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Fandom Fate/Bad Joke Character Sheets

Main
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OOC
Here
Characters
Here
Other
Here
MASTERS:
OF SABER - Gaius Danius Griinia Gaius Danius Griinia
OF ARCHER - ChazGhost ChazGhost
OF LANCER - Mion Mion
OF RIDER - SCSaya06 SCSaya06
OF CASTER - Lucem Lucem
OF ASSASSIN - BearBearBear BearBearBear
OF BERSERKER - Rantos Rantos

SERVANTS:
SABER - Xel Xel
ARCHER - Azure Sky Azure Sky
LANCER - simj26 simj26
RIDER - Iskandar Iskandar
CASTER - QuirkyAngel QuirkyAngel
ASSASSIN - Misuteeku Misuteeku
BERSERKER - Girouette Girouette

Master of [CLASS]
[Appearance Image]​
Name:
Age:
Gender:
Appearance: Please include height and general build.
Elemental Affinity:
Origin:
Alignment:

Background:
Wish:

Stats
Circuit Number:
Circuit Quality:

Magical Abilities:

Mundane Abilities:

Magical Items:

Mundane Items:

[CLASS]
[Appearance Image]​
True Name:
Aliases:
Class:
Gender:
Appearance: Please include height and general build.
Alignment:

Background: Give me a brief idea of their legend. Be sure to highlight any changes you've made from their most commonly accepted story.
Wish:

Stats
Strength:
Endurance:
Agility:
Magical Energy:
Luck:
Noble Phantasm:

Class Skills:

Personal Skills:

Combat Skills:

Noble Phantasms
Name:
Rank:
Type: Anti-[UNIT, ARMY, FORTRESS, ETC.]
Description: Include functions, limitations, and general appearance.

You may post character sheets publicly or privately. At minimum, your appearance, and Class/Mastership will be public information. It's up to you how much of your sheet you want to hide and want to leave open for other players to see. Information here is just public knowledge for players, not their characters. If hidden information is learned by any single character the respective sheet will be updated with it. If you want to hide information, you must still send your full sheet to me via a PM.
 
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Rider

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(Skin is Brown, not pale white. Eyes are read, not purple. Armor is brown with gold trim.)

Stats:
Strength: A+
Endurance: A
Mana: C
Agility: B
Willpower: B+
Luck: C
Noble Phantasm: EX

Theme Song:
 
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Saber

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Stats:
Strength: A
Endurance: B
Mana: D
Agility: B
Luck: B
Noble Phantasm: A+​
 
LANCER
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Not the kind of fate I had in mind, but I’ll take it.

Class:
Lancer

Alias:
Conodar

Gender:
Female

Appearance:
A blonde-haired woman with sapphire eyes in dark clothing and crimson armor. She stands at 5’6”, and has a lean build. She wields a curious cross-shaped spear.

Background:
Lancer’s was once the bodyguard of High King Conaire Mor and a peer to the Ulster hero Conall Cernach. Despite her king having violated his gessi and doomed to death, Lancer remained by his side out of loyalty, even joining him in battle as he was beset by assassins. Cursed by a magical thirst after his first thousand kills, the king sends Lancer to fetch water, as all had been used to put out the fire in the hostel that they had stayed in. Lancer scoured the whole of Ireland, but no river will provide her with the water she needs. She finally returns after receiving some, but arrives only in time to see her king beheaded by two of the assassins’ soldiers. Upon killing the two soldiers and offering her king the water he needs, she is praised for her courage and stalwart spirit.

She rejoined Conall in battle and alongside him, wreaked havoc in the battlefield. However, it was a lost cause, and there was no chance of winning on their side. Deciding that Conall would be better off alive and unshamed than she, she served as distraction, allowing the hero to escape, while she feigned her death on the third day of battle.

She would later drag herself back to Connacht, her birthland, forging a new name for herself as Monodar, child of Conrach Cas. In a complete turn of events, she met with the actual son of Conrach Cas in the battlefield on opposing sides. Not knowing who he was, she killed him, and her lack of a reaction led to a huge misunderstanding of her being a cold-blooded brother-killer. Bards would pen her down as Mac echt, the son of slaughter, for she was brutal enough to even kill her brother in armed combat face-to-face.

She was later brought under Medb’s retinue as a chieftain, on account of her skill as a warrior, though by then, her repute had already faded into obscurity and the only indication of her skill was her title.

Alignment:
Chaotic Good

Stats
Strength: A
Endurance: B
Agility: B
Magical Energy: C
Luck: E
 
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Name || Cassandra Van Leuven

Age || 24

Gender || Female

Appearance || Cassandra comes across as a spunky middle-aged woman with striking red hair and eyes. She stands at 5'4" with a relatively light and slim build, adding to her youthful appearance. She tends to dress in eccentric fashion, catching the eye of many people due to her odd way of fashion and conduct.

Elemental Affinity || Fire

Magical Origin || Improvisation

Alignment || True Neutral

Background || Cassandra was born as the fifth generation in their family line, giving her some degree of prestige somewhat. They were a rather reclusive family, preferring to practice their craft in the confines of their own homes without crossing paths or interfering with other Magus families. As such, they mainly lived average lives with their average craft. A spellcaster by trade, Cassandra opted to pursue a different path from a conventional Magus, treating her magecraft as a tool to help with her chosen path.

A freelance investigator, Cassandra has steadily built a reputation as being one of the more proficient private investigators of her time, managing to solve dozens of tricky cases. To this end, she's even earned a bit of reputation even within organizations like the Holy Church and the Mage's Association. She was working on a case in London when the Command Spells appeared on her body; adding her as a participant to a Grail War.

Wish || Spontaneous. Adopts an "I'll cross that bridge when I get there" attitude with regards to it. However, her current immediate wish is to find the answer to an unsolved case that has long gone cold during her early years in the trade.



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Stats
Circuit Number:
C
Circuit Quality: B

Magical Abilities: Cassandra practices Witchcraft, an old art popular in Eastern societies. She predominantly uses her magecraft to aid her in her investigative work. By its nature, this is a type of craft that require the use of material mediums. Coupled with her knowledge and experience with Far Eastern lower myths and legend, she is able to create an unconventional fusion of modern technology and the old arts, resulting in a style she's proud to call her own.

Spirit Call: Santelmo || A spell channelled through her Mystic Code, the Santelmo is a familiar of pure fire that she can summon. It normally takes the form of a floating fireball, a common apparition found in multiple cultural myths and she can then order it to scout, use as a light and even attack. It is a lot more resilient than animal familiars given that it can only be harmed by Magecraft but is a lot less inconspicuous than normal animals, leading to easy detection. Quite tricky to utilize.

Reveal: Glass Eye || Possibly the most useful spell she possesses when it comes to her field of work and one that's helped her solve many murder cases. It requires an eye to use as a medium. Mixed with water, casting the incantation will reveal the last thing seen by the eye as a reflection on the water.

