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The skirt isn't armor, it's cloth. Only Saber's legs and arms have armor. There's bits of metal (like the thing that attaches her big red rear-skirt thing to her actual skirt) but the only actual armor is her sabatons and arm armor.

Cloth armor is still armor in a sense. But it's up to you what Saber wears^^

Saber didn't
I wonder if she misses her dick?
Also Saber is a dude... so shes fine with me questioning her fashion choices

Is she? Jun should try it and find out ^_^
 
The skirt isn't armor, it's cloth. Only Saber's legs and arms have armor. There's bits of metal (like the thing that attaches her big red rear-skirt thing to her actual skirt) but the only actual armor is her sabatons and arm armor.
What happens when someone hits her?
 
Well thats one way to deal with being hit
Do the droopy parts of Sabers armor drag on the ground like Thors cape?

Nope, the white pointy bits are just a little off the ground. And her cape is around the same length, so nothing drags on the ground.
 
Ehem
SERVANT FASHION SHOW!!!!!
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*Wearing a black turtleneck, pants and beret. Also has a fake beard*
Here we have Saber rocking a totally stellar look from her new "Swordmaiden Strong" line
It retains her love for open, flairy and most of all RED outfits
Wearing her sword on her head was a bold choice
Since its a sword... its rather sharp
 
Bah, that archer's lucky I changed Saber a bit for this rp. I am now so kicking myself for removing that ability. This is why you never remove things, kids, only ever add them.
 
After five more conspiracy posts I'll start moving to make Lupin a reality.

The evolution from memes to reality mirrors the crystallization of a hero's story that allows them to becomes Heroic Spirits. It only makes sense for Lupin to appear in a Gilgamesh-like role here because it can be played up as a stark contrast, much like how the current Holy Grail War differs from the norm. Rather than history's oldest hero, Lupin is one of the youngest legends (1905). Instead of a vault of Noble Phantasms, Lupin relies on an ability to steal Noble Phantasms and skills along with an indirect approach afforded by high-ranked Shapeshift as opposed to Gilgamesh's full frontal assault. It's clear that Eli was murdered offscreen and that Lupin has assumed his identity and place as a Master.
 
No ew. Add all the things you originally intended so you don't end up in this situation. It's the law.

If I went with my original intention, I would've played my character intended for Fate/Shattered Dogma as a Caster...
"Whether it's through the vast plains of my ancestor's homeland or the pretty rooms of Whitehall Palace, let's dance our way to victory, Master!"


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True Name: Matoaka
Aliases: Pocahontas, Lady Rebecca Rolfe, the Civilized Savage
Class: Dancer
Gender: Female.
Height: 5'3''
Weight: 100lbs
Alignment: Lawful Good.
Wish for the Grail: To get a chance to talk to her father again and explain to him the reasons behind the decisions she'd made in life.

Personality:
Matoaka was nicknamed Pocahontas by the people of her tribe, which translates to “playful one”, because of her frolicsome and curious nature. Indeed, ever since she was a child, Matoaka had an adventurous spirit. Bold, daring, and full of life, Matoaka isn’t the type to shy away from new things. She likes to experiment. To wear different colors each day. To see new sights. Matoaka doesn’t much like the fighting aspect of being a servant, but she likes being summoned to different eras. The truth is that she gets easily bored.

Matoaka is very open-minded and can easily assimilate—whether it be to the pagan beliefs of her ancestors or Christianity of the Englishman she married. She’s tolerant to differences, doesn’t judge, and is willing to learn. Matoaka is a survivor. She will do what she has to in order to protect herself and the people important to her. Beneath her friendly and generally merry, easy going demeanor, is the stubbornness that allowed her to save John Smith and start a whole new life with the settlers. It’s that same stubbornness that ruined the relationship between her and her father.

