Player Statistics & Equipment
Agent
Lance
This is where character stats are stored. This is where you'll see your information and weapons, which aren't displayed during combat because that would just pester me.
House Rules:
On the Info. In a nutshell don't be a jerk.
Preference Rules:
Lower Rolls are superior. Your roll must be equal to or lower than your Hit chance to succeed.
If you get defeated, you'll get a -4 Penalty to Atk, Skl, and Spd that decreases by 1 each turn, and a 20% reduction to Hp. Only if you participate in the very next combat.
Gold: y'all are poor you start with no gold
House Rules:
On the Info. In a nutshell don't be a jerk.
Preference Rules:
Lower Rolls are superior. Your roll must be equal to or lower than your Hit chance to succeed.
If you get defeated, you'll get a -4 Penalty to Atk, Skl, and Spd that decreases by 1 each turn, and a 20% reduction to Hp. Only if you participate in the very next combat.
Gold: y'all are poor you start with no gold
Level 5, Exp 46/100 Base Hit: 18% Base Evade: 23% Base Critical: 3% Critical Dodge: 9% Affinity HP - 28/60 Strength - 12/20 Magic - 0/20 Skill - 7/20 Speed - 7/20 Luck - 9/30 Defense - 9/20 Res - 2/20 Move - 28 80% 55% 10% 50% 50% 25% 40% 20% Con - 10 No Support No Support Weapon Support Effects Support Effects 9/30 0/0 Provoke - Command: Causes all enemies in attacking range to target the user. Elbow Room: Attacks deal +3 Damage if on Terrain with no effects. Level 10 Skill
20 dmg, 98 hit
"Range 1-2." 18 dmg, 83 hit, Spd -1
Level 1, Exp 61/100 Base Hit: 42% Base Evade: 45% Base Critical: 9% Critical Dodge: 13% Affinity HP - 37/60 Strength - 18/25 Magic - 5/20 Skill - 18/30 Speed - 16/28 Luck - 13/30 Defense - 12/25 Res - 7/23 Move - 24 55% 50% 15% 50% 50% 20% 40% 20% Con - 8 No Support No Support Punch - 21 dmg, 127 hit Support Effects Support Effects 6/60 -/- Parity - Command: Negates the user and enemy's skills, terrain bonuses, and support bonuses. Prescience - Hit/Eva +10 when initiating combat. Skill Up - Skill +2. Tacomeat - Can counter at Close Range with a Might 3 punch. Level 10 Skill
33 dmg, 122 hit
26 dmg, 132 hit
Level 4, Exp 60/100 Base Hit: 26% Base Evade: 32% Base Critical: 5% Critical Dodge: 8% Affinity HP - 28/60 Strength - 5/20 Magic - 0/20 Skill - 11/20 Speed - 12/20 Luck - 8/30 Defense - 5/20 Res - 5/20 Move - 20 85% 45% 15% 50% 50% 25% 30% 30% Con - 9 No Support No Support Weapon Support Effects Support Effects 2/30 0/0 Know Yourself - Grants Weapon Triangle advantage against enemies with the same weapon type as unit. Patience: Hit/Eva +10 if enemy initiates combat. Level 10 Skill
11 dmg, 116 hit
Level 4, Exp 62/100 Base Hit: 22% Base Evade: 27% Base Critical: 5% Critical Dodge: 5% Affinity HP - 26/60 Strength - 1/20 Magic - 8/20 Skill - 10/20 Speed - 11/20 Luck - 5/30 Defense - 5/20 Res - 8/20 Move - 20 55% 10% 50% 55% 50% 20% 40% 50% Con - 6 No Support No Support Weapon Support Effects Support Effects 22/30 0/0 Conversion of Mana - Restore 4 HP after combat if unit dodges an attack. Renewal: Heal 10% of your Max Hp every turn. Level 10 Skill
Heals 14 Hp to an adjacent ally
11 dmg, 117 hit, 10 crit
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