Aside from these two main spells, she also possesses some small hypnotic capabilities that can alter people's memories of her appearance and a sonar that reveals mana traces around a given area. She can also channel the element in her circuits to use as a means of pyrokinesis as a defensive measure in the event that her Santelmo is unavailable.

Mundane Abilities
Investigation and Deduction || Cassandra is pretty skilled at investigation. Looking for leads, gathering evidence and formulating her own conclusions are all things she likes to take pride in. She's been known to solve many difficult cases and is quite proficient in looking for missing people and items.

Subterfuge || She's also pretty good at deceiving people, which is sometimes needed either to sneak away undetected or make off with physical evidence through sleight-of-hand.

Magical Items
Android Smartphone || Appearing as a regular phone on the surface, Cassandra's phone actually doubles as her Mystic Code and it is through here that she calls on Santelmo by typing in the exact date and time of a great fire that took place in the Far East in the caller.

Salamander Gloves || Gloves that aid with her pyrokinesis. Also useful for when she doesn't want to leave fingerprints all over an area.

Mundane Items
A Swiss Army knife, lockpicks and a H&K Tactical silenced pistol for taking out mundane targets although she's more than willing to use these against a fellow Magus if necessary.


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Theme Song because why not? :
 
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Corrected Profile of the Master of [ASSASSIN]
Name
: Alexandria Bartholomew Rehema

Age: 24

Gender: Female

Appearance: Alexandria is a voluptuous and well-endowed woman standing at a staggering 187 cm and weighing in at 72 kg. She has dark skin, crimson irises, and sable hair and while she isn't as slender as most, her proportions and curves are definitely considered attractive. Her hair full and allowed to flow down to her waist with chest-length bangs framing the sides of her face. She is rarely seen without her beloved headband, and for very good reason.

Alignment: True Neutral

Mundane Abilities
Photographic Memory: She sees something, she remembers it. It may or may not have something with her magic, but she certainly has no qualms with leveraging it as much as possible.

Mastery of Krav Maga: The A- people who raised her don't particularly enjoy close quarters combat, but as she thirsted for knowledge, they indulged her with the closest possible martial art. It just so happened that this was it.

Mundane Items: All she has at the moment are a couple sets of clothing, a few notebooks and a pen, cellphone accompanied by several cellphone manuals... She's a magus okay, they still don't mesh with normal tech that well.

Magical Abilities

Origin: "Consume" and "Evolve"
Element: Average One
Circuit Quantity: A (53 Natural, and 91 from her Crest)
Circuit Quality: C (Regression to the Age of the Gods:As the Family to hold the Oldest Repository of Knowledge in Existence, their quality is exalted. Composition: Before Common Era: The Library of Alexandra Existed during this time, it is no surprise that it's keepers have only gotten wiser as time past.)
Keepers of Alexandria: Lexa is proficient in basic magecraft and frighteningly with most known magecraft not classified as Sealing Designation. This is due to her family's unique Sorcery Trait, Keepers of Alexandria, which allows those who possess the trait to act as conduits to the Library of Alexandria. In short this allows those who possess the trait to perform any known magical ritual regardless of length, though this only provides the holder with the knowledge of the particular spell. If for example, a certain spell requires the death of the caster, this Trait by no means circumvents that requirement, therefore a spell used in this way still requires the costs of the original spell to be payed.

Lexa has a wealth of information available to her, though she more often than not uses Memory Partition, Thought Acceleration, Reinforcement, Elemental Magic, Alchemy, and Hypnosis. Other more specialized spells don't see the light of day until an experiment calls for it or a Weapon to be fabricated.

She possesses great skill in the Secret Arts: Time Vamprism, Words of Babel, Creation of Mysic Eyes, Seeds of Knighthood, even the Noble Magic of the Blue, but to use any of these outside Atlas will grant her a Sealing Designation for fear that the Clock would have to release all those they have already captured. The last one is just so that Barty doesn't try and start a fight again.

Background

The last heir to the dwindling line of Rehema, keepers of the once proud Library of Alexandria, Lexa was always an inquisitive child. She would devour knowledge like one would expect from an alchemist of Atlas and retain it with perfect clarity thanks to the Family's Sorcery trait. As a Magus Family, they were always odd, being content to simply safeguard and collate the knowledge of magecraft rather than undertake research of their own to further the path towards the Root, and this was much more apparent in her considering her strange Dual Origin. To Consume would validate her hunger for knowledge but to Evolve was something that went against all sensibilities of Magi, to advance to the future rather than towards the Root of all things. This made her indispensable at Atlas, that even if her prowess with the Rooms and Calculations were at par with the majority, her creativity as well as tenacity brought her far into the Art of Creating World Killers.

Even as a child she consumed everything they could give her; the method to create Pseudo-Spiritons was simple to her, the workings of Ether and how the Counter Force would actively avoided was committed to memory, the Black God was successfully recreated despite it still being sealed into the caverns of the World, and even the Great Curtain Pillar was analyzed with the full consent of the Successor of Mercury. She climbed the ranks quickly, as she was expected to because of her strangeness, her brokenness as a Magus, but they did not give her a Sealing Designation; One did not challenge a World Ender, especially when they were content to tinker away in the Caverns of the World.

And then, suddenly, Atlas had nothing left to teach her. Of course Atlas was in the business of Prediction and Prevention, but they thought; they didn't know. They Predicted, but they didn't record. Atlas, her home for all her life, suddenly turned into a prison that was to hold her for eternity, for no one would let loose a World Ender. For that's what she had become; when there was the Black Barrel, the Sealed Order of Knights, The Pillar that Holds the Other Side, she had become the Forbidden Grimoire; that which knew.

So she escaped.

But even monsters had their use, and weapons their purpose.

The Lesser Grail had disappeared under the watch of the Clock Tower and Atlas had seen the opportunity to act. The Grails were harmless apart, simply founts raised by the machinations of the Second Magic, but working in concert they served as the Gateway to the Third. By every definition, it was a Superweapon, and when the Clock Tower failed to contain it, it was up to Atlas to make sure that it was secured and sealed, never to see the light of day. In exchange for her freedom, she would bring back the Grail, or she would be hunted down and dragged back into the sands, to once again hold the weight of the world.

Wish: Freedom from Atlas

Theme
Just in case you didn't get the picture
 
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BERSERKER
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Stats

Strength
E
Endurance
E-
Agility
E-
Magical Energy
E-
Luck
A

Noble Phantasm
EX
( True Name )
Alonso Quijano
Don Quixote de la Mancha


( Gender )
Ma-...By...The summoning seems to have gone terribly wrong! The foolish knight errant has been summoned as...Oh. No, that was his horse..
It appears the famous fool from the story has been summoned as...A girl? Perhaps it could be that upon his legends entry to the throne of spirits, his realization of this...Or maybe...Trying to wrap your mind around this fact may confuse you greatly, so it’s better to just accept it.
(Actually. Just See Below)


( Wish )
Her wish to be a true hero, of course! What other wish would a knight have but to serve chivalrously and faithfully in the truest sense of the word! To adventure forever! Such a wistful hope is all she could possibly dream of.

