SkyGinge
Sad Shroom
~Magicborne~
Main RP Thread ~ Magic System ~ Map and Further Lore ~ Out of Character ~ Character Application ~ Rules and Chapters
Main RP Thread ~ Magic System ~ Map and Further Lore ~ Out of Character ~ Character Application ~ Rules and Chapters
Welcome to the writer's library, home of this story's writing masterminds! Please use this thread to make friends, post memes and discuss character interactions and relationships! I'll also be tagging everyone here whenever we have an announcement to make! If you have any questions about the RP, either drop me a PM or ask away here, though please check out the list of answered questions below first as that might well contain the answer you need! As a very general introduction, Magicborne is a detailed fantasy RP that will be running over the summer, lead by myself and my co-GM Semblance . The RP will begin in Bordissa as we play out the fateful night our characters' twins are kidnapped, and then follow them across Nortalis on their quest to discover what happened to their twins. We will also have the opportunity to play their kidnapped siblings in brief interludes as they find themselves subjected to imprisonment and worse. The focus of the RP will be exploring how our characters deal with the traumas of their journey, how they bond and interact, and there'll be plenty of high-stakes combat sequences along the way! |
Q: What age does magic start to surface?
A: Still being discussed by the GMs! But regular tutelage, which everybody receives, starts at about 10-11.
Q: Details about the war?
A: Check out a new part in the Further Lore section!
Q: What happens with Necromantic dark magic attacks?
A: The exact form of expression (i.e shards, waves, beams, etc.) is down to the magician, but the magic itself has the sole affect of hurting without an addition affects.
Q: How much do people know about Vampyres?
A: People know they exist, but people don't know how somebody becomes a Vampyre, especially in rural communities like ours; as you might expect, there's a lot of urban legend.
Q: Can twins have different magic veins?
A: Yes they can!
Q: What kinds of blessings/buffs can a charmer give?
A: Stuff such as increased durability, strength, precision, speed, efficiency, etc. (arrows could be shot more accurately, shields could be more durable, poisons can be more toxic, etc.)
Q: Do channeling items stack?
A: No, because of the nature of them - you're chanelling magic into an external object so that that object takes the short-term strain you would otherwise take.
Q: Are pets allowed?
A: If you're sensible with them, and use domestic animals, then if you must
A: Still being discussed by the GMs! But regular tutelage, which everybody receives, starts at about 10-11.
Q: Details about the war?
A: Check out a new part in the Further Lore section!
Q: What happens with Necromantic dark magic attacks?
A: The exact form of expression (i.e shards, waves, beams, etc.) is down to the magician, but the magic itself has the sole affect of hurting without an addition affects.
Q: How much do people know about Vampyres?
A: People know they exist, but people don't know how somebody becomes a Vampyre, especially in rural communities like ours; as you might expect, there's a lot of urban legend.
Q: Can twins have different magic veins?
A: Yes they can!
Q: What kinds of blessings/buffs can a charmer give?
A: Stuff such as increased durability, strength, precision, speed, efficiency, etc. (arrows could be shot more accurately, shields could be more durable, poisons can be more toxic, etc.)
Q: Do channeling items stack?
A: No, because of the nature of them - you're chanelling magic into an external object so that that object takes the short-term strain you would otherwise take.
Q: Are pets allowed?
A: If you're sensible with them, and use domestic animals, then if you must
~Current Chapter~
CHAPTER ONE: Night TerrorsMain Objective: Play-out the dramatic circumstances of the twins' capture! Minor Objectives: Introduce characters; ???; ??? It has been a warm summer's day in the backwater village of Bordissa. For some, Bordissa has been their lifelong home - for others, they have only recently arrived, or will arrive as the RP starts. It is six o'clock, and for most the day's work is done, and the towns youngsters begin to gradually congregate around the town square, or perhaps in the local tavern, The Lost Badger, or perhaps somewhere else of your choosing! The plan is we spend a few posts introducing the characters, playing around with both twins briefly and showing a bit of normal life. Then we'll send our character back to their homes, with the possibility of either writing out what happens over dinner, or simply timeskipping and sending them straight to bed. From here, the fateful events that kickstart our tale shall begin to unravel... |
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