Psychie
Princess Psychie
So, are Smartguns in our future?
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Being a heavy weapon (and weighing in at 37 pounds), yes. Same goes for the HPW-6 that Mario's carrying (at 30 pounds).No worries. It was just a mental picture I had. Is it still a two handed weapon?
I don't know. The Space Marines weapons I brought over from Aliens were for that Rifts game; I don't know that they have a place in Robotech (I've been far too involved with the mecha).So, are Smartguns in our future?
A second-level tanker with Weapons Engineer as a side field of study? Uh, not without an incredible amount of roleplaying, in-game-research, side adventures, luck, etc. The Aliens Smartgun is definitely a big step up from ASC weaponry and technology as your characters know it. I'd have to put some serious thought into that. For those of you who haven't read the Colonial Marines Technical Manual, the Smartgun is more than it seems, so much that in our Rifts game, I required it have its own W.P. (but it was so worth it!).Perhaps Mario could invent it? He is a weapons engineer, after all.
1. I don't yet have that book, so I don't know what he has access to...Captain Hesperus Cap'n - Welcome back! I've got some points to cover with you. =)
1. Herc has the "Mechanized Infantry" O.C.C. from the Robotech: The Expeditionary Force Marines Sourcebook on page 27. Some changes have been made to reflect that, in Robotech: Broadsword, Herc is an A.T.A.C. Veritech Hover Tank pilot.
2. What "O.C.C.s" are available to you? I take you mean what skills (O.C.C. is Herc's character class). If so, put basically, Herc can select any one skill, regardless of category (i.e. Physical, Pilot Related, Science, etc.).
Example: The Mechanized Infantry O.C.C. as written has no access to the Espionage skills category (it reads, "Espionage: None). This restriction has been removed and in Broadsword is "Any." So Herc can choose any Espionage skill he cares to (without any bonuses, since the Mechanized Infantry O.C.C. provides its skill bonuses in other categories like Military and Technical).
2a. That said, Herc must qualify for said skill (in other words, Herc cannot choose, say, Medical Doctor, unless he has First Aid and Paramedic).
3. Cap'n, please select a color from among the d20 colors (remember the olive d20?). I will roll a d6 for Herc's hit points with your selected die (and post everyone's bonuses once I receive your choice).
4. Please select any of Herc's Attributes to raise by 1. Restrictions do apply and are found in Shop Talk.
5. Please select Herc's choice of Light or Heavy armor (if you haven't already).
6. Please select Herc's choice of arm shield.
I think that's it?
The HPW-6 sounds like fun and the LAR-12 as a secondary is probably something Hercules is used to.Also, Cap'n, Cpl. Booty does have another HPW-6 Heavy Plasma weapon with 10 E-clips (on 2 bandoliers). The LAR-12 Light Laser Assault Weapon is also available (the carbine version is not the same weapon - it does appreciably less damage for some reason - my mistake if I referred to the rifles Col. Sharp and Cpl. Booty used as carbines - they used the LAR-12, not the LAR-12C). It comes with 4 E-clips, sling, and a cleaning kit.
Already have the WP Heavy Mega Damage Weapons skill.Hey Cap, if Hercules doesn't have the WP Heavy MD Weapons skill, you might want to consider it to get the bonuses with the HLW-6.
So what's this then?-Sherwood. Herc's got W.P. Heavy Weapons. Good call on your part! =)
Yep, you got it. You can use it no problem. Just keep in mind the level advancement bonuses:
+1 to Strike at levels 2, 4, 7, 10, and 13