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Fandom Madness | CS Guide

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Guide

The Regal Rper

Mad Scientist

  • * (means optional)

    Guide​

    0. You do not need to have watched Soul Eater to join

    1. All characters will be entering the Paean Program. This means your character has received a demerit, a punishment for exceeding 10 reported obstructions on their record; ranging from mission endangerment, property damages, to teamwork misconduct or a series of other issues. Players are free to design the nature of why their character is entering this program.

    2. Players are allowed 1 character at the start of the RP. The max number of characters allowed are 3 per player.

    3. There are 3 Options to pick from. Meisters, Weapons, and Casters/Mages.

    4. Players who pick a Meister or Weapon will not have a partner at the start of the RP. Your character either lost their partner at some point in the previous year, or their partnership was terminated by a Instructor due to the partnership sorely lacking in benefits for both your character and their former partner.

    5. Players who are Casters, will not need partners. Casters, have more diversity in abilities and will not require or need a partner at all to fight.

    6. Any player that is a Meister or Weapon that would prefer their character to be a Soloist; strong enough without a partner, should DM me.

    7. Next gen canon OCs are not allowed. Players can have connections or links to some canon characters provided they check with me first.




    The DWMA Uniform is modifiable. In most cases it isn't entirely a strict dress code, it is possible to wear normal clothes that have the yellow, red, black, and white color scheme of DWMA. Or a person can modify the uniform to their liking.

    DWMA also has insignia's of Lord Death's mask on clothing that can be worn. All Agents are required to wear something bearing Death insignia if they choose not to wear the uniform.

    Guild of Magic Uniform is made of a black, cobalt blue, and purple color scheme. Modifications can be made so long as the symbols of the Guild are not touched. Messing with the symbol of the uniform results in expulsion.

    Standard
    Color Scheme: Black, Purple, Cobalt.
    Acceptable acessories: A shawl, Cape, fichu, or head gear that has the Symbol of the Guild placed on it.

    Jewelry: Acceptable.

    Top: black long-sleeved or short sleeved shirt.

    Bottom: Purple pants/ purple skirt

    Footwear: black, white or purple shoes.

    Appearance: { pic or description}

    Name:

    *Stage Name: { replaces real name }

    D.O.B:

    *Birthplace: {where they spent most of their life}

    Age: {18+ }

    Gender:

    *Orientation:

    Height | Weight:

    Species
    Keep in mind some species carry racial abilities; you'll have to add those racial abilities to the Power Section

    -Human: You'll see DWMA still has a majority of humans in its ranks. Power wise humans tend to be stronger in spiritual energy.

    - Demon Weapon: Sub-species of Human.

    - Earth-Shaman: Another sub-species of human.

    -Wicked: The specie name for Witches if your character is a Witch. Witches are very potent in magic, to the point where they have magical entities they are connected to that represent the animal themes they have. Eruka Frog's bombs or Arachne's spiders are examples.

    -Hybrid: (Do not include Demon Weapon x Humans or Earth Shaman x Human because they do not count. Hybrids may inherit a few minor racial abilities depending on their parent races. The term is often used for Human x Race.

    - Werewolf: Are members of the remaining survivors of the Immortal Clan. They have shifting abilities between their human form and beast form. Naturally they are stronger than humans in either form and have better senses.

    - Fairy/Fae: Are literal fae. The abilities they possess vary and is up to player discretion. Most common abilities range in size-shifting, flight, and particle spawning.

    - Bloodsucker: Are recent additions to the organization. They gain strength from blood, and can slightly alter their forms for a brief period.

    -Player Made: must be discussed with GM.

    Occupation: (Meister / Weapon / Caster)

    Rank: One Star | Status: Elite

    *Meister Type: (What Weapon type is your character skilled at? Swords, guns? Etc)

    *Weapon Class: (If a Demon Weapon, what kind of weapon is your character?)

    *Caster Field: (What Magical Arts did your character study/ is good at?)

    Demerit Reason: { why your character is in the program should be connected to their background. What did they do to get put in? }

    When and why did your character join DWMA or the Guild of Magic?

    What inspired them to join? What pushed them to stay? What sort of views did they have at the start how did those views change to now?

    Did the characters family have an influence in their decision to join? Were they supportive, were they not? How did this effect them?

    Both DWMA Agents & Casters go through 6 years of training before they reach Elite. Two years in Beta. Two Years in Gamma. One year in Epsilon. Think about the sort of social standing your character made for themself in that time, and where they started to hit bumps.

    Think about where they hit a very rough point, and what marks the place where they get the demerit.

    If your character is a DWMA Agent, think about what ended their last partnership. How many partnerships did they go through before settling on one?

    How good were they with working with others in general?

    How long has a partnership lasted for them? How did it change them?

    Did they end the partnership or did the partner end it?

    What other problems played a role in them getting a demerit? Were they failing missions? Were they not prepared for certain challenges till it was too late? etc

    If your character is a Caster, consider what they did wrong. What was their first violation? How many more did they make over the years?

    Or did they a few bad ones and not multiple? Did they cross a line and get a chance and take it?

    Were they on thin ice for awhile and did they think they would just get away scot free?

    The guild is known to have very severe punishments, punishments that are often never used because very few instances have occurred where there is even expulsion. Consider this when writing for your character. What violations they caused and whether they were forced to join or joined freely.

    *Misc: (Minor Details like relatives, etc)

    Powers/ Combat: (will vary on role)
    Meisters: Are far more skilled in physical combat and more capable in adapting to both spiritual and magical situations because of their training. A Meister's fighting style is aligned closely with their Meister Type but is not the sole definition of their capabilities;
    Ex: Maka is a Scythe Meister, she specialized in scythe weaponry meaning she wouldn't have had any real focus in abilities that would deviate attention from her coordination, speed, and upper body strength. She also chose not to dive into other spiritual abilities because she had confidence in her skill with a Weapon. Maka also had Soul Perception; so she had sensory and tracking abilities that she developed. However she never focused on applying emotional abilities to her skillset because she never felt it was necessary and never favored emotional manipulation. These all play off her as a person, and aren't solely about what she could do.

    Weapons: Are very harmful against supernatural entities. Their style aligns with their Weapon form, as well as any other unique magical abilities they posses or develop overtime. A Demon Weapon who makes a larger focus on magical applied abilities may have less of a focus on physical combat. At the same time the kind of partner a Weapon has can influence their skills.
    Ex:Tsubaki could change into Japanese weapons, and her partner was an Assassin. So her skills in agility, and reflexes were pretty high as a result of her partner. She was also very adaptive in using her magical abilities in combat to support her partner.

    Casters: Are more magically talented with more diversity in abilities but lack greatly when it comes to physical combat by themselves compared to Meisters or even Demon Weapons.
    Ex: Madeleine is a Caster who focused on Elemental, Defensive and Potion Magic. Her interest in these three types of magic can reflect a bit about herself. She favored Fire & Lightning magic primarily because she wanted to be powerfully offensive; Defensive magic was added to make up for her own shortcomings when dealing with opponents face to face where she couldn't hit them without hurting herself in the process; and Potion Magic was studied so she could set up chemical traps to set off against her opponents since they would have no idea what her potions could do. These can tell you a bit about her aggressive personality and sense of self-preservation, but also shows you insight on her cunning in picking Potion magic to act as a back up.

    A Meister-Weapon unit is equal to a Caster in terms of raw power.

    • Guide​
      Note: Fill what you feel best fits your character in term of their Meister Type and whether they branched out to expand on skills, or if they picked up new ones.

      Fighting Style: is based on the Meister type and the sort of Weapon they used; sword, a spear, gun, dual pistols/gun etc will influence this type. This also stems from their background in training and whether or not they practiced with normal weapons also outside of their field.

      Spiritual Techniques: Abilities that work on oneself, objects or their environment; these techniques cannot enhance your physical abilities or act as ranged attacks, but they can be used to project constructs or increase the durability of objects or used to create minor effects in one's environment like a shockwave.

      Empowerment: Is how far one's Spiritual Energy can enhance their physical body. Affecting strength, durability, speed, coordination etc. A player can focus on one feat or vary. This is also influenced by the Meister Type but is not the sole definition of their capabilities.
      Ex: A scythe Meister might focus on agility, dexterity and strength stats while a ranged Meister like a Gun type- might focus on dexterity, sight, and reflex stats.

      Soul Menace: Is an advanced skill that focuses on the ability to push one's Spiritual energy into another person. Abilities that can be ranged or internal are more applicable in this field.

      Perception: Is dependent on whether or not your character has any unique sensory abilities. Soul Perception falls into this category as well as any unique sensory abilities your character has developed or racially posses.

      AP: Aura Pressure is the ability to use one's Spiritual aura to create effects on others or environment. It can range in emotional projection, to psychic communication. Often times Intelligence Agents will have a skill set in this department.
 
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Meister | Gav


Doom Hawk

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Gav



  • Original Name: Gavril Bakrev Klovic

    Prefers & Responds: Gav

    Stage Names
    ~ Gav The Amazing
    ~ Emperor
    - Sonic Eagle
    ~ Doom Hawk | Reserved

    Age: 20

    D.O.B: 09/21/2043

    Gender: M

    Blood Type: B+

    H | W: 5'9''| 168 LBS

    Species
    : Hybrid

    Race: ½ Human (Mix) | ½ Witch

    Ethnicity: Caucasian

    Occupation: Meister

    Meister Type: Shadow Meister | Assassin

    Rank: One Star | Status: Elite

    Attire & Appearance
    At a glance no one would blame you for making the short sighted assumption that Gav is a punk, a ruffian, probably the exact definition of your stereotypical bad boy. The wrinkles, death symbols, and scythes that are a theme of his uniform and some clothes would be an indicator to anyone that he might be more of a Chad version of the classic goth given the way he walks and how he seems to favor dark clothing these days. Combine that with the cropped sides, short but styled haircut and his burning aqua blue eyes, and you have your picture.

    Standing at 5'8, Gav is a person of lean chiseled build often hidden by his clothing, and a young man of English-Armenian descent due to his father. He sports metal bands on his arms and legs, has a single piercing in each ear and has a single tattoo that decorates the entirety of his back.


 
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Caster | Alketo Torres (Tau)
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  • d66c8fb25ce34aba317b62ed072ba371.jpg

    Name: Alekto Flores
    Stage Name: Tau
    Gender: Female
    Race: Fae
    Age: 17
    D.O.B: November 7th 2046
    Height | Weight: 5'10 | 140lbs
    Birthplace: Larissa, Greece
    Orientation: Bisexual
    Appearance Notes:
    - Tau has butterfly wings
    - Tau has Markings common to her species, the move around on her body as a result of magic flaring up
[/dropped]
 
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Weapon | Adrasteia Chandrice
Adrasteia Chandrice

Nickname: Whiplash
Age: 21
Gender: Female
Species: Demon Weapon
Orientation: Lesbian
Height: 5'10"
Weight: 158lbs
Build: Athletic
Hair: Long purple hair, braided with bells tied to the ends with
Death's emblem on them
Eye Color: Yellow

Identifiers

Weapon Form: A chain whip
with a silver handle,
at the opposite end, it
splits into three blades
with each their own
smaller chains connecting
them to the whip.

Rank: One Star, Satus: Elite
Demon Weapon

Dexterity:
Strength:
Intelligence:
Sanity:
Ego:


Stats

Vices: Compulsive, Obessive, Rash
Virtues: Humourous, Fearless

Habits: Nail filing, Nail Chewing,
Etching words into random surfaces

Others: The bells are a purposeful item,
used to keep track of her as she is one
to wander and cause trouble.

Face Claim: Magane Chikujōin

AP: Forceful Empath- Adrasteia can project her emotions into her partner and then perceive her partner's emotions. Her emotions do not replace the partners; rather, they are a very strong presence like broadcasting them on a megaphone. Those nearby within 100 ft can also fall subject to this effect if open to it.

Perception: Tremor Sense- By laying out their 30 ft of the whip and staying still Adrasteia can give their user a limited range of tremor sense within 5ft of wherever any of the chains lay.

Autonomous Arts: Adrasteia practices a ranged fighting style using her chain weapon with blades instead of a limb which usually is one of her arms while the other manipulates and uses the weapon along with kicks.

Magical Abilities: Toxicity- The chain sprouts tiny barbs, these barbs carry a numbing agent which at low doses, and at high doses, it causes the afflicted to suffer paralysis. The blades also gain this toxin at a higher dose than the barbs, able to utilize fewer strikes to get a high-dose effect. The toxin causes the chains to glow sickly yellowish-green lightly. Lower doses need up to one to eight strikes to achieve, while high doses need upwards of 50 for large targets especially. The blades require only 2/3 the number of hits compared to the tiny barbs on the chain.

Resonance Abilities: Their resonance causes the whip to split at the handle into nine total single-bladed whips, all able to extend at a range of now 120 feet. The chains also can be controlled by the cooperation of both Meister and Weapon if they cooperate, making them animated and able to spread their toxin.
Powers

  • Life before her change was absolutely normal and something she could take pride in. She discovered her transformation at around the normal young age like most, and her parents also were more than willing to let her pursue this ability at DWMA. She was patient, complacent, and above all else, she was quiet. Most teachers would remark as being dead silent, but due to her passivity, she found a partner quickly in the form of a rash kid by the name of Samsen. Together, largely uninterrupted, the kept their grades up and Adrasteia and Samsen grew stronger with Samsen being basically the one everyone remembered and praised mainly for their duo's success. Adrasteia never argued, always silent, and giving others small words of humility.

    This was all covering up her fragile mental state, sensitivity to Madness, which she used Samsen's dominant personality and behaviors to keep her mind away from straying. This began to change when she ate the corrupted soul of a local serial killer around one year ago when she was a little over 20 after two years as Elites. That soul bore a mark of potent madness, one which only grew as months went by and she consumed more corrupted souls that cause that seed of madness to fully sprout into her personality. By the sixth month her personality had gone from quiet to irritable but grumbling, to quietly sarcastic, to vocal and easily irritable, to outwardly taunting her partner and others around her. This came to affect their performance on missions, and the demotion event was the nail in the coffin.

