Felix
Behind that Crazy Premise
It has been 3 years since the Mother Storm swept over the edge to revitalize the spring of Riverrise, a mythical garden deep in the Deepwoods, whose location had been lost for centuries. From there the water flows through the dark and misty Deepwoods, where tribes of many species gather the valuable resources that the forest provides. Slave traders capture many of them though, so it becomes a tough decision to stay and risk your freedom or leave for Undercity to make a new life. The journey is long and hard with many predators and a dangerous walk through the Mire. People who are rich enough may choose to board a flying ship from a merchant or pirate bringing goods towards the cities, but there is still a chance that they turn out evil and capture you. Recently a lot of sky ships have been acting up and fallen down unexpectedly. Nobody knows what is wrong, but some say the end of sky piracy and travel is nigh. The reality in Undertown is not as rosy. It is hard to make a living, with League men controlling most of the guilds and trade and other criminals trying to profit from the unfortunate souls who had to leave everything behind in the Deepwoods. Hygiene used to be squalid, but at least the Mother Storm brought fresh and clean water. Drifting above the city is New Sanctaphrax, the city of scholars, which is still in the process of being rebuild after the old one was lost to the Mother Storm. The new scholars are hopeful though and working on rebuilding their normal life. Continuing the stream there is only one last stop in the Stone Gardens, where all flying rocks are born, before the Edgewater river drops over said edge. Where it falls to? No one knows? If there is anything in the great Open Sky? No one knows. And no one even dares to think of going there. At least until recently ...
Your character is in the docks in Undertown. Maybe you were delivering goods? Or maybe you were looking for a job? Or maybe you were so desperately looking for a way out of town, that any sky ship would do? Anyhow, you were looking at the different offers of outgoing ships when your eye fell on the following message.
Looking for fearless adventurers who can leave everything at a moments notice.
Do you want fame and riches beyond belief? Are you hungry to expand your knowledge into the unknown? And are you okay with never returning?
Join the Harbinger on a mission to discover the unexplored. More information about this mission will be given at 8 pm in The Bloodoak Tavern. Ask Mother Horsefeather about The Point of no Return.
I hope to welcome you aboard!
Captain Tempest
Do you want fame and riches beyond belief? Are you hungry to expand your knowledge into the unknown? And are you okay with never returning?
Join the Harbinger on a mission to discover the unexplored. More information about this mission will be given at 8 pm in The Bloodoak Tavern. Ask Mother Horsefeather about The Point of no Return.
I hope to welcome you aboard!
Captain Tempest
You can either get a drink and linger a bit in the bar or you can immediately tell Mother Horsefeather the secret phrase. If you do the latter, the following happens.
"Ssst, not that loud." Mother Horsefeather leads you to the back and holds open a door to a backroom. The room is small and dimly lit. A fireplace shows glimpses of other interested people huddled together. "She is late, as always. Please wait here until she gets back with our esteemed guest. Can I get you a drink in the mean time?"
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