One can glean, from Matoaka’s actions, that the girl is also impulsive. She has a tendency to act before thinking through all the consequences and is a fairly instinctual person. Regarding strangers, she trusts her gut, rather than what others say. Matoaka has no problems striking up conversation with a random stranger. She is nosy, genuinely inquisitive, and likes getting to know others. Coupled with a generally positive outlook on life and social personality, she comes off as innocent and naïve. And she is. But she is also crafty enough to turn herself from a hostage of the English to Lady Rebbeca Rolfe and courageous enough to leave the life she once knew behind in order to foster understanding between the two peoples.

Background:
Born somehwhere in 1596 as the favorite daughter of Wahunsenca (Chief Powhatan), Matoaka lived a carefree life in her tribal town located in what is now Gloucester County, Virginia. Her mother died when she was young so lived with her father and did not leave the man's side like many of her half-siblings did. That was probably why she was her father's favorite.

She grew up learning the many things girls her age did: cooking, basket weaving, clothing making, herb gathering, etc. However, Matoaka wasn’t like the other girls her age either. She would often wander and frolic around, thus giving her the nickname ‘Pocahontas’. Unlike the other girls her age, Matoaka didn’t look forward to marriage, though she had a close relationship with her father’s appointed bodyguard, Kocoum, who was given the task because of Matoaka's mischievous nature. She would often dance in the woods and swamps, giving Kocoum a lot of trouble

It was there, in the woods, that she encountered John Smith, an interpreter of the English settlers who had arrived on her homeland. Unfortunately for Smith, her brother had also been with her at the time. Smith was taken captive and brought to their tribe. Matoaka had been 11 at the time. She enjoyed listening to the captive John Smith’s stories about his world. About his people. She wanted to know more. Therefore, when Smith was about to be executed, Matoako stepped in, placed his head on her own, and prevented the bashing of his brains.

The friendship between Smith and Matoaka created a positive relationship between the settlers of Jamestown and her people. She would often come bearing gifts from her father to Jamestown. However, that relationship slowly deteriorated when Smith was forced to return to England and Matoaka stopped visiting the small settlement. Skirmishes broke out between her people and the people of Jamestown.

Matoaka was 15, and had already married Kocoum, when a plot to kidnap her was carried out by Captain Samuel Argall with the assistance of her brother in law, Japazaw. Despite her initial suspicion, Matoaka boarded the ship that would forever take her from her home and change the direction of her life. The Englishmen wanted their prisoners freed and their stolen weapons returned. Chief Powatan returned the prisoners. He did not return the weapons.

For the most part, Matoaka was cooperative during her captivity. Matoaka maintained a positive outlook despite being held prisoner and was open to learning the things that she had only heard about in Smith’s stories. They wanted to civilize a savage. She wanted to learn the way of the White people. Besides, it hadn’t been all bad. Her capture stopped the fighting and brought forth a temporary stalemate. She met some interesting people including minister Alexander Whitaker who introduced to her Christianity and John Rolfe, who she would later grow to love. When negotiations failed, Matoaka married John Rolfe and converted to Christianity, becoming Lady Rebecca Rolfe, thus ending the conflict between her people and the English settlers. She lived with John Rolfe in his tobacco plantation for a year or two, and bore him a son, before the couple traveled to England as proof of Jamestown’s success.

Introduced as "Matoaka, alias Rebecca, daughter of the most powerful prince of the Powhatan Empire of Virginia" she was entertained at various society gathering. To some of the English public she was the daughter of the king. To some she was a savage. And to others she was simply a curious Virginian woman. Whichever the case, Pocohontas’s stay in England—accompanied by her half-sister and some other tribesmen—did cause a bit of a stir. People wanted to meet the civilized savage princess of the New World. Matoaka was just as curious about the English people. While in England, she managed to meet King James, reunite with John Smith, and learned a bit of country dancing. In 1617, the Rolfes set sail back to Virginia. However, Matoaka would never make it back home, only traveling as far as Gravesend before falling fatally ill. Only she knew who her killer was.

Her last words were, “All must die. Tis’ enough that the child liveth.”