Biography

code by RI.a
 
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Adrasteia Chandrice

Nickname: Whiplash
Age: 21
Gender: Female
Species: Demon Weapon
Orientation: Lesbian
Height: 5'10"
Weight: 158lbs
Build: Athletic
Hair: Long purple hair, braided with bells tied to the ends
Eye Color: Yellow

Identifiers

Weapon Form: A chain whip
with a silver handle,
at the opposite end, it
splits into three blades
with each their own
smaller chains connecting
them to the whip.

Rank: One Star, Satus: Elite
Demon Weapon

Dexterity:
Strength:
Intelligence:
Sanity:
Ego:


Stats

Vices: Compulsive, Obessive, Rash
Virtues: Humourous, Fearless

Habits: Nail filing, Nail Chewing,
Etching words into random surfaces

Others: The bells are a purposeful item,
used to keep track of her as she is one
to wander and cause trouble.

Face Claim: Magane Chikujōin

AP: Forceful Empath- Adrasteia can project her emotions into her partner and then perceive her partner's emotions. Her emotions do not replace the partners; rather, they are a very strong presence like broadcasting them on a megaphone. Those nearby within 15 ft can also fall subject to this effect if open to it.

Perception: Tremor Sense- By laying out their 30 ft of the whip and staying still Adrasteia can give their user a limited range of tremor sense within 5ft of wherever any of the chains lay.

Autonomous Arts: Adrasteia practices a ranged fighting style using her chain weapon with blades instead of a limb which usually is one of her arms while the other manipulates and uses the weapon along with kicks.

Magical Abilities: Toxicity- The chain sprouts tiny barbs, these barbs carry a numbing agent which at low doses, and at high doses, it causes the afflicted to suffer paralysis. The blades also gain this toxin at a higher dose than the barbs, able to utilize fewer strikes to get a high-dose effect. The toxin causes the chains to glow sickly yellowish-green lightly. Lower doses need up to one to eight strikes to achieve, while high doses need upwards of 50 for large targets especially.

Resonance Abilities: Their resonance causes the whip to split at the handle into nine total single-bladed whips, all able to extend at a range of now 120 feet. The chains also can be controlled by the cooperation of both Meister and Weapon if they cooperate, making them animated and able to spread their toxin.
Powers

  • Life before her change was absolutely normal and something she could take pride in. She discovered her transformation at around the normal young age like most, and her parents also were more than willing to let her pursue this ability at DWMA. She was patient, complacent, and above all else, she was quiet. Most teachers would remark as being dead silent, but due to her passivity, she found a partner quickly in the form of a rash kid by the name of Samsen. Together, largely uninterrupted, the kept their grades up and Adrasteia and Samsen grew stronger with Samsen being basically the one everyone remembered and praised mainly for their duo's success. Adrasteia never argued, always silent, and giving others small words of humility.

    This was all covering up her fragile mental state, sensitivity to Madness, which she used Samsen's dominant personality and behaviors to keep her mind away from straying. This began to change when she ate the corrupted soul of a local serial killer around one year ago when she was a little over 20 after two years as Elites. That soul bore a mark of potent madness, one which only grew as months went by and she consumed more corrupted souls that cause that seed of madness to fully sprout into her personality. By the sixth month her personality had gone from quiet to irritable but grumbling, to quietly sarcastic, to vocal and easily irritable, to outwardly taunting her partner and others around her. This came to affect their performance on missions, and the demotion event was the nail in the coffin.

Biography

code by RI.a

Character is accepted.
 
Meister | Agnes Fairhair
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  • Name: Agnes Gisella Fairhair

    D.O.B: 17|09|2045

    Birthplace: Sweden

    Age: 19

    Gender: Female

    Orientation: Heterosexual

    Height: 5'4 | Weight: 132lbs

    Species: Human

    Occupation: Meister

    Rank: One Star | Status: Elite

    Appearance: Agnes possesses the paleness from her Scandinavian heritage but her dark hair features from her German heritage. Contrary to the picture above, Agnes's eyes are actually brown, another inheritance from her mother's side. Despite her small and unassuming stature, she has enough strength to master and wield that of polearms and axes.

    Attire wise, always aims to be neat and well dressed. She'll often be found wearing skirts and tights or dresses when not on the field. She opts not to wear the DWMA's uniform, but does have an armband with Lord Death's insignia on it as required.

 
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  • Name: Agnes Gisella Fairhair

    D.O.B: 17|09|2045

    Birthplace: Sweden

    Age: 19

    Gender: Female

    Orientation: Heterosexual

    Height: 5'4 | Weight: 132lbs

    Species: Human

    Occupation: Meister

    Rank: One Star | Status: Elite

    Appearance: Agnes possesses the paleness from her Scandinavian heritage but her dark hair features from her German heritage. Contrary to the picture above, Agnes's eyes are actually brown, another inheritance from her mother's side. Despite her small and unassuming stature, she has enough strength to master and wield that of polearms and axes.

    Attire wise, always aims to be neat and well dressed. She'll often be found wearing skirts and tights or dresses when not on the field. She opts not to wear the DWMA's uniform, but does have an armband with Lord Death's insignia on it as required.


Accepted
 
Caster | Lilith Pantera
Appearance:
s1200


Name:
Lillith 'Lilly' Pantera

Stage Name:
Gamma Years: 'Newtorious'
Epsilon Years: Felie
Elite: Valkyrie

D.O.B:
January 27th

Birthplace:
Witch Realm

Age: 19

Gender:
Female

Orientation:
All over the place.

Height | Weight:
5'10"
143

Species
Hybrid
Demon/Witch
Animal Counterpart: Coeurl

Occupation: Caster

Rank: One Star | Status: Elite

Caster Field:
Transmutation, Corruption Curse, Theme Magic

Personality:

Lillith is best described as an overly active yet lazy individual. The two parts of her seem to clash at every corner she turns as she normally wants to just sleep but also wants to see whats around the next corner. Normally, and quite negatively her curious nature gets the better of her and she wanders into a bad situation or somewhere she shouldn't be. Outside of that she happens to be a very affectionate, direct and physical individual. She will rarely shy from social situations and tends to be one of the loudest voices in the room, though not out of speaking over another she just gets excited.

When cooking she tends to guard her food like its life and death but when others have food she sniffs out and wants she wont hide the fact that she is very interested in that food. She isn't against flirting, being semi-annoying or an ever present figure in your eye sight while you eat. She is also not quiet, tending to barrel through things yet she has shown that she can be as quiet as the dead, especially during the days her mother comes to visit. During this time Lilly tends to have a personality flip flop, quickly scurrying away from her mother and coming out only when she is sure her mom is asleep or has left the room.

Aside from her bubbly side Lilly suffers immensely from Madness, she is susceptible to the wavelengths of others as well as triggering memories and emotional situations. She tends to pull back from people whenever she feels an episode coming as she knows when its let out she is going to do something she terribly regrets. While in this mind set she does not outwardly think what she is doing is wrong, in fact she views her actions as just and turning something she views as imperfect into what she believes is a perfect representation. During this episode she will transfigure nearly anything she sees as imperfect... even those that disagree with her, viewing them angrily as imperfect and not understanding what she is doing is only the correct way to do it... and as such will turn her attention to them.. seeking to make them perfect.

Due to the way madness effects her she has found it difficult to form lasting relationships with people due to how some treat her, and how some end up causing the episodes more frequently or less frequently. Despite this she has done her best to put up a facade of normality at the heed of her mother as well as her own need to act normal and be accepted. Though difficult she has found a few relationships that have lasted more than a few weeks, one being with Gav who she finds to be a positive influence on her, almost buffering the madness she suffers from.

Demerit:
Gross negligence and causing harm to another.

Lilly's time among the Guild has been filled with many achievements but also many instances of conflict. While none of them have ever come to the point of causing issue one instance has caused a large incident not only for herself but for Tau and her sibling. The incident occurred during a tournament where Lilly had been assigned to watch over the medical tent, healing and caring for those that were injured or simply not feeling well. Following a significant fight and subsequent climax the two individuals were brought into the tent. After stabilizing the defeated student she turned her attention to the victor, a Fae. During the process of mending their wounds Lilly experienced a massive lapse in mental sanity as she channeled magic through her body. The sudden lapse caused a huge lapse in mental stability, causing Lilly to misjudge her capabilities.

Lilly poured magic into the Fae and inadvertently caused a massive cellular response, causing a grotesque mutation and rendering the Fae's wings almost non functioning. Almost immediately following the surge Lilly came back into her right mind but the damage had already been done. With her energy drained and only seconds to reverse the effect she was incapable of reversing the cellular shift. The resulting mass remained and solidified onto the very structure of the fae's wings, rendering them regular flight. The gross negligence and lapse of judgement was deemed inexcusable and a demerit was leveled against her for the agony she caused another student.



*Misc:

Family Life
Mother:
Erma Pantera
Age: 1253

-Lilly is the only daughter of the Witch Erma, a pureblood witch and an unknown Demonic Father (Atleast she doesn't know.)

-Her mother is incredibly overbearing, and is best described as a helicopter mother, she has been trying to have a daughter since the genocide of the wicked and Lilly is her only daughter.

-Lilly is almost always under pressure to produce grand children and has been from the second she graduated and moved into the Elite category. Her mother is not against trying to setup dates with people in Lilly's life... much to her horror.
------

Skills:

Exceptional Acrobat

Light Footed

Trained Martial Artist: Krav Maga, Brazillian Ju Jitsu

Can jump even outside her cat form to a rather impressive height of eight feet.


Powers/ Combat:
Feline Perception
Sight, Sound and Vibration

Can climb just about anything she can get a grip on with her hands or claws.

Corrupted Transmutation Magic:
Lilly has an innate connection to the shadows and darker places of the world. As such, she is able to pull light and corrupt it into shadow, basking herself in darkness even on a fully lit day.

Formless! Nameless! Being of Shadow.
Lilly is able to collapse the light around her into coursing darkness. This churning mass binds to her body causing protrusions, tendrils, and forms that can stretch, move and act as one. While in this form Lilly does not have a distinctive shape, moving and changing constantly.

Transmutation:
Able to shift her own body to apply the properties and features of other creatures onto herself, also allowing her to change her skin, body and aspects of herself to fit a form, environment or situation. Applications include; shifting skin to a metal or other elemental form, the shifting of body parts or addition of limbs and extremities (Can be animal, random of situational. Ex- A Stinger, wings, thicker skin, talons, gills, slimy or adhesive skin/gecko pads.)

Through this she is capable of adding mass to her own body but in doing so it increases the strain on her mind and body, causing more magic to be extended. In doing so she will need to draw energy from the surrounding plant life, animal life and sources of energy in general. If she exhausts all sources of energy her body will rapidly reject the added mass and eject it out at a rapid pace. This in general is an awful experience to be be around and for her to deal with. Due to the ejection the mass is thrown out of her body at a rather high velocity or even slopping to the ground and rolling off of her like water on an oil slicked surface.

She is capable of shaping this added mass the same way she is able to transmute her own body. But depending on the material it will take longer to absorb but all forms of matter are applicable. Organic biomass is the most easily asborbed type and will be added to her body in little to no time taking at most a minute for medium sized objects. Trees and larger objects will take more time as she must convert the biomass to a more easily broken down form. Inorganic objects will require energy to convert and is a terribly inefficent process that takes prolonged exposure of over five minutes or more.

The shifting of terrain through interaction with the area in question. Lilly is capable of raising, lowering and transmuting the material beneath and within a twelve foot radius of her through touch. This also includes being barefoot. Lilly is capable of changing one element into another, through a loss or increase of energy. Depending on the element it will require a jolt of energy gathered from the ambient energy around her. If a loss of energy is caused Lilly can either absorb of transmute the energy into another form to dissipate it without causing a sudden release of energy

Mend-
Lilly is capable of mending flesh and bone back together, able to regrow that which is lost to people as well as give them energy if they happen to be tired. Yet, this does not come from thin air as she requires not only the energy to heal them but also the material around her to convert into energy and substance. This can also be done to herself to repair grevious wounds and mend together flesh or bone which has been ruined.
Doppelganger
Lilly is able to match the appearance, voice and looks of another individual, causing her body to shift into another. During this form she can act as the person with little showing that it happens to not be the person in question. While she is able to capture looks and voice she is not able to copy their mannerisms, memories or quirks.
Necromancy-
Something Lilly is capable of yet has next to no experience in. It is something her mother is capable of and has taught her some of at a very young age. Her mother has since then kept it under the table as if waiting for Lilly to be ready to be taught the last that Erma knows.
Current uses: Psychometry

 
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Weapon | Ceil Ashforth

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full


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  • ACtC-3e3n4W5sPKFgJE6OI1xIBb__SpJsWL57TmRu8k37zdbn4gSUpt0IIjElGngTwK2Xk0R2x0ivOZp53iY8zCv2FSY0FNk95TYyEIshi39LLouPtsOwr06IxROHPf1Dt7W_KO1ThE5TONThQVQonmUzvA=w600-h723-no
    01b08a2a79acedb88ad8259a4239f4bb.png

    ~Age~
    19 (Born: 02/17/2044)
    ~Gender~
    Male
    ~Sexuality~
    Heterosexual
    ~Species~
    Demon Polearm/Spear etc
    ~Occupation~
    Weapon
    ~Rank~
    One Star | Status: Elite
    ~Soul Type~
    Grigory




 
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  • 2af667f10ba7d03d0b4b040077dbdf16.png

    full
    ~Age~
    19 (Born: 02/17/2044)
    ~Gender~
    Male
    ~Sexuality~
    Heterosexual
    ~Species~
    Demon Spear
    ~Occupation~
    Weapon
    ~Rank~
    One Star | Status: Elite
    ~Soul Type~
    Grigory
    ~Partner~
    TBC​





Accepted
 
Aut Weapon | Midori☆Hoshi
2cb70ef5db4e37185dd3286913e75aff.jpg
Midori☆Hoshi





GENERAL INFORMATION

FULL NAME
AGE
GENDER
RACE
Midori☆Hoshi
22
Male
Death Golem

NICKNAME/ALIAS
DATE OF BIRTH
SEXUALITY
ETHNICITY
The Shade
February 19th
Heterosexual
Japanese

SOUL TYPE
PARTNER
RANK
ALIGNMENT
Unique Soul
None (yet)
One-Star Elite (previous Two-Star)
Chaotic Good

PHYSIQUE
HEIGHT
WEIGHT
HAIR COLOR
EYE COLOR
5'9"
148lb
Black
Brown

  
Unique Soul - Pale Yellow

One might describe Mido's soul as "99% human" as, for the most part, it is. One could also describe it as silent, still, rhythmic--so much so, one could set a watch to it, if they could even feel the pulsations through it. More so, his soul emanates a pale yellow as opposed to the normal blue of a human soul, but exhibits the same brightness and saturation in its glow. Unlike most, his soul was created; or, more accurately, is a recreation of another soul, that of the original Midori☆Hoshi. A nigh-perfect replica in every way made by the mad magician, Eros. Even then, however, it glowed a faint blue. Its unique yellow glow exists as his soul was reinvigorated by Lord Death himself, allowing it to sustain itself indefinitely without relying on a master source. The inherent change to his soul and sheer amount of spiritual energy required to do so permanently shifted the color of his soul to yellow and bestowed him indepedence.