( Alignment )
Chaotic good, he is a chivalrous knight for all intents and purposes...Or at least, as he would like to be, as a summoned heroic spirit, it’s impossible for him to resist doing something he thinks is “Chivalrous” or “Knightly”. (See skills) leading to the chaotic description.

( Background )

Don Quixote de la Mancha, the novel by Miguel Cervantes...Under normal circumstances, such a hero would not be summoned, literary heroes are rarely summoned unless they’ve been adopted as reality, and a comedy novel from the 15th century...However, due to its influence on literature and popular culture the world around, arrangements seem to have been made!

The true identity of the Heroic spirit is actually not the legendary foolish knight, but in fact a nameless collection of people whom Miguel Cervantes is thought to have taken inspiration for his stories from. Manifesting physically as one of them (See below for further expansion on this part.).

Summoned, however, she embodies the legend greatly enough that such a fact is meaningless. This heroic spirit truly embodies Alonso Quixano, and the knight Don Quixote, a man driven to madness by his love for books of adventure and chivalry.

( Class Skills)

-Mad enhancement: EX-
At EX Rank, the Mad enhancement applies to Don Quixote in this Berserk manifestation is not the normal Berserk rage, but a skill that enhances her mental pollution to the point of an Insanity and obsession not characterized by anger, but an embodiment of her lust for adventure.
-Independent Action A+-

A berserker possessing Independent action is very odd, certainly, but considering the nature of this servant, it is almost unsurprising.

( Personal Skills )

-Mental Pollution: Tilting At Windmills EX-

Possessing such a distorted view of reality being the essence of his legend, though not ruining his intelligence, this Mental Pollution type attribute distorts his view reality into an almost constant dream of adventure. In reality, this would only be a detriment. However, combined with his noble phantasm it’s rather useful. Could be said to be the shining skill of his. It has the added benefit of protection from mental curses and the like, as his world view cannot become more distorted.



-Bound By Chivalry A-

This skill is a manifestation of his views on Chivalry, making it impossible for him to disregard the rules of a chivalrous knight, no matter what pain or suffering it may cause him forthright. Yielding to naught but a fair fight. Though this is similar to a battle continuation skill, it's not exactly the same.


-Split Hero A: Wraith Secret Identity-

Due to being summoned as a nameless wraith with the story of Quixote shoved into her The previous skill and her general insanity and irrational understanding can be nullified by a reversion to the personality of the original spirit taking the forefront. However, this makes her stats...Abysmal, no stronger than a normal human, causing her NP to greatly reduce in power, only really being able to give herself clothes.
This skill can be deactivated at will, reverting her to her prior state of insanity and adventure, and power state...However, it can only be reactivated by completed a successful “Adventure”. Making it risky. She will also automatically revert to the Quixotism mode after 24 hours of not having an adventure. This skill being active also disallows the use of a spiritual form, however, this drops her Mana draw to near nil, as her existence is relegated outside of the normal bounds of a hero, and she simply becomes the existence of "one who once lived". Makes it difficult for servants to sense her presence, though she couldn't be mistaken for a human or a magus. This functions as a more applicable alternative to using Spiritual form.


( Noble Phantasm)
^ Quixotism - A Hero In The Face Of Reality, Burning desire for adventure manifest! ^
]Rank[
EX+
]Type[
Conceptual/Anti-World
)(


The Noble Phantasm of Don Quixote is, perhaps his only saving grace. An extremely powerful Noble Phantasm, similar to a reality type Noble Phantasm, manifesting the delusions and extreme naivety of Don Quixote to reality, only limited by the amount of Mana he’s able to obtain, and the level of delusion he has toward a given situation. The Manifestation of his armor, abilities, weapons, and even physical form are because of this Noble Phantasm.
It has the caveat of being based off his delusions, meaning it will fail to be useful in a circumstance where Don Quixote lacks the motivation to fight, such as a situation where fighting would be unheroic. It also has the downside of requiring quite a bit of mana to use.
Being based off his delusions, it’s also particularly limited in control, in that fine control of it is nearly impossible without the use of a command spell, and it’s more a “Noble Phantasm that runs wild”
It has Three main applications, that I’ll run through here.


________________________________________________________________________________________________________________________

The first application is the distortion of reality for the manifestation items, weaponry, and armor. This is the lowest level it can be used for. Although it can’t be used to create anything extremely powerful without an immense mana source, and items it manifests through his delusion are limited in strength to far less than more or less all Noble Phantasms, his armor and jousting lance are wrought from this application.
They are still however not much more than normal spiritual arms, unless augmented by the next application

________________________________________________________________________________________________________________________
The augmentation of items through distortion is the second application of this noble phantasm, this allows the augmentation of items through the user's belief and delusion of what they are.
It has limits, of course, it can’t alter living beings, and it cannot be used to gain an unfair advantage due to his Bound By Chivalry limiting him.

________________________________________________________________________________________________________________________
The third application is the augmentation of abilities.

His stat line is particularly low, though through his delusion that he can withstand a fair fight against others, allows him to augment his stats to fair standards, this however is also limited by his delusion and mana, with an extreme mana source like she’s provided, this allows her to go head to head in a fair fight against most.
A limit of this aspect of his Noble Phantasm is the basis of it on his delusion, if he (Due to pride or some other manner) thinks an enemy is weaker than him, or is taken by surprise, this aspect of his noble phantasm is rendered moot.


[ EXTRA NOTES SECTION ]

( Likes )
As for likes in his summoned from, the heroic spirit Don Quixote is obsessed with heroism, and as such, loves modern day comic books, classical tales, and other heroes! He also loves animals, although he has a tendency to treat them as fantastical beasts rather than the animals they actually are, calling birds “Great Wyverns”, Cats “Beastly Sabertooths”, and dogs “Hellhounds of Squalor”. His favorite drink is coffee, though anything caffeinated is good, drinks and cheers to victory with strong alcohol are great as well.

( Dislikes )

All villainy and non chivalrous action! Sleeping is also on his dislike list, he doesn’t like modern stories that portray people in “Anti-Hero” or gray light, to him, there is only good and evil!

