TanteRegenbogen
Cuddly enby auntcle
Plot: You were reborn in another world as a demihuman. Sometime in your youth, your village was raided and you were sold off into servitude. However you were acquired by an elderly woman. Once you get to her place she reveals herself to have disguised herself as an old woman and is in fact a demihuman who looks rather youthful for her age. She wants to make you and the other demihumans in her care her new mage apprentices. She expects you to attend the local school at least for basic education while learning the magical arts until you are either old enough to attend a trade school for magical arts or continue learning under her in a more intensive fashion. Soon you realize that demihumans are looked down upon in human society. Luckily, your guardian is never far away.
The caretaker: The caretaker is a demihuman who despite being old appears young, possible due to her closeness to magic. Children around town call her the witch from the cottage and spread rumors that she eats children, but those are only rumors by children. She could be considered a witch, but of the good kind and rather powerful too. The caretaker also seems to have a considerable amount of influence in town despite her circumstances (inconspicuous cottage, demihuman, witch/mage, etc.). While she is a kind guardian, she still can be scary at times saying things like "You know, witches only eat naughty children." and temporarily turning human children who bully demihumans into demihumans themselves.
Setting: The town of Ambreville. Era is almost a steampunk-ish setting. Late 1800s like but with magic and some more modern technology. Ambreville is a sunny coastside town with a population of about 7,500. It features many Europeanesque stone buildings. The main town plaza is located between the train station and a rocky beach. On one side of the plaza is the town hall. On the opposite of the town hall is the town theater. On the beach side of the plaza there is a wall and stairs that go down to the beach. In the middle of the plaza, there is a monument with a clock on each of its four sides at the top. Not far from the town hall there are stairs that go up a rock formation to the lighthouse. A bit down the street from the train station is the main shopping street and a park that has a small lake.
The home of the new caretaker is a cottage in an overgrown garden not far off from the main street. It should be big enough to house up to eight additional occupants. Though the garden appears overgrown, you can find most useful plants there.
Ambreville Secondary School: The local secondary school is just down the street from the cottage. The school is uniformed with girls wearing sailor collar tops and long suspender skirts. Boys wear sailor collar tops with pants/trousers. Both alternatively have shirts with ties. The caretaker is willing to use influence to allow modifications to her children's uniforms.
School subjects are the usuals: Maths, Language, History, Geography, Natural Sciences, Home economics, but also Basic Practical Magics and Home Magics. The magics classes are only graded if the student has magical ability. Those unable to use magics are exempted from these classes.
There are also laws regarding magics where even minors are punished for: Such as, using magics to harm those with weaker or no magical ability is punishable by public whipping. Causing grave injury while violating that law can result in a death sentence or a lengthy prison sentence.
Rules:
No godmoding.
If you don't post for seven days, your turn will be skipped. If ten days pass and there is no word from you, you will be removed from the roleplay. So please, let everyone know when you can't post for a while.
The caretaker: The caretaker is a demihuman who despite being old appears young, possible due to her closeness to magic. Children around town call her the witch from the cottage and spread rumors that she eats children, but those are only rumors by children. She could be considered a witch, but of the good kind and rather powerful too. The caretaker also seems to have a considerable amount of influence in town despite her circumstances (inconspicuous cottage, demihuman, witch/mage, etc.). While she is a kind guardian, she still can be scary at times saying things like "You know, witches only eat naughty children." and temporarily turning human children who bully demihumans into demihumans themselves.
Setting: The town of Ambreville. Era is almost a steampunk-ish setting. Late 1800s like but with magic and some more modern technology. Ambreville is a sunny coastside town with a population of about 7,500. It features many Europeanesque stone buildings. The main town plaza is located between the train station and a rocky beach. On one side of the plaza is the town hall. On the opposite of the town hall is the town theater. On the beach side of the plaza there is a wall and stairs that go down to the beach. In the middle of the plaza, there is a monument with a clock on each of its four sides at the top. Not far from the town hall there are stairs that go up a rock formation to the lighthouse. A bit down the street from the train station is the main shopping street and a park that has a small lake.
The home of the new caretaker is a cottage in an overgrown garden not far off from the main street. It should be big enough to house up to eight additional occupants. Though the garden appears overgrown, you can find most useful plants there.
Ambreville Secondary School: The local secondary school is just down the street from the cottage. The school is uniformed with girls wearing sailor collar tops and long suspender skirts. Boys wear sailor collar tops with pants/trousers. Both alternatively have shirts with ties. The caretaker is willing to use influence to allow modifications to her children's uniforms.
School subjects are the usuals: Maths, Language, History, Geography, Natural Sciences, Home economics, but also Basic Practical Magics and Home Magics. The magics classes are only graded if the student has magical ability. Those unable to use magics are exempted from these classes.
There are also laws regarding magics where even minors are punished for: Such as, using magics to harm those with weaker or no magical ability is punishable by public whipping. Causing grave injury while violating that law can result in a death sentence or a lengthy prison sentence.
Rules:
No godmoding.
If you don't post for seven days, your turn will be skipped. If ten days pass and there is no word from you, you will be removed from the roleplay. So please, let everyone know when you can't post for a while.