SKILL LIST


Golem Body For all intents and purposes, Mido is still technically a Golem, albeit a highly advanced and independent one. Ever since gaining his independence, Mido has found himself capable of utilizing his Golem body to his advantage. He can change his physical form (although he cannot disguise his soul) and even reattach lost limbs. Mido can also take on a "golem form" in which his body and clothing turn entirely into a pearlesque clay wherein his durability is vastly increased; he gains a resistance to disease, fire, magic, and poison; and, he no longer needs to eat, sleep or breath. The cost of his golem form is the complete inaccessibility to his Weapon Transformation, Soul Resonance, and associated abilities thereof. Notably, Mido has a disdain for his Golem form and even his Golem abilities, such as shapeshifting and limb-reattachment, leading him to often avoid using them or even bringing them up as options.

Weapon Form Mido is capable of transforming into a pair of unique twin swords that can be merged into a bow. Because of this, Mido can only be used by a Utility Meister or Meister capable of matching multiple weapons. Because of the unique nature of his weapon form, he falls into a category between Shifting Weapon and Multi-Form as he technically never transforms a second time yet clearly has two different functioning forms of weaponry. Experience has proven his most powerful forms of Resonance are centered on his bow form. Mido is uniquely capable of taking on his bow form even if his Meister has one sword disarmed given he is within 3 meters of the corresponding half. His bladed edges are in fact retained in his bow form.

Update Reflecting recent events and training within the Hoshi, Midori has attained a new form as a bident. This form is not mastered and is still unstable. Alone, Midori can only maintain the form for approximately three minutes during the last of which he is caused excruciating pain. With the assistance of a Meister using their wavelength to stabilize the form, this time limit can be extended up to ten times depending on the skill of the Meister. At this time, Midori can only transform into this form from his Human form. If he is in either his blade or bow form, he cannot take his bident form directly, but he can shift out of his bident form to another weapon. Midori also has no current autonomous traits gained from his bident form. Lastly, as a partner wavelength is needed just to maintain stability, Midori is currently unable to perform Soul Resonance as a bident.

Variety Arrows is one of the trademark abilities of Mido. While not true Resonance, Mido can work with his Meister to create various arrow techniques included guided arrows, tracer arrows, multi-arrow barrages, blinding arrows, so on and so forth. Also unlike the elemental arrow ability, these arrows require more training than simply merging his Wavelength and that of his Meister. These trick arrows were, at a time, one of the most useful parts of his arsenal with his previous Meister despite his more powerful resonance techniques.

AP Mido can release his typically pent of aura pressure to create an area of cold around him, slowly dropping the area around him in a two meter diameter to approximately forty degrees Fahrenheit. This is called the "chill of Death" and can be focused by Mido on any one target he maintains line of sight with to give them the same feeling of despair he felt when his soul began fading into Oblivion--effectively a touch of death. This feeling can extend to monsters and even aberrations--anything that would have an inherent fear of death. Continuous exposure or reuse on a target, however, weak the response.

Perception Mido has a significantly trained level of Perception due to his intense training with the Old Ways. A unique trait to his Perception is that it can be focused into the area in front of him at the cost of the total radius and vice versa, reflecting his ability to shift between swords and a bow.

Old Ways is a Martial Way taught exclusively to the Hoshi Family and later to their Star Clan branch in which specializes in killing human beings. Mido has became proficient in it, utilizing it as an autonomous weapon. Mido can cause his presence to become nearly undetectable, including suppressing his soul to the extent only advanced practitioners of Soul Perception can see it. While typical training in the Old Ways would include full-body empowerment, Mido is limited as a Weapon. He has focused heavily on augmenting his speed through intense and vigorous training, and doing so passively to avoid the use of Spiritual Energy for Empowerment. This is not to say Mido cannot use Empowerment; one of the keystones to the assassination style is to briefly Empower the Body for a single, deft blow, which is reflected in Mido's fighting style. Mido focuses primarily on ending a fight as soon as possible through either termination of a target or incapacitation--with no alternative. The Old Ways are ruthless, unforgiving, and single minded in their application with no deviation, and Mido is a foremost user thereof. If Mido is incapable of ending a fight quickly, he is not without tactics to survive a prolonged fight. Mido has an extremely high level of stamina specifically for combat and can often outlast opponents that overuse their Spiritual Energy as his use thereof is only in brief instances. Wearing down his target his a tactic Mido is not beyond using, if the situation permits. However, if a more proactive approach is required, Mido has a series of advanced techniques in the Old Ways:

Assassination Art: Moonlight Sonata - The user prepares a strike using a certain stance or maintains a certain stance for a period of time, often defensively or in such a way that their next attack is telegraphed. The user then utilizes a sudden burst of Spiritual Energy to augment their speed, doing so to quickly change their initial attack pattern and lunge at a target in an attack counter intuitive to their previous stance. The initial movements of this technique are performed at such a speed that there is little time to formulate a counter-attack.

Assassination Art: Waxing Crescent - The user amplifies their weapon (or body, in the case of a weapon) in such a fashion that a nearly-invisible edge (typically a blade) extends outward, only perceptible with Soul Perception. This protrusion can cut or otherwise damage a target as if it were part of the original weapon.

Assassination Art: Murderous Crescendo - The user begins creating afterimages of their body upon moving that are visible, but not tangible. If perceived with Soul Perception, each image temporarily appears to be authentic. The user also Empowers their speed at this time, resulting in them moving slightly faster than their after images persists. This ability culminates in the user intentionally slowing their movements, but "projecting" images of themselves where they would be if they were to continue to move at their current momentum. After three images are made in front of them, the user releases a greater burst of their Spiritual Energy, increasing their speed to its fullest to unleash a strike from their current position behind the after images onto the target.​

Autonomous Weapon Mido can shift his arms or legs into individual sword blades (only two at a time) or shift one hand to gain two wooden textured protrusions on either the left or right side and a hole in the center capable of firing short bolts, like his arrows. Mido typically prefers to fight with only one arm transformed as a sword to retain his ability to use his hand if need be, for grappling or bolts. This leads his other blade to most often be transformed into one of his legs for a slashing kick. This particular combination makes for a deadly and surprising combination with the Old Ways. Bolts fired from him as an autonomous weapon can take on various traits, such as being blinding, creating a smoke screen, causing small explosions, and setting fire.

Soul Resonance is the primary skill that has earned Mido his placement as a Two-Star Weapon. Mido is fully capable of Soul Resonance with a Utility Meister up to advanced Resonance techniques. As twin swords, he and his Meister can perform the Dance of Elusive Blades which greatly increases their speed and creates after-images of their bodies--including their Wavelengths. This technique does not bolster their offensive capability much further than a tier one Soul Resonance, but it brings ample utility. As a bow, Mido can infuse his regular arrows with one of three elements: fire, lightning or ice. The element chosen is determined entirely by his Meister and by their Soul Signature, meaning that the Meister nor Mido can choose which element and that they cannot change the element willingly. Mido has an advanced bow technique based on the element of his Meister. The color of his arrows are also determined by his Meister as it is their Wavelength he amplifies. His current most powerful Soul Resonance technique is known as the Starstrike. As the wavelength of his Meister is continuously amplified by him, time slows down to a near-stop and a perfect line for aim is created between he and his target. The blast fired is a spiral of his own silver wavelength and the wavelength of his Meister shot through a yellow star akin to the stars in the eyes of the Hoshi and Star clan. Starstrike is most powerful due to its penetrative quality as the spiral created between the two wavelengths and the hyper-resonance that occurs allow it to carve through almost anything.

Chain Resonance is one of the abilities that also earned his place as a Two-Star Alpha. While not particularly skilled at it, Mido is capable of Chain Resonance with a talented Meister and others.


Without a partner, his skill with Resonance is moot and thus despite being high in tier, does not affect his placement.

SOCIAL STATUS


DEMERIT SOURCE

1. After being revived by Death, Mido changed in personality and began clinging to the idea of independence. He forsook years of training with Soul Resonance and his most advanced, powerful skills to become an Autonomous Weapon. This Demerit is tied to behavior, but is more literal in the sense that his overall output in terms of raw power is significantly lesser, even after two additional years training with the Hoshi Clan to utilize a unique Autonomous Weapon style. This idea of independence also manifests as a need to "prove himself", sometimes making him overly competitive, even with teammates.

2. Mido does not typically do well in teams for a variety of reasons: acting primarily as a close-range assassin, his competitive nature, his desire to be independent. Mido doesn't "add as much to the team", especially in comparison to how much he once did. This can at times even make him a liability.

3. As Mido was once a double-agent for Eros, many question whether or not he can be trusted. Some believe it is possible Eros could potentially re-establish his connection to Mido, whether for the purposes of control or the purposes of remote viewing activity at the DWMA.​

SOCIAL STANDING

- Mido was once considered a star student in the DWMA and one of the "prospects of a Generation" from the Hoshi Clan due to his natural talent and abilities. Even as a Weapon, he was often capable of dueling Meisters into submission in his early years. Later, he became one of the only Two Star Meisters under the age of eighteen due to his unique affinity for Soul Resonance and even Chain Resonance.

- Most of the DWMA has heard of Mido as the "guy that came back to life" and unfortunately "the guy that turned out to be a spy" and as such, there is a lot of misinformation and resentment centered around him. Some see him as no less then a Demon Tool, some view him as someone deserving of sympathy. Unfortunately, the only universal perspective on Mido is that he "isn't the real Mido" and this has caused him much strife. He was accepted back into the Hoshi Clan and continued on with their training, but outside his clan, he often isn't accepted where he once was socially.

- When paired with his original partner, Ao, the pair successfully won multiple duels and came in second in a DWMA non-elite One Star Tournament bracket before becoming Elites. The duo were no less than rising stars with a long list of achievements. Even after Mido lost Ao (and technically returned as a Golem), he continued on with impressive stunts, such as guiding a group of non-elite students to briefly utilize Chain Resonance.

- His most notable victory since being revived by Death was a surprise victory in a four minute sparring session against Solaria☆Star by utilizing the newly mastered technique, Assassination Art: Murderous Crescendo. Videos of the fight went viral as a Hoshi vs. Star duel is as rare as they are intense and while a Hoshi winning isn't uncommon, a newly Autonomous Weapon winning is. Through the four minute sparring session, Solaria proved she was capable of dodging the initial one-strike elimination techniques implemented by Midori, however, was unable to land decisive blows on him. The longest portion of the fight was fruitless exchanges of blows with little wasted energy as each side waited for an opening. The outcome of the duel was determined when Midori unleashed the more advanced technique taught to him by the Hoshi, bringing the fight to an abrupt end via knock out.​






Biography
Midori was born into the Hoshi family, but not a particularly central part of it. In fact, his family was an outward branch family that did not even possess the Star-eye of the Hoshi family. However, his mother was an upstanding member of the family and a lawyer that assisted with the financial situation of their dojo. His father was a dormant weapon and between his mother and father, Midori was born with an expressed weapon gene.

Due to tradition and by the acceptance of his mother whom wanted to be closer to the Hoshi family in general, Midori was taken in for training as were virtually all the other weapons. Despite being a branch family member, Midori proved exceptional with his transformation and using the Old Ways taught to him at his age. More importantly, his dual-form status made him a rarity among weapons in general.

More than likely, if Midori had any other weapon form or was a hair less talented, he would have been taught how to control his form, then pushed back into education. Instead, the Hoshi elders allowed him to stay in training. This did not come without a cost. Other clan members labeled him a half-breed and often referred to him as 'Dark Eyes' or 'Dark Eyed' in reference to his lack of a Star Eye. Instead of allowing this to push him off course, Midori continued on through the ridicule to enter the DWMA and outshine four other Hoshi members in his entry-level classes. Midori, plain and simple, was considered one of the top ten rookies of his class.

Midori paired with another talented Meister, Ao Mitsuki, in the East Asia Branch of the DWMA. Part of their dynamic was how Midori could never impress Ao. The other part was how Ao continuously stole the attention of others from Midori. She was, after all, the third of her class, four spots above Midori himself. Together, the two became the top Marksmen duo of their year within the entire DWMA. While they were not stars in any other right, they were given plenty of recognition. Ranged weaponry was a niche inside the DWMA, but within that niche, Ao and Midori were considered rising stars.

The two became a two Star pair and began fighting more and more powerful monsters. In fact, the two specialized as Monster Hunters. Midori became known as Mido the Dark Eye and Ao took on the stage name of Whistle--mostly because a faint whistle was all people heard before she took out her target. What happened to the two is slightly unclear. During a routine mission of an Evil Human turned Monster (that had escaped some lower class students), Mido and Ao were ambushed. The reports and Mido claims that some form of magic was involved in addition to something controlling the Monster. The specifics are unknown primarily because Mido and a handful of civilians are the only survivors.

Ao was killed and Mido was bleeding out. His abdomen has been left with a permanent scar from the side of his navel to near his spleen and half his abdomen and chest have been left with a permanent fish-scale like scar due to slit skin-grafts used to treat a severe burn. Mido was left hospitalized for some time. The turn out was actually quite significant. Plenty of his former peers, even those that once mocked him, visited him from time to time while he recovered. And, recovered he did. After a solid year of healing and reconditioning his body, Mido returned to the DWMA, but under the request he was moved from the East Asia Branch. Something was wrong about serving the same place he grew up with Ao.