( Regarding the true existence of the Heroic Spirit )

Furthermore, An expansion on the true identity of the heroic spirit summoned to serve as a shell for the False and Errant Knight Don Quixote. It is of note that she both considers herself to be the original and true Don Quixote, but also her true existence in history, though these are conflicting statements she believes them both to be equally true. Her original name has most certainly been lost to all of known history, perhaps simply as a name mentioned in a history book compiled by someone with nothing better to do.
If you asked her, she would simply reply “I am what I am, and that is justice!” However, it is obvious that she is not a 1 to 1 representation of Don Quixote, due to his status as entirely fictional, only serving as a cultural influence that nobody considers real to be begin with. Meaning this heroic spirit could be considered either a “Pretender” or a “Loophole”. Regardless of whether she is conscious of the fact of being a fake embodying the spirit of a fictional character, her Mind pollution “Tilting At Windmills” makes this something that would never cross her mind…
That said, she is capable of intelligent thought and consideration for calm and normal conversations, at least when battles and adventure is not involved, so perhaps a hint of her original existence and not the overwhelming foolhardiness of the icon of Quixote is relevant. Her original personality does come to play during these moments. Perhaps her master investigating this in their downtime would be intriguing, if not useful at all.

This is the reason mostly why she was summoned as a young girl, no older than 19 and her obsession more so with Superheroes than knights.

( On Personality )
The girl summoned in place of the knight Don Quixote has a very...Interesting personality.

Due to her status as a nameless hero taking the place of a fictional cultural icon, she lacks much of the standard trappings of a Heroic spirit's personality

Her personality could be said to be in two parts, the overwhelming influence of her Mental pollution leading her to obsess with fun and adventure for the sake of adventure, and the other part a reasonably down to earth girl who very much likes to read comic books, drink coffee, and otherwise not much else.

These two pieces are at somewhat odds with each other. Though equally relevant and accurate to describe her.

Her wish for the grail is also of note, her wish is, as her personality, in two parts.
The nameless heroic spirit Quixotes legend currently embodies has a somewhat noble wish to be remembered, but more overwhelmingly so “To be a true hero”. With no more thought put into it, that is the ideal and wish that drives her to fight as a servant.



( On History )

Not much information exists for the heroic spirit she truly is, but some amount of information was able to be tracked down, and perhaps ruler or someone with the ability to see the past would recognize this.

Her history seems to be of a girl from around the year 300. A girl in a nondescript mountain village who lived decently peacefully.

The reason for her seeming Erasure from history, despite records of similar and surrounding villages being intact, was because of its destruction at the hands of a vampire, or dead apostle.

The town was wiped out, and it's records as well. The only record was of its disappearance. As it is her status as a wraith imbued with a heroic spirit or a true heroic spirit blended with the cultural icon of Don Quixote is in the air.
Will update with more findings.

- The Holy Grail Research Committee At The Clock Tower.
 
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Master Of Saber
Jun the Mage.jpg


Name: Jun Hyuga
Age: 22
Gender: Male
Appearance: Jun is 175cm tall and has a slim yet athletic build. Likes wearing dark clothes, hoods and longcoats. Looks a lot like a generic anime protagonist.
Elemental Affinity: Wind and Water
Origin: Perserverence
Alignment: Neutral

Background: Jun Hyuga is the child of Karen and Noriuske Hyuga. The two of them were skilled mages in service to the Mages Association. Karen was an enforcer while Norisuke served as a instructor. Jun was the result of their love. From his father gained the Water affinity that ran in Hyuga family which made them famous as gentle and caring healers. While his mothers bloodline of warriors and enforcers gave them great control over magical energy. However, a mage from a prominent family wished for Karen to become his lover. When she refused, he got mad. When a man gets a mad as he does, he makes plans. First he planted evidence to make Noriuske look bad, culminating in his removal from the Clocktower. Then he sent men to kidnap Karen. With everyones attention on the scandal with Noriuske, Karen was vulnerable. A ten year old Jun managed to chase after his mother, using whatever magecraft he could muster to try and save her. He was beaten thoroughly and the trail went cold. When Norisuke tried to make a move to get his wife back, he was killed. It seemed that this mage had allies in high places.The sleazy mage, fed up with the meddling of Karens family, tried to kill Jun. He failed when Karen took the blow meant for Jun. With both his parents dead, Jun lost himself in a void of his own despair.

Jun was then taken in by Master Fang. Master Fang would train Jun to fight, to use his power properly. Under his tutelage, Jun became an expert combatant, assassin and spellcaster. It was here that Jun discovered his own personal element, Wind. Jun found this funny, as Wind was an element of freedom. It was if some creator god had seen his anguish at being trapped in his own misery and gave him the element representing the one thing he didn't feel. Targeting those involved in the conspiracy that took his family, Jun became known as the "Blade of Judgement". This name caught on after the corruption of each victim was discovered. He made sure that no one ever saw him or his actions. Mages soon became fearful that this faceless demon would kill them at any moment. Master Fang served as a father figure for ten years, Jun became very close to him. If not for Master Fang, Jun would have become an empty shell, a merciless killing machine. Master Fangs parenting ensured that parts of Jun still remained cheerful and whimsical. One day a strange red mark appeared on Juns hand. Consulting with Master Fang, Jun decided to search for its meaning.

Wish: To be strong enough to change the world

Stats

Circuit Number: B
Circuit Quality: A

Magical Abilities:
Wind Magecraft:
Wind Blast: Simple Mid to Close range attack which is just a gust of wind that blows people back. Can be used frequently without much mana being lost
Wind Slice: Mid to Close Range Attack that can slash enemies. Consumes a small amount of mana and can be chained into a combo
Wind Sphere: Close Range attack that conjures a small orb of concentrated wind that can carve through stone and flesh alike. Consumes a moderate amount of mana and can be used a lot
Cross Wind Slash: Mid to Long Range Attack that sends a strong blade of wind in the shape of an X. Consumes a large amount of mana and should be used sparingly
Wind Dragon Technique: Developed under Master Fangs tutelage. Jun shapes wind into the shape of an eastern dragon which he then sends to ram into enemies with the spinning blades of air running along its body to slice through large groups of enemies. It can also breathe large gale force winds to push enemies back. It consumes a lot of mana and should only be used when either escape or victory are the best options.
Non Lethal:
Air Manipulation: Air Manipulation allows one to use the air to propel themselves into the air or push others back with wind. They can also create tornados to ride on. They can also move and shape the wind.