Stats:

Strength: C
Endurance: D
Agility: A
Magical Energy: B++
Luck: C
Noble Phantasm: A+

Class Skills

Moving to the Music( Rank B++ )
This is a dancer class skill. All her skills and stats get a boost up when she’s dancing to music of any kind. For Pocahontas, she gets a greater boost when she’s dancing to classical or indigenous music. A special effect off random gimmicks, will occur if she dances to sound tracks from the Walt Disney adaption of Pocahontas (ex/ Colors of the Wind, Grandmother Willow, etc)


Territory Creation (Rank B)
Pocahontas can make herself a stage to dance on, which increases the range of her magic/skills and provides a bit of protection against any audience that tries to attack her. Depending on which type of dance she’s doing, the stage may resemble the ballroom at Whitehall Palace, or a tribal hut with bonfires. Her clothes naturally changes while in her territory.


Riding Skill (Rank C)
While there’s no indication of Pocahontas ever learning to ride anything in historical records, she has been portrayed in one adaption (Walt Disney) as loving animals, having a couple of animal friends, and being closely in tune with nature. She is also the favored daughter of a Native American Chieftan. Therefore I’m just giving this to her. It’d be higher if she had been summoned as Rider.

Personal Skills:

Royal Blood (Rank C)
The daughter of the Chief of the Powatan tribe, her strength comes from her people. She gets a bit more magical energy with each new ally. Her allies also gain a little bit more strength just from being in her presence.

Peace of Pocahontas (Rank A)
An Skill given to her due to the brave actions in her past life, which brought 8 years of peace between her people and Jamestown, Pocahontas can inflict her target(s) with a status that decreases their aggression and will to fight. It’s a skill that sooths the savages and is especially effective against the Berserker Class—countering their Mad Enhancement. It also heals a bit.

Free Spirit (Rank B+)
Bound not by the constraints of society or racial differences, Pocahontas/Matoaka moves where her heart tells her. With this skill, she is resistant to binding spells and few chains or traps can hold her down. At this rank, she can even resist one command spell.

Nature's Gift (Rank B)
The Powatans worshiped spirits of nature. Despite her conversion to Christianity, she's not forgotten her culture (there's also the Walt Disney depiction). Therefore, carried to her Servant life is a skill that allows her to talk to animals and trees. She can tell when there's been a disturbance in nature.


Combat Capabilities:

Matoaka casts magic through her dances. Not powerfully offensive magic compared to Caster—mostly buffs, debuffs, and heals—but they can be annoying to deal with if left alone for too long. It's stronger than your average Magus's at least, given that she's a Servant. Her main element is wind. As a Dancer, her body is her weapon. Especially her legs. Agile and coordinated, Pocahontas would rather dance around her opponents and focus on healing her allies. She’s a background type Servant and had never been much of a fighter while alive. However, if push comes to shove, she won’t hesitate to pull back her skirt and end this Grail conflict Servant-style. She fights with twirls, pirouettes, kicks, and slaps.

Noble Phantasms:


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Name: Saving Smith
Rank: A+
Type: Anti-Personal.
Description : This is a powerful buff type Noble Phantasm based on the story that made Pocahontas famous. Activated through a kiss, Pocohontas can choose a character (Human, Servant, or Otherwise) to be her “Smith”. This character cannot die until she does. A tattoo of a feather will appear somewhere on their body indicating the character as her chosen Smith and tying their spirit to their current vessel. One disadvantage of this NP is that she can only use it once per holy grail war. Unlike many other NPs, which can be used over and over again in battle, Pocohontas has to be frugal and picky with hers. She cannot swap Smiths. She can’t remove it at will either. It doesn’t do anything for her specifically. Given the battle royal style of a holy grail war, if she gives it to another Servant, it guarantees that she can never win. The only way to remove her NP is to defeat her...and she can't defeat herself.

...and screwed my Master over with a weaker Servant <3...but I decided that gender balance was more important. Besides, changing her class would kill her theme^^

Group A: Tense underground servant showdown
Group B: LET'S GET BURGERS GUYS ^-^

I am a proud member of group B.

I'm not quite sure which group Caster falls under yet.
 

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