So, Mido was moved to the America Branch. Primarily because English and Chinese were his only secondary languages, but also at the request he help guide some of the other ranged weapons that may find themselves at the central DWMA headquarters in Death City. Granted... Mido didn't come directly to Death City. He spent a few months forgetting his woes in Southern California. Adapting to the culture, trying out a handful of things he shouldn't, cleaning up his somewhat sloppy accent--now hardly noticeable. Upon his return to Death City, Mido took a role specifically tutoring Weapon students ranging all the way from Beta to Elites in the One Star Category, specifically focusing on those that had difficulties resonating with their partner. Mido was considered highly talented in Resonance, especially Chain Resonance, and worked to pass this skill on.

Mido went through a handful of partners, but none stuck. Instead, he cycled through groups of students to mentor and made a name for himself partying among the younger students. While reprimanded plenty, his actions typically didn't lend anyone harm, and often it was believed "there are worse things someone can do when they lose their partner" leading him to simply be overlooked. This went on for the better part of a year with Mido bouncing back and forth between being in trouble while also leading a group of non-Elite One Stars to survive a mission with a higher level Monster than intended by utilizing Chain Resonance. His time at Death City had ups and downs, mostly resulting in him being viewed as wasted potential.

Life as he knew it came to an abrupt end when the truth about his survival came out. The being that had been living as Midori☆Hoshi wasn't the original Midori☆Hoshi and instead was masterfully sculpted Golem created by the infamous criminal, Eros. Eros engineered a new and terrifyingly dangerous Golem technique by pouring his wavelength into a chisel and sculpting raw marble to resemble Midori, not only recreating his appearance, but creating a synthetic soul capable of fooling even users of Super Soul Perception. In truth, Eros had killed both Midori☆Hoshi and Ao Mitsuki, and created the new Mido to take the former's place.

The truth came out not simply as Mido being found out, but as Eros literally took over his body during a mission involving a member of the Maga Court of Witches. As one might expect with Eros, his goal was to assassinate the Witch and place the blame on the DWMA, but the plan feel short as the Witches were able to successfully sever Eros' connection to his Golem. Mido had assaulted his comrades and even the Witches, but it was quite clear it wasn't his fault. It was also clear that he was literally dying. A Golem cannot typically exist without a master and with his connection severed, his soul slowly faded into the oblivion.

The Golem body of Mido was brought back to the DWMA, although Midori wouldn't have known. His conscious was fading between this world and perhaps nothing at all; it's not clear what happens to a synthetic soul when it passes. Nonetheless, Lord Death took pity in the life and death of Midori, and used his Shinigami powers to pull the soul of Mido from its waning twilight and stabilize it in the real world. He imbued it with strength and a permanence that no mortal Enchanter could ever. The resulting combination of Eros' masterful skill and a Shinigami's might created a true, human soul, and gave Mido new life.

New life, however, is confusing. Mido spent the next several weeks questioning... everything. Who he was. Could he really call himself Midori☆Hoshi? Was he even a ☆Hoshi? Was he even human? If he wasn't Midori☆Hoshi, then who was he? Was he someone new? Was he still Midori? Was he both? There wasn't a decision to be made. It was something Mido purely had to hash out on his own. In the end, Midori returned first to California to live the life he did when he was first created by Eros, but then soon returned to Japan where he returned to the Hoshi Clan. There, he found the elders had instructed the entire Clan to return him with open arms. It is unclear why the upper echelons of the Hoshi Clan, but no small effort was made to reintegrate Mido. The Hoshi performed the same ritual rights they did for those that married into their family, offered to allow Midori to select a new name they would honor with the Hoshi surname, and offered to continue his training--although he would still remain a branch family member.

Midori didn't initially take their offers, instead opting to relive the life he remembered from being... Midori. Unlike his time in California, Midori felt more at peace and in a natural state within the classic confines of the mountainous home of the Hoshi Clan in Japan. Upon hearing the news of Midori, his parents ultimately divorced. While he found a relatively cold reception from his father, his mother greeted him quite warmly, and showed him remnants from the childhood he remembered and she retained. The memories that flooded back to him weren't of someone else's, but felt like his own. His hands playing with toys, his shoulders held by hands as he was lifted into the air by his father. And, later, his arms bruised by the intense training of the Hoshi. This was enough. This was the identity he chose.

Midori accepted the offers of the Hoshi Clan elders and expressed a great desire to return to training. He also desired to retain the name Midori, stating "Mido is the only person I know how to be." And, that was that. Mido spent the next two years training with the Hoshi Clan intensely. He forsook his past as a weapon and specialist with Resonance to instead focus closer on the Old Ways and being an Autonomous Weapon. In fact, it was nearly therapeutic for Mido to pour himself entirely into the Old Ways, becoming immersed in the style, its teachings, and the culture of his people.

His return to the DWMA was brought on in part due to the progress made in the solitude of training at the Hoshi Estate hitting a plateau and in part as Lord Death opted to check on him personally, primarily curious about the integrity of his Soul. Mido returned to Death City for a thorough assessment and ultimately was urged to stay as both Lord Death and the Hoshi Elders thought it might push him past the plateau he met. Mido returned as an Autonomous Weapon to the DWMA and was placed on a handful of practice missions, but in his brief time there, caused several conflicts as he started several fights, opted to be Autonomous, and focused primarily on his assassination techniques over teamwork.



Miscellaneous

Theme






 
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Midori☆Hoshi






Weapon




GENERAL INFORMATION

FULL NAME
AGE
GENDER
RACE
Midori☆Hoshi
22
Male
Death Golem

NICKNAME/ALIAS
DATE OF BIRTH
SEXUALITY
ETHNICITY
The Shade
February 19th
Heterosexual
Japanese

SOUL TYPE
PARTNER
RANK
ALIGNMENT
Unique Soul
None (yet)
One-Star Elite (previous Two-Star)
Chaotic Good

PHYSIQUE
HEIGHT
WEIGHT
HAIR COLOR
EYE COLOR
5'9"
148lb
Black
Brown

  
Unique Soul - Pale Yellow

One might describe Mido's soul as "99% human" as, for the most part, it is. One could also describe it as silent, still, rhythmic--so much so, one could set a watch to it, if they could even feel the pulsations through it. More so, his soul emanates a pale yellow as opposed to the normal blue of a human soul, but exhibits the same brightness and saturation in its glow. Unlike most, his soul was created; or, more accurately, is a recreation of another soul, that of the original Midori☆Hoshi. A nigh-perfect replica in every way made by the mad magician, Eros. Even then, however, it glowed a faint blue. Its unique yellow glow exists as his soul was reinvigorated by Lord Death himself, allowing it to sustain itself indefinitely without relying on a master source. The inherent change to his soul and sheer amount of spiritual energy required to do so permanently shifted the color of his soul to yellow and bestowed him indepedence.

SKILL LIST


Golem Body For all intents and purposes, Mido is still technically a Golem, albeit a highly advanced and independent one. Ever since gaining his independence, Mido has found himself capable of utilizing his Golem body to his advantage. He can change his physical form (although he cannot disguise his soul) and even reattach lost limbs. Mido can also take on a "golem form" in which his body and clothing turn entirely into a pearlesque clay wherein his durability is vastly increased; he gains a resistance to disease, fire, magic, and poison; and, he no longer needs to eat, sleep or breath. The cost of his golem form is the complete inaccessibility to his Weapon Transformation, Soul Resonance, and associated abilities thereof. Notably, Mido has a disdain for his Golem form and even his Golem abilities, such as shapeshifting and limb-reattachment, leading him to often avoid using them or even bringing them up as options.

Weapon Form Mido is capable of transforming into a pair of unique twin swords that can be merged into a bow. Because of this, Mido can only be used by a Utility Meister or Meister capable of matching multiple weapons. Because of the unique nature of his weapon form, he falls into a category between Shifting Weapon and Multi-Form as he technically never transforms a second time yet clearly has two different functioning forms of weaponry. Experience has proven his most powerful forms of Resonance are centered on his bow form. Mido is uniquely capable of taking on his bow form even if his Meister has one sword disarmed given he is within 3 meters of the corresponding half. His bladed edges are in fact retained in his bow form.

Variety Arrows is one of the trademark abilities of Mido. While not true Resonance, Mido can work with his Meister to create various arrow techniques included guided arrows, tracer arrows, multi-arrow barrages, blinding arrows, so on and so forth. Also unlike the elemental arrow ability, these arrows require more training than simply merging his Wavelength and that of his Meister. These trick arrows were, at a time, one of the most useful parts of his arsenal with his previous Meister despite his more powerful resonance techniques.

AP Mido can release his typically pent of aura pressure to create an area of cold around him, slowly dropping the area around him in a two meter diameter to approximately forty degrees Fahrenheit. This is called the "chill of Death" and can be focused by Mido on any one target he maintains line of sight with to give them the same feeling of despair he felt when his soul began fading into Oblivion--effectively a touch of death. This feeling can extend to monsters and even aberrations--anything that would have an inherent fear of death. Continuous exposure or reuse on a target, however, weak the response.

Perception Mido has a significantly trained level of Perception due to his intense training with the Old Ways. A unique trait to his Perception is that it can be focused into the area in front of him at the cost of the total radius and vice versa, reflecting his ability to shift between swords and a bow.

Old Ways is a Martial Way taught exclusively to the Hoshi Family and later to their Star Clan branch in which specializes in killing human beings. Mido has became proficient in it, utilizing it as an autonomous weapon. Mido can cause his presence to become nearly undetectable, including suppressing his soul to the extent only advanced practitioners of Soul Perception can see it. While typical training in the Old Ways would include full-body empowerment, Mido is limited as a Weapon. He has focused heavily on augmenting his speed through intense and vigorous training, and doing so passively to avoid the use of Spiritual Energy for Empowerment. This is not to say Mido cannot use Empowerment; one of the keystones to the assassination style is to briefly Empower the Body for a single, deft blow, which is reflected in Mido's fighting style. Mido focuses primarily on ending a fight as soon as possible through either termination of a target or incapacitation--with no alternative. The Old Ways are ruthless, unforgiving, and single minded in their application with no deviation, and Mido is a foremost user thereof. If Mido is incapable of ending a fight quickly, he is not without tactics to survive a prolonged fight. Mido has an extremely high level of stamina specifically for combat and can often outlast opponents that overuse their Spiritual Energy as his use thereof is only in brief instances. Wearing down his target his a tactic Mido is not beyond using, if the situation permits. However, if a more proactive approach is required, Mido has a series of advanced techniques in the Old Ways:

Assassination Art: Moonlight Sonata - The user prepares a strike using a certain stance or maintains a certain stance for a period of time, often defensively or in such a way that their next attack is telegraphed. The user then utilizes a sudden burst of Spiritual Energy to augment their speed, doing so to quickly change their initial attack pattern and lunge at a target in an attack counter intuitive to their previous stance. The initial movements of this technique are performed at such a speed that there is little time to formulate a counter-attack.

Assassination Art: Waxing Crescent - The user amplifies their weapon (or body, in the case of a weapon) in such a fashion that a nearly-invisible edge (typically a blade) extends outward, only perceptible with Soul Perception. This protrusion can cut or otherwise damage a target as if it were part of the original weapon.

Assassination Art: Murderous Crescendo - The user begins creating afterimages of their body upon moving that are visible, but not tangible. If perceived with Soul Perception, each image temporarily appears to be authentic. The user also Empowers their speed at this time, resulting in them moving slightly faster than their after images persists. This ability culminates in the user intentionally slowing their movements, but "projecting" images of themselves where they would be if they were to continue to move at their current momentum. After three images are made in front of them, the user releases a greater burst of their Spiritual Energy, increasing their speed to its fullest to unleash a strike from their current position behind the after images onto the target.​

Autonomous Weapon Mido can shift his arms or legs into individual sword blades (only two at a time) or shift one hand to gain two wooden textured protrusions on either the left or right side and a hole in the center capable of firing short bolts, like his arrows. Mido typically prefers to fight with only one arm transformed as a sword to retain his ability to use his hand if need be, for grappling or bolts. This leads his other blade to most often be transformed into one of his legs for a slashing kick. This particular combination makes for a deadly and surprising combination with the Old Ways. Bolts fired from him as an autonomous weapon can take on various traits, such as being blinding, creating a smoke screen, causing small explosions, and setting fire.

Soul Resonance is the primary skill that has earned Mido his placement as a Two-Star Weapon. Mido is fully capable of Soul Resonance with a Utility Meister up to advanced Resonance techniques. As twin swords, he and his Meister can perform the Dance of Elusive Blades which greatly increases their speed and creates after-images of their bodies--including their Wavelengths. This technique does not bolster their offensive capability much further than a tier one Soul Resonance, but it brings ample utility. As a bow, Mido can infuse his regular arrows with one of three elements: fire, lightning or ice. The element chosen is determined entirely by his Meister and by their Soul Signature, meaning that the Meister nor Mido can choose which element and that they cannot change the element willingly. Mido has an advanced bow technique based on the element of his Meister. The color of his arrows are also determined by his Meister as it is their Wavelength he amplifies. His current most powerful Soul Resonance technique is known as the Starstrike. As the wavelength of his Meister is continuously amplified by him, time slows down to a near-stop and a perfect line for aim is created between he and his target. The blast fired is a spiral of his own silver wavelength and the wavelength of his Meister shot through a yellow star akin to the stars in the eyes of the Hoshi and Star clan. Starstrike is most powerful due to its penetrative quality as the spiral created between the two wavelengths and the hyper-resonance that occurs allow it to carve through almost anything.

Chain Resonance is one of the abilities that also earned his place as a Two-Star Alpha. While not particularly skilled at it, Mido is capable of Chain Resonance with a talented Meister and others.


Without a partner, his skill with Resonance is moot and thus despite being high in tier, does not affect his placement.