Water Magecraft: (Can manipulate existing water or moisture in the air)
Water Blast: A simple water based attack that can knock foes back. Only uses a small amount of mana and can be used frequently
Water Slash: Mid to Close Range Attack that can slash people. Consumes small amounts of mana and can be used as much as one wants
Water Surging Slicer: Close Range Attack that can create a blade of surging water that cuts like a steel blade. Uses a moderate amount of mana and can be sustained for minutes at a time
Water Whip: Mid Range attack, the water whip is a commonly used move that involves creating a lashing tendril of water to swipe at an opponent. The high levelled version of this allows one to create and control multiple tendrils of water which require large amounts of mana to sustain.
Water Gimbal: Close Range Attack that creates a gimbal, or two rotating rings of water, around their bodies. This has both defensive and offensive capabilities, such as being used as a cannon. Requires large amounts of mana to sustain.
Water Dragon Technique: Developed under Master Fangs tutelage. Jun shapes water into the shape of an eastern dragon which he then sends to ram into enemies. The sheer amount of water smacking into someone at high speeds can both injure AND drown. It can also breathe torrents of water that can destroy stone. It consumes a lot of mana and should only be used when either escape or victory are the best options.
Non Lethal:
Water Manipulation: Can manipulate water to move and shape it

Ice Magic (Combining Wind and Water):
Ice Bullets: Long Range attack that freezes water droplets to create projectiles to hit targets. Uses a small amount of mana and can be used frequently
Frost Over: Close Range attack to slowly lower body temperature to slow targets. Requires a moderate amount of mana to maintain
Freeze Beam: Long to Mid Range Attack which shoots a beam of concentrated frost which freezes people over. Requires a large amount of mana
Surface Freeze: Long to Close Range attack which will freeze over anything the user touches. The effects range from small amounts of frost to large icicles appearing on the object. Depending on what is being created
Ice Wall: Raised wall of ice that acts as a shield against danger. Depending on the size, it can consume small amounts of mana for small walls or massive amounts of mana for fortress sized walls.
Ice Dragon Technique: Developed by Jun Hyuga. Jun shapes ice into the shape of an eastern dragon which he sends to ram into enemies. The massive ice dragon smashing into someone would injure if not kill them. It then shatters and both freezes the ground and sends shards everywhere. It also breathes torrents of frost. It consumes a lot of mana and should only be used when either escape or victory are the best options.

Storm Magic (Combining Wind and Water):
Rainstorm: Long Range attack that causes it to rain. While that may sound weak, for someone who controls Wind AND Water, thats pretty advantageous. Uses a lot of mana and is kind of draining
Tornado: Long Range attack that sweeps things up and launches them into the air. Consumes a large amount of mana and can't be used a lot
Hurricane: Long Range attack that destroys many of the things in its path. Consumes a large amount of mana, can't be used frequently
Stormcall: Long Range attack that creates a thunderstorm that brings rain and lightning down on people. Consumes massive amounts of mana, can't be used a lot
Storm Dragon Technique: Developed by Jun Hyuga. Jun shapes the atmospheric energy into an eastern dragon which he sends to ram into enemies. The massive storm dragon rams into its opponents and destroys almost everything in its path. It consumes a lot of mana and should only be used when either escape or victory are the best options. Especially this spell, this'll either destory THEM or it'll destroy HIM

Reinforcement Magic:
Body Enhancement: Jun can reinforce his body with magic to improve his strength, speed, durability and agility. His overall relflexes improve and he becomes almost superhuman depending on how much power he puts in. This magic can consume huge amounts of mana. It can be sustained for hours at a time

Object Reinforcement: Jun can use this to reinforce any object he pours his mana into. Depending on the size and structure of the item, he can either use small or massive amounts of mana to strengthen something

Healing Magic:
Lesser Heal: Close Range Heal on small wounds and consumes small amounts of mana, can be used frequently
Moderate Heal: Close Range Heal on wounds that consumes moderate amounts of mana, can be used sometimes
Refresh: Close Range Heal that removes all negative all non fatal afflictions. Can be used frequently, medium mana consumption
Group Heal: Close Range Heal that moderately heals those around the user. Can only be used on occasion, large mana consumption

Spirit Water Magic (Hyuga Family Arts):
Spirit Water: Close Range Heal that combines Water and Healing Magic to almost completely heal an individual
Spirit Water Pacification: Long Range Spirit Water can calm nearby people and beasts. Moderate mana consumption that can't be used a lot
Spirit Water Rain: Long Range rain cloud of healing water that will slowly heal people over time. Large mana consumption that can only be used with storm magic
Spirit Water Dragon: Untested Technique...

Origin:
Perserverence: Juns Origin is that of Perserverence. It allows him to push himself through tough times that would normally kill someone. This Origin first manifested after he was almost killed by the mage who took his mother. What should have been a painful death became an even more painful survival. It isn't all powerful, if there isn't any chance of success it won't work. If not for his Origin, his self destructive path of improvement would have killed him long ago.

Mundane Abilities:
Jun is a trained fighter and assassin. Training under Master Fang has made him capable of utilizing multiple fighting styles. He is a brawler, can beat down thugs like a beast and can rush past enemy defences to lay down some quick hits. He is quite a capable weapon user, if he doesn't have something on hand. Jun can turn things on the street into deadly weapons. Fitting with his wild personality he also learned how to dance-fight, an effective AND stylish way of fighting. Jun also possesses somewhat high intelligence. He understands patterns and can find things quite easily. He also knows a lot of stories about Heroes, loving them when he was young. Jun is also skilled in playing instruments, keeping most of them in his magic bag. Needless to say, Jun is skilled in hiding from his foes.

Magical Items:
Baggy: A magic bag which Jun puts some of his heavier objects in
Vessel of Water: Normally kept in Baggy, spirit water that Jun always keeps on hand
Spirit Water Purifier Kit
Mundane Items:
His cellphone (Seriously mages need to use these things)
Backup cellphone
Backup Backup Cellphone
His wallet (Money is King)
A bunch of random things chucked into Baggy

Theme Because Almost Everyone Else Has One
 
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Master of Archer
344

Name: Melvin D. Rogers
Age: 28
Gender: Male
Appearance: Melvin is a decently size man at 6'0 with lean and slightly muscler body type. He usually always wear more fancier yet casual style of clothes.
Elemental Affinity: Water
Origin: Patience
Alignment: Lawful Evil

Background:
Melvin was the son of a fairly well off family of business men as well as magus. From a young age he was trained both ice magic and business. He took to both easily but when it came to business he took more to the more unethical and manipulating side of it. This started to worry a few manger members of his friends as they didn't want the family name to get ruined when Melvin's manipulating comes back to bite them. So the decide to allow him into the family business after he graduated from college.

Sense Melvin he couldn't join the family business even after his years of learning and work he formed grudge of sorts against his now former family. He left America and began traveling as he started to figure out how what he could now and to get revenge. He took his time doing this be it to create a perfect plan or to relax as he was doing so. Either way though he took in the sites and learned a lot of the world in his travels. Fairly recently he has come to London were he woke up in his hotel with a strange tattoo on his hand and a strange variety of items next to him...

Wish: To have his former family business go bankrupt terribly with no hope of being repaired.

Stats
Circuit Number: B
Circuit Quality: A

Magical Abilities:
Frost touch- Melvin can use his magic freeze objects. It does take time to freeze an object completely depending on the size of an object.

Ice shards- Melvin can freeze water vapor in the air and fire the frozen shards at his targets.

Ice spikes- This is a trap rune that activate when some one steps on it. When activated frozen spike shoot out from the rune to impale an unhappy victim. It also can be adjusted to to shoot the spikes when some one walks in front of it.

Ice wall- Melvin can create walls of ice to protecting himself, the amount of mana it uses depends on the size and thickness of the ice wall.

