo entered through the door at the end of the hall. A surprise was waiting to happen. The area seemed clean. Too clean. It was a large bedroom presumably belonging to a 20-30 something woman, judging from the decoration. That means the possibility of jewelry for loot, especially in the closet and the drawers. A king sized bed gave possibility of looting under it. However, booby traps may be in the area. Connected to the bedroom was its own personal bathroom and balcony.

A) Loot the closet

B) Loot under the bed

C) Ransack the drawers

D) Investigate the bathroom

E) Look out the balcony
 
Basement: While the lighter grab was successful, the insectoid instinctively feared fire, attempting to dodge direct torches. This particular monster may make the fungoid look like a walk in the park, especially when fighting one on one. The basement seemed to be the most monster filled section of the house. Fortunately, murder is half the job. Some options remain. After that, back to business.

A) Attack "head on"

B) Go for the legs

C) Use the butane lighter to enhance the scythe

Upstairs: The drawers contained coins and trinkets mainly, especially after ripping off pulls. However, the most valuable trinket was a necklace that seemingly was made of 24 karat gold! That would be quite the steal. Though the ruckus did seem to attract competition. Not just homeowners were a concern. Rivals too. There was a good reason to keep suspicions about the clean room. The commotion can be heard that they were in the room to the left of the hall. "Wait, I think we got ourselves a live one here!" "What? I thought the lass won't call for help!" "Idiot, she couldn't. I used duct tape and threw her in a closet to ensure that. Girl wasn't worth wasting bullets" "Bullets are cheap. You're just being a pussy. Now let's get outta here before the bobbies come here." Hopefully the murderhobo wasn't above killing sapient enemies. A banging set of noises can be heard from the closet along with a muffled cry for help. Perhaps the hostage can be freed and interrogated on the house layout and valuables. After her usefulness is up, the resident's fate is to be decided later.

A) Call for reinforcements from downstairs (Tomahawk and pistol guy is ready)

B) Investigate the closet and untie the hostage to get info

C) Go for the two poseurs to roast them

((Author note: RP Cruelty Potential imminent.))
 

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