SOCIAL STATUS


DEMERIT SOURCE

1. After being revived by Death, Mido changed in personality and began clinging to the idea of independence. He forsook years of training with Soul Resonance and his most advanced, powerful skills to become an Autonomous Weapon. This Demerit is tied to behavior, but is more literal in the sense that his overall output in terms of raw power is significantly lesser, even after two additional years training with the Hoshi Clan to utilize a unique Autonomous Weapon style. This idea of independence also manifests as a need to "prove himself", sometimes making him overly competitive, even with teammates.

2. Mido does not typically do well in teams for a variety of reasons: acting primarily as a close-range assassin, his competitive nature, his desire to be independent. Mido doesn't "add as much to the team", especially in comparison to how much he once did. This can at times even make him a liability.

3. As Mido was once a double-agent for Eros, many question whether or not he can be trusted. Some believe it is possible Eros could potentially re-establish his connection to Mido, whether for the purposes of control or the purposes of remote viewing activity at the DWMA.​

SOCIAL STANDING

- Mido was once considered a star student in the DWMA and one of the "prospects of a Generation" from the Hoshi Clan due to his natural talent and abilities. Even as a Weapon, he was often capable of dueling Meisters into submission in his early years. Later, he became one of the only Two Star Meisters under the age of eighteen due to his unique affinity for Soul Resonance and even Chain Resonance.

- Most of the DWMA has heard of Mido as the "guy that came back to life" and unfortunately "the guy that turned out to be a spy" and as such, there is a lot of misinformation and resentment centered around him. Some see him as no less then a Demon Tool, some view him as someone deserving of sympathy. Unfortunately, the only universal perspective on Mido is that he "isn't the real Mido" and this has caused him much strife. He was accepted back into the Hoshi Clan and continued on with their training, but outside his clan, he often isn't accepted where he once was socially.

- When paired with his original partner, Ao, the pair successfully won multiple duels and came in second in a DWMA non-elite One Star Tournament bracket before becoming Elites. The duo were no less than rising stars with a long list of achievements. Even after Mido lost Ao (and technically returned as a Golem), he continued on with impressive stunts, such as guiding a group of non-elite students to briefly utilize Chain Resonance.

- His most notable victory since being revived by Death was a surprise victory in a four minute sparring session against Solaria☆Star by utilizing the newly mastered technique, Assassination Art: Murderous Crescendo. Videos of the fight went viral as a Hoshi vs. Star duel is as rare as they are intense and while a Hoshi winning isn't uncommon, a newly Autonomous Weapon winning is. Through the four minute sparring session, Solaria proved she was capable of dodging the initial one-strike elimination techniques implemented by Midori, however, was unable to land decisive blows on him. The longest portion of the fight was fruitless exchanges of blows with little wasted energy as each side waited for an opening. The outcome of the duel was determined when Midori unleashed the more advanced technique taught to him by the Hoshi, bringing the fight to an abrupt end via knock out.​






Biography
Midori was born into the Hoshi family, but not a particularly central part of it. In fact, his family was an outward branch family that did not even possess the Star-eye of the Hoshi family. However, his mother was an upstanding member of the family and a lawyer that assisted with the financial situation of their dojo. His father was a dormant weapon and between his mother and father, Midori was born with an expressed weapon gene.

Due to tradition and by the acceptance of his mother whom wanted to be closer to the Hoshi family in general, Midori was taken in for training as were virtually all the other weapons. Despite being a branch family member, Midori proved exceptional with his transformation and using the Old Ways taught to him at his age. More importantly, his dual-form status made him a rarity among weapons in general.

More than likely, if Midori had any other weapon form or was a hair less talented, he would have been taught how to control his form, then pushed back into education. Instead, the Hoshi elders allowed him to stay in training. This did not come without a cost. Other clan members labeled him a half-breed and often referred to him as 'Dark Eyes' or 'Dark Eyed' in reference to his lack of a Star Eye. Instead of allowing this to push him off course, Midori continued on through the ridicule to enter the DWMA and outshine four other Hoshi members in his entry-level classes. Midori, plain and simple, was considered one of the top ten rookies of his class.

Midori paired with another talented Meister, Ao Mitsuki, in the East Asia Branch of the DWMA. Part of their dynamic was how Midori could never impress Ao. The other part was how Ao continuously stole the attention of others from Midori. She was, after all, the third of her class, four spots above Midori himself. Together, the two became the top Marksmen duo of their year within the entire DWMA. While they were not stars in any other right, they were given plenty of recognition. Ranged weaponry was a niche inside the DWMA, but within that niche, Ao and Midori were considered rising stars.

The two became a two Star pair and began fighting more and more powerful monsters. In fact, the two specialized as Monster Hunters. Midori became known as Mido the Dark Eye and Ao took on the stage name of Whistle--mostly because a faint whistle was all people heard before she took out her target. What happened to the two is slightly unclear. During a routine mission of an Evil Human turned Monster (that had escaped some lower class students), Mido and Ao were ambushed. The reports and Mido claims that some form of magic was involved in addition to something controlling the Monster. The specifics are unknown primarily because Mido and a handful of civilians are the only survivors.

Ao was killed and Mido was bleeding out. His abdomen has been left with a permanent scar from the side of his navel to near his spleen and half his abdomen and chest have been left with a permanent fish-scale like scar due to slit skin-grafts used to treat a severe burn. Mido was left hospitalized for some time. The turn out was actually quite significant. Plenty of his former peers, even those that once mocked him, visited him from time to time while he recovered. And, recovered he did. After a solid year of healing and reconditioning his body, Mido returned to the DWMA, but under the request he was moved from the East Asia Branch. Something was wrong about serving the same place he grew up with Ao.

So, Mido was moved to the America Branch. Primarily because English and Chinese were his only secondary languages, but also at the request he help guide some of the other ranged weapons that may find themselves at the central DWMA headquarters in Death City. Granted... Mido didn't come directly to Death City. He spent a few months forgetting his woes in Southern California. Adapting to the culture, trying out a handful of things he shouldn't, cleaning up his somewhat sloppy accent--now hardly noticeable. Upon his return to Death City, Mido took a role specifically tutoring Weapon students ranging all the way from Beta to Elites in the One Star Category, specifically focusing on those that had difficulties resonating with their partner. Mido was considered highly talented in Resonance, especially Chain Resonance, and worked to pass this skill on.

Mido went through a handful of partners, but none stuck. Instead, he cycled through groups of students to mentor and made a name for himself partying among the younger students. While reprimanded plenty, his actions typically didn't lend anyone harm, and often it was believed "there are worse things someone can do when they lose their partner" leading him to simply be overlooked. This went on for the better part of a year with Mido bouncing back and forth between being in trouble while also leading a group of non-Elite One Stars to survive a mission with a higher level Monster than intended by utilizing Chain Resonance. His time at Death City had ups and downs, mostly resulting in him being viewed as wasted potential.

Life as he knew it came to an abrupt end when the truth about his survival came out. The being that had been living as Midori☆Hoshi wasn't the original Midori☆Hoshi and instead was masterfully sculpted Golem created by the infamous criminal, Eros. Eros engineered a new and terrifyingly dangerous Golem technique by pouring his wavelength into a chisel and sculpting raw marble to resemble Midori, not only recreating his appearance, but creating a synthetic soul capable of fooling even users of Super Soul Perception. In truth, Eros had killed both Midori☆Hoshi and Ao Mitsuki, and created the new Mido to take the former's place.

The truth came out not simply as Mido being found out, but as Eros literally took over his body during a mission involving a member of the Maga Court of Witches. As one might expect with Eros, his goal was to assassinate the Witch and place the blame on the DWMA, but the plan feel short as the Witches were able to successfully sever Eros' connection to his Golem. Mido had assaulted his comrades and even the Witches, but it was quite clear it wasn't his fault. It was also clear that he was literally dying. A Golem cannot typically exist without a master and with his connection severed, his soul slowly faded into the oblivion.

The Golem body of Mido was brought back to the DWMA, although Midori wouldn't have known. His conscious was fading between this world and perhaps nothing at all; it's not clear what happens to a synthetic soul when it passes. Nonetheless, Lord Death took pity in the life and death of Midori, and used his Shinigami powers to pull the soul of Mido from its waning twilight and stabilize it in the real world. He imbued it with strength and a permanence that no mortal Enchanter could ever. The resulting combination of Eros' masterful skill and a Shinigami's might created a true, human soul, and gave Mido new life.

New life, however, is confusing. Mido spent the next several weeks questioning... everything. Who he was. Could he really call himself Midori☆Hoshi? Was he even a ☆Hoshi? Was he even human? If he wasn't Midori☆Hoshi, then who was he? Was he someone new? Was he still Midori? Was he both? There wasn't a decision to be made. It was something Mido purely had to hash out on his own. In the end, Midori returned first to California to live the life he did when he was first created by Eros, but then soon returned to Japan where he returned to the Hoshi Clan. There, he found the elders had instructed the entire Clan to return him with open arms. It is unclear why the upper echelons of the Hoshi Clan, but no small effort was made to reintegrate Mido. The Hoshi performed the same ritual rights they did for those that married into their family, offered to allow Midori to select a new name they would honor with the Hoshi surname, and offered to continue his training--although he would still remain a branch family member.

Midori didn't initially take their offers, instead opting to relive the life he remembered from being... Midori. Unlike his time in California, Midori felt more at peace and in a natural state within the classic confines of the mountainous home of the Hoshi Clan in Japan. Upon hearing the news of Midori, his parents ultimately divorced. While he found a relatively cold reception from his father, his mother greeted him quite warmly, and showed him remnants from the childhood he remembered and she retained. The memories that flooded back to him weren't of someone else's, but felt like his own. His hands playing with toys, his shoulders held by hands as he was lifted into the air by his father. And, later, his arms bruised by the intense training of the Hoshi. This was enough. This was the identity he chose.

Midori accepted the offers of the Hoshi Clan elders and expressed a great desire to return to training. He also desired to retain the name Midori, stating "Mido is the only person I know how to be." And, that was that. Mido spent the next two years training with the Hoshi Clan intensely. He forsook his past as a weapon and specialist with Resonance to instead focus closer on the Old Ways and being an Autonomous Weapon. In fact, it was nearly therapeutic for Mido to pour himself entirely into the Old Ways, becoming immersed in the style, its teachings, and the culture of his people.

His return to the DWMA was brought on in part due to the progress made in the solitude of training at the Hoshi Estate hitting a plateau and in part as Lord Death opted to check on him personally, primarily curious about the integrity of his Soul. Mido returned to Death City for a thorough assessment and ultimately was urged to stay as both Lord Death and the Hoshi Elders thought it might push him past the plateau he met. Mido returned as an Autonomous Weapon to the DWMA and was placed on a handful of practice missions, but in his brief time there, caused several conflicts as he started several fights, opted to be Autonomous, and focused primarily on his assassination techniques over teamwork.



Miscellaneous

Theme


- As Midori is a Golem, he technically doesn't age and therefore is effectively immortal.
- The exact technique Eros' used to create this Golem is not directly clear; there exists a possibility that the "synthetic soul" created included parts of Midori's original soul.







Accepted
 
Appearance:
1493677868.profoundlimbo_leopard.jpg

(Though with white hair.)
Art by Gretlusky

Name:
Lillith 'Lilly' Pantera

Stage Name:
Gamma Years: 'Newtorious'
Epsilon Years: Felie
Elite: Edelweiss

D.O.B:
January 27th

Birthplace:
Witch Realm

Age: 19

Gender:
Female

Orientation:
All over the place.

Height | Weight:
5'10"
143

Species
Wicked: Pureblood Witch
Animal Counterpart: Snow Leopard

Occupation: Caster

Rank: One Star | Status: Elite

Caster Field:
Transmutation, Elemental, Boost.

Personality:

Lillith is best described as an overly active yet lazy individual. The two parts of her seem to clash at every corner she turns as she normally wants to just sleep but also wants to see whats around the next corner. Normally, and quite negatively her curious nature gets the better of her and she wanders into a bad situation or somewhere she shouldn't be. Outside of that she happens to be a very affectionate, direct and physical individual. She will rarely shy from social situations and tends to be one of the loudest voices in the room, though not out of speaking over another she just gets excited.

When cooking she tends to guard her food like its life and death but when others have food she sniffs out and wants she wont hide the fact that she is very interested in that food. She isn't against flirting, being semi-annoying or an ever present figure in your eye sight while you eat. She is also not quiet, tending to barrel through things yet she has shown that she can be as quiet as the dead, especially during the days her mother comes to visit. During this time Lilly tends to have a personality flip flop, quickly scurrying away from her mother and coming out only when she is sure her mom is asleep or has left the room.

Demerit:
Binding a girl to the ground, Unwanted Transmutation, Multiple Newt Larceny.

Lilly has over the years amassed quite the laundry list of incidents. Starting in her Beta years she managed to freeze a girl's feet to the ground, effectively isolating her for several hours until discovered by a human servant. During her subsequent years Lilly began to become the target of harassment, driving her to react to the bullys with her own means of messing with people. Having been educated heavily by her mother before her arrival at the school Lilly had a slight edge over the other girls attending and she very quickly took advantage of it. During her Gamma years she made quite the notorious name for herself, managing to get nicknamed 'Newtorious' due to her multiple transmutations. This alone managed to earn her a demerit, yet due to her mothers place within witch society she managed to remain on good terms.

Throughout her late education Lilly managed to level out decently, maturing in ways but remaining innately chaotic in others. Due to her mothers ever looming presence Lilly managed to stay mostly out of trouble. Though, she eventually ended up turning two guys and a girl into a newt for screwing with her.. while not unexpected she took them out of the city and let the three transmuted people go. After being interrogated for nearly an hour Lilly finally caved and disclosed the location of her newt dumping ground. Following the guild rushing to retrieve the students Lilly was finally hammered with a well earned demerit.



*Misc:

Family Life
Mother:
Erma Pantera
Age: 1253

-Lilly is the first born and only daughter of the Witch Erma, a pureblood witch.

-Her mother is incredibly overbearing, and is best described as a helicopter mother, she has been trying to have a daughter since the genocide of the wicked and Lilly is her only daughter.

-Lilly is almost always under pressure to produce grand children and has been from the second she graduated and moved into the Elite category. Her mother is not against trying to setup dates with people in Lilly's life... much to her horror.
------

Skills:

Exceptional Acrobat

Light Footed

Trained Martial Artist: Krav Maga, Brazillian Ju Jitsu




Powers/ Combat:
Feline Perception
Sight, Sound and Vibration

Can climb just about anything she can get a grip on with her hands or claws.