Ice claw- Melvin forms large monster's looking claw of ice around one of his hands to slash at his opponents.

Mundane Abilities:

Well educated- Melvin has graduated top of classes in both high school and college for business. He studied hard though out his younger years in hopes to get a high paying job in his family company.

Expert lier and manipulator- He has natural talent for tricking people into doing what he wants. He developed this skill well over his years of traveling and adventure where he done a few cones to make it by or just for fun at times.

Mundane Items:

He carries a small handgun, a smart phone, a book on business, and a few "borrowed" credit cards.

Theme-
 
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Master of Zerker

Theme||Festival Blaze by Get in the Ring


Incredibly distracting song. Suggested to listen before or after reading.

"I'll tear ya apart, then I'll patch ya up just to break ya again!"



sample_c4f9877004d80e5a348c3b3ca15ae27f4dab5cbb.jpg Name
Lenka

Age
22

Gender
Female

Appearance
Lean and mean with the best booty crammed into biker shorts this side of the west coast. Lenka is just above average height at five foot eleven inches and clocks in with 187 pounds of pure muscle. Her hair is a natural shade of uncanny red. Under the hood, Lenka is rocking some chiseled calfs, abs hard enough to mold chocolate and forearms that, all things considered, are just minorly impressive. No hyperbole.

Elemental Affinity
Wind & Fire

Origin
Instinct

Alignment
Chaotic Good

Background
A rule breaker, a bonafide ruffian, the one who puts the pain in painstakingly troublesome. Lenka has always been a fighter, it's how she was born, it's how she raised herself. For as long as Lenka has been mentally cognitive, which hasn't been too long, she's always been fighting. Solving problems with fists and cuffs rather than words. It was not because of anger that Lenka fought. It was because of passion. It was because noting beat the primal thrill of clashing for the purest of reasons. She fought for food, territory, respect, survival, but most of all for passion.

That is not to say Lenka lived every second fighting. She's a wayward soul, a traveler, and a street performer. A musical artist who creates percussive masterpieces with her drums for pocket change. For as long as Lenka could remember, that's always how it has been, day in, and day out. In this regard, Lenka has always lived a simple life. She has always lived day by day, never planning for the future and never regretting the past. With no one to live for but herself.

Wish
To face a worthy opponent in mortal combat!

Stats
Circuit Number
E

Circuit Quality
A

Magical Abilities
-What's Yours is Mine-
An ability in which upon each successful hit Lenka saps some magical energy from her opponent's pool and transfers it into her own. In order for the transfer to be successful, it must be a solid hit. A grazing or deflected hit will not transfer any magical energy.

-Savage Re-Raise-
A potent body enhancement skill that increases durability and strength to absurd degrees without altering speed and agility much. So long as Lenka has the magical energy to expend she can continue to buff herself further. The spell is automatic, used unbeknownst to Lenka, linked to her adrenalin. As soon as adrenalin is pumping the spell takes effect and doesn't wear off until Lenka comes down from her adrenaline high. As it stands, this spell uses all of Lenka's magical energy and saps from her pool as soon as new magical energy is introduced.

-Maybe, More Than Human-
Lenka's always been more durable than most. A little stronger, a little faster without really trying to be. For as long as Lenka could remember it's always been this way. Never enough to cause alarm. But enough to make one wonder. Is there something more than human in her.

Slightly less vague power comparisons

Without a buff, naturally, Lenka is as strong as a professional boxer. She is able to exert a force of around 1000 pounds, give or take an extra hundred. Which makes less of an impact that one would think, but can still knock someone cold. She can run at speeds of 20 mph in short bursts and can keep a consistent speed of 12 mph.

The buff gained from the initial activation allows her to transcend normal human limits and then some. Here's a good reference video. Skip to 1:30.


As more magical energy is used a threshold can be passed wherein Lenka gains the physical strength and durability nearly comparable to a low-class servant. This is the max Lenka can buff herself while still being able to be enhanced by an outside source.


[Future abilities to come]

Mundane Abilities
-Battle Doctor-
While not a professional in the field Lenka does know her way around a first aid kit. She is able to proficiently perform first aid at a moments notice and if given the right supplies can continue treatment for more serious wounds.

-The Fist of Maximum Prejudice-
Lenka is not a trained fighter, she is an experienced fighter. Being self-taught Lenka does not employ a certain style. She is able to adapt to the style of others and unpredictable in her own ways. In a battle, she is aggressive, fast and straightforward. Willing to make sacrifices to win, a broken bone or two means nothing if she can gain the upper hand.

-Guzzling Alcohol-
Specifically beer.

Magical Items
N/A

Mundane Items
- Light fingerless sparring gloves that say "GFC."
- A bass drum with straps for carrying on one's back.
- Four hexagonal pieces of slate painted over and varying in size.
- Drumsticks.

A wonderful Lenka smile
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A shy warrior
63109331_p0_master1200.jpg



Totally not product placement
6cae7b912c5881cbcc2bc884772dc051c384d1a0.png



In her craft
13116818_233685777009386_421111282_n.jpg



Beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer...
9b1703d42c807a37e20811c5ffbcd27167ee370f.jpg
...beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer, beer!!!
 
Master of Caster

20180218_231623.png

Name
Eliot "Eli" Anders

Age
20

Gender
Male

Appearance
Standing at 6'3", Eli is a rather rough-looking young man with a toned physique that often goes unseen beneath his clothing. The way he looks and dresses matches exactly with his personality. With medium-length hair, piercings, and a look in his eyes that screams that he's the troublesome type, Eli has a look that an be described as intimidating by some.

Elemental Affinity
Fire, Wind

Origin
Destruction

Alignment

Chaotic Good

Background
Ever since he was born, Eli has viewed the world in a different way from most people. He has watched it with a pair of eyes that would destroy whatever they gazed upon. To him, reality has always seemed like it vanish in an instant, crumbling until nothing but dust remained.

As a child, Eli never really understood what it meant to have the eyes that he did, or why he had them in the first place. However, he did understand that he was different. His parents had made that clear to him as soon as they discovered the "gift" that he possessed. While he had lived an ordinary life for a short time, the emergence of his magical ability was sudden, bringing with it many disasters. Compared to later events, these misfortunes were quite small, such as destroying household objects with a mere glance. Even so, it was enough to instill fear and worry into his parents.

Eli's mother and father knew as little about his eyes as he did, which left them with many questions as concerns. With a severe lack of understanding, his father was quick to brand his affliction as a curse, a black magic that had been cast on their family for some unexplained reason. This did little to ease Eli's growing fear of himself, but his mother was there to offer him comfort in his time of need, treating him no different than she had before their discovery. It was thanks to her that he was able to bear the early years of his life.