Elemental Control:
Water, Electricity
Associated Uses:
Lilly is able to control and manipulate both water and electricity in a few different ways. She is able to shift the electrical output of devices as well as allow electricity to flow through her body or generate it from her own movement. Her control of lightning is less than her control of water but she can still shape, arc and withstand it from outside sources.

Lilly's control of elemental water is far more pronounced and visible. She is capable of using it in a number of different ways similar to her control of lightning with the exception of being able to freeze it and use it as a far more deadly weapon than water alone.

Ice Magic:
Ice Storm
Using a water source around her she is able to whip up a fast rotating wall of frozen ice, sending sharp dagger like formations around her in a semi defensive manner. Through a movement she is able to push the wall outward, causing it to expand and flatten before dissipating after a few feet.

Directional Ice Cones and Attacks
Lilly is able to attack in different directions with bursts of bladed ice formed from the water in the air around her, she is also able to freeze objects within six feet of her as well as freeze the ground or air, allowing her to slide around on the ice rather than having to run.

Combined Elemental Magic:
Electrical Storm
Through using the water around her as well as in the air Lilly is able to arc electricity through the air, around corners and on indirect paths as long as a path of water exists for the current to pass through. (Difficult to use in areas with low humidity or water.)

Transmutation:
Lilly is exceptionally well versed in transmutation, so much so that a majority of her demerits have come from her uncanny ability to manipulate the forms of others.
Transmutation Magic:
Mend-
Lilly is capable of mending flesh and bone back together, able to regrow that which is lost to people as well as give them energy if they happen to be tired. Yet, this does not come from thin air as she requires not only the energy to heal them but also the material around her to convert into energy and substance.
Doppelganger
Lilly is able to match the appearance, voice and looks of another individual, causing her body to shift into another. During this form she can act as the person with little showing that it happens to not be the person in question. While she is able to capture looks and voice she is not able to copy their mannerisms, memories or quirks.
Necromancy-
Something Lilly is capable of yet has next to no experience in. It is something her mother is capable of and has taught her some of at a very young age. Her mother has since then kept it under the table as if waiting for Lilly to be ready to be taught the last that Erma knows.

Boost Magic:
Physical Manifestation:
Lilly can boost her physical prowess spurring her onto ever greater speed and strength, pushing her body to a far higher level than she is capable without magic. Her agility is increased as well as her overall strength.

Paw Prints:
Lilly places large symbols on the ground in the form of cat paws. These paws when touched propel Lilly forward, up or in any direction she is moving before entering the space of the symbol. These can be dismissed or shattered if the ground or air in which they exist is disrupted or destroyed.



Accepted
 
Meister | Serafim
Serafim Tassilis — The Sniper



2c2909ca29719c7dab5f0494479d8c95.jpg


I will have vengeance...
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲

Name:
Serafim Tassilis

Stage Name:
Deadeye

D.O.B:
Jan 1, 2045

Birthplace:
Mount Kymeera

Age:
18

Gender:
Male

Orientation:
Bisexual

Height | Weight:
6’0” | 145 lb.

Species:
Human

Occupation:
Meister

Rank:
One Star | Status: Elite

Meister Type:
Sniper Meister

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Demerit Reason(s):
✦Several counts of recklessness in the field.

✦Multiple instances of recorded insubordination.

✦Worst of all, Serafim’s rash decision-making lead to his failure to complete a critical mission, and resulted in his Demon Weapon - who is also his sister - requiring prolonged hospitalization.

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Misc:

Social Standing:
Serafim kept himself apart from most of his peers. His sister, Ismene, was always the more social of the two. Serafim's attitude ensured he was never very popular at school.

Personality:
Serafim tries to come off as stoic and aloof, but is easily flustered and quick to anger.

Background:
Serafim and his twin sister Ismene hail from the tribes who live on the slopes of Mount Kymeera. The villages that dot the mountainside are home to the few enclaves of a reclusive order of monks who follow an ancient religion. Once, when the twins were young, a Meister and Demon Weapon saved their village from a demonic incursion. Years later, another demon attack left Serafim's people all but eradicated. The arrival of the DWMA this time had come too late. After that, Serafim, who had displayed aptitude as a Meister enrolled in the Academy with Ismene as his Demon Weapon.

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Powers / Combat:

Fighting Style:
Long-range sniping | medium-range gunslinging

Spiritual Techniques:

Grapnel:
Serafim manipulates his Soul to create a grappling hook, allowing him to zip around the battlefield in search of high ground to perch on, or a ledge to broodingly loom over.

Empowerment:
As a Gun-Type Meister, Serafim's Empowerment revolves mostly around improving his accuracy, perception, precision, and quick decision-making, but he also has some modest improvement to his other more physical parameters.

Soul Menace:
Serafim is proficient in the use of Soul Menace, especially at range.

Perception:

Soul Perception:
Serafim can use Soul Perception.

Dead Eye:
A unique variation of Soul Perception, Serafim uses this ability to line up the perfect shot, even from great distances. Or around corners...

Soul:
Serafim's soul is purple and blue, with flames licking along its edges.

Anti-Demon Wavelength:
Serafim is highly adept at battling the forces of evil, thanks to this wavelength, which takes on the form of purple flames.

Fire Below the Mountain - Anathema:
A trait passed down to one clan member every generation or so. Under great duress, or when his emotions run high, Serafim’s Soul manifests as a raging purple flame. Serafim cannot control these flames, and they are unquenchable by mundane means. They are the reason for his sister’s hospitalization.

▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲

Or die trying.
ELr-atOXYAESkBY.jpg
 
Last edited by a moderator:
View attachment 729752

  • Name: Viviana Salazar

    *Stage Name: Baseball Queen

    D.O.B: 1st April

    *Birthplace: America

    Age: 20

    Gender: Female

    *Orientation: Swings for the opposite team

    Height | Weight: 6'2 || 100 kgs

Accepted
 
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befd2d4a182ab2ee74bb9bef97ddce80.png

  • ACtC-3e3n4W5sPKFgJE6OI1xIBb__SpJsWL57TmRu8k37zdbn4gSUpt0IIjElGngTwK2Xk0R2x0ivOZp53iY8zCv2FSY0FNk95TYyEIshi39LLouPtsOwr06IxROHPf1Dt7W_KO1ThE5TONThQVQonmUzvA=w600-h723-no
    01b08a2a79acedb88ad8259a4239f4bb.png
    ~Age~
    19 (Born: 02/17/2044)
    ~Gender~
    Male
    ~Sexuality~
    Heterosexual
    ~Species~
    Demon Polearm/Spear etc
    ~Occupation~
    Weapon
    ~Rank~
    One Star | Status: Elite
    ~Soul Type~
    Grigory





Serafim Tassilis — The Sniper


I will have vengeance...
▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲

Name:
Serafim Tassilis

Stage Name:
Deadeye

D.O.B:
Jan 1, 2045

Birthplace:
Mount Kymeera

Age:
18

Gender:
Male

Orientation:
Bisexual

Height | Weight:
5’7” | 135 lb.

Species:
Human

Occupation:
Meister

Rank:
One Star | Status: Elite

Meister Type:
Sniper Meister

▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼▼

Demerit Reason(s):
✦Several counts of recklessness in the field.

✦Multiple instances of recorded insubordination.

✦Worst of all, Serafim’s rash decision-making lead to his failure to complete a critical mission, and resulted in his Demon Weapon - who is also his sister - requiring prolonged hospitalization.

▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲▲

Misc:

Social Standing:
Serafim kept himself apart from most of his peers. His sister, Ismene, was always the more social of the two. Serafim's attitude ensured he was never very popular at school.

Personality:
Serafim tries to come off as stoic and aloof, but is easily flustered and quick to anger.

Background:
Serafim and his twin sister Ismene hail from the tribes who live on the slopes of Mount Kymeera. The villages that dot the mountainside are home to the few enclaves of a reclusive order of monks who follow an ancient religion. Once, when the twins were young, a Meister and Demon Weapon saved their village from a demonic incursion. Years later, another demon attack left Serafim's people all but eradicated. The arrival of the DWMA this time had come too late. After that, Serafim, who had displayed aptitude as a Meister enrolled in the Academy with Ismene as his Demon Weapon.

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Powers / Combat:

Fighting Style:
Long-range sniping | medium-range gunslinging

Spiritual Techniques:

Grapnel:
Serafim manipulates his Soul to create a grappling hook, allowing him to zip around the battlefield in search of high ground to perch on, or a ledge to broodingly loom over.

Empowerment:
As a Gun-Type Meister, Serafim's Empowerment revolves mostly around improving his accuracy, perception, precision, and quick decision-making, but he also has some modest improvement to his other more physical parameters.

Soul Menace:
Serafim is proficient in the use of Soul Menace, especially at range.

Perception:

Soul Perception:
Serafim can use Soul Perception.

Dead Eye:
A unique variation of Soul Perception, Serafim uses this ability to line up the perfect shot, even from great distances. Or around corners...

Soul:
Serafim's soul is purple and blue, with flames licking along its edges.

Anti-Demon Wavelength:
Serafim is highly adept at battling the forces of evil, thanks to this wavelength, which takes on the form of purple flames.

Fire Below the Mountain:
A trait passed down to one clan member every generation or so. Under great duress, or when his emotions run high, Serafim’s Soul manifests as a raging purple flame. Serafim cannot control these flames, and they are the reason for his sister’s hospitalization.

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Or die trying.
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Both are accepted
 
View attachment 729898

Name: Remi

D.O.B:

January 3th.

Age: 17 Before turning, currently 20

Gender: Female


Height | Weight: 5.57 ft

Species: Demonkin/Bloodsucker.

Occupation: Meister

Rank: One Star | Status: Elite



  • "Everyone have something that makes them unique, even me I suppose"

    Remi, a young girl born in France, in the little town of Colmar. It was around the age of 14 when she enrolled Shibusen, but before that she had an ordinary lifestyle despite having traits of demons within her. Demons were a very rare sight in these days, even before Death the Kid became the new Shinigami, however, individuals with demon traces on their blood existed, and though their appearance or personality could slightly change because of it, there wasn't a case where it proved to be a danger for a society. However, it was quite frequent for demonkin individuals to stir problems so in most cases they were avoided.

    With Demon blood on her veins, Remi never developed any mischievousness nature, unlike her younger brother who became quite the troublemaker as he grew up. However, she had an habit to always smile, even if she was suffering from a wound or was scared, she would always smile. Isn't that normal? Is what she would answer when asked about it.

    It was only during her teens that she was prone to suffer from headaches, the older she got the more severe they became.

    "I started to notice that whenever I gathered around huge crowds, they would start. At first it was just pain accompanied by noise...but later the noise became more clear, and then I could distinguish a voice"

    Every living being got a soul, but there were individuals gifted with keen senses to be able to perceive them, and thus, able to see the true essence of a person. But such individuals were also more susceptible to madness, and the soul with traces of a demon would manifest to madness in a different way than regular humans.

    "What did the voice say...?" the girl fixed her glasses as she started recalling, there was not a trace of anxiety or worry, it was more like recalling a conversation that you had with a friend a couple of months ago "Well, at first it was only chanting my name, like a little tune...but then it would ask me things like 'are you happy?' 'does this make you happy?'..." the girl stopped for a couple of seconds as if recalling something unpleasant, then she continued "the thing is that the voice sounded exactly like mine...'are these my thoughts to begin with', that is what I wondered first. But that voice, while it sounded like me, it spoke differently, like it was a different person. I could only hear her every time these headaches would occur, is she the blame for them? I don't know"














  • Remi joined Shibusen at the age of 14 with the hopes of learning more about herself, in particular of her talent to perceive souls and the headaches accompanied by the voice whispering to her mind. It was found out that Remi's sensibility to madness is what causes her pain, but there was nothing indicating the source of that voice. If she was haunted or possessed, her soul could be cleansed by Shibusen's experts and she could continue her life with no worries, the problem is that her soul was clean to begin with, there was no trace of madness or insanity that could be found. Further research continued, and it was found out that, while it is unknown what causes the voice inside her mind, it gradually creates a change to her soul's shape and color, as if it was transforming to a different person, if the voice fades so does the changes and her soul returns to normal. It was concluded that the voice origins from within her own soul. And given the nature of demons souls to be unpredictable, it was not possible to fix by regular means.

    After learning her fate, the teachers of Shibusen presented an alternative to her, to learn and control her skills as Meister would be able to strengthen her mind and soul, and thus able to block the voice from plaguing her consciousness.






  • Remi, now an experienced Meister, was able to take missions alongside her partner weapon, Aoki Sakura, a friend she had ever since she joined Shibusen.
    While the girl was more resistant to madness as time went on, another problem surged and it become more of a problem with the passing years. Nightmares, quite frequent getting to the point they became almost a daily occurrence.

    "It is always the same picture"

    Remi, who continued to be cheerful girl, would always talk to her teachers and friends about it.

    "Rather, it wasn't that from the beginning, but as I visited the same nightmare every time, more details would appear, at first it was just an anxiety in my chest in pitch black, but then I could see a table, then I could that voice...but only until recently, I am seeing *her*"

    Every time Remi brought up that "her" in a conversation, her smile wouldn't fade, but a fatigue on her eyes would show and her whole body would start trembling in fear, almost as if she would crumble in any moment

    "Almost as If I am looking myself in the mirror, but the color of the hair is different, white as snow, and with eyes filled with bloodlust, crimson red...In some occasions it just stand there, eyeing me with a mocking smirk...haaah..." the girl paused is this how I look to others "an-anyway...but it is only until recently that she starts moving around me...talking to me...whispering me things I should or should not do..."

    The more I sleep, the more I see her

    "Then as if watching a movie, I see events of what happened during the previous day...but with her instead of me...she follows the script perfectly of how I would do it while making sure to keep eye contact with me...and then..."

    Her eyes teared up as she continued, the girl was unable to stop smiling but her eyes were honest with the girls state of mind "then she would act differently...in some cases she would break things...in some others she would assault my friends...she was basically telling me how she would act under my body...I don't wish to harm Sakura..."