From childhood to adolescence, Eli constantly lived with the fear that he would he unable to control himself, every waking moment becoming a challenge to suppress the destructive instinct inside of him. Many times, there were cases where he was unable to do so, requiring him to move from school to school in an attempt to live a normal life as a student. Unfortunately, even when he was able to keep things under control, he still faced the same issues that many others his age did. He became an outcast and was isolated most of the time. If he was around his peers, it was usually because he was in the middle of a fight. While he was never the first person to stir up trouble, the instigators were almost always in a group, making it easy for most of the blame to be pushed on him. While rough, these times were nothing compared to what would follow.

Several students were hospitalized after being found in the remains of a school building. While unintentional, it was his fault. He couldn't deny that. Even if he did call for help, it was still his fault. It was only the first of many large tragedies that came his way. He was finally beginning to understand how awful it was to be born with those eyes.

His father's paranoia had been slowly growing throughout the years, bottling up the stress and fear that came along with having a monster live in his home. However, it all came out in waves when he had finally been pushed too far. Putting aside the destruction that had managed to attract the attention of the media, Eli's mother had been growing weaker over the years. When it had reached the point where she was in the hospital constantly strapped to machines, the man was sent over the edge and blamed his son.

The last time Eli saw his father, a knife was staring him in the face. The man had every intention of getting rid of those demonic eyes. However, it only caused pain for him instead when his skin slowly started to peel away after the sharpened blade had turned to ashes. While scared and hurt, Eli had managed to stop himself before it was too late, but damage had been done. He unconsciously reached out a hand to help, but was only able to take a single step before the angry voice of his father stopped him.

At the age of fifteen, Eli dropped out of school and took to the streets. For one year, he struggled to survive. Whether it was against other people or his own hunger, he fought to keep himself alive. With little opportunities to find work with his age and lack of qualifications, as well as his worry over causing damage, he was lucky to last as long as he did.

On several occasions, he tried to do what his father had once attempted. He desperately tried to get rid of the cause for everything that had happened, but no matter what he did, the result would always be the same. He preferred blindness to living with a curse, but nothing could harm those eyes of his.

On his sixteenth birthday, Eli would receive a gift from an unknown benefactor, allowing him to surprises the eyes that had caused him so much grief. While it did not fix the damage that had already been done, Eli was slowly able to make a new life for himself without having to worry about causing more destruction. With time, he managed to achieve some stability.

Earning money from physical labor, Eli sends most of his earnings to his family to pay for his mother's hospital bills, despite not being able to see her in person. Aside from this routine, he lives without any goals. He doesn't think of the future, and has little care for what happens in the world. He simply survives.

Stats
Circuit Number: C
Circuit Quality: A

Magical Abilities
Mystic Eyes of Decomposition: A problematic Mystic Eyes ability that causes objects within the user's line of sight to break down. Simply by existing, something can be reduced to nothing. Tangible or otherwise, it is destroyed. Of course, to reach the point of causing supernatural beings to decompose requires a great deal of control and magical energy that Eli himself does not have much of. Still, even if he can't eliminate an existence in an instant with a single glance, his gaze can still cause organic and inorganic objects to decompose at varying rates. There are times when a certain reaction can result in what appears to be a gray flame. To keep an ability like this in use, there is a large drain on the user, which can leave Eli very weak and vulnerable.

Mundane Abilities
Physical strength: While he is very limited when it comes to magical abilities, Eli makes up for it by being pretty tough on his own. He has plenty of strength and knows how to use it. Even against people that outclass him in terms of height and weight, it takes little effort for him to knock someone to the ground with his technique and raw power.

Endurance: He knows how to give a beating and take one too. Eli doesn't go down easy, being capable of withstanding a great deal of punishment without complaint. Even if he's aching all over, he can get right back up. Whether its because of his physical resistance or strength of mind, it's hard to keep him down. Although, some may say it's because he's too dumb to realize he's hurt.

Magical Items
Mystic Eye Killers: A pair of contact lenses that help suppress his Mystic Eyes.

Mundane Items
 
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Archer
11e0a02dd6c7d9de8f9a669a0e993057.jpg
Stats
Strength: B
Endurance:B
Agility: A+
Magical Energy: C
Luck: D
Noble Phantasm: B
Revealed Skills:
Clarvoyance(???): Archer has shown to her master she can see further and in more detail then humanly possible though to what extent is unknown
?????????? ??????????(C-B?): Archer has revealed to her master she has a skill that mimics the presence erasure of the Assassin class though the skills full effects are not elaborated on. She appears to vanish as a servant's presence but is still visible by normal means.​
 
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Servant CASTER
"Master, Let us go together to create the Kingdom of God. I'll supply the money."


Class: Caster
Gender: Male
Appearance:
500px-Sephiran.jpg

(Servant Form)

2e001bb01d1f906615f5f851d658ac8b.jpg


(Human guise/ Johnny)

He is 5'11'' in height, fairly tall for Asian of his time period and has long black hair which is sometimes braided. His distinctive features are his green eyes and his Asian features which make him appear a little feminine. Built-wise, he's fairly toned underneath his clothing.

Alignment: Lawful Neutral​


Stats
Strength:
C (enhanced by Mongol Conqueror)
Endurance: C (enhanced by Mongol Conqueror)
Agility: C (enhanced by Mongol Conqueror)
Magical Energy: A( ++ if he manages to activate his NP)
Luck: B++
Noble Phantasm: EX​

Class Skills:

Item Construction ( B+)—He can make various holy scripts that ward against evil, bind his enemies, give blessings to items/people, drain mana from living beings, and even purify the dead. However they are only endued with magic if he signs them with his true name.

Riding Skill (A)—Despite being a Caster class he has the riding skill equivalent to the Saber Class. Can drive most modern vehicles​


Personal Skills:

Wealth of the Magi(B++): No matter what realm or time period he’s in, he has a knack for finding or making money.

Christian King of the East (A): Gives him a divinity bonus.

Mongol Conqueror(C): Boosts his physical stats a bit. They would’ve been all Ds otherwise.

Divine Edict from Angels(C+): Enhances his mana-drain should he use his mana-draining scripts.



 
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Name: Barthomeloi Dorian
Age: 35
Gender: male
Appearance:

1522304800798-png.418797


Height: 185 cm
Body Type: mesomorphic
Elemental Affinity: Energy
Origin: Energy
Alignment: Lawful Neutral

Background:
Dorian is a member of the Barthomeloi family, and one of the gratest magus in modern history, strong enough to fight a defensive battle against most members of the Twenty-seven Dead Apostle Ancestors one-on-one. He is an Enforcer of the Clock Tower, and currently has a mission. With the circumstances of the Grail War, the Mage's Association is naturally not happy to hear about Masters and Servants running around London. Dorian's current job is to investigate this "joke" on their behalf, considered to be the most suitable candidate.


Stats
Circuit Number
: 200
Circuit Quality: A+ (Blue Blood)

Magical Abilities:
  • Mystic Eyes of True Movement- while activating this ability, his eyes turn azure blue. Through it, Dorian can see the movement something is about to take, a few seconds before it actually happens: he sees the trajectory of anything through the form of blue lines. As such, he cannot be fooled by feint attacks and can dodge better.
  • Origin Magic: Energy- through the use of this magecraft, Dorian can absorb, conduct, amplify, utilize, and, in some cases, create, mostly anything that can be clasified as energy: light, kinetic, electricic, gravitational, thermal, chromodynamic, nuclear, magnetic, elastic potential, and sound.
  • Fulgur- a spell which conjures lightning. It's power and range vary depending on the amount of prana used. Minimum range is 10 meters, maximum is 500 meters.
  • High Voltage- amplifies the strength and range of his lightning-conjuring spell up to 3 times.
  • Ergo Plus- stimulates the electrical currents of his nerves, and his very essence, causing Dorian to increase his strength, speed, reaction, and senses to supernatural levels.
  • Ergo Accel- amplifies the kinetic energy in the things he trows, making them up to 3 times faster.
  • Ego Spark- a spell which bestowes an electric armor on his body. Everything that attacks Dorian, or is attacked by him causes an electric outburst upon impact.
  • Ruptor- a spell that takes 30 seconds to cast, and also requires Dorian to be in physical contact with the target within the time frame. If succesful, it will amplify a being's piezoelectricity to absurd levels, causing their bones to shatter. If unsuccesful, it will make the user unable to use magical abilities for 30 seconds.
  • Lux- a spell which generates a light blast.
  • Prism- by shifting light particles, Dorian can cast illusions in a specific area, or become invisible.
  • Lux Veto- absorbs every light on a 50-meter radius.
    • Lux Rex- after every light is absorbed, Dorian can concentrate it into a small sphere and amplify it. He can then throw the sphere at a designed target. The sphere will release all the light upon impact. Used as a means of temporarily blinding the target(s).
  • Quark- a spell which generates a plasma blast. Same power and range variation as Fulgur.
  • Diablo- a spell which generates a powerful heat wave. Same power and range variation as Fulgur.
  • Cocytus- freezes everything in a wide area by generating heat-absorbing plasma. The radius of the area depends on amount of prana used. Minimum 10 meters, maximum 300 meters. Dorian is immune to its effect.
    • Inferno- takes Cocytus one step further. The absorbed heat is released as a blast and amplified, resulting in a blaze with a large area of effect and range depending on the amount of heat absorbed, as well as the amount of prana used to amplify it.
  • Nexus: Tensor Field- causes a gravitational increase, possibly crushing things in the area where the technique is used. 10-meter radius, 15 x gravity increase.
  • Nexus: Upforce- causes a gravitational decrease, making things levitate in the area where this technique is used. Same radius as Nexus: Upforce. 15 x gravity decrease.
  • Nexus: Ego- manipulates his own gravitational field allowing him to make himself heavy/light, fall towards any direction he wants instead of the ground, levitate/fly at high speeds, manipulate his own weight, and anchor himself to the ground.
  • Nexus: Attraction Field- to pull objects/beings towards him.
  • Nexus: Repulsion Field- to push objects/beings away from him.
  • Ignis- acceleration of particles in an object (or part of an object), causing it to heat up, ignite, or explode.
  • Metamorph- a spell which gives any object, or surface, elastic properties, for the sake of generating elastic potential energy (in other words: bouncing).
  • Magneto Plus- creates a magical sphere with a plus symbol on it. Has the capacity of attracting mangentizable metallic objects, including things the size and weight of a car.
  • Magneto Minus- creates a magical sphere with a minus symbol on it. Has the capacity of repulsing mangentizable metallic objects, including things the size and weight of a car.
  • Volume: Up- amplifies the volume generated by a specific creature or object, or even an area. The level of the amplification depends on the amount of prana used (max 200-meter radius).
  • Volume: Down- opposite of Volume: Up. Same rules for the level of sound lowering.
    • Silence- Dorian can completely eliminate the sound that a creature, or object makes, or even the sound in a specific area (max 50-meter radius).
  • Cacophony- Dorian absorbs all the sounds in a 500-meter radius around him and places it in an object, or small magical sphere, where it is sealed and amplified. He then trows it at a specific target. Upon impact, the myriad of amplified sounds will be released.
  • Law of Motion- a small, 5-meter radius Reality Marble which forms around Dorian and makes him control the kinetic energy in the area. He can aplify it, decrease it, or absorb it and generate a counter-blast. Because of the small radius, the chant used is also short. Chant: Life is merely a perpetuum mobile...Law of Motion. Works on Servants.
    • Inner Law of Motion- An inner Reality Marble that requires no chant, but Dorian needs to take attacks head on to use it. Once an attack connects, his body can absorb the kinetic energy behind the attack and release it as a counter.
  • Solaris Malevolence- 5-line chant; generates something aking to a miniature Sun, that radiates incredible amounts of heat (Dorian is immune to its effects). The mini-Sun can also absorb heat and radiation in its vicinity (even heat from the actual Sun), growing bigger and hotter. He can control it with hand gestures and strike his opponents with it. Can only be used during daytime.
  • Atom- A spell which Dorian can use in theory, to absorb, amplify, and release nuclear energy as long as it is within his vicinity. Limited usage and very dangerous, so he never tried to use it, and has no intention to.
  • Mastered Reinforcement- Dorian has mastered this spell, being able to use it to its utmost potential. He can reinforce objects as well as all his physical abilities (strength, speed, durability, regeneration, and even senses if he wishes), as well as those of others. Can be used in tandem with Ergo Plus and Ego Spark.
  • Thaumaturgical System: Superior Numerology- by combining shortened arias, he can cast up to 10 spells at the same time.

Mundane Abilities:
  • Peak human condition- even without magic enhancements, Dorian stands at the pinnacle of human conditioning.
  • Close-quarter combat prowes- Dorian is an expert in judo, boxing, kendo, and silat, as well as an experienced fighter.

Magical Items:
  • Steampunk glasses- magical glasses that greatly enhance the user's sight, making them able to see up to 5 kilometers away.

1522318212760-png.418825


  • Steampunk handwatch- a magical item that is used to store prana. Current storage: 800 units.

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  • Vintage ink pen, hidden Mystic Code- simingly a normal pen, but actually another magical item which seals a Mystic Code called the Sword of Goujian.
    • Sword of Goujian- legendary chinese sword, stolen and modified. It is similar to the Burial Agency's Black Keys, in the sense that it negates regeneration, but it is stronger as it can actually destroy souls, thus can be used against Servants. It needs a chant to be released (The pen is mightier than the sword, fake) and another to be resealed (The pen is mightier than the sword, true).

1522575073880-png.420132



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  • Magical Ear Plugs- self-explanatory
  • Magically Enhanced Clothes- to resist elemental effects of his own spells.

Mundane Items:
  • Coins- Dorian uses them with his Ergo Accel, Reinforcement, and/or Cacophony spells.
 
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