    There must be a way to prevent this

    Desperation started to plague Remi, as there was no way for it to stop, there was no sign of madness or any irregularity in her soul, so the teachers were unable to help her, but the idea of falling asleep was scary for the girl, enough to dread that concept. She would have to reduce the time she would be sleeping, but it was not possible for the human being to reach such feat. However, there were beings coexisting in Shibusen that weren't human, if she could perhaps become part of them, then her chances of suffering would be reduced, she thought. Without a single care to what she would have to do in exchange of her own peace.
    Despite Sakura's advices to not do it, Remi opted to become a bloodsucker.

    "Now I got eyes matching hers..."








  • I...the look on Sakura's eyes...she fears it...no...she fears me...


    3 years passed ever since she became a bloodsucker, Remi continued to be a student in both the jurisdiction of Shibusen, and the horde of bloodsuckers responsible of her turning. Ironically she became more lively, as her reduction of sleeping, although not by 100% allowed her to be in serenity, even if she would feel tired quite frequent if she didn't drink any blood, but her nightmares that used to torment her stopped after she turned. Perhaps it was an after effect of becoming a bloodsucker is what she thought. Regardless, Remi continued to be a Meister with Sakura, who she started to develop feelings for even before she became a bloodsucker.

    "Oh come now Sakura...your blood tastes the sweetest, just one small bit- eh!? do not turn yourself into a sword!"

    Bloodsuckers needed blood to survive, that was the hardest change that Remi had to take when she transformed, luckily her partner offered her own blood in small doses so she would get used to it. Remi was hesitant at first, but then it became a craving. Are these my feelings? the girl always considered Sakura to be her best friend, but she never thought to go further. Joy surged when the feelings were mutual, Maybe being a vampire is not that bad after all. Remi was truly the happiest, nothing could ever go wrong after that.



    "Hehehe...isn't this wonderful?"

    Fear.

    Was that the first thing that Remi experienced? or was it confusion? Remi was just doing a regular mission with her fellow students, why wasn't she in the forest. But rather, why was she in that familiar house again?"

    "What do you mean Sakura? Of course it is me"

    It was just a regular mission, sure the levels of insanity were higher than usual, but there was nothing leading her to that moment, suddenly her vision became blurry, Sakura's voice left her, and the next thing she see is that familiar place she thought she finally escaped.

    "My hair? Don't worry about it!"

    I am not sleeping, then how?

    Remi was in that house, hearing the usual voice, but this time, the voice wasn't talking to her, it was addressing Sakura. She rushed corner to corner but she couldn't see neither Sakura or the origins of the voice, but then she saw it.

    It was a mirror, but it wasn't reflecting anything, rather, it was showing a forest, Remi could see Sakura, and next to her was her own body? It only took a couple of seconds before the light of the other side could show everything within that picture, in the next seconds Remi witnessed her own despair.

    It was her body, but the hair was white as snow, the worst fear came to fruition. The entity within her dreams took over her body.

    I am cursed

    In confusion, Sakura turned herself into a sword and allowed her to be wielded by the poser once more, quickly dealing with the creatures they were asked to eliminate. The girls movement did not match Remi at all, unlike Remi, who would always consider the safety of her partner every time she would swing, the poser would relentlessly swing until the creature was dealt with, ignoring any harm to Sakura's own body. After the event was over, Sakura turned herself into a human to complain about Remi's actions...and then it happened.

    The poser pushed her to the ground and pinned her down with both of her arms, a vampire's body possessed supernatural strength, so it was really hard for Sakura to shake her off. Suddenly the posers smile twisted, revealing her fangs. While drawing closer, the poser's eyesight wasn't fixated on Sakura, if other person could see the scenery, it would have been at nothing.

    "It...It was staring at me..."

    Aware that its true victim was watching it, the poser continued to approach Sakura's neck with its fangs, Sakura, who was shocked, stopped struggling in confusion and fear of what her friend, Remi was doing to her.

    "Stop, Stop Stop Stop STop STOP IT " Remi could only yell and punch the mirror, with no effect whatsoever.

    "Hehehe" The poser stopped for a second, and then with a quick swipe with her left hand, tore Sakura's shirt, revealing her chest, the posers eyesight continued staring at Remi "this is what happens when you ignore me, my dear friend" Sakura, who was in a hopeless state, dropped any rational thought of what was happening at the moment. Her dearest friend was about to rape her, unaware that the poser wasn't truly talking to her.

    "You and I will be always together, don't forget" After saying that, the poser stopped looking at Remi and then resumed glaring at Sakura. "Remi will not be joining us anytime soon, so how about I entertain you in the meantime? You may call me Adeline, or Adel-chan, whichever you prefer sweetheart"

    Remi was unable to see anything afterwards, her screams of despair echoed in that house until she lost conciousness and woke up again in her body.That day, Remi wounded and assaulted a student from Shibusen, her partner no less.

    The recovery of Aoki Sakura, both mentally and physically tool 2 weeks. The girl was explained the unique circumstances within Remi's soul, and the true culprit of the act wasn't Remi, but the thing, now named Adeline, lurking within Remi's soul. Ever since the incident, filled of guilt and remorse, Remi cut her partnership with Sakura, and have not been able to face her for a year.











  • Remi is cheerful and always bring a smile, despite being a bloodsucker she is always seen tired. There was nothing explaining this behavior so it was said to be related to her trauma before she became a bloodsucker. She is always joking about the fact of being one, in most cases teasing her fellow students about it.

    As a meister she is known to be calm and composed, there have been only few cases where her personality have been affected by exposures to madness, becoming more violent and there have been some rare cases where her hair has turned white, almost as if she becomes a different person.

    As a bloodsucker, she holds no preference of the gender of the person, but she has noticed lately that the more lively and active that person is, the sweetest the taste. She hates being ordered and acting for the horde, but unfortunately it is a duty she can not escape.

    An extreme feeling of guilt plagues her heart after Adeline assaulted Sakura, as such, she is very hesitant to form partnerships. In some cases she has been seen with self-destructive tendencies, thankfully, her unique trait as a Vampire prevents any kind of self harm, but this behavior has raised concern among Shibusen's authorities lately.








  • As a meister, Remi is able to use soul perception. A double edged sword, as it can prove to be useful during battles but her sensibility makes her vulnerable to madness. Remi's partner must be careful because the stronger her link is, the more susceptible they can become to her own demon.

    Given her recent turning, she hasn't mastered a lot of abilities known from this species, she is able to transform her body in a mass of bats to avoid a hit and fly. With proper training she would learn other skills, but with her habit to not hold a single care, the progress would take centuries...

    Remi holds no preference for weapons, but lately she has taken a liking to weapons able to wound by stabbing.







Accepted
 
Weapon | Vanya / Kiana


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  • Name: Vanya Malakhova
    Stage Name: Kiana
    Gender: Female
    Race: Hybrid
    Age: 20
    D.O.B: 12/25/2043
    Height | Weight: 5'6" / 127 lbs.
    Birthplace: Moscow, Russia
 
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  • Name: Vanya Malakhova
    Stage Name: Liliana
    Gender: Female
    Race: Hybrid
    Age: 20
    D.O.B: 12/25/2043
    Height | Weight: 5'6" / 127 lbs.
    Birthplace: Moscow, Russia
Accepted
 


  • Name: Alekto Flores
    Stage Name: Tau
    Gender: Female
    Race: Fae
    Age: 17
    D.O.B: November 7th 2046
    Height | Weight: 5'10 | 140lbs
    Birthplace: Larissa, Greece
    Orientation: Bisexual
    Appearance Notes:
    - Tau has butterfly wings
    - Tau has Markings common to her species, the move around on her body as a result of magic flaring up
Also accepted
 

  • Leo.jpgStage Name: Alpha

    D.O.B: October 30, 2043

    Birthplace: Amazonian Forest, Brazil is where he was born, though he grew up in Asia

    Ethnicity: Half Japanese, Half Swedish

    Age: 20

    Gender: Male

    Orientation: Bisexual

    Human H | W: 5' 10" | 165 lbs

    Wolf Height: 6’ 10”

    Species: Werewolf-Demon Weapon

    Occupation: Weapon

    Rank| Status: One Star | Elite

    Weapon Class: Claws
 
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WIP (Will be finishing throughout the day.)

Appearance:
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Etc... she has alot of clothing.

Name: Thalia Skaedland

Stage Name: Thrud

D.O.B: January 11th

Birthplace: Norwegian Colony Korin

Age: 19

Gender: Female

Orientation: "Yes."

Height | Weight: 5'9"

Species:
Bloodsucker

Occupation: Meister

Rank: One Star | Status: Elite

Meister Type: Shes capable of wielding a variety of weapons. Though she is best when at close range where her increased physical abilities can be used as increased leverage.

*Caster Field: (What Magical Arts did your character study/ is good at?)

Demerit Reason:
Thalia's personality is rather rough around the edges and how she has been raised has left a severe impact on how she views the world, its people, and most importantly herself. She is vain, so vain in fact that she is incredibly caught up in keeping up appearances. She will spend an exceptional amount of money on clothing, outfits, housing, and whatever she needs to feel comfortable and where she should be in the grand scheme of things. She is a stuck up princess in every meaning of the word. In her younger years, she was much worse but over the years she has managed to even out yet she remains difficult to deal with at times.

Several past encounters involving her blowing up upon her team members have left negative marks on her record but she managed to earn her demerit following her team screwing up an important task. Failing to capture the person in question another meister managed to ruin the whole carefully planned mission in one fell swoop where the others managed to do adequately. The failure brought the wrong kind of attention to her and in doing so she managed to throw her teammate under the bus the following mission. While they got injured the real damage was done after she attacked them for slandering her and trying to sabotage her task in retaliation for what she did to him.

The fight wasn't exactly an even one but none the less it ended with him being bludgeoned and rather injured before she was reigned in by the shadowing guards that follow her. Being ripped off the team for her transgression she found herself being thrust into a remedial class in order to try to rid her of the vain attitude she has. She doesn't view it in an overly positive light but realizes she still has a lot of issues she has to work out.

Child of the Norwegian Colonies Lord.
Her skin has a slight blue tint to it.
She is always dressed up in regalia of some sort.
She is terribly vain and is always looking to make her appearance spotless in one way or another.

Powers/ Combat:
  • High Physical Abilities (高い身体能力, Takai karada nōryoku): Bloodsuckers have great physical potential that allows them the potential of fighting off powerful beings such as a werewolf and even an incomplete reaper.
  • Transformation (変身, Henshin): Bloodsuckers have the ability to transform themselves.
  • Blood Siphoning: Their most noted ability, as their name implies, is the ability to siphon blood from another individual to heal and rejuvenate themselves.
  • Longevity: Bloodsuckers can live a long lifespan (similar to the likes of witches) for over 800 years. Though they age, the ability of transformation can circumvent such weaknesses.
  • Natural Soul Buffer: Thalia's soul is surprisingly resilient to outside influence and changes.
  • Ice Magic: Ability to use ice magic/cold magic at will.
 
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Vega Arias — The Brawler



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  • Name:
    Vega Arias

    Stage Name:
    Brawler

    D.O.B:
    April 20, 2041

    Birthplace:
    North America

    Age:
    22

    Gender:
    Male

    Orientation:
    Bisexual

    Height | Weight:
    6’9” | 250 lb.

    Species:
    Half-Fae


 
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Rand Mabason





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SOUNDWAVE SORCERER




GENERAL INFORMATION

FULL NAME
AGE
GENDER
RACE
Rand Raul Mabason
20
Male
Sorcerer

NICKNAME/ALIAS
DATE OF BIRTH
SEXUALITY
ETHNICITY
Decibel, Dec'
November 1st
Asexual, Magisexual
Witch's Realm

SOUL TYPE
PARTNER
RANK
ALIGNMENT
Witch's Soul
None
One-Star Elite
Lawful Neutral

PHYSIQUE
HEIGHT
WEIGHT
HAIR COLOR
EYE COLOR
5'4"
112lb
Black
Black

  
Witch's Soul
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Dec is a short, lithe fellow with a fair amount of tone and the male equivalent of resting bitch face. If not for this relatively standoffish trait in conjunction with his typically closed body language, his stature likely wouldn't let him be imposing if he tried. It is until he starts using his magic that he displays any witch like traits, either. Upon doing so, his eyes glow a fairly bright purple and his loose fitting clothing typically reacts to the surge of magic. His soul is that of a standard Witch, a deep purple with horn-like protrusions. Dec is typically also seen carrying a sheathed sword by his side, too.

SKILL LIST


Spellcasting Style Dec does not possess the greatest latent magical potential, but is brilliant in the more academic aspects of magic. He possesses a wide array of magical sub-types that assist in augmenting either himself or others. In combat, Dec typically prefers a supporting role to another, more powerful mage, but if none are available, he is typically quite adaptive to the situation he is in and opponent(s) he is facing.

Sound Magic The core of his magic is centered upon the manipulation of soundwaves and vibrations. In the simplest of applications, Dec can completely mute sources of sound or amplify their volume to ear-splitting degrees. Specifically, if so desired, he can manipulate all of the major components of a soundwave: wavelength, period, amplitude, frequency, and pitch. While the exact science behind his magic is something only audio engineers and he may find interesting, it does mean that he can ultimately sculpt sound waves to his whim and even has various methods of creating them, only furthering this trait. Outside of the basic capabilities of this magic style, Dec does possess a few more advanced spells:

Sonic Slash is a basic spell in which Dec slashes quickly and the resulting slash forces air to travel in a linear path of the slash at the speed of sound with the same sharpness as the slash. The force from this slash is not much greater than an average sword slash, but it is much faster and just as sharp.

Thunderclap is a more intensive, but self-explanatory spell. This spell requires someone clap their hands with enough force to be audible and as long as that casting requirement is met, Dec can create a localized sonic boom with a pressure wave of about 11 psi, which is slightly under that of a hand grenade and without the shrapnel but still exceeding 200 decibels. While the force generated is pretty survivable, the deafeningly loud sound can be quite painful and disorienting.

Belldash is a utility spell that allows Dec to dash between his conjured bells at precisely the speed of sound regardless of the distance. This does require a clear path between bells and can be interrupted.

Bellview is a utility spell that allows Dec to generate incredibly low-frequency soundwaves from any place he has put a bell to create a field of sonar that acts as an extension of his vision.

Buzzblade is an enhancement spell that allows Dec to temporarily imbue any metal weapon with an incredibly high frequency but low amplitude soundwave to enhance its cutting abilities vastly, including regular weapons and Demon Weapons. This spell has been honed to also dampen the vibrational damage to the material itself, preventing harm to weapons imbued from said frequency.

Disharmonic Touch is a more advanced, offensive ability intended to forcibly generate heat in a material by causing vibrations via a sound. This ability works best on solid, dry substances. This ability can cause wood and clothing to combust or disintegrate depending on its form, make metal red-hot and even melt thicker, denser metal with enough time, however, Dec is not immune to the heat generated by this ability. While this ability cannot damage a Demon Weapon per se, it can make it hot enough that wielding it may be problematic temporarily.

Seismic Sense is a utility spell in which Dec can jam his sword or any dense rod or blade into the ground, then sending out a soundwave through it and perceiving all that the soundwave is in contact with. This ability is unlike the echolocation used in his other abilities as this ability requires more intense focus and allows Dec to actively perceive the area around him as it changes. This ability is best used for moving targets as it perceives changes to the soundwave sent out. In an area around him, Dec can perceive these changes in 100 to 150 foot depending on the density of the ground with denser ground working better. If targeted to a select area in front of him, such as a 90 degree field of view, Dec can nearly double this distance. Additionally, heavier, denser targets that remain in contact longer with the ground are much easier to track than smaller targets leaping through trees, though both are possible.

Auditory Annoyance is a utility spell in which Dec can create auditory illusions for a target, changing what they hear and in general just messing with their heads. These sounds may or may not be only heard by them and can even recreate other sounds they have heard, intentionally having them react to stimulus that is not there. This spell does require Dec to actively decide what illusions are occurring and thus is limited by his imagination.​

Transformation Magic Inherently, Dec does not possess transformation magic of any kind, neither being able to alter himself, others, or assume control of another. He does gain a form of Transformation, however, with the use of Calculation Magic.

Longevity Dec is, without question, a full-blooded Sorcerer. The appearance he has now is likely the one he will possess for the next several centuries to come.

Magic Sense While not as "natural" as some other Mages' sense, Dec does possess an inherently high magic sense. Dec can pick up very minute sources of mana and even determine the patterns for spellcasting within spells if he sees them repeatedly used. In this sense, he can learn how another spellcaster functionally casts their spell and effectively augment it without causing problems with its execution or conversely finding a way to disrupt certain channeled spells. Dec is also capable of determining if trace mana in an area belongs to a specific mage if he has met them before, although this isn't incredibly reliable as some Mages are skilled in masking their presence and spell usage.

Mabian Eye is the third, implanted eye of Dec. It is a replica of Maba's Left Eye which was stolen by Free and originally created to substitute her eye. While it is nowhere near as powerful as the original, it does act as a Magic Tool that enhances the user's natural Magical Perception vastly and can grant insight to how spells are cast. While his normal sense is already quite notable, this gifted eye is believed to be the secret behind his adept application of Calculation Magic. Rejection is often common, requiring either a descendant of Maba herself or a powerful Witch to utilize the eye without failure.​

Calculation Magic Dec is skilled with Calculation Spells, often able to use them to enhance either his own magic or that of others. Calculation magic typically requires intense focus and correctly calculating the change to the spell being made mathematically. When Dec is enhancing a spell either of his own or another's, typically this manifests as a purple and green haze around the spell carrying the numbers and citation necessary to enhance it. Lastly, every single application of Calculation magic requires the chant: "Be thou bound by the incantations of the sorcerer Rerené Descartes...magic calculation." A list of known Calculation spells Dec can use is as follows:

Calculation Magic: Bellport is an enhanced version of Belldash that allows Dec to turn directly into sound waves when transporting between two bells. Dec must know the location of both bells he wishes to use and can apply his calculation magic even if the second is not in line of sight. This ability is inherently no faster than Belldash, but effectively makes Dec intangible and capable of traversing between two points as long as air could flow between them. This ability typically requires a brief period of at least five seconds uninterrupted or fifteen seconds with distinct interruptions to calculate the magic to cast properly, else it will fail.

Calculation Magic: Disharmonic Destruction is an enhanced version of Disharmonic Touch that allows Dec to surge a larger amount of soundwaves into a material without maintaining physical contact after the first touch. The major benefit to this is that most materials will often become too hot for Dec to remain in contact with without burning himself. This ability requires at least ten seconds to apply the correct calculations on his target and can grow exponentially stronger the more time he has to apply, up to sixty seconds. At the point of applying this ability for sixty seconds, it has successfully melted ceramics, tungsten, and shattered imperfect diamonds. At ten seconds, it would be as if remaining in touch for approximately five seconds with his basic Disharmonic Touch which would be enough to soften most hardened steels. This ability is not suitable for active combat as it is unrealistic to be given ten seconds to apply the seals on a target.

Calculation Magic: Seismic World is an enhanced version of Seismic Sense that allows Dec to perceive up to eight hundred feet around him with significantly more clarity. Whereas regular Seismic Sense does not provide much information about the targets that it perceives, Seismic World can see fairly accurate outlines of them as long as the soundwaves can somehow penetrate them. It does share the same limitation with Seismic Sense insofar that a target requires to be somehow in contact with the ground, either directly or indirectly. This ability requires a full thirty seconds to cast and becomes taxing to maintain after thirty seconds due to the large mana consumption of the soundwave used.

Calculation Magic: Ally Enhancement is a spell that allows Dec to enhance another spell cast. Dec must first analyze the spell or be familiar with its function. If he has sense the spell several times before, he can continue with the Enhancement without pause. During the casting time or creation of a Spell, if it is capable to be amplified, Dec can perform calculation magic that intertwines his own power into the spell to provide it an extra boost. This can manifest as a more powerful or stable spell, or it can imbue it with new properties depending on the other caster. This spell requires something present that has magically manifested or the ally in question to be within eye sight so that his calculation magic can form around them. This spell can be cast merely as long as it takes to state the chant and may be applied mid channeling if applicable.

Calculation Magic: Multiple-Mage Assist is a more advanced version of Ally Enhancement that allows Dec to further amplify a spell being cast by utilizing the willingly shared power of another Mage. This ability can be used with up to four Mages including himself and the original caster. By applying the magic of a second participant, Dec can heavily increase the effectiveness of a single spell and potentially influence its outcome depending on the type of magic used by the third or fourth mage, not including but not limited to elemental imbuement. This spell again requires Dec to be familiar with the mages at hand and the mana to be shared with him willingly for the assistance. This spell can be cast once the mana is shared and once he performs the chant and yet again may be applied mid channeling if applicable.

Calculation Magic: Boisterous Disruption is an advanced form of Calculation Magic that allows Dec to interrupt a spell being cast in such a way that it catastrophically fails. This spell requires Dec to have at least seen the spell cast once, but as failure is easier to achieve than enhancement, this can typically be achieved with a basic understanding of the spell. The greater the understanding, however, the more catastrophic a failure can be. It is possible for sufficiently skilled mage to overcome this disruption in their spellcasting or at the very least forcibly cancel the spell to avoid volatile results. A unique feature to this spell is that Dec can both perform the chant to disrupt a spell or if it he believes it will be cast, he can store a disruption to it as long as he makes the chant beforehand and such can be used within two minutes.​

Summoning Magic Dec is able to conjure inanimate objects which all assist with his magic. His summons into a massive eight foot tall, twenty-two foot long air horn, four inch tall bells that can be imbedded into surfaces via a rod, replicas of his sword should he lose it, a various musical instruments, and should he see fit and have the time, an entire PA system capable of performing at a medium-sized venue. All that he conjures is in fact pre-existing within the Witch Realm; his method of summoning is merely bringing it to his location and/or returning it. It is possible for him to run out of equipment if it is all damaged or destroyed.

Swordsmanship Dec is plainly not a swordsman. While he has learned the very basic forms for proper slashing, it is just that: slashing. He does not have the skills of a duelist whatsoever. His knowledge with the blade exists to effectively use his magic.

SOCIAL STATUS


DEMERIT SOURCE

1. Dec effectively refuses to work with groups that do not have a magic user as he states it is pointless to work in a team where a majority of his abilities won't be utilized.

2. Dec has a distaste for magic users not affiliated with the Witch Realm and to that extent is mildly elitist, though not specifically racist.​

SOCIAL STANDING

- Dec is typically considered a mage of note for three combined reasons: he is a descendant of Maba herself, he is a male sorcerer by blood, and he is skilled in Calculation Magic despite its difficulty. While his own natural magic is not considered terribly powerful, his sheer skill in Calculation Magic has earned praise among the Witch community.

- It is known Dec possesses a functioning Mabian Eye which is often a sought after tool and more so ability to maintain it and make use of it are notable of potential within a Witch--or sorcerer, in this case. It is believed this is slightly lost on Dec, however, due to sharing a direct line of blood with Maba.

- Dec has not won an official duel within the DWMA as he always declines, including other Mages. Many find this annoying.​






Biography
For better or worse, within the Realm of Witches, Rand is known as Mabason. And, likely for as long as he lives, he will only be known as Mabason. Their world of magic and intricate social system lead to the rarity--or oddity, depending on your point of view--of male descendant of Maba being dubbed "Mabason" regardless of which familial branch the child was from. Of all the original daughters of Maba, it mattered not where the blood flowed from. He was brought into the world with an immediate label.

He was not a prodigy with magic, but it was there. Weaker than most his cousins and honestly weaker than a few even younger than he, there was a good point in the young life of Rand that he was seen a little "lesser" though he was too young to remember it. Had he been older, perhaps his staunch defense of Witch Society may have been different. Instead, however, since the time he could read and later write, it became apparent that while his magical potential was not high, his intellect most certainly was. Once he could read and learn about how his magic worked, his control of it grew considerably. Within that timeframe, he went from being behind most those his age to keeping pace with what one would expect.

As he grew older, it became apparent his magic was likely not to grow stronger, but his aptitude for learning pushed his boundaries beyond his peers. Rand was capable of basic Calculation Magic before most Witches even knew it existed. His control over Sound through magic was proving quite impressive as well. Where he fell short was as it always was: the sheer strength of his spells and the overall amount of magic he could use in a given spell. It was around this time during his adolescence that he began to understand his limitations as well. He buried himself deeper into his learning, realizing that the complex mathematics required for Calculation spells could be memorized and simplified to be used situationally for spells that weren't set in place if the user understood how to tweak their formula. It was less about the Magic and more about the Math.

Math was something that Rand understood well. It really went hand-in-hand with his control over sound in a lot of ways. To control sound was one thing, but to understand that the essence of sound was truly just a series of traits of a wavelength and that his magic could alter them meant that he could apply the uses of sound found in science and reformat them to magic. Understanding frequency, amplitude, wavelength--it wasn't that different than understanding the components and mana and magic that made a spell. It was this demonstrable understanding that sparked the discussion among his parents and the Wiccan Council: would it be worth implanting a Mabian Eye?

If he came from any other line of blood, the answer would be no. A Mabian Eye was a replica of her own left eye that without a superbly strong magical potential would almost always result in rejection. This had been proven time and after time with less Witches able to utilize it than one could count on their fingers--and typically by the time they were that strong, the benefits of the eye were less impactful. This issue, however, was bypassed if the user shared blood with Maba. That said, they had never quite attempted to implant one in someone so young and, for lack of a better word, weak. The final decision on this was made by Maba herself. She opted for the implant to be a third eye as opposed to the current practice of replacing the left eye, thus if it failed, it would result in less issues for Rand. And, more so, what they could gather from doing so and what he stood to gain were worth some disfiguration that another Witch could easily fix--if they cared to.

Thus at the ripe age of fourteen, Rand received a series of magical procedures to reshape his skull and allow for the implant of the Mabian Eye, also modified in shape and size to fit his forehead. The procedure, in short, was a success. Within months, Rand was able to begin using the eye and over the years gained more and more use out of it. It allowed him to see into the world of mana and magic more clearly than ever before, he was able to pick up on patterns in spells and methods of spellcasting and how a Mage of any kind manipulated mana to make magic actually happen. He further began to see more intricately how Calculation Magic worked. From this point on, he focused far less on his Sound Magic unless he saw a spell he wanted to attempt to replicate using his Magic--which is how spells like Seismic Sense, Buzzblade, and Disharmonic Touch came to be--and instead focused on using Calculation Magic in ways that perhaps it required the eye to do, or at least do so quickly. The eye only provided him vision. He had to learn what to do with that vision himself.

Upon turning eighteen, it was decided that Rand should visit the Human Realm and join the DWMA. There was a push for more Mages. And, while Rand was a descendant of Maba, the specific house he was part of was caught somewhere in the twilight between higher and lower houses of Witch society and his status as a male knocked him down just low enough to be the type of fodder sent out for this. Rand was hardly appreciative of this, arguing he would learn more in his native world, but arguing with the Council was a fruitless endeavor. He spent the next two years in and out of groups for various reasons, primarily however as he refused to work without another mage. For a while, small groups were often only given one mage per group, so this became a problem. When he was allowed to work in a group with other Mages, however, his skills were fairly praised due to his supportive skills and he earned the moniker "Decibel, the Sound Sorcerer" as he continued on.

As of now, his placement in the Paean Program is less for his inability to work with others and more so because of the multiple mages that are present in teams. While he may have some grating personality traits, he typically is capable of functioning perfectly fine with other Mages and that is the fundamental goal set forth. To promote teamwork within the mages of the Paean Program while hopefully stifling some of the elitism within Rand.





Miscellaneous

Theme


- His shorthand nickname is pronounce "Dess", as of the "Ibel" was removed from Decibel.





 
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  • 4c2d65cfdcc72df8ff526e025301bebb.jpg

    Name: Isonoe Kale Mochizuki
    Stage Name: Jupiter
    Gender: Male
    Race: Moon Rabbit
    Age: 18
    D.O.B: ???
    Height | Weight:
    Birthplace: The Moon, District 1
    Orientation: Bisexual
    Appearance Notes:

 
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